killing the BBEG

Post/Author/DateTimePost
#1

chrysalis700

Mar 31, 2012 10:05:58
Hiyas,

I am playing a 5 level rogue.  I will be challenging and facing off an individual who is a werewolf, a follower of Malar and generally not the person you would place on your christmas card list.

She will be going up against him toe-to-toe, my DM has already warned that he's significantly higher level than she. It's a suicide bout and I think it's a good send off for this character. Challenge rating has already been broken, so forget about it being a nerfed fight by the DM. I have been warned, several times.

So, this leads then to the next logical question: How can I buff her into fighting someone who is considerably more powerful than her? Are there rituals or powers that can be used?

No, I am not going to spend the next year of real time to get here to level 5. I am looking for the quick solution. This is a suicide fight, so gettng cancer in 20 years or having soul sucked down to hell in 20 minutes is not an impediment.

Thoughts?

-Chrystal
#2

mousewithchainsaw

Mar 31, 2012 11:33:31
Any rogue going toe to toe is going to be rough since most your dmg is sneak attack, possable a few scrolls like deaths armor or flame shield will be of big help if your going to get hit alot, speically if he got multiattack and is claw/claw/biting you. Or buying potions of invisiablity and drink/sneak attack/drink/sneak attack (remember to do your 5' step to avoid his aoo while drinking potion)

If your broke and cant buy potions/scrolls your going to have to try more of a sneak up to him and shank him assassin style.

Or if all else fails, buff your AC with magic hope he cant hit you.

Other then that not sure your spells known, but if hes out to kill ya your probely going to die but thats just bad DMing. Keep an eye out for details its possable he will make a loophole or edge for you to win the fight.
#3

Fireclave

Apr 01, 2012 3:43:11
It's kinda hard to suggest any solutions.  You've haven't really given us much to work with.  What resources do you have access to?  Gear, equipment, spells known, allies, favors owed, places you can buy magical equipment or scrolls, anything.  Do you have any idea of what your opponent is capable of?  For starters, any clue how much higher in level is "significantly higher".  And does your foe has class levels?  Where will the fight take place?  And is there any chance of moving the fight to more favorable ground?  And how much time do you have?

In a straight up fight, you're doomed.  You're simply not build for a one-on-one fight, and you probably don't have the resources to afford any magical solutions (though stealing some might be an option).  The best thing you could possibly do is run.

If you have to stay and fight, kiting is likely your ownly option.  Fight from a distance with a ranged weapon and use stealth whenever possible to gain sneak attack.  Hopefully, your foe won't have much in the way of ranged options himself.  You're going to want to start the fight on your own terms if possible, ideally before your foe can transfrom to benefit from his DR.  Bonus points if you can force your target into a situation where he can't go about transformed easily, such as an urban setting.

As a last resort, you could let him bite you and flee just long enough for the curse to take hold and willingly.  The extra HD, DR, and attacks might help even the odds a bit.
#4

Krusk

Apr 01, 2012 9:14:12
Whats your build currently look like?

Your best tactic is probably to try to outrun, and use spells for concealment so he can't find you. Then throw stuff or blast with cantrip spells for 1d3+2d6 sneak attack damage. 

If you plan to fight for real, you probably want a silver weapon.  
#5

chrysalis700

Apr 01, 2012 15:29:35
Hi,

Here's my character sheet:
dl.dropbox.com/u/14273541/Jenn%20lvl%205...

I have access to Barkskin armour +1 (which I have not written down on my character sheet).

In terms of allies, this is a solo fight. It's a straight up fight.
She has access to anything she can gain from the rest of her team.

In addition, she is willing to conduct rituals that would gain her any fyrther power. She has already promised her soul to a greater shadow creature and has been transformed into a shade. She worships Shar and is willing to offer her life to her.

As to Barsch, he's a bully. He was the head of Llorkh and when he was expelled by a group of orcs in late fall, he took a part of the town with him. Most have died during the winter months (it's early spring now), leaving him with a group of 200 or so. They have become bandits, robbing local caravans for supplies.

He was badly disfigured by our ranger. Barsch's agents locked him him and his mother in their home and burned the house down.   

He prefers using his assistants to fight for him. However, he's an alpha werewolf, so when threatened he will attack. I would say maybe 3 levels higher.

The location of the fight has not been picked. However, she would prefer to fight him on spring ice. Using her smaller and lighter size to her advantage. Perhaps she gets lucky and he falls in.

She does not have to fight him immediately. However, leaving him for longer periods of time, means he loses the straggling refugees, the weaklings and his rage will go into the full-blown insanity range. Barsch is a rabid werewolf that needs to be put down.

