Need Suggestions on which power to pick. - Psion - 3.5

Post/Author/DateTimePost
#1

tremorfang

Jun 18, 2010 22:54:37
Hi, sorry if this is the wrong forum to post to, it's my first post on these forums. 

   So my question is simple, but potentially loaded. We are starting at lv. 1, and I have chosen a psion (approved by my DM). 

  I have already chosen my first 2 powers. Mental Thrust, and Charm, Psionic. (Yes, I have chosen telepath as my discipline.)

So here it is. Which power would you suggest as my 3rd and final power? Here is what I was leaning towards so far, but I am more then open to suggestions if they make enough sense.

1. Deja Vu - (Seems like you can do unique things with it, I am just not sure what. Suggestions on how this power could be used would be great.)
2. Energy Beam - (Not part of the discipline only list, so extra ways to do damage might be useful. May not need it due to mind thrust though.)
3. Far Hand - (Seems almost useless, but it might fit my character. All I can think of to use this is pulling keys, or other items to you... if they are in range.)
4. Control Flames - (This and Energy Beam are my top possibilities. All I really need is some flint and steel, and some kindle. Then I could make chaos.)

Well there are my top picks. Also if you think there is a better power then the discipline only Charm, Psionic. I am all ears... or eyes in this case. 

Hope to hear from you. Please, if possible, give reasons for your answer(s).

Thanks.

 
#2

ravel8

Jun 20, 2010 0:42:33
Deja Vu - is a great power , but should be taken later , one of my favorite uses for it is to use it when a enemy cast a fire ball spell , not only is he occupided for the cast time but he cast it in the same location .  another use is to get someone really drunk , they take a sip from a flask  band deja vu , another sip addnos . Same works for some one to  go to the bathroom ( used that one to slip a rouge into his bathroom stall . ).    Also great for when  getting paid . npc hands your your pay - deja vu  till all PP are gone .


 For your 3rd  power  you have offence , social , your missing defence . I recomend force screen , having a tower shield  (+4 ) ac bonus is always usefull .
#3

tremorfang

Jun 20, 2010 3:10:02
That is true. After all the way I set up my character he doesn't have a very high AC. Another power to think about. Thanks for the input.Sealed
#4

ravel8

Jun 20, 2010 18:25:49
O another little tid bit that you might like ,  as soon as you can kill a mind flayer and take the feet track  that way you can class into illithid slayer. d-10 hp per level . martial weapons , heavy armor mind affect immunty  , and bonuses agenst mind flayers , and psion powers and power point progression .
#5

tremorfang

Jun 21, 2010 1:56:03
Interesting indeed. I will have to see if the DM ever throws a mind flayer at us. Thanks. 
#6

salla

Jun 21, 2010 2:07:32
I would suggest Energy Ray, or at least some power that isn't negated by creatures immune to mind-affecting powers, or the first time you run into some skeletons or zombies is going to be very frustrating.
#7

johnkretzer

Jun 21, 2010 2:45:43
I say go either Energy Ray or defense.
#8

tremorfang

Jun 21, 2010 7:25:49
Well, since the consensus seems 2 to 1 for energy ray; I guess I will choose energy ray. I needed to pick soon anyway. Thanks for the suggestions. 

So whenever I level up, I was thinking, Control Flames, and Vigor. What do you "guys" think?
Since I cannot use level 2 powers till level 3, I guess I should have a game plan.

Thanks again.Laughing 
#9

tremorfang

Jun 21, 2010 13:07:21
Quick question. Between Energy Ray, and Astral Construct which do you think is better?

   I hear a lot of good things about the Astral Construct, and sooner or later I can get the expanded knowledge feat to allow me to get this. 

What do you think? 
#10

Johnathan_Vagabond

Jun 21, 2010 17:03:48
I'm playing a shaper now and I have to say that with the Boost Construct feat, Astral Construct may be the best expanded knowledge option out there.  I think it's the best summon in terms of versatility (1 pp to check a whole corridore for traps) and you can always adjust it to the task at hand.

If you weren't a telepath I'd tell you to look at the Mind's Eye article for the Constructor Prestige Path.
#11

salla

Jun 21, 2010 17:05:08
I vote Energy Ray for ease of play.  I hated summoning spells, juggling multiple sets of stats, taking multiple turns ... bleah.
#12

calronmoonflower

Jun 21, 2010 23:20:35
I say go either Energy Ray or defense.

Energy ray allows a save for half. I would suggest Crystal Shard instead.
#13

tremorfang

Jun 21, 2010 23:39:18
Interesting. My main problem is since DEX isn't my primary ability (or secondary for that matter), so chances of me hitting an energy ray early on is scarce. I'm not opposed to it, because it augments very well, though it will be hard to actually hit a target.

One of the main reasons I am currently leaning towards constructs, is that it could be a potential protector keeping some minions from reaching me. Also it does have decent augmentation, and the fact that you can choose an ability to add to it, makes it potentially awesome (Even better with Boost Construct). I don't mind keeping up with stats. 

What do you think?

Also I plan on getting Suggestion, Psionic, when the power is available. Anyone have any interesting uses for the suggestion power? 
#14

ravel8

Jun 22, 2010 1:57:54
cheap easy suggestion - injestion poision  on  something that he touches alot suggestion to bite nails
#15

Johnathan_Vagabond

Jun 23, 2010 10:20:56

Suggestions?  Very well, I have suggested suggestions.
"Hand me your weapon."
"Lend me your armor/robe/item."
"Heal me."
"Cast/Manifest your strongest spell/power over there."
"Stand next to that cliff."
"Sell this for half-off."
"Point to your secret doors."
"Hide in that cell."

I told you Astral Construct is ridiculously versatile.  If you're willing to spend 3 feats (EK: Astracl Construct, EK: Psionic Repair Damage, Boost Construct) you could take the Constructor PrC.  You lose 2 manifester levels (L1 and L10) but I think it's one of those rare instances where losing them is worth it.  You get an expanded list of AC boosts, 4 boosts per construct, and the ability to clone an AC you're summoning for 2pp.  Also, if your psionically focused their duration is measure in minutes instead of rounds.

#16

tremorfang

Jun 23, 2010 15:25:51
I love the last one. It made me smile. Thanks for the info everyone.
#17

tremorfang

Jun 23, 2010 17:47:47
I just wanted to know, everyones opinion on the best 3 starting psionic feats. We haven't started the game yet, due to schedule problems. So I wanted to see what everyone thought would be the best 3 feats for a human, psion, telepath. 

Right now I my point buy stats are

STR 8
Con 14
DEX 10
INT 17
WIS 10
CHA 10

The powers: Mind Thrust, Charm (Psionic), and Energy Ray. With intention of Vigor, and Control Flames for fun in the future.

The only Feat that I know that I want is Psicrystal as they have many useful aspects. Giving it Single-minded, for help with concentration.
The others I was thinking of were: Boost Construct (getting Expanded Knowledge at 3rd lv, Astral Construct). Also possibly Improved Psicrystal, giving it something like sympathetic for its second personality, as my characters "profession" is an interrogator.  

Let me know what you think, as our game start is coming relatively soon. Thank again. Laughing