Killing off a character

Post/Author/DateTimePost
#1

griomic

Apr 29, 2009 21:42:08
I need to find a legitimate reason to kill off the character I'm playing, as I've realized I dislike the class he is, and our DM really frowns upon people deciding they dislike a classes playstyle and refuses to allow people to change class/race after the first session of a campaign, leading to people being stuck in characters they dislike, leading to a non enjoyable session.


Basically, does anyone have a way I can kill off my character without seeming like I am trying to?
#2

half-dark

Apr 29, 2009 21:48:40
Act Macho. Tell the cleric not to heal you because "you can handle it." Go against a difficult foe with little to no strategy, going all out with every attack possible. Get killed in the process heroicly, dealing a lot of damage and not using resources.

Or walk through the entire dungeon alone well the characters are looting corpses.
#3

xraygirl1982

Apr 29, 2009 22:01:42
Touch random magical objects. Tick off an orc or dragon. They worked for me.
#4

gregt_314

Apr 29, 2009 22:03:06
I need to find a legitimate reason to kill off the character I'm playing, as I've realized I dislike the class he is, and our DM really frowns upon people deciding they dislike a classes playstyle and refuses to allow people to change class/race after the first session of a campaign, leading to people being stuck in characters they dislike, leading to a non enjoyable session.

Basically, does anyone have a way I can kill off my character without seeming like I am trying to?

You should be finding a different DM. If "I'm not having fun with this character" isn't a blank cheque for making changes then you've got bigger problems than running suicide scams.

Alternatively, the 4E rules allow you to substantially rebuild every level-up; try seeking leave to go just a step further and turn your melee cleric into a laser cleric, or suchlike. There really are quite different play styles just within the one class.
#5

Thyrwyn

Apr 29, 2009 22:13:57
It sounds like your DM won't let you change the character - are you sure that means he won't let you retire your character and create a completely new one?

If that is the case, I am really sorry to hear that. How do the other players feel about that rule?
#6

griomic

Apr 29, 2009 22:31:10
The thing is, I'm really disliking the warden overall, and I'm wanting to play a rogue instead. We are currently in the middle of a cave, so the character just up and retiring just doesn't seem reasonable, our DM doesn't typically put magic things that kill us in his dungeons, his fights do that just fine. At level one, our party of four fought a level 4 young black dragon, with us only winning because he played the monster poorly, and forgot about half of its powers. I think I'll try the whole macho act, as my character is a minotaur, and that would be perfectly reasonable.
#7

Nerpherder

Apr 29, 2009 22:47:25
Macho, fits both the Race and Class you have. My only question is if your the only defender and in a group of 4, if so maybe your DM is leary of you changeing to striker. Maybe if you asked to switch to another defender class.
#8

griomic

Apr 29, 2009 22:55:26
The way he plays the creatures, having a defender is pointless, and we cannot get him to change. We have an avenger in the group who does my job just fine, we also have one player playing two characters, so that we can have someone ranged.
#9

Yruc

Apr 29, 2009 23:06:22
Charge into a group of monsters, then make a ranged attack
#10

griomic

Apr 29, 2009 23:10:20
Charge into a group of monsters, then make a ranged attack

That one made me laugh so hard, thank you for that.
#11

ostracized

Apr 29, 2009 23:42:20
If this is a serious issue, and if the other players agree. Simply refuse to play the DMs game.

Sit in the tavern... for days. Dont talk just get drunk. If he makes an assault by "monsters" run away. If someone asks you to take on a quest... say your busy and get drunk again. If you are framed for murder and need to clear yourself or spend a lifetime in jail.... YEAH new characters!!!!
#12

Elemental_Elf

Apr 30, 2009 0:50:45
The way he plays the creatures, having a defender is pointless, and we cannot get him to change. We have an avenger in the group who does my job just fine, we also have one player playing two characters, so that we can have someone ranged.

That + not allowing you to change characters should be a big neon sign for 'You need a new DM, preferable you since you're the one taking time to sidestep your way out of the restriction.' I don't mean to be offensive (really I don't) but your DM sounds like he needs to be a player for a while and you seem well spoken enough... so why not try sitting on the other side of the DM screen for a bit?

Otherwise, perhaps you should wait until after you get out of the cave and then ask your DM to change? If that doesn't work, then you should get the group together and have a discussion about this because you aren't having fun the 5 will get you 10 the other player's aren't either.
#13

prator_the_golden

Apr 30, 2009 9:16:01
Sit in the tavern... for days. Dont talk just get drunk. If he makes an assault by "monsters" run away. If someone asks you to take on a quest... say your busy and get drunk again. If you are framed for murder and need to clear yourself or spend a lifetime in jail.... YEAH new characters!!!!

For extra comedic effect, spend all of your money on a +5 Knife of Ogreslaying and hit on all females that enter the tavern.

