| Post/Author/DateTime | Post |
|---|---|
| #1Varen_ThaemertNov 04, 2014 4:21:09 | Hi I'm looking for advice on what to play. Currently I'm in a situation where I have lost a few chars in quick succession. I personally don't like the idea of resurrection and believe it should only be under a few circumstances ie your a great holy hero that sacrifices him self to defeat a great evil ect not some adventurer had a nasty accedent .
The party I'm in is as follows: Long tooth shifter warden (wild blood) Elf cleric mc shaman (bows and heavy on heals ) Elf rogue with a greatbow Dragonborn dragon sorcerer Vampire paladin hybrid
I have tried the following and through bad desicion making or just building too squishy or focused to heavy on one thing. Brutal scoundrel rogue Fighter|ranger spear user Vampire|sorcerer And a wizard (cold specialist) And as a result I am paranoid about dieing again nobody else tends to die just me though I often out strip the damage of everybody else so its probably my own fault.
I thought about playing a archer bard or a polearm warlord but I fear the warlord will die and the bard will not be of too much use since the cleric is about as healing focused without being a pacifist.I don't want to play lazy as I find it boring not to get stuck in and pull my weight as appose to stand back and yell at people. I also do not wish to play as a controller as I also find them mecanicly boring (mostly because they don't have any round by round dicisions to make . defenders have marks ,leaders have there heals and buffs, and strikers have there striker features.) Any help and then input would be greatly appreciated . sorry if my spelling ect is bad |
| #2CCSNov 04, 2014 5:57:00 | If your the one always dying.... play smarter. Also jack your AC/defenses as high as possible. Not taking damage is key to not dying. And if your foes can't hurt you? Then you can afford to leave your damage mediocre. (Though after defense you'll want to pursue to-hit bonuses). DEFENSE > TO HIT > DAMAGE |
| #3Varen_ThaemertNov 04, 2014 6:15:07 | True I always make sure I'm accurate and damaging . and try and get my defences as High as I can but I seem to always end up with a hole somewhere. It may be I'm trying to min max too much and often foget to add escape mechanisms . Still trying to get a char that synchronizes with this party baffles me. |
| #4baldhermitNov 04, 2014 8:13:44 | Rough reading,
Getting high defenses actually makes you more likely to die, because that means you are putting less effort into killing things that can harm you,
Over at Charop I am sure they'd be happy to help you make a well functioning character. |
| (Reply to #4)Varen_Thaemert |
|
| #6ZathrisNov 04, 2014 10:45:02 | Spear Fighter|Ranger? So Spear Fighter with fewer powers then? Because you can't even use a Spear for Ranger powers unless you're throwing it, and intentionally playing a split main-stat when you could just be str main is just dumb.
High defenses is really only a bad thing when you're investing in doing so with feats, powers, and weaponry. Some builds, like a Ranger|Fighter hybrid, or poorly made Wizard, or Vampires, are just going to have low defenses/survivability inherently, which is one of many reasons they make bad characters in general.
Probably doesn't help that the party appears to have no Controller and is making horrid build choices (Bow Cleric, Greatbow Rogue, Half Vampire anything) so likely has no functional Defender, no functional Leader, and not enough functional Strikers.
Play a Deva Maladiction Invoker. |
| (Reply to #6)Varen_Thaemert |
|
| #8ZathrisNov 04, 2014 21:52:18 | Wardens are not all that effective defenders unless they are optimized around 2nd winding, which a Shifter simply cannot do. Half Paladin certainly isn't a worthwhile Defender. The exception to this is if the DM is stupid and just obeys marks.
"Has a Bow" Cleric, likewise isn't a leader. By not contributing meaningfully to damage/control, he actually make it *harder* for you to survive because the DM would likely have fewer monsters per encounter if the Cleric wasn't there. Basically, this guy is useless.
Anyway, the great thing about Invokers is that they have decent defenses, great damage, secondary leader stuff (some heals, thp, and monster debuffing) ontop of top tier control. I only suggest Maladiction because your party lacks an Int based knowledge check guy. |
| #9Varen_ThaemertNov 05, 2014 4:51:16 | Thanks for the help again zathris. I know its the optimal solution yours always is but I don't think I can bring my self to play a controller. I realise they probably do far more for the party than I give them credit for .it's just out of the four times I've tried in the past none of them have held my interest both conceptually and I've never had fun as one. But apart from adding a leader its the only option I've got so looks like I'm playing it |
| #10KruskNov 06, 2014 15:15:31 | What have you played in the past that has died and what type of character do you traditionally enjoy?
