| Post/Author/DateTime | Post |
|---|---|
| #1spaniardOct 14, 2012 11:51:22 | I am in the process of creating a halfling rogue, and I just want to make him as good as he can be. I am looking for any suggestions or combinations that may be creative or maximize his abilities. Anything would be greatly appreciated. |
| #2spaniardOct 14, 2012 12:02:11 | This is in 3.5. Typed this hastily and forgot to add that detail. I am also limited to 145 gold so nothing magic isnt really an option. Any interesting custom weapon ideas would be helpful. I want to make him as creative as possible. |
| #3DaBeerdsOct 16, 2012 12:33:20 | You are not really giving a lot of information so I will exstrapolate a little: Sling is an obvious choice due to the halfling racial ability of +1 to hit with slings and thrown weapons. From a creative standpoint though, maybe he's got daggers stored all over his body and throws them. throw in some ranks in sleight of hand and perform so you add flourish to your attacks (I'm envisioning something like Will Scarlet O'Hara from Robin Hood Men in Tights). There are feats you can take that enhance attacks through performance (usually bard related though). Maybe you can convince your DM to allow you to have twin hand crossbows dual wielding them like the demonhunter in Diablo 3. (hand crossbows are VERY expensive though). Maybe you are more like Yoda in Attack of the Clones wielding a short sword but tumbling all over the place to attack and defend. |
| #4guest1458177341Oct 16, 2012 16:54:07 | 1st level characters in 3E are all very, very, very similar to all other 1st level characters of the same class. Unless you decide to do something really bad, then they're different and useless. There just are not many interesting choices at first level, even the spellcasters get slotted into a few choices (Druids make their companion go berserk and throw fire, Wizards use Color Spray, Clerics hit things with a mace). You can try throwing daggers if you want, with the goal of eventually upgrading to throwing flasks at a higher level, but honestly you're giving up your sneak attack damage (your best feature) for... not much. I'd suggest doing a bunch of throwing daggers and slings, and using them when you can't sneak attack. Sling ammo is cheap, on the plus side (ROCKS ARE FREE). I'd focus more on what you want to do out of combat, which is where rogues really shine. Make a broad mix of abilities, and you can do pretty much whatever. Your only two fixed "must takes" are Disable Device and Use Magic Device - everything else you can pick and choose from. |
| #5Sir_Joseph_the_CroweOct 17, 2012 9:34:45 | This is in 3.5. Typed this hastily and forgot to add that detail. I am also limited to 145 gold so nothing magic isnt really an option. Any interesting custom weapon ideas would be helpful. I want to make him as creative as possible. How about hooked darts. Aim for their clothing and armor. Sneak Attack while their getting untangled. |
| #6kimba117Oct 30, 2012 9:38:03 | here is an idea i tried with mixed results instead of trying to fight in combat just set traps invest some money in equipment like block and tackes, caltrops, nets, rope, flasks of oil, springs, any thing you can think of sneek ahead and scout out the enemy, then somehow lure them into your traps and ambushes you can set up the traps so they spring outomaticly or spring the traps your self once the fighting starts just find a corner and snipe with a sling or something really the biggest factor to your success is if the DM likes the idea or like in my case he just works against you kimba |
| #7Sir_Joseph_the_CroweOct 30, 2012 11:38:26 | This works good on weapon-wielding enemies. Maximize your hide, move silent (stealth), sleight of hand and rope use skills. Make sure you get combat reflexes asap. Sneak up on the enemy in advance of the party. With a piece of wire or stout string, peace-bind the enemy's weapons for them. As your allies come clanking up behind you, the enemies will be struggling with the knots on their weapons or trying desparately to break them. In the confusion you will be sneak attacking. Every enemy fumbling with the knots will be provoking attacks when they finally draw their weapons. They will also most likely be attacking your better armored allies while you flank them (getting sneak attack). Once you get really good at being stealthy, at higher levels, you might try variations... such as pre-making some traps, such as vials of acid or alchemy fire that open when they pull on their weapons. Or have the party wizard put even more dangerous traps on it.... Maybe the priest has a refuge spell cast on the rope so that a priest suddenly appears when the bindings are broken, allowing you to get flank. |