On a more serious note, if your DM is not fond of insta-kill traps or monsters, and if you're willing to suffer through completing this one dungeon, then commiting a felony is probably the fastest way to get a character removed. Depending on your alignment, getting extremely drunk may be necessary before you perpetrate a murder/grand larceny/vehicular manslaughter/arson/other.
#14

vinius

Apr 30, 2009 21:59:32
Claiming that the deities are false and only the primal powers are valid, slay the town cleric and charge headlong into the ensuing mob.
#15

griomic

May 01, 2009 1:44:03
Thanks for the responses guys, I've talked to him a bit more about it, and the soonest he is willing to let me change is after we've finished the "castle" we are approaching in the next couple sessions that is supposed to last us until 10th level, and we are currently level 4. So unless I can kill him off, It looks like I'm stuck with my warden for quite a while.
#16

nightson

May 01, 2009 2:08:22
Make your new character a prisoner in the castle. Have your warden either die or be a secret spy.

Picture it this way, the party is going about killing things, they burst in someplace and find a prisoner. The prisoner raises his head wearily. And then you jump up point at the DM and go "You! Don't come near me you monster!" then the DM takes over for your character who laughs evilly and rounds on the party and triggers the ambush.

The DM even gets to use you as an exposition device for all the things you've seen while being kept prisoner, only enough to hint at what lies beyond of course.
#17

chipll

May 01, 2009 10:21:13
I would use a run action to gain a "flanking position" provoking attacks of opportunity against an AC reduced due to running. and of course you aren't holding your shield because you need that hand free for a torch...
#18

That_Blasted_Somoflange

May 01, 2009 18:31:32
It sucks when you don't like your character. I've had that problem. Well, in a game that my group is running where it seems we're only just grinding to get to high level, I've changed my character several times. There's no really story in this game, so I don't have any connection with the character.

In your case, since you dislike the character, and want to play something else, why don't you simple change the character more to your play style. You want to play a rogue right, so why not multiclass into a warden rogue? Swap up as much of the powers you can with the multiclass feats. This lets you try other powers, while still being the same character.

Now, your DM may say that this is a cop out, but just start roleplaying the character as a minotuar that was forced by his family/clan/peers to follow a certain path, but didn't want to dishonour family/clan/peers/etc. So, now that the character is away from said group, they are able to finally come into your own. Minotaurs are medium, so you can still get to be a rogue fine. If you're afraid that a big beefy character can't be stealthy, watch the Riddick movies. Granted you won't be a full rogue, but you will be able to benefit from the warden powers and abilities while still being able to stealth or sneak attack.

It does suck that you are being forced to play a certain character. Think of this as a challenge to make the character interesting. The group will remember the minotaur that managed to sneak up on the BBEG. Stab him with a knife, then headbutt the dagger further into the wound. Remember, minotaurs are great at chargeing, and there are plenty of rogue powers that enable you go get better movement which is advantageous to a charging character.

That's just my advice, hope it helps.
#19

bone_naga

May 01, 2009 18:43:29
Have your character kill himself. Or refuse to take any actions during combat other than running around and provoking OAs from every monster you can reach (and remember to RUN, more speed and grant CA).
#20

vinius

May 01, 2009 20:32:33
It's time for your group to vote in a new DM. Forcing you to play a character for 6 levels that you don't want to play is just plain asinine. If you figure that the average level is 10 encounters, that's 60 encounters you'll have to suffer through. Completely unacceptable. D&D is about having fun.

What would your DM do if you just showed up with a new character and 'left your old one at home'?
#21

ostracized

May 02, 2009 16:36:41
A good question would be WHY doesnt he want the character changed? Has he encorperated the story into each characters background and ability? Is this a quest that began because of said character?

Try and work with him if changing the character would disrupt the storyline. In these cases I have restricted a character from leaving the group on a whim. However I usually take it over and allow the player to create a new one. But sometimes I will admit I have said no and then explained why.

After getting midway through a very LONG quest that the party agreed to help the character on, said character wanted to play something else. It simply would have killed the campaign since without the character there was no reason for the players to be there. I explained this and we agreed to skip a few storyline effects that didnt need to be done with said character and instead did a cutscene style narrative. Brought it down from 5 sessions still needed to only 2. The player agreed to stick witht he character until then and once his "story" was over, it was a valid excuse to let him go from the party. This lead to the character turning into a friendly NPC they can come to in the future for safety and guidance
#22

bone_naga

May 02, 2009 21:17:41
Make your new character a prisoner in the castle. Have your warden either die or be a secret spy.

Picture it this way, the party is going about killing things, they burst in someplace and find a prisoner. The prisoner raises his head wearily. And then you jump up point at the DM and go "You! Don't come near me you monster!" then the DM takes over for your character who laughs evilly and rounds on the party and triggers the ambush.

