Light armour vs heavy query

Post/Author/DateTimePost
#1

shiftystylin

Jun 04, 2009 6:29:34
Hey all,

I am currently playing a 4e game involving a barbarian, rogue, wizard and myself as a paladin. Im wearing the heaviest armour possible and take a -1 reduction to speed with a +9 to AC which brings my AC score up to something like 21. My rogue friend has light armour but gets to add his dex score making his AC 26 and no penalties, how is such a thing possible? Surely the guy wearing the heavy stuff should have a better armour count.

The argument is that light armour makes you quicker in the field but surely thats what the point of the defenses are for. The paladin takes the role of defender which states that they have high defenses and high physical attack but the rogue is pretty much dominating that role in this game. Is there any benefit to having heavy armour without enchantments?

Many thanks in advance. = )
#2

outlaw68

Jun 04, 2009 6:36:05
Hey all,

I am currently playing a 4e game involving a barbarian, rogue, wizard and myself as a paladin. Im wearing the heaviest armour possible and take a -1 reduction to speed with a +9 to AC which brings my AC score up to something like 21. My rogue friend has light armour but gets to add his dex score making his AC 26 and no penalties, how is such a thing possible? Surely the guy wearing the heavy stuff should have a better armour count.

The argument is that light armour makes you quicker in the field but surely thats what the point of the defenses are for. The paladin takes the role of defender which states that they have high defenses and high physical attack but the rogue is pretty much dominating that role in this game. Is there any benefit to having heavy armour without enchantments?

Many thanks in advance. = )

Can i ask what level's your characters are, also what Dex the rogue has, and if he is wearing any magic armour.. it doesn't really ad up, assuming your 4th level in plate (giving you an AC of 21),

That makes the rogue base AC 12, plus a Dex or Int of say 21 (off the top of my head I can't think of a way a 4th level character would have higher) that would make is 17, plus light armour (even hide armour) +3 would make a total of 20.

This would seem reasonably even to me.
#3

AaronOfBarbaria

Jun 04, 2009 6:44:34
...I can get a Rogue to have that AC situationally - but not constantly - at the levels where plate and it's +9 bonus only gives a 21.

4th level Artful Dodger Rogue, and his AC (versus opportunity attacks)

12 base + Dex 5 (from a 21) + Leather 2 (because feats are for other things) + Charisma 3 (from class feature, only applies against OA) + Defensive Mobility 2 (yay feats, only against OA) + Halfling 2 (only against OA) = 26

If the Rogue is claiming a 26 AC all day long... he is cheating (maybe not inentionally though)
#4

outlaw68

Jun 04, 2009 6:50:10
Ahh yes, i didn't think of situational AC's (and you are right about the feats!).. but yea, there are some funny numbers happening here!
#5

rictras_shard

Jun 04, 2009 7:19:51
Did you say the rogue is adding his Dex score to his AC? He is only supposed to be adding his Dex modifier.
#6

outlaw68

Jun 04, 2009 7:27:52
Did you say the rogue is adding his Dex score to his AC? He is only supposed to be adding his Dex modifier.

I think you need to reread that..

And yes you are right, either int or dex mod gets added to your AC when you are in light armour.
#7

Mengu74

Jun 04, 2009 8:21:34
Im wearing the heaviest armour possible and take a -1 reduction to speed with a +9 to AC which brings my AC score up to something like 21. My rogue friend has light armour but gets to add his dex score making his AC 26 and no penalties, how is such a thing possible?

Seems you're level 4 or 5.

Best I can see at level 5 is a Dex 20 human rogue might be able to pull off AC 24 with double sword, two weapon fighting, two weapon defense, hide armor proficiency, and +2 hide armor. But that's pretty much optimized just for AC (and would have -1 skill check penalty).

AC 19-21 should be typical for a 4th or 5th level rogue

10 (base) + 2 (half level) + 2 (leather) + 1 or 2 (enhancement) + 4 or 5 (dexterity)

With situational modifiers obviously it can be much higher.
#8

hattrick

Jun 04, 2009 8:26:06
I'm the paladin in our group and our ranger matches my base AC

I've got a whole thread up on this exact topic over on the defender boards. Most people seem to feel that light armor SHOULD be as good as it is. It's pretty trendy to be the slippery dexy nimble dodgy character now-a-days.
#9

dark_lambo

Jun 04, 2009 10:20:52
The argument is that light armour makes you quicker in the field but surely thats what the point of the defenses are for. The paladin takes the role of defender which states that they have high defenses and high physical attack but the rogue is pretty much dominating that role in this game. Is there any benefit to having heavy armour without enchantments?

