My Party of Eight Currently playing a modified version of Pool of Radiance

Post/Author/DateTimePost
#1

skorpious

Apr 23, 2009 6:22:42
Balin Ironfist, level 1
Goliath, Fighter
Build: Great Weapon Fighter
Fighter Talents: Two-handed Weapon Talent
Background: Cormyr (General)

FINAL ABILITY SCORES
Str 16, Con 15, Dex 13, Int 16, Wis 10, Cha 10.

Starting Ability Scores
Str 14, Con 13, Dex 13, Int 16, Wis 10, Cha 10.


AC: 17 Fort: 16 Reflex: 14 Will: 12
HP: 30 Surges: 11 Surge Value: 7

TRAINED SKILLS
Intimidate, Endurance, Athletics.

FEATS
1: Improved Initiative

POWERS
1, At-Will: Cleave
1, At-Will: Brash Strike
1, Encounter: Distracting Spate
1, Daily: Brute Strike

ITEMS
Scale Armor, Adventurer's Kit, Arrows (30), Greataxe, Longbow, Potion of Healing (heroic tier), Cloak of Resistance +1
Lord Kaitaine Blackrobe, level 1
Dragonborn, Paladin
Build: Protecting Paladin
Background: Crusading Zealot

FINAL ABILITY SCORES
Str 15, Con 15, Dex 11, Int 9, Wis 15, Cha 15.

Starting Ability Scores
Str 13, Con 15, Dex 11, Int 9, Wis 15, Cha 13.


AC: 20 Fort: 13 Reflex: 13 Will: 13
HP: 30 Surges: 12 Surge Value: 9

TRAINED SKILLS
Religion, Diplomacy, Insight, Heal.

FEATS
1: Improved Initiative

POWERS
1, At-Will: Holy Strike
1, At-Will: Bolstering Strike
1, Encounter: Radiant Smite
1, Daily: Paladin's Judgment

ITEMS
Plate Armor, Heavy Shield, Adventurer's Kit, Crossbow, Crossbow Bolts (20), Holy Symbol, Magic Warhammer +1

Horgar Swiftdeath, level 1
Half-Orc, Barbarian
Build: Rageblood Barbarian
Feral Might: Rageblood Vigor
Background: Vilhon Wilds

FINAL ABILITY SCORES
Str 16, Con 16, Dex 15, Int 12, Wis 9, Cha 12.

Starting Ability Scores
Str 14, Con 16, Dex 13, Int 12, Wis 9, Cha 12.


AC: 16 Fort: 16 Reflex: 14 Will: 12
HP: 31 Surges: 11 Surge Value: 7

TRAINED SKILLS
Intimidate, Endurance, Athletics.

FEATS
1: Improved Initiative

POWERS
1, At-Will: Devastating Strike
1, At-Will: Howling Strike
1, Encounter: Avalanche Strike
1, Daily: Rage Drake's Frenzy

ITEMS
Adventurer's Kit, Hide Armor, Maul, Javelin (5), Cloak of Resistance +1

Nimraeth Maximus, level 1
Elf, Ranger
Build: Archer Ranger
Fighting Style: Archer Fighting Style
Background: Silent Hunter

FINAL ABILITY SCORES
Str 15, Con 14, Dex 16, Int 10, Wis 14, Cha 11.

Starting Ability Scores
Str 15, Con 14, Dex 14, Int 10, Wis 12, Cha 11.


AC: 16 Fort: 13 Reflex: 14 Will: 12
HP: 26 Surges: 8 Surge Value: 6

TRAINED SKILLS
Nature, Perception, Athletics, Stealth, Dungeoneering.

FEATS
1: Improved Initiative

POWERS
1, At-Will: Careful Attack
1, At-Will: Nimble Strike
1, Encounter: Evasive Strike
1, Daily: Split the Tree

ITEMS
Adventurer's Kit, Arrows (30), Falchion, Hide Armor, Magic Longbow +1

Celarawyn Ironfist, level 1
Half-Elf, Cleric
Build: Battle Cleric
Background: Cloistered Priest

FINAL ABILITY SCORES
Str 14, Con 13, Dex 12, Int 10, Wis 16, Cha 15.

