| Post/Author/DateTime | Post |
|---|---|
| #1knight9910Jul 02, 2008 0:53:03 | I've gotten into something of an argument with my GM. I could SWEAR I remember reading in the rulebooks that you can apply alchemist's fire to your weapons to deal fire damage, but he says you can't, and I can't find the rule now Help, please? Who's right, and if it's me, where's the rule? EDIT: I should note, I am using 3.5E. |
| #2drmorganesJul 02, 2008 7:44:46 | I think you've been playing too much Neverwinter Nights ;) I don't recall ever seeing that in the tabletop rules. However, I do think it's reasonable to allow. I'd houserule it thusly: Standard action. Requires a DC 10 Dex Check. Success, you add +1d6 fire damage to all attacks made until the end of your next turn. Fail, and you manage to get it on you and take 1d6 fire damage yourself. |
| #3aamaxuJul 02, 2008 16:29:13 | Actually, you can't;Alchemist’s Fire |
| #4DragolothJul 04, 2008 1:51:01 | There is an alchemy blade in Magic of Eberron that allows you to "load" the weapon with alchemists fire or alchemists frost. It's a property of that specific weapon, it is only good for one hit before you have to reload. Maybe this is where you saw it? |
| #5jimbJul 04, 2008 17:04:23 | There's something like that in Complete Adventurer. If I remember correctly, it's called "Alchemical Weapon Capsules". |