Investigations

Post/Author/DateTimePost
#1

garner_adam

Oct 10, 2009 2:50:24

GM I'm currently playing under seems to have a thing for investigations which is fine and dandy for a rogue and a bard but our team Warden seems out of the loop. (skills Atheltics, Endurance, Nature, Heal)


So far every thing is good and we're having fun but the bard and I want to involve our warden more often when it comes to planning and execution before they start to feel like a third wheel. Any advice?

#2

RPJesus

Oct 10, 2009 2:53:13


GM I'm currently playing under seems to have a thing for investigations which is fine and dandy for a rogue and a bard but our team Warden seems out of the loop. (skills Atheltics, Endurance, Nature, Heal)


So far every thing is good and we're having fun but the bard and I want to involve our warden more often when it comes to planning and execution before they start to feel like a third wheel. Any advice?




Chase scenes? A victim being not-quite-murdered and requiring medical attention?
#3

garner_adam

Oct 10, 2009 2:55:53

The irony! If you remember my previous post about this thing it actually came up last game. Investigation produced a suspect and warden "turns in to a panther" to chase after the guy. Then there was a discussion about whether or not warden's can in fact turn in to animals. :P


But indeed I think when we have a fleeing suspect the warden is probably well suited to catching up with them seeing as to how she has a good athletics & endurance.

#4

Myck

Oct 10, 2009 10:26:17

It's a little bit different nowadays with CSI or NCIS but in the olden days of TV detectives, they always had a person on their team who was the muscle.  The episodes usually had something for the muscle to do during the episode to help in some way.  Some examples include chases (as already suggested), tailing someone, moving heavy things, busting into places, etc.  Wardens also have the Perception skill on their class list so if they train in that they have a better chance to help notice clues.


As a DM, I've stolen whole plots from old detective shows and just gave them a fantasy makeover.  It worked suprisingly well and everyone had something to do, even the muscle.

#5

garner_adam

Oct 10, 2009 12:20:57

Alrighty I suppose we'll have to put down our surgical instruments and occasionally pull out the hammer! I bet our Warden would enjoy hearing the Bard say "hey we're over thinking this we just need to over power it that's where you come in...".

#6

starwulf

Oct 11, 2009 3:59:01

Just talk to your DM and the player of the Warden.  See if the Warden wants in on the investigation aspects of the adventures and if so ask your DM to place some clues that lean toward the Warden skill set.  Perception and Nature stand out as big skills for this.

#7

garner_adam

Oct 11, 2009 4:29:02


Just talk to your DM and the player of the Warden.  See if the Warden wants in on the investigation aspects of the adventures and if so ask your DM to place some clues that lean toward the Warden skill set.  Perception and Nature stand out as big skills for this.




Starwulf I appreaciate your input and if things don't work out as hoped we may have to talk to the GM however...


I feel that on these forums it's all too often said to "talk to the GM". I think communicating your likes and dislikes to the GM is important but negotiating concerns I think borders too far on the realm of lobbying the GM to change in game out comes. Plus at the moment it's not a true problem. The Bard and I just want to think of ways we can handle it on our end before the Warden does feel like a third wheel.


Part of being a player is handling issues in game problems with in game solutions. Both as players and as characters we want to involve the Warden more so we're keen to find a creative way to do it.

#8

guest911165327

Oct 13, 2009 23:23:24


GM I'm currently playing under seems to have a thing for investigations which is fine and dandy for a rogue and a bard but our team Warden seems out of the loop. (skills Atheltics, Endurance, Nature, Heal)


So far every thing is good and we're having fun but the bard and I want to involve our warden more often when it comes to planning and execution before they start to feel like a third wheel. Any advice?




Depending on how creative your warden is and how lenient your gm is, your warden can get away with his skill sets. Nature could be used to subsitute for arcana in identifying various alchemical compounds which occur in nature(with a penalty of course), Heal could be used to ascetain things about the body(if there is one) like how it died, when it died, etc. I believe there is even a tool for this in the Eberron Player's Guide.

#9

pluisjen

Oct 14, 2009 4:20:04

Remember that Heal is also used to determine cause of death, which means he might be a pretty decent help when it comes to figuring out what exactly killed the dead guy.


(At least as far as I know that's part of the Heal skill)

#10

super_rats

Oct 14, 2009 16:11:48

I'm going to second or third having the warden train perception. It fits into a lot of skill challenges.


I also like the whole trying to create situations where the warden could be handy, as in the muscle in the post above. A lot depends on how the group runs skill challenges.