Money on non-combat fun.

Post/Author/DateTimePost
#1

mcdohl

Aug 21, 2008 17:11:13
So I've made a Scout/Dervish in my current game and I need some non-combat things to spend my cash on. My speed is as high as the DM would prefer I get it and I've already bought +5's to every skill I want.What else can I spend my money on? I'm out of ideas.

This character is a feral-like (somewhat like hengenyokai) 2 weapon fighter who grew up in a circus as an a acrobat. He is obsessed with good smells and food, he eats 5-8 meals a day. He loves jumping around and being athletic. So, what do I spend his money on?
#2

brandonn

Aug 21, 2008 22:51:01
a pet spider monkey that rides on his back
#3

That_Blasted_Somoflange

Aug 22, 2008 6:02:43
What is this scout/dervish you speak of? Are they fanmade 4e paragon paths/epic destinies? You bought +5 to a skill with money? Just what house rules are you using in 4e?

If you can't figure it out, I'm trying to say you're posting in the 4e forums. I just want you to know that. They have forum's for the 'defunct' versions of D&D.

Now to answer your question:

Spend money in roleplaying.

Buy perfumes, nice clothes, the riches rooms for a night.
Wine, Women (or men.. or both), and song.
Hire a minstrel for the night and throw a party for the town you just saved. Find and equip a lair or base of operations.
Raise an army.
Build an aqueduct.
Build some roads.
Build a pyramid or stature in your honour.
Donate some to the circus you were raised, or another passing circus.
Buy some slaves, to free, eat, or build your pyramid.
Hire a personal cook.
Hire a personal trainer.
Hire a personal groomer.
Hire a crooked accountant.
Make bets with the other characters.
Sponsor and start the olympics in your games world.
Buy the favour of the local god, or cleric.
I'm sure I could go on..

..but do I really have to? Are you that uncreative with how you are spending your money in game? There are countless possibilities, and if you never thought of a single one of the above list.. well.. 'Good Luck!'
#4

kouk

Aug 22, 2008 8:18:55
Unfortunately there are not actually Player Advice/DM Advice forums remaining for the previous editions. The closest may be the Equipment legacy forum.

What level is the character and what cash do you actually have remaining are the most important questions. Another important one is what items do you already have.
#5

drmorganes

Aug 22, 2008 11:25:24
Zherog and I have mentioned before that we would prefer to keep this forum edition-neutral. Questions about 3E are as welcome as questions about 4E.

It is helpful, however, to mention which edition one referencing. ;)

Additional information is necessary for us to make specific equipment references:
  • What source materials are allowed? There's no point in recommending a Healing Belt, for example, if the DM won't allow stuff from the Magic Item Compendium.
  • What level is this character? Scout/Dervish means at least Character Level 6, but it could be higher.
  • What, specifically, have you already purchased?
#6

doomsought

Aug 22, 2008 13:40:02
A fortress would be a good idea. Go though a list of some of the dungeons you have cleared out and then pick one you think would make a good fixer-upper.
Or just find a plot of land no one is living on, maybe with some convenient ruins, and build upon that. Magical flying fortresses are also a barrel of fun. The intimidate value to local lords, the unexpected guests, the other guests that will accept your invitations.

But in whatever form it takes, you should spend it on a home base.
#7

mcdohl

Aug 22, 2008 17:15:48
He just hit level 14 and I've got about 80k to drop. Pretty much any books are allowed and the base of operations thing is already done, so is the professional cook, etc. I like the idea of his own olympic games tho... gives me a good idea, but amusing magic items or just out-of-combat fun would still be appreciated.


..but do I really have to? Are you that uncreative with how you are spending your money in game? There are countless possibilities, and if you never thought of a single one of the above list.. well.. 'Good Luck!'

It's not that I'm uncreative, I'm just kind of stumped for this character.

My last character worked his way up to being a king and spent his money on: Building an army, setting up trade routes and discovering new goods he could sell for higher, a personal gem-hunter with a team to locate rare gems and then he would hunt them down, custom gnome built lightning cannons (my character was obsessed with lightning), an iron colossus, an enormous garden/forest/lake behind his castle where he spent his free time, a home for his pet fang dragon and all of the rare animals it loved to eat, and a throne room which could only be reached by touching a scepter which transported you to an alternate area where time did not pass - thus ensuring his long reign.

My character after THAT spent his money on: A custom built gnomish motorcycle which he put a calling like spell on so he could summon it wherever he wished, an airship, and - the majority of his money - a giant walking casino.

I have creativity, I'm just fresh out for this character.
#8

doomsought

Aug 22, 2008 19:06:59
He just hit level 14 and I've got about 80k to drop. Pretty much any books are allowed and the base of operations thing is already done, so is the professional cook, etc. I like the idea of his own olympic games tho... gives me a good idea, but amusing magic items or just out-of-combat fun would still be appreciated.




It's not that I'm uncreative, I'm just kind of stumped for this character.

Try anchoring a flight apparatus into the bedrock under the fortress and some of the surrounding farmland. Then from there on build up a fleet of flying cities., and improve on the on you already have. Adding lower levels and redundant magics until dragons start requesting to have lairs in your city.
#9

drackthor

Aug 25, 2008 1:43:24
Alright, hire the entirety of the local workforce capable of construction. Have them create for you an obstacle of legendary proportion, spare no detail. On each jump across the pit, fill the pit with spikes. Spikes covered with poison. For every rope climb, multiple castings of grease, and a fireball to be delivered if a person's feet touch the patch of land where you start to climb the robe from twice. (As in, if they slide off the rope to the ground, they have hands covered in grease and are now being hit with a fireball.)

For every corridor, a fusillade spanning the entire hallway, but with the launching barrels large enough for a hammer. That's right, they will be dodging a fusillade of hammer guns down this hallway. And at the end of the hallway, have the hammer guns end, giving what looks like a nice spot to rest. Of course, it will be a pit with an illusion cast over it to make it seem like solid ground. Follow the previous methods for pit decoration.

Now, once your grand trial is complete, hire every commoner, peasant, and otherwise nobody you can find, herd them into the entrance, slam shut the gates, and inform them with magic mouthes acting as the PA system that they will be going through this obstacle course, and if they refuse to participate, Tell them to begin, then count off 30 seconds over the Magic Mouth PA system, after the 30 seconds are up, fire a few fireballs into the starting area to mop up any defiant stragglers. As they traverse your Trial O' Fun, inform them they will be rewarded their freedom and enough gold to last themselves, and their children, and their children, and their children's lifetimes.

Of course, if any do make it through your hellish abomination of an olympics, break their kneecaps, drag them back into the obstacle course, take care to make sure they get hit by the 'custom fusillade' hallway traps a few times, then unceremoniusly dump them into one of the pits.

...What?