| Post/Author/DateTime | Post |
|---|---|
| #1agentoranginaJun 28, 2008 0:54:20 | Over the course of two sessions, and one in game day, our group managed to play through and win 9 encounters in KotS. We even beat the blue slime without incident (everyone unloaded their dailies and we took the thing to the mat in two turns). Being able to get through that many encounters was previously unheard of in 3. So, how many encounters has your group been able to survive in a day? |
| #2DeathMutantLivesJun 28, 2008 8:21:35 | Did the party use their action points wisely and how many did they earn along the way? Nine encounters without an extended rest sounds like a well-oiled (killing) machine! :fight!: |
| #3volund-starfireJun 28, 2008 8:40:35 | The most that my group did was a marathon Wizard-pisser-offer... It was 3.5, level 10, and we did a total of nine or so encounters in an overland map followed by about a dozen smaller encounters on a castle... Gotta love castle sieges! |
| #4agentoranginaJun 28, 2008 12:20:49 | Did the party use their action points wisely and how many did they earn along the way? Nine encounters without an extended rest sounds like a well-oiled (killing) machine! :fight!: We earned five action points over the course of the whole day and everyone ended with one still in reserve. Almost everyone was out of healing surges except for our wizard who did a nice job of staying out of harms way. Our party composition is, a Tiefling Warlord (me) an Elven Cleric, an Elven Wizard, a Halfling Rogue, and a Dwarven Ranger. |
| #5AaronOfBarbariaJun 28, 2008 12:50:37 | My group usually gets 3 and sometimes 4 in a day... but they usually end up with that small of a number because of severely horrible luck with dice rolls and making decisions that are tactically bass ackwards on purpose when they have a "totally awesome" Idea. Things like the "squishy" characters getting into the room first and getting hammered as a result. |
| #6agentoranginaJun 28, 2008 13:19:40 | Yeah our cleric foolishly rushed into the kruthik fight in the cave after the blue slime. It made things really difficult, and our Ranger went down, but we managed to pull it out. |
| #7BGracianJun 29, 2008 17:28:25 | Along the same lines, how many encounters before an average party takes a short rest? How many before a long rest? I know it will vary based upon encounters and (un)lucky die rolls. I am looking for an in general practice. |
| #8candinJun 29, 2008 20:42:08 | There's a variant called XCrawl where dungeon crawling is a Pay-Per-View sport. Typical dungeons are 14 rooms. With the exclusion of "break rooms," this usually leaves between 10 and 12 rooms with encounters. They might be fights. They usually are fights. But sometimes they're elaborate, and deadly, traps. So my number is 12. |
| #9kiliaseJun 29, 2008 21:41:36 | Along the same lines, how many encounters before an average party takes a short rest? How many before a long rest? I know it will vary based upon encounters and (un)lucky die rolls. I am looking for an in general practice. We always take a short rest. Always. There's no reason not to, unless another kobold runs into the room. It also means that encounter powers can be used in each fight. Tops, we've done 5. If only the cleric would stop RP-limiting during fights (shakily shooting her crossbow instead of using LoF), we'd go longer. |