Someone with a bow / ranged spells is usually impossible/hard to kill. |
| (Reply to #10)Varen_Thaemert |
|
| #12ZathrisNov 07, 2014 3:19:30 | What about a wrathvoker did you not find fun? They're literally the most well-rounded character. |
| (Reply to #12)Varen_Thaemert | To be honest it didn't really do anything but it was made along time ago So chances are i built it wrong and it was only lv 5 . it was warforged (which is bad) it was ph2 only and the powers didn't seem to do anything . err I can't rember the power list exactly but I know I had divine bolts and vanguards lightning , thunder of judgement and I have no clue on the other powers. Chances are I also didn't have fun on it because we also had a wizard and a fey lock meaning I didn't actually do too much because everything was crippled before I got a turn. And I missed a lot and I do rember getting stuck in melee as well (I don't think we had a defender it was one of those everybody make chars then show up deals) It is probably worth giving them a second try. And our cleric did mention something about going radiant mafia so I assume he is going morning lord so it would go well with that |
| #14KruskNov 08, 2014 8:36:27 | A dwarven Str-Paladin is always fun, effective and hard to feel useless. Does decent damage, has decent defenses, and has a solid ammount of buffs. |
| #15TsuliaNov 09, 2014 14:25:12 | I'm a little overly partial to a Pixie; if played right can avoid or make things harder for the enemy to hit and generally find you. Roleplay fun and bonuses to both Stealth and DEX in general. Not sure the nature or CHA boosts will help much when it comes to surviving hits; but an altitude 1 tiny flier can always be fun - side that with the ability to shrink stuff or make allies fly at the cost of your movement, utility wise can be amusing.
Otherwise, if people get in the way or you're not living long enough I'd look at racial options that either let you get out of dodge (Eldarin teleports) or tougher resists (Genasi) or already dead (Revenant) - play something you enjoy and play a little more tactically.
You've already gone over the 3 strikes and out, it seems. Dying 4 times with no one else having kicked the bucket; I would seriously start looking at what you've done to potentially have the party want you dead - I might be over thinking the situation, happens. But if you're the only one dying, I'd look at that. When number 5 joins the party make it a point that you'd like to keep this one for at least 2 further character deaths that aren't your own. |
| #16Seth_UlrikNov 10, 2014 2:47:41 | Can I interest you in a fine melee Ranger/Cleric hybrid multiclass Spiked Chain follower of Amaunator? |
| #17Varen_ThaemertNov 10, 2014 7:08:08 | tbh the dieing is my fault i know that im a bit overzelous and the last char the vampire died because i got stuck between a couple of mobs that did two attacks when u shift out. ive actually rolled a new char a warlord/cleric hybrid after a duscusson with our cleric who did ask for a hand as the incoming damage is far above what healing he has. so i rolled one that can help out while increasing the partys damage out put. im not sure what paragon path i would pick. when we get there i always try and plan long term.
Show ====== Created Using Wizards of the Coast D&D Character Builder ====== |
| #18Seth_UlrikNov 11, 2014 3:25:47 | I would be more than happy to give you a general rundown. It plays as a striker with some self and emergency healing if the need arises. Scale armor plus the battle cleric bonus makes you a tough nut on AC while strength and wisdom primary stats give you excellent to hit and 2/3 NADs. Your power selection is key, interupts, multi attacks, and off turn actions. The chain isn't integral, and that would free up multiclassing. Amaunator is needed for the radiant cheese in Morninglord. If you'd like a further breakdown I can provide one later on today when I am not posting via phone. |
| (Reply to #18)Varen_Thaemert |
|
| #20Seth_UlrikNov 11, 2014 5:34:04 | Certainly seems like it! I've yet to get it in a campaign myself. Give me a few hours and I can get it up here (I lack the awesome home internet). If you'ou do like it and play it, I would LOVE to hear how it goes |
| #21Seth_UlrikNov 11, 2014 14:03:38 | Ok, this is the build up to level 11. It doesn't really take off until level 16 when it gains access to the Morninglord's radiant vulnerability. I've only included the basic +3 armor and the first level radiant weapon.
====== Created Using Wizards of the Coast D&D Character Builder ======
Ghost of the Past is always a useful theme thanks to granting rerolls. The Spiked Chain can be swapped for a rapier/dagger or dual rapiers with the Hybrid Talent -> Ranger Combat. The powers are all there for the utility of them. Off-action attacks, free actions, extra damage, etc. Amaunator is required to open up the Morninglord Paragon Path.
I also have the full-version (up to level 30) if you'd like to see the feat progression/power progression Again, this is only up to level 11 but is playable from level one upward. |
| (Reply to #21)Varen_Thaemert |
|
| #23thespaceinvaderNov 12, 2014 3:02:00 |
|