The only way to save his pack (the refugees) is to challenge him for it.

It's a suicide combat. But if she can challenge him, then it will be at least a solo combat.
#6

Krusk

Apr 01, 2012 15:35:16
That character sheet is for a level 5 4e rogue. Your first post makes you seem like you are playing 3.5. A rogue 4/sorcerer 1 is not an option for 5e, can you help us out a little?

In terms of what can you get your hands on, I guess a better question would be "How much money do you have, can you buy whatever you find in the book, and what books can you use?".

Regardless of edition, if there is thin ice somewhere, your best bet is to run and throw stuff keeping a distance. Try to get him to chase you onto thin ice he will fall in. Then just throw stuff/shoot at him while he tried to get out.    
#7

chrysalis700

Apr 01, 2012 16:00:52
Hi,

Sorry about that. I have the feat Pact-Initiate which gives some of the warlock powers (albeit limited). So I keep thinking of it as if I am multi-classing. I also play Pathfinder which sometimes adds to this confusion.

I have about 750 gp, maybe 1250 if I scrimp and sell stuff. I can buy from the Player's Handbook 1 & 2. We are also playing Forgotten Realms so that's also an option. My DM is open minded so if there is something I can really, really ask for it might be found.

The other optin is fighting him in a thick forest, as that gives more natural barriers between him and my character. 



#8

mousewithchainsaw

Apr 01, 2012 19:31:05
Opps ignore my advice then I thought it was 3.5 ^^ Im clueless when it comes to 4th
#9

crimsyn

Apr 01, 2012 21:01:07
I'm confused - you mention this is a suicide mission.  Are you trying to die and have it be a heroic send-off for your character, or are you trying to kill this guy and survive?

I'd also say it might be better to avoid combat altogether.  Perhaps instead of a one-on-one fight, this would be better for your DM to do as a skill challenge.  Especially considering as a rogue, you're going to want to try to assassinate him sneakily rather than do a straight-up fight, and it's a lot easier to simulate the sneaking up part through using your skills than with combat.

Also, are there any special, mythical daggers lying around that you could quest for which could be especially deadly?  Perhaps some ancient deadly poison you could apply to a silver dagger, which you only have enough for one dose of?  Maybe it's something like the spear which killed Kalak in Dark Sun - a very very special artifact.

In fact, if you're trying to die, it might be better to simply avoid combat and just narrate things, using skills along the way.  You sneak up on the BBEG with the poison knife, stab him with the deadly poison, and then he utterly destroys you, before dying from the impacts of the poison two weeks later.  Something like that, but more epic.
#10

Fireclave

Apr 01, 2012 22:14:19
That you're playing 4e changes things up quite a bit. 

One major difference is that fighting 4e werewolves differs from fighting 3e werewolves in one very important way.  4e werewolves have regeneration instead of damage reduction.  So while it may be easier for you to inflict damage, you have to be especially mindful to keep up the pressure, or else the werewolf will quickly be back to full health.  Attacks from a silvered weapon will turn off the regen for a round, so that's definately a must. 

If your DM will allow Adventurer Vault items, a vial of Alchemical Silver is a cheap way to gain the benefits of silver for an encounter.  And if you have anyone in your party who can craft magic item, Lunia's Bracelet from the Adventurer's Vault 2 will not only allow you to treat all your weapons and ammunition as silvered, but 1/day can force a shapechanger to revert to its natural form.  If your DM doesn't allow those options, mudane silvered weapons are option and exist in the PH.  But not only is it an expensive options, but you may simply not have access to alchemical silver.

If your target is only 3 or so levels above you, he may simply be a standard werewolf.  And that means he'll be a melee brute.  So your best bet is to stay mobile and ranged.  More so since the werewolf can out-pace you.  So use athletics and acrobatics to take advantage of cover, difficult terrain, and higher groud to keep some distance between you and your foe, and use stealth to qualify for sneak attack.

If your foe does have ranged options, and if it's from a ranged weapon, a well-timed thievery check to remove that option may be worth the risk.  Remember that you can only attempt to steal an item the target isn't holding, so try targetting his ranged weapon when he transforms back to human or switches to a melee weapon.  Or optionally, you could try to steal his ammunition instead.

Be mindful that if your opponent is smart, he may break away from combat and let his regeneration heal him - probably when he gets bloodied.  So prepare to switch tactics and give chase and/or goad your opponent into sticking around. 

Keep track of how much effect it takes you to bloody him so you can gauge when to nova.  Then use your action point and best damage options to finish him off before he can regain his barings.