The DM even gets to use you as an exposition device for all the things you've seen while being kept prisoner, only enough to hint at what lies beyond of course.

Thats good. I like it.
#23

lordofchaos000

May 03, 2009 17:36:55
You don't need to kill your old character BEFORE making a new one,that's sounds ridicolous to me.

I run a dragonborn fighter for 5/6 session before other two dragonborn fighters (both equal to mine) joined the party.
Lews Keshla (the dragonborn) had to deal with other orders (it was a soldier for the Bahamut legion) and he left the party.
Easy ;)
#24

Caeric

May 03, 2009 21:57:25
As a DM, I rather enjoy when a player says that they'd like to retire a character -- because if there's one glaring logic-hole I'm not fond of, it's the whole "players rarely ever die" thing. Sure, it's fun for game balance and enjoyment, but story-wise it seems unlikely. So when a player wants to retire a character, I make it a death, usually. And a heroic or brutal one, if possible.

If your DM doesn't want to give your character a cinematic resignation, then that's a darn shame. Those are quite fun, and they keep everyone playing grounded in the "we can die" train of thought. Which is too often forgotten.
#25

lostdwarf

May 03, 2009 21:58:03
Sounds like you have a real wanker of a DM. Ask him why he expects you to keep showing up to a game you dont enjoy. I would put it that bluntly. He needs a wakeup call. The whole point is to make it fun, not slog through 6 levels with a character you dont like. In the game I run I allowed a player to rebuild his wizard as a sorcerer when PHBII came out. He was running a war wizard, and the sorcerer was much closer to his original character concept anyway. But I digress. If you are telling your DM you are not having a good time and he is telling you he doesn't care, that means he sucks as a DM. If you like, email him this post. I will personally certify that this guy sucks like a $10 ***** at a hardware convention. Get him to come around or find a better game.
#26

kimby

May 03, 2009 23:43:12
The thing is, I'm really disliking the warden overall, and I'm wanting to play a rogue instead. We are currently in the middle of a cave, so the character just up and retiring just doesn't seem reasonable, our DM doesn't typically put magic things that kill us in his dungeons, his fights do that just fine. At level one, our party of four fought a level 6 young blue dragon, with us only winning because he played the monster poorly, and forgot about half of its powers. I think I'll try the whole macho act, as my character is a minotaur, and that would be perfectly reasonable.

Sorry to hear you don't like your Minotaur Warden. I play one in LFR and he's a wrecking machine.

I'm curious, what don't you like about your Minotaur? Is your guy being KO'd alot or missing alot with his attacks or the powers not what you expected?
#27

kimby

May 03, 2009 23:53:19
As a DM in a homegame, I allow one or maybe two rebuilds after the campaign starts, after that, you're stuck with it.The reason being, one time I got stuck with a player who wanted to rebuild his PC everytime something went wrong. For example: failed too many stealth checks with his rogue or missed too many times with his fighter in an encounter. I let him by with something like 6 rebuilds and finally said no after he wanted to rebuild "one more time." Your DM may have had a similar experience to mine.
#28

olween

May 04, 2009 12:35:39
The way he plays the creatures, having a defender is pointless, and we cannot get him to change. We have an avenger in the group who does my job just fine, we also have one player playing two characters, so that we can have someone ranged.

Alternatively, maybe you could try with this player.
It seems to me from that post that the ranged character (a striker, I'd assume) is his second character and that he is only playing it for group balance.
Maybe he would not mind trading this character for your Warren?
It's not a rogue, but it sill is a striker...
#29

Krusk

May 04, 2009 13:21:05
I can see where the DM is coming from in saying "Change after this next dungeon" but 6 more levels seems like a long dungeon.

You could always keep track of your HP wrong or refuse to spend healing surges between fights. Start each fight with 2 hits worth of HP instead of full. Take the sword and CDG yourself? jump off of really high things?

Personally I think I would just say "OK well I'm not going to play anymore, but if you don't mind let me know when there is a decent chance to work a new character in I'd like to rejoin then. Otherwise you will just have me playing an annoyingly suicidal character in the meantime, and it will probably ruin the fun for everyone. As it stands now, you just have to find something to do with an unplayed warden."
#30

etarnon

May 06, 2009 15:05:20
Don't try to get killed off. In 4e, that's really tough.

Go to the DM and say "I need to play a different race and class."

If he says yes, problem solved.

If he says no, You personally decide if you are ready to leave the group or not.

Tell him, "This is not a power struggle, I just need a different PC."

If he still says no, and you like the game but don't care to keep playing as a player, shred your sheet and sit there. You might get ejected.

If you no longer care to play, announce that you no longer care to play, tell everyone goodbye, and shred your sheet and walk out.

Seems like the option you've taken so far has been to sit and play and be dissatisfied...which has continued the problem.

