| Post/Author/DateTime | Post |
|---|---|
| #1durntaurJan 17, 2011 20:21:52 | As a husband and father that works full-time, I cherish the 6 hours of DnD I get to play every other week. I don't golf, I don't play and form of "ball", I don't (often) play poker with "the guys". DnD is my non-family related way of getting out of the house and decompressing. |
| #2Calamity916Jan 17, 2011 21:21:12 | I would mention it now while you are still clear headed about it. Holding this kind of thing in can lead to blowups, hurt feelings, and drama. If this takes care of it, great! But it might not. This is where you are going to have to be responsible for your own hapiness. Perhaps you or another member could run one-shots when someone doesn't show up. Nothing complicated, a simple quest with 3 or 4 encounters would do. Use different PCs in the one-shots. Give it a light hearted and/or silly tone so it feels different from your main game and can be wrapped up in a single session. |
| #3durntaurJan 17, 2011 21:47:56 | Well, I like to consider myself a level-headed guy so I try to keep some perspective on the activity in which I participate, "playing make-believe" as my wife once put it. The purpose of me posting was to get some objective perspectives on my specific set of circumstances. Most of the group is pretty mature (a Vietnam veteran, two grad. students of physics, and myself, 33) and the group is pretty casual in play (we joke around about making a scenario silly but actually play our characters more "realistically") so I wouldn't anticipate any drama. What I described above would be the most serious topic our group has ever had to address and I want to know if I'm out of bounds by mentioning this unspoken expectation. Again, life happens, but we don't meet often and for one individual there seem to be more than their share of exceptions. But if the individual is spread too thin playing in three different campaigns, something eventually gives. Often, it's the campaign in which he participates with me. People have got to have their priorities, balancing leisure with responsibilities. He can afford to play that much and that's fine; perhaps I would do the same thing were I in his shoes. But it affects others, or I feel affected by it at least. I don't mean to belabor my complaint, I just want to know if it is a "way out there" type of complaint that I should let go, because I could do that. I play with a bunch of good people and I don't want to offend anyone. |
| #4Calamity916Jan 18, 2011 0:16:22 | Well, durntaur, at the end of the day our hobby is a group experience. It relies on open communication and trust. I know if I was the DM, I would be a bit upset if you felt like you couldn't voice your frustrations to me. It is, after all, my goal to provide a fun game. |
| #5KruskJan 18, 2011 11:26:52 | I'd ask them if they minded dropping out, to make room for some new players you found. It seems like it is a hassle for them to get there, and this will free up some time for them. Or if they are committed to coming, ask them to seriously come. Since you aren't the DM though, you probably ought to try to talk them into it. "Hey I don't want to be mean, can we consider dropping those players who aren't coming and adding some new ones?" Clearly you have to have an idea on some new players, or already have some. |
| #6brassbaboonJan 18, 2011 13:33:04 | I think this is a fairly common problem for married, perhaps older, D&D players. It is certainly something I've dealt with. I actually talked to my family about it and the result was that I am now in two games, one which is supposed to meet weekly, but meets about once or twice a month due to "real life" intervening. The other is a weekend group that meets twice a month, and that group is more serious and usually we have all players for all sessions. The result is that I get to play three or four times a month and that pretty much satisfies my need for a D&D "fix." The fact that one group (the weekly) is a 3.5 group and the other is a 4e group helps keep my interest up in both versions of the game. Now, if the weekly group ever did manage to start meeting weekly, I might have to renegotiate with my family. But for the past two years that hasn't happened. |
| #7zmortisJan 18, 2011 13:50:52 | I think this is a fairly common problem for married, perhaps older, D&D players. It is certainly something I've dealt with. As one of the older crowd (43) I just shrug my shoulders, and we frequently have a game without one of the two perpetually absent players, or reschedule to next week if both drop out. Personally I've only missed one game in the past year myself, and I was on a plane over the pacific ocean at the time so I think I can be excused. My recommendation is for you to recruit one or two more steady regulars to your game, and make sure anything being contributed to the group by the irregulars is covered by someone who can make it. That way if they show up for the game the DM adds some spare mobs to the fights to toughen them up a bit, and if they don't make it, then you can continue without any undue difficulty. Like in real life I simply explain that adventurers don't always spend 24/7 around the clock with each other. They've got things to do beyond running around killing stuff together. Make sure each game ends up at a point where the party could logically "split and reform" and you've pretty much covered these absences with "personal business" intruding. If those solutions are infeasible, then make sure the absent players permit a "bot" agreement to happen. This is where some other player has a copy of their character sheets, etc. and can run their character as a silent bot as necessary in combat. Comming back from a few too many "personal days" with their characters all banged up and used like dirty little NPC henchmen (thanks for that healing poition you had bob) should wake them up to being more serious about making it to games. I hope this helps. |