Line between roleplaying and going too far

Post/Author/DateTimePost
#1

gerrard_mac_douglas

Apr 30, 2009 9:48:06
Learning and investing money in the game for over a year I finally enjoyed my first session. I'm a semi-noob, i understand a lot of it - just never played anything more then a boring half-session.

Home brew campaign of an undead city - where the living are minorities. Skeleton gangs compete with the Vampire Mafia.

I have found my place as the actor kind of player, also interested in story line.

I play a halfling bard who cross dresses. This wasn't my intention - I had ready a 4e Warlord and didn't expect to be playing 3.5. The bard was a bit of a joke character for another campaign with drinking buddies that never got off the ground.

wall of text

We're a team of cops investigating a murder. I use my awesome skills to trick a suspect into thinking I'm a woman only to mess with their head later as I reveal that I'm really a guy.

Everyone enjoyed me putting on the scthick, hitting on the suspect acting really feminine and in other words 'creepy' - i've left the players laughing and the DM speechless in one climatic part of the interrogation which I only would fail to convey.

Here's somewhat of an example.

DM/Suspect: What are you charging me with?
Bard: First? . . my left finger
DM/Suspect: *uncomfortable*
Bard: Then my right heel

*bard places foot in crotch of suspect*

I caught a suspect pretending to be a player's wife (roll disguise) and jokingly asking a suspect "Murdered anyone lately?" (rolling perform comedy) then continued the joke-question by stabbing the table and viciously asking if he's enjoyed a good stabbing, strangling, poisoning (accenting with the stabs). His nervousness gave reason to take him to the station.

#2

ilikefrogs

Apr 30, 2009 13:45:51
There is no way for a stranger in the forum to say what it too far. Be upfront with your group and tell them you are worried about going too far, then ask them to tell you privately if they feel your PC is a bit too much. They may love the comic relief and not want you to stop.
#3

Kerrus

Apr 30, 2009 14:11:03
Judging by your descriptions, I think you already have a fair idea of the range of your character- but I agree you should probably talk with your group.

I myself have yet to work up the courage to run such a character, as I could easily see myself going too far. When you have to rewrite your bio ten times before it becomes not-smut, you can lack the confidence to actually run the character outside of the anonimity of the internet.

Aside from talking with the players, I'd suggest going over your character's actions and picking a literal 'line' to mark. It's easy for many small motions to become a big motion, so having that line designated might serve as a good way to tell how you're doing.
#4

orc_kirin

Apr 30, 2009 16:37:08
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#5

bronski113

Apr 30, 2009 18:20:21
I'd just go by what is appropriate for your group. Different people have different levels of crud they can take. Also do what you are comfortable with and just let your group know if you are going to far just to let you know.

Plus when you mentioned your character it reminded me of this historical figure http://en.wikipedia.org/wiki/Chevalier_d%27Eon
#6

salla

Apr 30, 2009 20:35:38
Talk to the other players, and DM. If you're actually creeping them out to a degree that it's interfering with their enjoyment of the game, then you should rein it in a bit.
#7

gregt_314

Apr 30, 2009 21:00:28
It's too far as soon as any player at the table (including yourself) declares they're uncomfortable. They shouldn't have to give their reasons or argue their case; they should just be able to say, "Hey, I know it's silly, but I feel awkward with this," and be able to expect other players to respect that and change.

I've played with a player who had issues with certain things due to a traumatic childhood, and another player who disliked certain types of violence due to recent life experiences. Looking at why players don't feel comfortable is rarely helpful or respectful - there's a wealth of perfectly fun games out there that everyone at the table can enjoy, and it should never be hard for mature players to adjust on the fly to keep everyone having a blast.