Lost an arm…now what?

Post/Author/DateTimePost
#1

Knighttime

Feb 09, 2014 18:54:31

So in my last session, things did not go well for my 5th level warpriest of Erathis. Well my right arm went into some sort of body grinding machine. It was my first session with this character and he is newly introduced to the party. The party is striker/defender heavy with a berserker, blackguard, assassin, and swordmage. I am lower level then them due to my original character being killed in intraparty fighting.

 

I am not so afraid of being useless because I think of myself as a fairly creative player, I am afraid that I am very limited in my actions in and out of combat. I am also concerned on how to get my arm or an arm back. If anyone has suggestions that would be very appreciated.

#2

Forehead

Feb 10, 2014 3:42:06

Since there rules don't cover limb loss, you'll need to come up with something with your DM. Personally I always used the Remove Affliction ritual, it seemed fitting.

#3

thespaceinvader

Feb 10, 2014 5:39:55

Theren't rules to cover this, so whatever you and your DM agree is fine.

 

Personally, I like steampunk mechanical arms, or arms made of some form of bound divine power.

 

However, limb loss and mention of intraparty fighting and differing levels between party members make me think this is a group which would benefit from a: some serious discussion of what everyone wants from playing the game and b: either stopping doing stuff like this or playing not-4e.  4e isn't built to handle lasting injuries without major houseruling, has no mechanics at all to cover loss of limbs, and is just not designed for PvP, not to mention being very bad at coping with major level differentials between party members.

#4

iserith

Feb 10, 2014 6:22:16

thespaceinvader wrote:
#5

Knighttime

Feb 10, 2014 8:30:50

I dont find the level difference that big of a deal, im level 5 and the rest of the party is 8 or 9. The exp to level up increases with level so I should be able to close the gap to 1 or 2 levels. The intraparty fighting seemed to subside for now but it is mainly centered around the dwarf blackguard being evil and the drow assassin being an easily manipulated devout follower of the raven queen. 

 

Mechanical arms are always cool...

#6

Matyr

Feb 10, 2014 12:21:17

Knighttime wrote:
#7

crimsyn

Feb 10, 2014 12:57:38

I second that there are lots of red flags going up here.  Differing levels.  Intraparty fighting.  Loss of limb - which is completely outside the rules of 4e.

 

But, the only thing you can do about the arm is talk to your DM.  If you want to replace your arm with some sort of steampunk mechanical arm, talk to him and figure out how you can do that.  If he wants to punish you by not letting you get a replacement arm, leave.

#8

Beldak_Serpenthelm

Feb 10, 2014 14:22:30

Knighttime wrote:
#9

CCS

Feb 10, 2014 19:56:07
Knighttime wrote:
#10

thespaceinvader

Feb 11, 2014 1:10:19

Knighttime wrote:
#11

LustSwordsinger

Feb 26, 2014 17:05:05

check out the 3.5 book "libris mortis" for some interesting ideas on undead grafts. they could be easily ported over to 4e, and if nothing, give some creative ideas.

#12

bawylie

Mar 21, 2014 10:37:05

Embrace the lack of an arm. (Hehe).

 

if you're melee, retrain to laser and start picking laser powers. 

 

Re-design your armor in-game to make it easy to don and doff. 

 

Cross train some wizard stuff for telekinesis & the unseen servant ritual. 

 

Adapt like a MF-ing boss. 

#13

iserith

Mar 21, 2014 11:35:45

Stop trying to strongarm him, bawylie.

#14

bawylie

Mar 21, 2014 12:27:23

Honest to god, I can't believe I get to say this:

 

"Armstrong is my middle name."

#15

iserith

Mar 21, 2014 16:25:11

Impossible. Nobody has such a cool middle name.

#16

Matyr

Mar 22, 2014 6:42:46

Well, we are talking about losing one of a set of two.  I imagine Armstrong would be well-versed in this area...

#17

Sands666

Mar 22, 2014 6:56:03

I let the players in my 3E game create a limb for their cleirc, Moonie, who lost his arm.  The players created a metal arm (imagine a warforge arm I guess), and "installed" it on his stump. I allowed that arm to have a higher strength value than his regular arm, as it was enchanted with all sorts of divine and arcane stuff that made it work. Since the time of that campaign, this arm has become a magical item that can be found and used by other adventurers.  The arm now simply wraps around the users arm and imbunes them with holy power.  Will you find Moonie's arm?

 

Edit: Better idea... maybe characters who use this arm must sacrifice their own real arm to don the metal arm... so basically you have to cut off your arm haha. anyway, might work for you!

#18

Methen

Mar 22, 2014 16:38:24

So go quest for a ring of regereration, I also belive there are spells that can restore lost limbs also...

#19

Seth_Ulrik

Mar 26, 2014 23:56:41
I second the thought of stealing Theros Ironfeld's arm (reading chronicles ^-^). That, or see if you and your DM can come to an agreement that you know a guy who owes you a favor? ;) perhaps an arm and a binding ritual? Just, all in all, dont let it get to the point of hampering you. And I also agree that being underleveled WILL become a problem. That is another issue to bring up
#20

Man_in_the_Funny_Hat

Mar 28, 2014 9:53:10

https://www.youtube.com/watch?v=zKhEw7nD9C4

#21

Vormakul

Apr 01, 2014 5:26:40

There are plenty of options for replacing a lost limb, as others have stated. Maybe you can get yourself a prosthetic device like a light Warforged arm, an enchanted tree branch or something. Of course you could take the other option as stated before where you simply retrain your character to be more of a ranged caster.

The sky is the limit, you know. And by 'sky' what I really mean to say is that the DM is the limit.

#22

TylerTheCleric

Apr 02, 2014 8:44:54

Personally even if only your hand touched this machine I would have considered it a kill, maybe a few rounds to free yourself first, but limb damage is a pain.

I'm not sure exactly how your world works but maybe you can find a Wizard or Gnome to build you a Warforged arm? Would be cool to magically enchant the limb too.

#23

Knighttime

Apr 07, 2014 13:16:12

Thanks for all the replies, it is a dicey situation but the DM says that if I find a way to get the arm back or a viable substitute (mech arm) there are huge exp rewards that will help close the level gap.

So pretty much I'm down to one problem, instead of two. But as long as the party doesn't get tired of having to help me tie knots I should be ok.

Anyway this character may be retiring. He has been given a chance to found a new settlement and as a cleric of erathis he really shouldn't pass that up, but the rest of the party wants to keep moving on. I'm thinking an eladrin fighter (knight). 

#24

thespaceinvader

Apr 09, 2014 0:54:31

Eladrin Knights are reasonable, but work better if you concentrate on their taxiing capabilities and less on their defending capabilities, though those aren't dreadful (see sig).  However, I honestly wouldn't go back to that group unless they're going to stop with the PvP and allow your new character to start at the same level as the rest of the party.


The DM sounds like kind of a tool.

#25

Dave_son_of_Dave

Apr 10, 2014 10:20:46

It might be a bit tricky with a warpriest, but if combat isn't your forte anymore, you might be able to make use of all your other skills to try and carve a new niche for your party. You mention that most of the people in your party are more fighting-oriented, so you might be able to act as their wisdom center. Really try and promote yourself as the guy to check Arcana, or do History, or something like that. Admittedly, it will still rely on your DM presenting you with opportunities to flex those muscles, but even if you start awkwardly making Nature checks at random intervals, it will at least let the party know that you're still trying to be useful, and they might start trying to find ways to use you.