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| #1skorpiousApr 23, 2009 6:22:42 | Balin Ironfist, level 1 Goliath, Fighter Build: Great Weapon Fighter Fighter Talents: Two-handed Weapon Talent Background: Cormyr (General) FINAL ABILITY SCORES Str 16, Con 15, Dex 13, Int 16, Wis 10, Cha 10. Starting Ability Scores Str 14, Con 13, Dex 13, Int 16, Wis 10, Cha 10. AC: 17 Fort: 16 Reflex: 14 Will: 12 HP: 30 Surges: 11 Surge Value: 7 TRAINED SKILLS Intimidate, Endurance, Athletics. FEATS 1: Improved Initiative POWERS 1, At-Will: Cleave 1, At-Will: Brash Strike 1, Encounter: Distracting Spate 1, Daily: Brute Strike ITEMS Scale Armor, Adventurer's Kit, Arrows (30), Greataxe, Longbow, Potion of Healing (heroic tier), Cloak of Resistance +1 Lord Kaitaine Blackrobe, level 1 Dragonborn, Paladin Build: Protecting Paladin Background: Crusading Zealot FINAL ABILITY SCORES Str 15, Con 15, Dex 11, Int 9, Wis 15, Cha 15. Starting Ability Scores Str 13, Con 15, Dex 11, Int 9, Wis 15, Cha 13. AC: 20 Fort: 13 Reflex: 13 Will: 13 HP: 30 Surges: 12 Surge Value: 9 TRAINED SKILLS Religion, Diplomacy, Insight, Heal. FEATS 1: Improved Initiative POWERS 1, At-Will: Holy Strike 1, At-Will: Bolstering Strike 1, Encounter: Radiant Smite 1, Daily: Paladin's Judgment ITEMS Plate Armor, Heavy Shield, Adventurer's Kit, Crossbow, Crossbow Bolts (20), Holy Symbol, Magic Warhammer +1 Horgar Swiftdeath, level 1 Half-Orc, Barbarian Build: Rageblood Barbarian Feral Might: Rageblood Vigor Background: Vilhon Wilds FINAL ABILITY SCORES Str 16, Con 16, Dex 15, Int 12, Wis 9, Cha 12. Starting Ability Scores Str 14, Con 16, Dex 13, Int 12, Wis 9, Cha 12. AC: 16 Fort: 16 Reflex: 14 Will: 12 HP: 31 Surges: 11 Surge Value: 7 TRAINED SKILLS Intimidate, Endurance, Athletics. FEATS 1: Improved Initiative POWERS 1, At-Will: Devastating Strike 1, At-Will: Howling Strike 1, Encounter: Avalanche Strike 1, Daily: Rage Drake's Frenzy ITEMS Adventurer's Kit, Hide Armor, Maul, Javelin (5), Cloak of Resistance +1 Nimraeth Maximus, level 1 Elf, Ranger Build: Archer Ranger Fighting Style: Archer Fighting Style Background: Silent Hunter FINAL ABILITY SCORES Str 15, Con 14, Dex 16, Int 10, Wis 14, Cha 11. Starting Ability Scores Str 15, Con 14, Dex 14, Int 10, Wis 12, Cha 11. AC: 16 Fort: 13 Reflex: 14 Will: 12 HP: 26 Surges: 8 Surge Value: 6 TRAINED SKILLS Nature, Perception, Athletics, Stealth, Dungeoneering. FEATS 1: Improved Initiative POWERS 1, At-Will: Careful Attack 1, At-Will: Nimble Strike 1, Encounter: Evasive Strike 1, Daily: Split the Tree ITEMS Adventurer's Kit, Arrows (30), Falchion, Hide Armor, Magic Longbow +1 Celarawyn Ironfist, level 1 Half-Elf, Cleric Build: Battle Cleric Background: Cloistered Priest FINAL ABILITY SCORES Str 14, Con 13, Dex 12, Int 10, Wis 16, Cha 15. Starting Ability Scores Str 14, Con 11, Dex 12, Int 10, Wis 16, Cha 13. AC: 17 Fort: 12 Reflex: 12 Will: 15 HP: 25 Surges: 8 Surge Value: 6 TRAINED SKILLS Religion, Heal, Arcana, History. FEATS 