Move and Charge separate?

Post/Author/DateTimePost
#1

wazat1

Jul 30, 2008 2:07:06
Charge is listed as a standard action, not a move action. So, can I move my speed, then perform a charge to move my speed again and attack? That would be nice.

Or would charge be a move action + a standard action?
#2

mithmurr

Jul 30, 2008 2:13:38
Charge is only a standard action, so yes, you can spend a move action to move your full speed, then spend a standard action to charge, basically moving up to twice your speed and get a basic attack in the same turn.
#3

wazat1

Jul 30, 2008 2:17:01
Ah, excellent!

Thank you.
#4

killerdungeonmaster

Jul 30, 2008 2:21:40
Just remember that you can't do anything AFTER the charge.

So, there are limits.

A good tactic though, use a move to move into a good charge position, then charge.


*****
#5

kingrthr3

Jul 30, 2008 10:26:29
What does the word "directly" mean in the Charge action description?
Movement Requirements: You must move at least 2 squares from your starting position, and you must move directly to the nearest square from which you can attack the enemy. You can’t charge if the nearest square is occupied. Moving over difficult terrain costs extra squares of movement as normal.

Does "directly" mean:
  • you have to move ONLY in a straight line, a la 3.5? (i.e. if you can't move in a straight line, you can't charge)
  • you have to move as directly as possible, through the minimum number of squares, regardless of terrain hazards/provoking OAs
  • you can swing wide around enemy OAs or terrain hazards to avoid endangering yourself?


I'm pretty sure it's not the first one, although someone in my group thinks it is. I'm not sure which of the other options would be correct, though.
#6

Valdark

Jul 30, 2008 10:47:52
What does the word "directly" mean in the Charge action description?


Does "directly" mean:
  • you have to move ONLY in a straight line, a la 3.5? (i.e. if you can't move in a straight line, you can't charge)
  • you have to move as directly as possible, through the minimum number of squares, regardless of terrain hazards/provoking OAs
  • you can swing wide around enemy OAs or terrain hazards to avoid endangering yourself?


I'm pretty sure it's not the first one, although someone in my group thinks it is. I'm not sure which of the other options would be correct, though.

Well the thing with this though is that the minimum amount of squares can be the same even if you swing wide so I'd say it's up to your DM.

I rule that directly is the shortest route via squares but it's probably not intended this way.
#7

FitzNighteyes

Jul 30, 2008 13:06:04
Combination of first two.

You have to move ONLY in a straight line through the minimum number of squares, regardless of terrain hazards/provoking OAs

If you can't move in a straight line, you can't charge
#8

wazat1

Jul 30, 2008 13:18:20


Ouch, if that's true then charging sucks a bit more than earlier. It's still good, but way underpowered.
#9

Valdark

Jul 30, 2008 13:30:47
Combination of first two.

You have to move ONLY in a straight line through the minimum number of squares, regardless of terrain hazards/provoking OAs

If you can't move in a straight line, you can't charge

Never says strait line just "directly to the nearest square". If that square is occupied you cannot charge.

The strait line rule was in 3x and did not get placed in this edition.

If you move on a diagonal you can circumvent terrain hazards and OA's while retaining the minimum number of squares.
#10

FitzNighteyes

Jul 30, 2008 13:34:28
Never says strait line just "directly to the nearest square".

I'm sorry, but how can you see "directly" and not understand that the most direct route is a straight line? Did you just never take geometry or something?
#11

gray_scholar

Jul 30, 2008 13:36:26
I'm sorry, but how can you see "directly" and not understand that the most direct route is a straight line? Did you just never take geometry or something?

D&D-world geometry (based on squares) is not the same as Euclidean plane geometry. For better, or for worse.
#12

FitzNighteyes

Jul 30, 2008 13:38:15
D&D-world geometry (based on squares) is not the same as Euclidean plane geometry. For better, or for worse.

Oh, so you are trying to say it means "any path that has the same count in squares as the most direct route to the nearest square."