You should be able to change out a character, as long as you are not doing it every few sessions.

A girl in a 4e group I play in was an elven ranger for 6 months, and changed it out for a gnome bard. She's much happier.
#31

griomic

May 07, 2009 0:03:50
We aren't just a group of people randomly getting together for DND is the problem. We're a group of friends who have known each other for around seven years, and are the only people in our craphole of a town who enjoy the game. So for us, it is either convince the DM to change, deal with it, or find something else to do on Friday evenings.
#32

skalgrimm

May 07, 2009 0:13:36
Since your group already has one player playing two characters, ask your DM if you can play two, and slowly let the Minotaur Warden move out of the spotlight.

Alternatively, are you sure you can't swap a character with the guy playing two, and let him (or her, of course) run the warden while you run one of those characters (if one is to your liking)?

Seriously, 6 levels is waaaaaaay too freaking long to play a character you don't enjoy. Suggest a "rescue" scenario in the dungeon, where you guys save a rogue (who you can run) and let the big bad evil guy kill the warden to show how badass he is.
#33

kuonji

May 07, 2009 9:58:26
We aren't just a group of people randomly getting together for DND is the problem. We're a group of friends who have known each other for around seven years, and are the only people in our craphole of a town who enjoy the game. So for us, it is either convince the DM to change, deal with it, or find something else to do on Friday evenings.

You forgot one: choose a new DM. Not saying that is the answer, but it is an option.
#34

Krusk

May 07, 2009 14:48:45
We aren't just a group of people randomly getting together for DND is the problem. We're a group of friends who have known each other for around seven years, and are the only people in our craphole of a town who enjoy the game. So for us, it is either convince the DM to change, deal with it, or find something else to do on Friday evenings.

1- You are good friends. Explain that you think the new rule makes the DM look like a person who gets off on being in control, not like one of the gang. Offer a suggestion on an alternative method.

2- You live in a "Craphole town" and no one else wants to play. Point out how hard it will be to find a replacement player.

(I disagree small towns have no games, I loosely know of a hundred or so in the small town where i went to college. And most of them were not in a club or anything. My hometown has 2k people, and I know of 50+ gamers within driving distance, of course some are a town or two away. Our shortage comes from decent DMs.)
#35

Caeric

May 07, 2009 22:00:14
I'll offer a suggestion, for if all else fails:

Approach your DM with the one thing he'll love -- a story setup. Tell him that you want him to kill your character in a way that befits his story, playing up whatever drama and creating whatever effect. You are even willing to sit out that session until the end with nothing to do, as long as your character is dead. And given that you no longer have a character, you should make a point of suggesting how a new character you would like to make fits into the story.

DMs don't like characters running around to and from the group because it messes with story logic and continuity. It's always a struggle and a pain for DMs to think of how to logically explain things. A DM will be much more compliant if you offer him a good story reason for the loss of a character and a good one for the gain of a new one.
#36

wondrousstrange

May 09, 2009 14:27:01
Judging from the way you've described your DM, this may not work, but this is the way a D&D group I was in dealt with a character who wanted to switch characters.

Unlike the group I'm in now, we weren't supposed to change our characters. However, one player was really unhappy with her rogue - Carter. She talked to our two DMs, and together they came up with a story reason for her character to go. The rest of the players knew nothing about this. When we finished the dungeon we were in and went back to town, the rogue mysteriously disappeared. The player's new character - a ranger - was the one who showed up (in a rather dramatic scene) to tell us that Carter had received news so urgent from his hometown that he had had to leave right away. The ranger was an old friend of Carter's, and Carter - not wanting to completely abandon his party - had asked him to help us out in his absence. We were suspicious of the ranger at first (good role playing opportunities) but when we later heard from Carter, we were a little more trusting. As time passed, we continued to get messages from Carter, telling of how he was fighting some of the same evil forces we were. We never met up again, but this drove home how widespread the threat we were fighting was, and made our own situation seem more urgent and important.

As I said, I'm not sure your DM will let something like this happen, but it could work well. I'm don't know why he wants you to keep your character for another six levels, but I would ask. If it's a story reason, and you follow a plan such as this that doesn't involve actual character death, then he can bring back your current PC as an NPC when it's needed. If you portray your new character as having been a close friend of your warden, you and your party will still be committed to what happens to that NPC.

I personally don't like purposely killing off characters, so this is may be a good alternative.
#37

roztov

May 12, 2009 6:18:30
Players wanting to swap characters is just a fact of life for DMs.

They need to know how to adapt their stories around this.

Failing that, just go charging into the next fight and try and get away from the healers. That's what killed off our barbarian a few months ago ;)
#38

kylarus

May 12, 2009 18:36:44
Pull a last stand at some point. Sacrifice the character for the good of the party. It's good rp, seems like the kind of the thing a minotaur warden would do and the GM should allow it.