Little help with animal companion

Post/Author/DateTimePost
#1

vociferate

Jan 22, 2009 0:41:52
Hi I am a 7th level druid with a couple other irrelevant levels (10 total, lets say).

I have natural bond which gives +3 to my level in determining my animal companion.

My companion is a Rhinoceros. I have been playing a game, and I think I am forgetting to add in my strength ability mod to my attack roles. Further, I don't think I improved him as he should when he gets more HD as I level (7+3?).

Could someone help me out with:

1. Give me the appropriate rhino stats for 7th level druid +3 from natural bond.
2. Tell me what my companion's attack roll should look like? 1d20+(?) Why?
3. Tell me what my companion's natural attack damage should be? (2d6+12?) does this increase? Does that +12 include the +9 from having 29 str as a rhino, or is it added? Goofy me. I don't get it.

I am sorry, I have tried to figure this out on my own, but I am still learning DnD
#2

Novacat

Jan 22, 2009 1:34:34
I normally don't go out of my way anymore to dig up 3E rules answers, but for some reason I felt like doing all these calculations for you.

The base Rhino has 8d8 Hit Dice. Your effective 10 levels of druid would increase a normal companion's Hit Dice by 6, but since it's a Rhino, you reduce your effective druid level by 6, leaving you with 4 levels of druid, for purposes of companion enhancement. You therefore add 2 Hit Dice.

• Rhino Companion's new Hit Dice should look like this: 10d8+50 (100HP)
• Base Attack Bonus is +7
• Base Saves are Fortitude +7, Reflex +3, Will +3
• Strength and Dexterity are both increased by 1, but they become odd numbers, so they don't significantly affect its combat stats.
• Natural Armor increased by 2, to a total of 9 (AC 18 altogether)
• Attack bonuses are +14 (2d6+12 damage on a Gore attack. Strength is already included in the attack bonus and damage bonus)
• It gains Evasion, as per the Rogue special ability of the same name.
#3

mesinock

Jan 22, 2009 1:51:37
Hi I am a 7th level druid with a couple other irrelevant levels (10 total, lets say).

I have natural bond which gives +3 to my level in determining my animal companion.

My companion is a Rhinoceros. I have been playing a game, and I think I am forgetting to add in my strength ability mod to my attack roles. Further, I don't think I improved him as he should when he gets more HD as I level (7+3?)

Could someone help me out with:

1. Give me the appropriate rhino stats for 7th level druid +3 from natural bond.

The (+3) you get from natural bond, is used to determine what additional powers your animal compainion gains based on your druid level. The rhino is not a normal druid animal compaion, as such when determining the additional powers of the rhino for being an animal companion the formual is (druid level -6). You would normaly determine the rhinos add powers as if your druid level was 1. However, natural bond grants you a +3 to this formula, so you may now determine the rhino's add powers as if your durid was 4.
A level 4 druid's animal companion gains: +2 bonus HD, +2 natural armor, +1 str and dex, 2 bonus tricks, Link, share spell, and evasion.
2. Tell me what my companion's attack roll should look like? 1d20+(?) Why?

1d20+8. Melee attack rolls are based off of str mod. 26-27 stat has a +8 modifier.
3. Tell me what my companion's natural attack damage should be? (2d6+12?) does this increase? Does that +12 include the +9 from having 29 str as a rhino, or is it added? Goofy me. I don't get it.

2d6+12. 12 = (+8 str mod)+(+4 because WotC said so). Seriously I can not find any statistial game mechanic reason for it.
#4

tytalus

Jan 22, 2009 4:44:54
1d20+8. Melee attack rolls are based off of str mod. 26-27 stat has a +8 modifier.

No. It's 1D20+14 (+7 BAB, +8 STR, -1 size). As pointed out by Novacat.

2d6+12. 12 = (+8 str mod)+(+4 because WotC said so). Seriously I can not find any statistial game mechanic reason for it.

Monsters with single attacks get 1.5 times their STR to damage, much like a someone using a weapon two-handed.