I can see it. I don't think it's supported by the english language or even D&D language, but I can see how you might be able to twist it to that.
#13

wazat1

Jul 30, 2008 13:48:50
FitzNighteyes: ummm... don't be an ass about it. It's been shown many times that an elitist's English translation of D&D rules is not equivalent to the real translation of the D&D rules. You have to be smarter than an elitist.

Any normal English speaker will assume "directly" means "as directly as you can". Telling your son "go directly home after school" does not mean he must plow through yards, bore through brick walls, and claw his way thorough any and all solid objects -- including other humans -- in his path. It also does not mean he cannot go home if a straight line to it is blocked. He can in fact go around obstacles and follow the path of streets and sidewalks. "Directly" means he doesn't take a wide detour to visit the arcade or explore a meth house.

Just ask customer service what it means and then post their response here.
#14

FitzNighteyes

Jul 30, 2008 13:56:07
Not trying to be an ass about it. But the directly home is actually a time usage of the word directly (as in "as soon as possible").

If people are misinterpreting that kind of usage of the word directly I can see how they might have a problem understanding that directly, in terms of distance, means a straight line.

Just as a reference on the usage of directly as distance vs time, I dumped it into dictionary.com, feel free to check it out. http://dictionary.reference.com/browse/directly

Just ask customer service what it means and then post their response here.

Why would I waste my time doing that?
#15

wazat1

Jul 30, 2008 14:11:02
Not trying to be an ass about it. But the directly home is actually a time usage of the word directly (as in "as soon as possible").

If people are misinterpreting that kind of usage of the word directly I can see how they might have a problem understanding that directly, in terms of distance, means a straight line.

Not really. When I tell someone to come directly home I don't just mean time. I also mean don't wander off a direct path. The kid knows his path home and he shouldn't wander off of it.

The D&D "direct" probably means both time & distance too -- you're charging the enemy. You want to hit the target quickly and move on as direct a path as possible because that helps to increase your speed (curves slow ya down). That doesn't mean however that you have to move in a perfect straight line, unless WOTC says so. Sorry.

Just as a reference on the usage of directly as distance vs time, I dumped it into dictionary.com, feel free to check it out. http://dictionary.reference.com/browse/directly

Heh, funny. The first one says "in a direct line, way, or manner; straight: The path leads directly to the lake." I'm sure the path that leads directly to the lake doesn't have to be exactly straight to qualify. It can wind through the trees and brush a bit before reaching the shore, because said trees and brush are in the way. Or it can approach the shore at an angle. It goes directly to the lake nonetheless, because it would be less direct to try to chop your way through the wilderness when a very efficient path is already in place. You can still go directly to the lake even if the path isn't straight.

Why would I waste my time doing that?

lol, yes you're right. You have every reason to be afraid of their answer. I guess not everyone can deal with RAW. They'd rather argue from an (erroneous) english language point of view rather than a rules point of view. Vocabulary Nazis FTW?
#16

nightwalker450

Jul 30, 2008 14:21:31
I've been using straight line. Charge has already been improved from 3.5, by making it only a standard action. Before it was double movement as well, but it took a full-round action and had to be in a straight line.

Now, you have your move action to move/shift into a position that you should be able to get your charge lined up. So I see no problem in making them charge in a straight line. Also you are getting a +1 to atk with no penalties so putting some requirement on it is good.
#17

wazat1

Jul 30, 2008 14:24:27
nightwalker: yea, in that respect it is nice. I'm just now sure if Wizards intended straight line only. The PHP is anything but explicit.

I'm considering asking WOTC about it just to make it official. I'll post the answer in the consolidated customer service questions thread too if I do.
#18

snoffo

Jul 30, 2008 14:33:13
So does this mean that you can charge around a corner or other obstacles? That's after all the direct way to the target?
#19

dalzig

Jul 30, 2008 14:34:56
So does this mean that you can charge around a corner or other obstacles? That's after all the direct way to the target?

