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| #1otogizoshiJul 22, 2008 13:13:21 | here is a character sheet for my first character Lorn Scytheclaw Male Dragonborn Warlord Level 1 Lawful Good Representing Robert Strength 18 (+4) Constitution 13 (+1) Dexterity 10 (+0) Intelligence 11 (+0) Wisdom 12 (+1) Charisma 16 (+3) Height: 6' 8" Weight: 300 lb Scales: Scarlet Eyes: Blue Hair: None Maximum Hit Points: 25 Bloodied: 12 Surge Value: 7 [includes draconic heritage] Surges / Day: 8 [includes constitution modifier] Size: Medium Speed: 5 squares [includes armor penalty] Vision: Normal Initiative: 1d20 +2 = + 0 [dexterity] + 2 [combat leader] Base Strength Attack: 1d20 +4 = + 4 [strength] Base Dexterity Attack: 1d20 +0 = + 0 [dexterity] Base Constitution Attack: 1d20 +1 = + 1 [constitution] Base Intelligence Attack: 1d20 +0 = + 0 [intelligence] Base Wisdom Attack: 1d20 +1 = + 1 [wisdom] Base Charisma Attack: 1d20 +3 = + 3 [charisma] Armor Class: 17 = 10 + 6 [chainmail] + 1 [light shield] Fortitude Defense: 15 = 10 + 1 [warlord] + 4 [strength] Reflex Defense: 11 = 10 + 1 [light shield] Will Defense: 14 = 10 + 1 [warlord] + 3 [charisma] Armor: Chainmail (40 lb) Shield: Small (6 lb) Attacks: Unarmed Melee: 4 vs AC [+4 strength]; damage 1[W]=1d4+4 [strength] Greataxe +6 vs AC [+4 strength] [+2 proficiency]; damage 1[W]=1d12+4 [strength] 12 lb (Axe) High crit Maul: +6 vs AC [+4 strength] [+2 proficiency]; damage 1[W]=2d6+4 [strength] 12 lb (Hammer) Hand crossbow: +2 vs AC [0 dexterity] [+2 proficiency]; damage 1[W]=1d6 range 10/20 2 lb (Crossbow) Load free Dragon Breath +6 [strength + 2] vs reflex; damage1d6+1 [constitution] Furious Smash +4w [strength] vs fortitude Wolfpack Tactics +4w [strength] vs AC Hammer and Anvil +4w [strength] vs reflex White Raven Onslaught +4w [strength] vs AC w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc. Base Saving Throw: d20 vs 10 Encumberance 4e Normal Load: Heavy Load: Maximum Drag Load 180 lb. 360 lb. 900 lb. Encumberance 3.5 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb. Languages: Common; Draconic; Skills: Acrobatics: -1 = 0 [dexterity] -1 [armor] Arcana: +0 = 0 [intelligence] Athletics: +8 = 4 [strength] + 5 [class training]-1 [armor] Bluff: +3 = 3 [charisma] Diplomacy: +8 = 3 [charisma] + 5 [class training] Dungeoneering: +1 = 1 [wisdom] Endurance: +5 = 1 [constitution] + 5 [class training]-1 [armor] Heal: +1 = 1 [wisdom] History: +2 = 0 [intelligence] + 2 [Dragonborn] Insight: +1 = 1 [wisdom] Intimidate: +10 = 3 [charisma] + 2 [Dragonborn] + 5 [class training] Nature: +1 = 1 [wisdom] Perception: +1 = 1 [wisdom] Religion: +0 = 0 [intelligence] Stealth: -1 = 0 [dexterity] -1 [armor] Streetwise: +3 = 3 [charisma] Thievery: -1 = 0 [dexterity] -1 [armor] Feats: Dragonborn Frenzy At-Will: Basic Melee Attack: By weapon, damage 1[W]+4 [strength] Basic Ranged Attack: By weapon, damage 1[W] Bull Rush: +4 [strength] vs fortitude Grab: +4 [strength] vs reflex Move grabbed target: +4 [strength] vs fortitude Escape: -1 [acrobatics] vs reflex / +8 [athletics] vs fortitude Furious Smash [Level 1] Wolf Pack Tactics [Level 1] Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances) Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight) Other Immediate Action: Readied action Other Opportunity Action: Opportunity attack Other Free Actions: Drop held items; End a grab; Talk Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive Short rest: Healing surges as available Five minutes: Normal escape from restraints (Acrobatics) One hour: Forage; Streetwise check Encounter Powers: Second Wind Spend an Action Point [free action, not in surprise round] Dragon Breath, Cold [Dragonborn][minor action] Inspiring Word [minor action] Hammer and Anvil [Level 1] Daily Powers: White Raven Onslaught [Level 1] Dragonborn * +2 Strength, +2 Charisma (already included) * +2 History, +2 Intimidate * Dragonborn Fury (when bloodied, +1 on attacks) * Dragonborn Heritage (healing surge includes constitution bonus) * Dragon Breath Warlord * Combat Leader (+2 initiative for self and all allies within ten squares) * This warlord chose the inspiring presence. * Inspiring Word Lorn Scytheclaw's Equipment: 72 lb 6 lb 2 lb 5 lb 4 lb 2 lb 5 lb 1 lb 10 lb 10 lb 2 lb 4 lb _____ 123 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 20) x3 Backpack Bedroll Flint and steel Grappling hook Hammer Pitons x10 Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Sunrods x2 Waterskins x1 Total Magic items: Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist: Resistances: Action Point Tally: Daily Item Powers Per Day: Heroic Tier Milestones: / / / Death Saving Throw Failures: More about Lorn Scytheclaw: Please let me know what you think or give me any advice |
| #2nowiwantmydmgJul 22, 2008 15:17:40 | Assuming you're using point buy I would Drop Int to 10 and Wis back to 8, Spend the points to boost con to at least 14 and then maybe consider dex. What feat are you taking? Are you going to be a frontliner most of the time, if so toughness, scale armor proficiency and heavy shield proficiency would all serve you well. Weapon focus is also good. |
| #3NovacatJul 25, 2008 15:20:17 | Don't make the same mistake I did with my Inspiring Warlord. You should try to have at least a +1 INT, even though you're not tactical. There are plenty of Warlord powers that key off of INT, and they're handy, even if you're not Tactical. |
| #4otogizoshiJul 26, 2008 0:21:31 | Assuming you're using point buy I would Drop Int to 10 and Wis back to 8, Spend the points to boost con to at least 14 and then maybe consider dex. i was using standard array thanks for the advice though lol like i said this is my first char ever. um my feat is if i remember right dragonborn frenzy then i have on chain mail and a light shield. |
| #5otogizoshiJul 26, 2008 0:23:30 | Don't make the same mistake I did with my Inspiring Warlord. You should try to have at least a +1 INT, even though you're not tactical. There are plenty of Warlord powers that key off of INT, and they're handy, even if you're not Tactical. he still has some INT left im not one to leave any stat empty because you never know when u may need it |
| #6coston89Jul 26, 2008 1:42:32 | First I would switch around Wis and Int because Int is good for a few powers and it helps out your Reflex. Second, your equipment. I would choose either axe or hammer. Replace the crossbow with a few javilins/hand axe/throwing hammers because they use Str to hit. |
| #7NovacatJul 26, 2008 16:18:10 | he still has some INT left im not one to leave any stat empty because you never know when u may need it The INT modifier on that character is +0, which is bad for any Warlord. I'm saying it should be at least a +1. |
| #8lijernJul 26, 2008 16:49:29 | and rememder to give ur dm some s. |