| Post/Author/DateTime | Post |
|---|---|
| #1theuberkodamaNov 04, 2008 5:32:44 | So...how do you multiclass? I can't find any actual rules in the 3 core books. Do I use the same kind of rules in 3.5? What do I do? Thanks! ~theuberkodama |
| #2QuintariusNov 04, 2008 6:11:36 | You may want to look for the "Multiclass feats" in the back of the Feat-Section. There is no "Multiclassing" anymore, you ma yonly multiclass with this feats, described there. |
| #3drmorganesNov 04, 2008 9:09:52 | You may want to look for the "Multiclass feats" in the back of the Feat-Section. This is not precisely correct. Multiclassing still exists in 4E, but it doesn't work in the same way as it did in 3.5. Specific rules for multiclassing may be found on p208 of the Player's Handbook. A quick primer:
As a quick example, Fighter/Rogue was a common multiclass in 3.5. This granted the Fighter a wider range of skills, additional skill points, Trapfinding, Sneak Attack, and all the other rogue class abilities. In 4E, a Fighter may still opt to multiclass to Rogue, but he will gain training in a single specified skill and be able to use Sneak Attack with much less frequency than a full-on rogue. That's it. No Rogue Weapon Talent, no First Strike - only those features described in the Sneak of Shadows multiclass feat. 4E multiclassing is far and away less potent than 3.5, and carries a higher opportunity cost. Some folks will take a multiclass feat simply to gain the additional skill training plus a little boost (why not, if you were going to burn a feat on Skill Training anyway?), others will take one or two power swap feats. The general consensus is paragon multiclassing isn't worth giving up your Paragon Path. |
| #4lachlanceallachNov 04, 2008 11:07:20 | This is not precisely correct. This is good to know. I've copied your response for when I run my first 4th Edition game (as soon as I can get my group to change from 3.5). Thanks for clear and simple response. :D |
| #5DuskweaverNov 04, 2008 11:30:44 | For example, characters multiclassing into Warlock are unable to pursue Warlock Paragon Paths because the Pact Initiate feat does not actually grant a warlock pact. This is nonsense. The Pact Initiate feat specifically states: "Choose a warlock pact. ... and you can pursue the warlock paragon path based on that pact." |
| #6drmorganesNov 04, 2008 14:35:09 | This is good to know. I've copied your response for when I run my first 4th Edition game (as soon as I can get my group to change from 3.5). I'm glad you found it useful! This is nonsense. The Pact Initiate feat specifically states: "Choose a warlock pact. ... and you can pursue the warlock paragon path based on that pact." erm... yeah. That was a bit vague, wasn't it? Thanks for catching that, Duskweaver! Allow me to clarify: The Pact Initiate multiclass feat doesn't actually grant the Warlock's Curse or Pact Boon class features. Warlock Paragon Paths all have some features and powers tied to Warlock's Curse or Pact Boon. As such, characters multiclassing into Warlock and choosing to pursue a Warlock Paragon Path will find that they are unable to use some of the Paragon Path's abilities. Doomsayer and Feytouched aren't quite so bad, but the Lifeslayer path for Infernal Pact warlocks essentially gets gutted. That path is built entirely around what happens to Cursed opponents. So with that, let me amend my earlier statement to this: Not all multiclassed characters can take full advantage of the Paragon Paths available to them through their multiclass feat. |
| #7DuskweaverNov 04, 2008 16:44:24 | Well, the point you were making was correct anyway. But the appropriate example would have been ranger rather than warlock. Ranger PPs all (even the new ones in the FRPG) specify one of the ranger fighting styles as a prerequisite, which the ranger multiclass feat doesn't give you. |
| #8drmorganesNov 06, 2008 9:00:01 | Great example, Duskweaver! I'll be sure to remember that for future use. |