Sure, if you metagame a lot.
#20

wazat1

Jul 30, 2008 14:37:54
I'm asking WOTC, so we'll know within a day or so. ^_^
#21

Ecanl

Jul 30, 2008 14:46:25
Anyway 4e isn't written in English.
It's written in American English.
Heck they can't even spell armour correctly. How do you expect them to be able to define "directly"
#22

wazat1

Jul 30, 2008 14:47:31
:D
#23

dalzig

Jul 30, 2008 14:53:49
I've been wondering about something... Isn't "British English" just about the same as saying "English English" or "British British"?
#24

lostat

Jul 30, 2008 14:59:48
I've been wondering about something... Isn't "British English" just about the same as saying "English English" or "British British"?

I think british english as opposed to american english although that tends to refer more to spelling instead of meaning, ie: favour vs favor, colour vs color, yoghurt vs yogurt and so on.
#25

wazat1

Jul 30, 2008 15:12:22
Dan,

Thank you for writing.

You are correct. You do not need to charge in a straight line.

Good Gaming!

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Woo-hoo!

Though that's a rather short answer. I'd like to know if "directly" means as direct as possible, or if I can make a 90 degree turn or take a path that doesn't close the distance with each square of movement, for example:


--+++
xxxx+
----+
---+-
--T--


I'll let you guys know.

And btw, FitzNighteyes, this is why we ask WOTC instead of just arguing about the english language. I really hope you're not a DM. I'd hate to play a game with you and your attitude overriding the rules with your "the english language" interpretation because you don't want to find out the truth.

Even if WOTC had said "Incorrect -- you must move in a straight line" and made me wrong, a ruling like that is better than your rules-lawyering by misinterpreting language. RAW is worth getting from the right sources, or it's not RAW.
#26

FitzNighteyes

Jul 30, 2008 15:14:13
I'm sorry you have so much trouble with English Wazat1, but that's okay, you'll get there eventually.

lol, yes you're right. You have every reason to be afraid of their answer. I guess not everyone can deal with RAW. They'd rather argue from an (erroneous) english language point of view rather than a rules point of view. Vocabulary Nazis FTW?

You're the one having trouble dealing with RAW here, not me. I don't waste my time with CustServ because they are frequently wrong and because they aren't official.
#27

FitzNighteyes

Jul 30, 2008 15:15:58
And btw, FitzNighteyes, this is why we ask WOTC instead of just arguing about the english language.

See this is why I don't waste time with CustServ. They are wrong again. Luckily their interpretation isn't official, so I can ignore it as usual.
#28

dalzig

Jul 30, 2008 15:17:54
I think everyone is having a problem because they don't understand LANGUAGE. The word directly has several meanings. This denies any possibility of finding out the absolutely right meaning when it comes "interpreting by language."
#29

wazat1

Jul 30, 2008 15:28:19
Fitz: They're a hell of a lot more official than you are, and are usually accurate. I'll take their answer over yours any day. I look forward to errata being posted on this... though you won't accept that either, I'm sure.

Everyone else: Additional questions have been submitted with ASCII charts to be specific about you guys' questions (turning corner around a wall, avoiding opportunity attacks etc). Hopefully we'll be able to hammer out some details that way. Unless they escalate it for further review then we should know soon. :D
#30

Mirtek

Jul 30, 2008 15:40:27
I've been using straight line. Charge has already been improved from 3.5, by making it only a standard action. Before it was double movement as well, but it took a full-round action and had to be in a straight line.

In 4e it's no longer double movement. So it has not been improved, merely changed.

3.x: double move, full-round action
4e: single move, full-round action

If you want double movement like in 3.x you have to first spend your move action to move once and then your standard action to move once and attack thus you end up with the same full-round action as in 3.x
#31

nightwalker450

Jul 30, 2008 15:45:11
In 4e it's no longer double movement. So it has not been improved, merely changed.