Starting Ability Scores
Str 14, Con 11, Dex 12, Int 10, Wis 16, Cha 13.


AC: 17 Fort: 12 Reflex: 12 Will: 15
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion, Heal, Arcana, History.

FEATS
1: Ritual Caster
1: Shield Proficiency (Light)

POWERS
1, At-Will: Lance of Faith
1, At-Will: Righteous Brand
1, Encounter: Holy Strike
1, Encounter: Wrathful Thunder
1, Daily: Cascade of Light

ITEMS
Ritual Book, Adventurer's Kit, Holy Symbol, Chainmail, Light Shield, Mace, Repeating crossbow, Magazine

RITUALS
Gentle Repose, Brew Potion

korpious Maximus, level 1
Drow, Rogue
Build: Cutthroat Rogue
Rogue Tactics: Artful Dodger
Background: Assassin

FINAL ABILITY SCORES
Str 15, Con 14, Dex 18, Int 9, Wis 10, Cha 12.

Starting Ability Scores
Str 15, Con 14, Dex 16, Int 9, Wis 10, Cha 10.


AC: 17 Fort: 12 Reflex: 16 Will: 11
HP: 26 Surges: 8 Surge Value: 6

TRAINED SKILLS
Stealth, Thievery, Bluff, Perception, Dungeoneering, Streetwise.

FEATS
1: Two-Weapon Fighting

POWERS
1, At-Will: Piercing Strike
1, At-Will: Sly Flourish
1, Encounter: Torturous Strike
1, Daily: Precise Incision

ITEMS
Adventurer's Kit, Thieves' Tools, Magic Leather Armor +1, Magic Short sword +1, Dagger, Shuriken (40)

Filipace Stormbringer, level 1
Drow, Sorcerer
Build: Chaos Sorcerer
Spell Source: Wild Magic
Background: Cult Escapee

FINAL ABILITY SCORES
Str 11, Con 14, Dex 17, Int 12, Wis 8, Cha 17.

Starting Ability Scores
Str 11, Con 14, Dex 15, Int 12, Wis 8, Cha 15.


AC: 13 Fort: 13 Reflex: 14 Will: 16
HP: 26 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana, Intimidate, History, Bluff.

FEATS
1: Improved Initiative

POWERS
1, At-Will: Acid Orb
1, At-Will: Chaos Bolt
1, Encounter: Thunder Slam
1, Daily: Chromatic Orb

ITEMS
Adventurer's Kit, Cloth Armor (Basic Clothing), Implement, Staff, Amulet of Protection +1, Magic Sling +2, Sling Bullets (20)

Kryssy Birchwood, level 1
Shadar-kai, Bard
Build: Valorous Bard
Bardic Virtue: Virtue of Valor
Background: Magic Scholar

FINAL ABILITY SCORES
Str 13, Con 14, Dex 15, Int 12, Wis 10, Cha 16.

Starting Ability Scores
Str 13, Con 14, Dex 13, Int 10, Wis 10, Cha 16.


AC: 17 Fort: 13 Reflex: 14 Will: 14
HP: 26 Surges: 9 Surge Value: 6

TRAINED SKILLS
Arcana, Bluff, Diplomacy, History, Religion.

FEATS
1: Alchemist
1: Bardic Knowledge

POWERS
1, At-Will: War Song Strike
1, At-Will: Guiding Strike
1, Encounter: Inspiring Refrain
1, Daily: Slayer's Song

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Light Shield, Longsword, Longbow, Arrows (30), Implement, Wand, Lute

RITUALS
Glib Limerick, Brew Potion

Because these characters have already completed some 13 encounters this is why they magic items. Would like some feed back on what people think of the party. Thankyou
#2

tiornys

Apr 23, 2009 6:50:41
I'm kind of surprised no one wanted to play a controller; I think changing one of the strikers to a controller would be very beneficial. That said, it's obvious the characters aren't optimized. I'm somewhat concerned about the long-term viability of the paladin, and to a lesser degree, the cleric, as both are relying on attack stats that are low enough to give them problems hitting.

It looks like a lively group though!

t~