1: Ritual Caster 1: Shield Proficiency (Light) POWERS 1, At-Will: Lance of Faith 1, At-Will: Righteous Brand 1, Encounter: Holy Strike 1, Encounter: Wrathful Thunder 1, Daily: Cascade of Light ITEMS Ritual Book, Adventurer's Kit, Holy Symbol, Chainmail, Light Shield, Mace, Repeating crossbow, Magazine RITUALS Gentle Repose, Brew Potion korpious Maximus, level 1 Drow, Rogue Build: Cutthroat Rogue Rogue Tactics: Artful Dodger Background: Assassin FINAL ABILITY SCORES Str 15, Con 14, Dex 18, Int 9, Wis 10, Cha 12. Starting Ability Scores Str 15, Con 14, Dex 16, Int 9, Wis 10, Cha 10. AC: 17 Fort: 12 Reflex: 16 Will: 11 HP: 26 Surges: 8 Surge Value: 6 TRAINED SKILLS Stealth, Thievery, Bluff, Perception, Dungeoneering, Streetwise. FEATS 1: Two-Weapon Fighting POWERS 1, At-Will: Piercing Strike 1, At-Will: Sly Flourish 1, Encounter: Torturous Strike 1, Daily: Precise Incision ITEMS Adventurer's Kit, Thieves' Tools, Magic Leather Armor +1, Magic Short sword +1, Dagger, Shuriken (40) Filipace Stormbringer, level 1 Drow, Sorcerer Build: Chaos Sorcerer Spell Source: Wild Magic Background: Cult Escapee FINAL ABILITY SCORES Str 11, Con 14, Dex 17, Int 12, Wis 8, Cha 17. Starting Ability Scores Str 11, Con 14, Dex 15, Int 12, Wis 8, Cha 15. AC: 13 Fort: 13 Reflex: 14 Will: 16 HP: 26 Surges: 8 Surge Value: 6 TRAINED SKILLS Arcana, Intimidate, History, Bluff. FEATS 1: Improved Initiative POWERS 1, At-Will: Acid Orb 1, At-Will: Chaos Bolt 1, Encounter: Thunder Slam 1, Daily: Chromatic Orb ITEMS Adventurer's Kit, Cloth Armor (Basic Clothing), Implement, Staff, Amulet of Protection +1, Magic Sling +2, Sling Bullets (20) Kryssy Birchwood, level 1 Shadar-kai, Bard Build: Valorous Bard Bardic Virtue: Virtue of Valor Background: Magic Scholar FINAL ABILITY SCORES Str 13, Con 14, Dex 15, Int 12, Wis 10, Cha 16. Starting Ability Scores Str 13, Con 14, Dex 13, Int 10, Wis 10, Cha 16. AC: 17 Fort: 13 Reflex: 14 Will: 14 HP: 26 Surges: 9 Surge Value: 6 TRAINED SKILLS Arcana, Bluff, Diplomacy, History, Religion. FEATS 1: Alchemist 1: Bardic Knowledge POWERS 1, At-Will: War Song Strike 1, At-Will: Guiding Strike 1, Encounter: Inspiring Refrain 1, Daily: Slayer's Song ITEMS Ritual Book, Adventurer's Kit, Chainmail, Light Shield, Longsword, Longbow, Arrows (30), Implement, Wand, Lute RITUALS Glib Limerick, Brew Potion Because these characters have already completed some 13 encounters this is why they magic items. Would like some feed back on what people think of the party. Thankyou |
| #2tiornysApr 23, 2009 6:50:41 | I'm kind of surprised no one wanted to play a controller; I think changing one of the strikers to a controller would be very beneficial. That said, it's obvious the characters aren't optimized. I'm somewhat concerned about the long-term viability of the paladin, and to a lesser degree, the cleric, as both are relying on attack stats that are low enough to give them problems hitting. It looks like a lively group though! t~ |