3.x: double move, full-round action
4e: single move, full-round action

If you want double movement like in 3.x you have to first spend your move action to move once and then your standard action to move once and attack thus you end up with the same full-round action as in 3.x

By requiring charge to still be a straight line, its better than 3.x. Since your move action doesn't have to be a straight line, you can follow it with the charge only requiring the last movement worth to be a straight line. So you can do a positioning followed by a charge.
#32

machmoth

Jul 30, 2008 15:46:53
As a minor aside and reminder, you can use a charge in a surprise round as your one action to close the gap and get in an attack before the bell. Same goes if you're dazed; it may be a way to keep the pressure on your enemy.
#33

wazat1

Jul 30, 2008 15:52:09
nightwalker450: But in this edition you have the option of not doing a double move if that doesn't suit you. For example, you may want to do a couple of minor actions before the charge.

Though I never used Charge in 3.x so I don't know the differences by experience.

edit: machmoth: good point
#34

wazat1

Jul 30, 2008 17:27:31
It looks like we have our answers!

Wonderful!

More questions on the same subject:

1) Can I also turn corners? For example, if a barrier (shown below with X's) blocks pathing but not vision, can I turn the corner as part of the charge?

--+++
xxxx+
----+
---+-
--T--

My movement is the +'s and the T is my target. Is this legal?

2) How about this one:

--+++
xxxx+
-T+++
-----


3) What if I want to avoid an attack of opportunity?

-++--
===+-
-E=+-
===+-
---T-


(E is enemy and ='s mean squares that would provoke attack of opportunity)



These 3 specific situations came up in the discussion and I'd love to come back with answers.

Thank you!

Dan,

1. As long as your vision is not blocked and you can see the target from the start of your charge, yes you can charge around a corner.

2. If your speed is seven, yeah.

3. Looks good too.

All are viable uses of charging.

Good Gaming!

#35

dalzig

Jul 30, 2008 17:30:08
*Cues posts flaming CSR for not being official.*



It's nice to see a CSR agreeing with my thoughts.
#36

machmoth

Jul 30, 2008 17:40:27
So, that pretty much means as long as you can reach the target via clear terrain with the charge, it's a valid charge. I can live with that. I have no attachment to straight lines. A well designed 4e battlefield rarely has room for them anyways.
#37

wazat1

Jul 30, 2008 17:42:05
Yea, I'm pleased with the results too. Hopefully this will hit the errata soon since it's a frequently discussed confusion. That and stealth/cover issues. :D
#38

klintus_fang

Jul 30, 2008 17:58:04
The only thing I don't like about that CSR response is that they went and added new conditions to the explanation of when you can and cannot charge that exist no where in the rules.

We can argue till we are blue in the face about what "directly" is intended to mean, but there's no question that the RAW don't say a damn thing about vision playing a role in when you can and cannot charge. There is no way to get that extra condition which the CSR mentioned from the rules as written. Which means the CSR either made it up, or the author's of the book forgot to add it.

I'm not saying the CSR is wrong, but it bothers me that the CSR ruling depends upon assumptions about requirements which do not exist in the text.
#39

dalzig

Jul 30, 2008 18:01:15
Klintus, I think the vision comes into play from this fact: If you can't see it, you don't know where it is.

How can you charge someone that you don't even know is there?
#40

wazat1

Jul 30, 2008 18:03:34
Klintus Fang: Yea, I can see where you're coming from. Though I think I remember something in the PHB saying that with any attack you need line of sight to the target square when you start... but that might not actually be in there (I'm probably imagining it). I need to go scanning through the dang Combat chapter again.
#41

machmoth

Jul 30, 2008 18:04:52
Vision isn't technically required to perform a charge. The ability to end next to your opponent is, and so I assume that means you have to know where they are, and if you are even capable of making the charge, to end next to them.
#42

Neutronium_Dragon

Jul 30, 2008 18:05:25
FWIW, this is also how it works in the new miniatures rules - you don't have to move in a straight line when you charge, only end that movement in the nearest space to your starting position.
#43

alane

Jul 30, 2008 18:09:29
there's no question that the RAW don't say a damn thing about vision playing a role in when you can and cannot charge.

