| Post/Author/DateTime | Post |
|---|---|
| #1manijinMay 11, 2009 17:24:03 | Alright, even though we don't have a group, my DM is gonna run a solo game with me. The problem is that I have no idea what I could play solo in 4e (except for maybe a Cleric of Tempus). Any thoughts or ideas? It doesn't need to be a terribly powerful build, just one that could make it solo. |
| #2dmrannnMay 11, 2009 17:31:07 | The obvious answer is "if the encounters are balanced properly, you can solo with anything". However, if you want high survivability you should probably go defender. Fighter or swordmage mixes a decent amount of damage, a little control, a bit of movement, and plenty of damage soaking. |
| #3manijinMay 11, 2009 19:54:10 | I'm currently thinking of a Dwarf Avenger, with a Cloak of the Walking Wounded (ASAP). Thoughts? |
| #4pfunkedMay 12, 2009 11:19:53 | I'm playing a balanced cleric solo and it's working out okay. Good Str and high Wis. I can't help but get into melee combat so I'm taking Light Shield and Scale Armor feats asap. Ask your DM for a concession house rule -- target "Ally" can be "Self" but only if you have no ally to work with (NPC or PC). It opens up a lot of powers to be useful (for me this was Righteous Brand and Sacred Flame). |