Is there anything in 4th edition you came across unexpectedly to.......?

Post/Author/DateTimePost
#1

october_darkness

Jul 11, 2009 18:44:45
In one of my recent games, I am playing a Dwarven Cleric. My character ends up falling in a tomb, along with the other character. We only had 2 players for that session, so we did a quick dungeon crawl. As we go along, we needed a light source since the tomb was pitch black (no low-light vision here). The other player wants to bust out a torch, and I told him not to.... that we could use a sunrod. When we looked at the Sunrod's description, my DM was kinda surprised at the range.

Sunrod: This minor magic item sheds bright light to
a radius of 20 squares for 4 hours before burning out.

That's a big radius, plus you get 2 of them for only 4 gp? I found it humorous.

Anyways, my question to you guys..... is what did you UNEXPECTEDLY find that benefits you in the game?

(I'm not trying to start a thread about stumping DM's, finding loopholes, etc etc. This is solely meant to be for entertainment purposes.)
#2

shadow_viper

Jul 11, 2009 18:49:54
Dwarves don't have darkvision in 4E?
#3

andinel

Jul 11, 2009 20:12:46
Dwarves don't have darkvision in 4E?

Darkvision in 4E is much different than 3.0/3.5 darkvision. It lets you negate penalties for total darkness with no range limit in 4E. So far there is only a single 4E PC race I know with darkvision, and that's drow. Most races that had darkvision in 3.5 now have low-light vision, which also works differently.
#4

blackmage88

Jul 11, 2009 20:47:27
Duergar also have darkvision, which makes sense since they are to dwarves as drow are to elves.

I will say that my own DM was also surprised at the range of the sunrod when we were working our way through some sewers two sessions ago.

Unexpected boons . . . let's see, bull rushing has proven to be a surprisingly effective method for getting rid of tough bad guys whenever there are large pits or chasms around. Usually it's not that good in my opinion, but if you can sheperd the bad guys enough . . .
#5

Mad_Jack

Jul 12, 2009 4:17:05
Well, it wasn't entirely unexpected, but I'm getting a helacious amount of use out of the run action in combat. Our fights tend to be outdoors, so there's usually enough room to run or even double-run without drawing any OA's...
#6

gregt_314

Jul 12, 2009 18:44:21
Re: sunrod light range - check what I have to say here.

Probably the happiest surprise for me was discovering that when you reduce an enemy to 0 HP you've only subdued him, unless you specifically declare you're killing him. Nice to see D&D finally not making PCs mass murderers by default.
#7

bone_naga

Jul 12, 2009 20:35:25
Re: sunrod light range - check what I have to say here.

Probably the happiest surprise for me was discovering that when you reduce an enemy to 0 HP you've only subdued him, unless you specifically declare you're killing him. Nice to see D&D finally not making PCs mass murderers by default.

You mean in your campaign. By RAW, the enemy dies unless the attacker specifically declares that he is dealing nonlethal damage. So unless you houserule it, or the PCs declare that they are changing the "default", yes they are still mass murderers. Not that changing it is a bad thing, just saying.

However, I will say that I very much like the nonlethal damage rules. Very clean and straightforward, but still gets the job done.
#8

gregt_314

Jul 12, 2009 20:53:55
You mean in your campaign. By RAW, the enemy dies unless the attacker specifically declares that he is dealing nonlethal damage. So unless you houserule it, or the PCs declare that they are changing the "default", yes they are still mass murderers. Not that changing it is a bad thing, just saying.

I thought it was the other way around - non-lethal is default - but I don't have my PHB here so I'll take your word for it. I may have just imported that from 7th Sea where non-lethal is the default.
#9

transformer_dup

Jul 12, 2009 20:58:21
You mean in your campaign. By RAW, the enemy dies unless the attacker specifically declares that he is dealing nonlethal damage.

I don't see the evidence for this in the rules.

Knocking Creatures Unconscious, PH p. 295
"When you reduce a creature to 0 hit points or fewer, you can choose to knock it unconscious rather than kill it."

I don't see the phrase "nonlethal damage" anywhere in 4th edition, and you can declare the creature unconscious when you reduce it to 0 hit points, even if you haven't said anything on the subject until that moment.

I suppose, though, that killing enemies is the assumed default, and that disagreement over whether or not killing is the default could lead to a problem if a player only informs the DM that he knocked a creature unconscious after the encounter is over.
#10

salla

Jul 12, 2009 21:13:55
I don't see the evidence for this in the rules.

Knocking Creatures Unconscious, PH p. 295
"When you reduce a creature to 0 hit points or fewer, you can choose to knock it unconscious rather than kill it."

I don't see the phrase "nonlethal damage" anywhere in 4th edition, and you can declare the creature unconscious when you reduce it to 0 hit points, even if you haven't said anything on the subject until that moment.

I suppose, though, that killing enemies is the assumed default, and that disagreement over whether or not killing is the default could lead to a problem if a player only informs the DM that he knocked a creature unconscious after the encounter is over.

Correct; technically, neither is 'default'. I recommend each group get together and decide what the standard option is if nobody says anything.
#11

gargs454

Jul 13, 2009 13:59:28
Biggest surprise to our group so far is the new calculation for platinum pieces to gold pieces. DM handed out 40 plat to the party after an encounter (we each got 8). Wasn't until two sessions later that somebody happened to stumble across the conversion chart in the book and notice that we had a lot more than we thought. Made my bard happy as he was suddenly able to easily afford that Songblade he wanted. :D
#12

bone_naga

Jul 13, 2009 15:37:11
I don't see the evidence for this in the rules.

Knocking Creatures Unconscious, PH p. 295
"When you reduce a creature to 0 hit points or fewer, you can choose to knock it unconscious rather than kill it."

I don't see the phrase "nonlethal damage" anywhere in 4th edition, and you can declare the creature unconscious when you reduce it to 0 hit points, even if you haven't said anything on the subject until that moment.

I suppose, though, that killing enemies is the assumed default, and that disagreement over whether or not killing is the default could lead to a problem if a player only informs the DM that he knocked a creature unconscious after the encounter is over.

Read the entire page.

Monsters and characters controlled by the Dungeon Master usually die when they reach 0 hit points, unless you choose to knock them out (see “Knocking Creatures Unconscious”). You generally don’t need to stalk around the battlefield after a fight, making sure all your foes are dead.

Italicized for emphasis. And no it doesn't say "nonlethal damage" but if you're not killing it, well then its nonlethal. I did not mean for that to be confused with 3e's system of tracking lethal and nonlethal damage separately.

Again, none of this really matters, I was just pointing out that it's not the default. However since there's no special set of rules covering nonlethal damage, a PC can just say "I only knock creatures out unless I say otherwise."