Unfortunately I must disagree, Fang. The line of effect rule on page 273 seems to support the CSR in this case: "You can target a creature or a square if there's an unblocked path between it and you [...] You need line of effect to any target you attack and to any space in which you wish to create an effect."

How can you perform a charge action if you can't target the enemy from your starting square? You would effectively be starting an attack with no target.

- Alane -
#44

klintus_fang

Jul 30, 2008 18:10:24
What if I know its there but can't see it? It seems to me that adding that condition causes more problems then it solves. What if the mob three squares in front of my just cast invisibility, but I'm pretty sure he didn't move. If vision is required, then that means I can't charge the square and attack.

What if I am standing at a corner with the enemy 2 squares away down one hallway and I want to step back down the perpendicular hallway to get far enough away that I can charge. I know exactly where the target is after stepping back even though I briefly lose line of sight. So I can't charge anymore? But I could charge around that same corner in those same conditions if the wall was transparent? That doesn't make any sense either.

I'm not against allowing charging at odd angles, but if you want to prevent charging at right angles to objects you can't see. Adding a condition that requires you to be able to see the target doesn't fix it.
#45

klintus_fang

Jul 30, 2008 18:14:02
I see what you are saying Alane, but it still doesn't make sense. The CSR said you have to be able to see the target (which it is possible to do even if you don't have line of effect).

If line of effect is required: then you can't charge a target to which you have line of sight if that line of site is blocked by a solid, but transparent obstacle (in which case the CSR is wrong because line of site is not the same thing as line of effect).
#46

alane

Jul 30, 2008 18:18:38
What if I know its there but can't see it?

I think "blind charges" might raise more questions than they solve. I'm just brainstorming here, but say that your player declares a "blind charge" and goes running around the corner to hit his foe, only to discover...
  • that a second enemy is now in the way. Does he have to charge past the new foe (suffering an OA) and engage his originally declared target? Or can he change his target mid-stream and hit the new foe?

  • What if the original foe is completely out of range? Does the charge suddenly convert to a move action? Can he switch to a Run and gain +2 speed? Does he have to run towards the original enemy, even though he cannot reach it?

  • What if the original foe is now in stealth and cannot be seen? Can he roll a Perception check as a minor action halfway through his charge? If not, then where does he charge to?


(EDIT: you raise a good point with LOE vs LOS.)

- Alane -
#47

klintus_fang

Jul 30, 2008 18:18:56
Honestly, if line of effect is really required... the only thing that makes sense is that the charge has to be along your line of effect (i.e. in a straight line). If you require line of effect but allow charges at oblique angles then you can prevent charges by putting transaparent obstacles up along the line of site even if those obstacles are not along the path of the charge.
#48

klintus_fang

Jul 30, 2008 18:22:15
I think "blind charges" might raise more questions than they solve. I'm just brainstorming here, but say that your player declares a "blind charge" and goes running around the corner to hit his foe, only to discover...
  • that a second enemy is now in the way. Does he have to charge past the new foe (suffering an OA) and engage his originally declared target? Or can he change his target mid-stream and hit the new foe?

  • What if the original foe is completely out of range? Does his charge suddenly convert to a move action? Does he have to run towards the original enemy, even though he cannot reach it?

  • What if the original foe is now in stealth and cannot be seen? Can he roll a Perception check as a minor action halfway through his charge? If not, then where does he charge to?

- Alane -

those are all valid points Alane, but they are arguments for why charges along non-straight lines are problematic. Because requiring "line of effect" has the screwy problems that I already mentioned. I suppose you could rule that line of effect is not required and that you only require line of site to the square rather than to the target, but that isn't what the CSR said.
#49

klintus_fang

Jul 30, 2008 18:30:52
and just to screw with it even more:

the potential "problems" with allowing a blind charge that you listed could all exist even when you have line of site to the target.

For example: the target could be along a path that is at a right angle to the path I am standing on. But there could be a chasm between me and the target rather then a wall. I clearly have line of site to the target in that case.

