| Post/Author/DateTime | Post |
|---|---|
| #1gogocharlieMar 03, 2010 22:12:29 | Im looking to take the assasin class, and im looking for some easy ways to kill someone without notifying the rest of the group. |
| #2NovacatMar 03, 2010 22:15:45 | Well I suppose it depends on who the guild wants you to kill. Is he an important politician, a noble, a merchant, a rival guild-member? Who he is will almost entirely shape how you want to kill him. |
| #3navar100Mar 03, 2010 23:48:05 | 1) DM fiat you kill someone "off camera". It's on the metagame record between you and the DM you committed the murder as if it was a regular in game adventure. 2) If your DM prefers you roleplay the killing, do it as a one-on-one game session between you and the DM on a non-game day. |
| #4calronmoonflowerMar 04, 2010 3:22:18 | You could try to convince your DM to let you take the Avenger prestige class. It's like the assassin, but with different prerequisites. |
| #5TovecMar 13, 2010 5:37:01 | So your objective is to hide the kill from your fellow party members? Their characters or from the players themselves? As far as hiding from the characters I would suggest against it unless thats how your group works. I've found things like becomming an assassin (even the class) and hiding it works to foster paranoia within a group. Which usually manifests as metagaming plotting to kill you or avoid you in some form. Otherwise if its in game, then its fairly simple to get it done. Yes you must contact the assassins in order to join. Then work out who the target is and slowly, or less slowly, get it done. I've done something similiar, when I last played an assassin. I was already an assassin but this same story would roughly apply to you becoming an assassin. Anyway, in that game the king was assassinated (not by me) and our group was charged with figuring out who poisoned him. I did a gather information check and after our first day of research I had lucked out and found out the assassin's name and who crafted the poison. What is more, I got hired to shut that poison-maker up, for good. So I went and met with the poison-maker wanting him to make me some grade A poisons then waited for the poisons to be finished. In the mean time I told my group the assassin's name and let them run that down. The following day (while I was waiting for the poisons to be made) another member of my party found out about the poison-maker and met with him to get more info on the assassin. He was unsuccessful in getting anymore info other beyond the assassin's name (which we already knew). Anyway, that night I went back, paid for my poisons and left his store. I waited for him to go to bed, found out he was using bitterberries to stay awake and work. So I stealthed back in, killed him and covered up the assassination by burning down the shop. Party later came back to get him, found out he was dead and got him returned to life but I didn't care as I still got paid and the poison-maker never saw me kill him. Anyway, it was a great session, everyone in the party got to go and do their various things to solve the mystery, I got to perform my assassin abilities and no characters were the wiser. If its something your character is doing in game, then try and do it in game. It adds an entire new level of experience for both you and your character and, as in my case, it can become a focal point in what would have otherwise been a boring info gathering day. |
| #6chanter_houndMar 13, 2010 15:10:58 | The assassin PRC is one that kinda annoys me. I really hate classes that you have to roleplay an exact set of instructions in order to play the class. Because often in normal campains, that sort of stuff never comes up. (My normal campains) And so my character design is pretty much wrecked if I have to do it, and the DM won't houserule them. Like how several of the newer base classes you have to follow specific rules, like you need a lord to be a knight. Which hurts me, because i want to be a guy who just rides a horse and fights from horse. (or riding dog.) |