Making him fall though some thin ice would be very useful.  Again, if you can get the Adventurer's Vault on the table, some Alchemist's Fire would be useful for melting through the ice.  And if the AV2 is allowed, some enchanted ammunition would be helpful in general; Freezing Arrows in particular for the slowing and extra damage, and Firestorm arrows for dealing with ice.

If your party members have any gear that's superior to your's, borrow it.  You'll need all that attack and defence bonuses you can get.

And it probably goes without saying, but you're going to want some potions.

Also, cheat!  If you're constantly ninja'ing about the battlefield, whose to say that one or two of those arrows didn't come from your bow, technically.

#11

svendj

Apr 02, 2012 9:54:35
Are you allowed to retrain some powers? In that case, you'll survive easily. Just retrain your level 5 daily to Go for the Eyes and your level 1 daily to Hounding Assault to give the bad guy a -4 penalty to hit for the rest of the encounter. That should increase your lifespan enough to finish him off in time. 

And I second the Alchemical Silver suggestion. You don't want the werewolf outlasting you with his regeneration.


#12

Bill4747

Apr 02, 2012 10:45:19
There are four things that I can think of that might allow you to do well in that fight.

1) Silver weapon.

2) Cheat. get some poison.

3) Terrain. If you can somehow prepare traps, or bolt holes, or use the terrain to your advantage.

4) DM must be willing to give you a fair chance to outwit and outmaneuver the bully. If the DM is a 'good dm' they will make it possible.
For example, a bad dm will just say 'no' or 'that fails' when you try to be clever in the fight. A good dm will actually support your efforts to be clever.
If the dm forces it to be a simple slugfest you can't win.
#13

Krusk

Apr 02, 2012 15:32:39

Its 4e? 


Get a bunch of silvered arrows and a flying mount of sorts. Most 4e monsters simply can't deal with flight. Lure him somewhere desolate, then jump on your mount and pepper him with arrows as he tries to run back to town.

#14

w00f

Apr 19, 2012 15:00:01
Are you allowed to retrain some powers? In that case, you'll survive easily. Just retrain your level 5 daily to Go for the Eyes and your level 1 daily to Hounding Assault to give the bad guy a -4 penalty to hit for the rest of the encounter. That should increase your lifespan enough to finish him off in time.



You can only retrain at level up, and only once per level, so this is unlikely to work unless you level before you face him, and even then you'll only get one of those two powers.
#15

BRJN

Apr 20, 2012 23:21:25
Chrysalis,

While you are prepping for your fight, your allies (the other PCs) should NOT be idle.  You say your foe has turned bandit.  Did he attack any merchant caravans?  Your friends can sell the merchants his location, and offer to guide a force of mercenaries to deal with him.  Use the money (actually a promise of credit) to buy the equipment you need.  Your friends will not be bound by your promise to a one-on-one death match if they weren't actually there to assent to it.  So you lead the werewolf onto thin ice or into the woods, then - to the surprise of BOTH combatants - a volley of arrows lands all over the werewolf's position.  Even better if you can get an aquatic elf mercenary, who can hold his breath and swim indefinitely, to break the ice from underneath.

If you are going into the woods ... watch the Kevin Costner version of Robin Hood and see how the Sherrif of Nottingham gets the Merry Men to come out of Sherwood Forest.  Drive your foe back into THAT.

Can you turn this into a formal event, attended by lots of witnesses?  If so, you can (try to) control the terms of engagement to favor you and hinder him.  Think about lawyers in Court, trying to manipulate what the jury gets to look at, for ideas.  Besides terrain, what will make a werewolf uncomfy but your character loves to have going on?  Are there skill challenges (ex Bluff vs Insight) you can pass easily but he will have difficulty?  Can you hide in a crowd?  Draw him into attacking something (a crowd of werewolves) that will beat him up in return?  Remember that your stated goal is to take him down, not to die in honorable combat.
#16

BRJN

Apr 20, 2012 23:27:44
Try to get him to chase you onto thin ice he will fall in.  Then just throw stuff/shoot at him while he tried to get out.


Don't throw him a rope; throw a woolen blanket on him.  (Hopefully he will not be able to knock it off of himself.)  It'll soak up full of water and the weight will drag him down with it.
Problem solved.
#17

jonathan_sicari

Apr 30, 2012 3:26:45
Its unfortunate that you weren't building specifically for this fight because I think that having Cunning Stalker (the feat) and the riposte strike power (preferably with a slightly higher strength) would make this fight a lot easier for you.