There could though be a pillar that I have to go around in order to perform my charge that blocks my line of site to one of the squares I have to charge through to get to the target.

So in that case I have both line of effect and line of site, but there could be an obstacle blocking my path that I don't know about.

Do we then require line of site to all squares along the path of the charge?? Maybe, but that goes beyond all the rules regarding targetting that are on page 273...
#50

machmoth

Jul 30, 2008 18:34:18
So, the problem is that a charge is a single action and must be targeted first and then resolved all at once, so what happens when the charge is interrupted? ie, by having your charge interrupted, you cease to meet the requirements for the charge, and so it should never have occurred.
#51

klintus_fang

Jul 30, 2008 18:40:28
I personally see no problem with the possibility that the charge might get interrupted. That is always possible because no matter which ruling you use there is always a possibility of an invisible obstacle blocking what appears to be a valid path.

I only brought it up because... the possibility of being interrupted during a "blind" charge was posed as a reason you can't do a charge around a corner to a place where you do not have line of site.

But you can always be interrupted by something you can't see regardless of whether or not you have line of site, so that argument doesn't hold water.

What I am saying is that requiring line of site to the target introduces more problems than it solves. If a combatant is allowed to charge around right angles then there is no good reason to prevent him from charging around corners to squares he couldn't see from the square from which the charge was started. Let him try it. If something turns out to be in his way and prevents him from getting to his goal, so be it. The end result would be no different than if he could see the target but ran into an invisible wall.
#52

jaj22

Jul 30, 2008 18:40:55
Yay, CSR. Answer 3 is odd because it's not even the shortest path to the target by square count. Therefore, it suggests that "directly" has no meaning at all and you can take whatever path you like.
#53

klintus_fang

Jul 30, 2008 18:43:08
On another note... if the CSR's interpretation is correct, then the word "directly" in the PhB actually means "line of site". But that begs the question: why didn't they just say you need line of site rather than bothering will all that nonsense about needing to take a direct path?
#54

alane

Jul 30, 2008 18:43:43
the potential "problems" with allowing a blind charge that you listed could all exist even when you have line of site to the target.

Very true! For example, you're charging towards an enemy 5 squares away, but failed to perceive the caltrops he threw down along the path, which make the terrain difficult and prevent you from reaching him during the charge action...

- Alane -
#55

klintus_fang

Jul 30, 2008 19:31:18
Well, fwiw, the CSR's interpretations are all identical to the miniatures rules. The miniature's rules let you take any path, require line of site from the starting square, and require you to end the path in the nearest square from which you can attack the enemy.

The PhB says you must take a direct path (whatever that means), does not say anything about line of site, and requires you to end the path in the nearest square from which you can attack the enemy.

The CSR is clearly applying the miniatures rules when making his interpretations.
Unfortunately, the rules in the PhB are different than the miniatures rules. That is, unless we assume that the definition of direct path is: any path for which there is line of site between the starting square and the enemy that is the target of the charge.
#56

machmoth

Jul 30, 2008 20:01:50
I believe "directly" means to not pass Go and not collect $200.

This conversation is veering dangerously close towards a TWYCS or "are CSRs official" conversation, and do we really want to put our hands into that can of mutant far-plane worms?

It would make sense that in 4e, straight lines are out. A well designed fighting area is going to have something in your way most of the time, or your DM has failed you. I'm pretty much going to rule it as this in my game and call it done:

Charge is the usual standard action. If you can reach the nearest square between you and the target and you know where they are (minor action perception check to try and figure it out if you don't know), you move there. If something blocks you, but you can still reach the target square, you adjust course and still get there (with whatever OAs on you might've happened being resolved as normal). If something ends your movement (like a fighter's OA), or it becomes clear at this point that you will not make your target, your standard action gets wasted as a partial move, and you stop there (sucks to be you). A nicer DM might say "well, all you did was move, so that counts as a move", but I'm just not that nice.
#57

killerdungeonmaster

Jul 30, 2008 20:10:30
Kind of off-topic, but, has anyone found any "set v. charge" rules?