The defender is supposed to keep enemies off the rest of the party.
If you run around naked and it's much easier to hit you then even the Wizard... then the enemies will target you instead, thus fulfilling the Defender role.

This is why Marked is -2 to hit anyone other than the Marker. A rogue with high AC makes them less tempting a target, which lets them live and deal more damage.

The others are right though, I don't know how the rogue has such a high AC.

My own Artful Dodger, optimized at 20/16 dex/cha at level 4:
Normal AC: 22 (2 lvl +2 leather +2 enhancement +5 dex +1 mage's parrying dagger)
AC vs OAs: 27 (+3 Cha +2 Halfling)
AC vs OAs from Deft Strike: 30 (+3 Cha from Harlequin's Style).
Note that the +2 leather is already a little over baseline, too. I don't see how else to get a higher AC, I'm even using Mage's Parrying Dagger cheese!

With a 19 AC wearing just plate (+8).
You'd have to be level 2-3? 10+1lvl+8plate. Nonmagical armor, then.
My rogue would be at 19 at this point - exactly the same. I don't see how to get it higher short of spending two feats to get TWD to hit AC20 - a big waste, really.
#10

tipop

Jun 04, 2009 10:44:34
My rogue friend has light armour but gets to add his dex score making his AC 26 and no penalties, how is such a thing possible?

It's not. Not if you're the same level (remember that you both add 1/2 your level to AC).

Either one of you is making a big mistake on the math or else you're misunderstanding something. Maybe he has a 26 AC only versus Opportunity Attacks (a Rogue class feature lets him add his Charisma to his AC, but only against OAs.)
#11

rictras_shard

Jun 04, 2009 14:12:35
I think you need to reread that..

Here is what it states:

My rogue friend has light armour but gets to add his dex score making his AC 26 and no penalties, how is such a thing possible?

If it is actually the Dex score being added, that would explain how the rogue got such a high AC, although not by the rules.
#12

shiftystylin

Jun 04, 2009 18:26:47
After lots of looking around I have found the char sheets.

We're actually level 6 so 19 dex gives a +4 and then half level of +3 gives +7, and 10 + 1/2 level is 13 so thats 20 in total. +4 for armour and +2 in misc although he hasnt written down any of his equipment and he is a shifter/razorclaw which I dont have the books on me but I'm guessing the misc must be a +2 racial or something.

Still doesn't sound right to me but it just got me thinking if the striker rushes in (as they usually do in our game) and I'm laggin at the back, IF the rogue had the same AC as me, why would something as silly as a -2 stop them from attacking the rogue anyway? I understand nimble characters would be more agile from attacks etc. Im just finding it hard to grasp a -2 would swing it so much.

And my armour is a +8 with a 13 base.
#13

Stuntman

Jun 04, 2009 18:34:54
We're actually level 6 so 19 dex gives a +4 and then half level of +3 gives +7, and 10 + 1/2 level is 13 so thats 20 in total. +4 for armour and +2 in misc although he hasnt written down any of his equipment and he is a shifter/razorclaw which I dont have the books on me but I'm guessing the misc must be a +2 racial or something.

You seemed to have added the +1/2 level twice. It should be

10 + 3 (1/2 level for level 6) + 4 (Dex 19) + 4 (armour) + 2 (misc) = 23.

If he got 4 for armour, then it sounds like it's from leather +2. Leather gives you 2 only and the other +2 sounds like it's from a magical +2 enhancement. Not sure what that 2 for misc is. No race gets a flat +2 racial bonus to AC. We'll need to know his equipment and feats and character options to do a proper calculation. It looks suspicious.

And my armour is a +8 with a 13 base.

Your AC sounds like +8 for plate, 10 base and 3 for 1/2 level (level 6) which makes 21. It looks like you are not using a shield. Does that sound right?
#14

wyld_mutation

Jun 04, 2009 18:38:07
Shifters AFTER they have been bloodied may gain +2 AC through their racial...

If we assume that the Defender and the other party members have roughly equivalent AC, -2 to hit makes the defender the easiest target to hit. Your other requirement is that you FORCE the target to want to hit you.

A mindless creature (Zombie, insect, etc) should be going after the easiest target (YOU). A more intelligent creature can TRY to go after another target, but that's why you have a punishment mechanic (albeit Pallies need a rework). The punishment combined with the -2 to hit makes you the more agreeable target and so they attack you.

A mark is a fair way to discourage an enemy from attacking your party members. If you notice most players should be looking to maximize their chance to hit, and that5's just what opponents should be doing the majority of the time.