*****
#58

wazat1

Jul 30, 2008 21:22:02
Yea, I'm leaning toward the line of sight & "charges can be interrupted by previously unseen forces" argument. If you're moving you have the same problem -- you bump into the enemy around the corner and stop there, never reaching the part you were trying to walk to. If a fighter slaps you during a movement with his opportunity attack, you stop. Likewise, if you're charging and your movement gets stopped, the charge ends prematurely.

So I don't see any serious problems. If you want to charge around corners like that, then you understand that you're taking a risk and you choose whether to go ahead with it. :D
#59

klintus_fang

Jul 30, 2008 21:33:03
that sounds reasonable, though opportunity attacks don't stop movement unless they kill the player, so I don't see why they should stop the charge.

opportunity attacks do interrupt movement (meaning that they happen before the movement completes) but they don't stop it from continuing after the attack is resolved.
#60

wazat1

Jul 30, 2008 21:34:55
I don't know if an errata has changed this, but a fighter's opportunity attacks do stop movement according to my PHB.
#61

klintus_fang

Jul 30, 2008 21:37:48
you are right. I wasn't thinking about the fighter's combat superiority. that one does stop movement if it hits.
#62

machmoth

Jul 31, 2008 14:20:11
*cackle* They never think about the combat superiority, until the Wis-heavy, Blade Opportunist Fighter stands in the middle of the 15 ft. wide passage and says, "try me! I am the wall."
#63

Dragon9

Jul 31, 2008 14:54:29
Yay, CSR. Answer 3 is odd because it's not even the shortest path to the target by square count. Therefore, it suggests that "directly" has no meaning at all and you can take whatever path you like.

Well actually, the rule states you have to attack from the nearest square. The one he ended up in in the example for #3 and the square directly to it's left are both 3 sqaures away from his starting position. They are both "the nearest square." He just took a convoluted route to get there.

Personally I don't like or agree with the CSRs answers. A charge should be a straight line. I mena heck, why not use amove action to position yourself then charge? Snake-like charge routes are just odd... Anyone play football? (real football, not that fake football they play outside of America... j/k ;) )

The hits that are the worst is when a defender has an unabated straight line ot the ball carrier. They charge at them and wallop them. When they have to cut corners and adjust their route by weavign back and forth they can;t hit as hard.

I know that's trying to apply real world mechanics to a fantasy GAME but still... considering the bennies you get from a charge it makes sense. I think I'll be disallowing non-straight line charges until such a (stupid) thing is allowed via a FAQ entry. To me, moving directly in a charge means a straight line.
#64

jaj22

Jul 31, 2008 16:14:27
Well actually, the rule states you have to attack from the nearest square. The one he ended up in in the example for #3 and the square directly to it's left are both 3 sqaures away from his starting position. They are both "the nearest square." He just took a convoluted route to get there.

Yes, that's not the problem - "nearest square" is at least clearly defined. The trouble is that the character didn't take the shortest path by square count, which is surely the weakest plausible intepretation of "directly".
#65

Dragon9

Jul 31, 2008 16:49:49
Oh, I totally agree! The rules only state you have to move to (directly, which to me means the shortest most direct route which we both agree on) the nearest square you could attack from. As i stated, those 2 squares were both 3 squares away from the starting position. I just think the CSR was smoking crack on the job. :D

There's no way on God's green Earth that I will allow that in a home game. In the LFr campaign... if it makes it into the FAQ I'll have to go with it. I'll just grind my teeth in silent frustration the whole time. :P
#66

Valdark

Jul 31, 2008 20:16:47
See the thing with charge is this is a valid charge via the rules with
x=empty square
o=enemy square
z=hindering terrain
+= attacker


x+xxxxx
xz+xxxx
oxx+xxx
xoxx+xx
xxx+xxo
xx+zxxx
x+xxoxx
xoxxxxx
#67

wazat1

Jul 31, 2008 21:26:11
True, if charging specifies that every step bring you closer but doesn't specify a straight line, the above is perfectly legitimate.