In unenchanted plate armor at lvl6 you absolutely need to upgrade IMO. Though having low armor only serves to make you an ever more attractive target, it also makes you unnecesarrily easy to hit.
#15

shiftystylin

Jun 04, 2009 18:44:07
uh huh. Mine's fine. Not sure whats going on, on the rogue though. He hasn't written any armour or equipment or anything and our next session is on sunday so would have to wait until then. I do know that none of us has any magical armour because our DM is so stingy with magical items.

He was so obsessed with being a werewolf (which I don't mind but every game he plays a werewolf) I decided to start giving him silver items which he couldnt use and we all mocked him (:D ) so he might be getting his own back. Even so no one has received magical armour yet and he hasnt written any feats down apart from wild senses so he hasnt got proficiency in any other than light armour. I'm gona have to have some words me thinks!

Thanks for all the help guys, I'll post up what went wrong on sunday evening.

P.S. Does anyone know if theres any links for feats for the warforged at all? One of our characters is a warforged and is finding it difficult to get suitable feats. Thanks again.
#16

tipop

Jun 04, 2009 18:52:39
Yeah, by level 6 you should be using:

+1 Plate (Gives 9 AC) Level 1 magic item (Bare minimum, it's only 360 GP!)

...or...

+2 Rimfire Plate (Resist 1 All, 10 AC)
+2 Layered Plate (11 AC)

...either of those are level 6 items, so easily within your reach. The layered plate will give you 24 AC, and if you use a large shield, that will put you at 26.

His AC (assuming +2 Leather) is 10 + 3 (level) + 4 (armor) +4 (dexterity) for a total of 21. He'll go to 23 when bloodied.

----Edit: Just read your reply above

If nobody is getting magic items, do you have a wizard or anyone else with Ritual Caster? By level 4 a ritual caster can make their own magic items, of their own level or lower. You may want to point out to the DM that level-appropriate magic items are assumed as part of the balancing mechanism. For example, Plate-wearers get masterwork armor earlier than leather-wearers.

However, assuming no magic items, you're looking at 21 AC for yourself (23 if you use a large shield), and 19 for the rogue (21 when bloodied.)

-----------------------------

Re: Warforged feats

Go to this link: http://www.wizards.com/default.asp?x=dnd/drtoc/364
That's the first digital Dragon magazine, which is freely available to everyone. It's got the Warforged article, including racial feats.
#17

sjmcc13

Jun 04, 2009 19:31:43
your DM does need to be less stingy, as was said, the monsters assume certain amounts of equipment, I am going to assume he has not read the section on treasure parcels in the DMG, , slightly suggest he take a look at it, Plus no magical items will lead to light armor being superior due to stat ups.

P.S. Does anyone know if theres any links for feats for the warforged at all? One of our characters is a warforged and is finding it difficult to get suitable feats. Thanks again.

Check the Free issues of Dragon, there is a Warforged article in one of them, but more then just that.
#18

shiftystylin

Jun 05, 2009 6:06:40
Haha, I'll advise about the plate armour. And yeh we do have a level 6 wizard which is a ritual caster... Controlled by the DM lol. I'm sure if he has read the dm's guide then he would know that but just chooses to ignore it.

Thanks again. That warforged article is pretty cool! I never would have even bothered checking for free issues :D
#19

koradzi

Jun 05, 2009 12:10:02
Rogues had kind of a crazy AC in 3e as well, but it's good to keep in mind that there is a reason for the high defensive values on 4e Strikers. A Defender who isn't min-maxed for defense can easily find himself with less AC than a survival-oriented Striker, but he also has a mountain of hit points, and can count on a lot of healing support from the party Leader. Part of a Striker's job is to target and harass high-priority enemy targets, so there are going to be times when a melee Striker has to rush past the front lines and go after Artillery or Controllers in the back row. Taking the fight to the enemy is a good tactical decision, but it also means that you're going to have to be able to survive while isolated from your allies, with low HP and little chance of healing. That's where those defenses are key.
#20

vasiliyu

Jun 05, 2009 23:06:52
I think that although a rogue might potentially end up with a higher AC than a defender like a Paladin, to me the explanation is all "flavour". As opposed to just standing there and although having arrows and sword blades hit you, having them just dent the armour a bit is very different from a rogue who might actually just swoop under a sword blow or side stepping an arrow. Granted, it applies to a heavy defender such as yourself but instead of relying on dodging around the battlefield, you'll hold position and just take the hit as it comes. How it is possible numerically, I suppose that's all upto the numbers themselves, as opposed to actual flavour or character basis.