NEVER,NEVER,NEVER DO(S)

Post/Author/DateTimePost
#1

hbgplayer

Aug 04, 2008 23:10:52
Now before you guys(girls) kill me, I know it was idiotic and knew it the instant I decided to do it.

Let me set the seen.

We were in a city that a lot of recent dissapearences. We had gone to see the Lord of the city. we were apporching his mansion when we saw this young women(about 16) on top of a 30' tall wall. we went inside and looked out the attic window and she wasn't there. When we left the girl was back on top of the wall. In the arch to enter the grounds were three cloaked men. As we passed the men the men, the girl jumped off the wall, landed on one of the men and procceded to rip one guy's face off; and I, without thinking went to pull her off the poor man. I was a lvl 3 half elf wisard. Do you think i won the Grapple check? Noo the only reason I didn't die in that encounter is that we had a cleric in the group with Turn Undead. It turned out to be a Vampier Spawn.
Please post so I know I'm not the only dumb player out there.:embarrass
#2

pigknight

Aug 04, 2008 23:53:53
She jumped off a 30' wall, killed a guy, and then you faught her? If this was during the night Int/Wis are your dumpstats. Every enemy at night is a werewolf/vampire/demon/devil.
#3

bloodweeper

Aug 05, 2008 0:22:42
Seems like you where playing in character (Assuming you are a reckless, caring level 3 wizard)...No one else in the party thought to help? Seems like the kind of thing a person might attempt instinctively, if being a hero comes natural.
#4

rburch

Aug 05, 2008 0:23:51
I once played a Rogue (3.0 level 13) who was a Clypto. He tried to cut the purse from a demigod. This demigod happened to be like the one in charge of law and justice...

I've also played a dwarf who fought with Molotov Cocktails, (he carried dozens of them in his pack) who received a critical from a fireball.
#5

kouk

Aug 05, 2008 0:38:29
You're brave and caring.

Personally, I would have gone with something like Magic Missile, but to each their own.
#6

RPJesus

Aug 05, 2008 2:07:16
Well as a bamboo spirit folk druid I once tried to wrench the unconscious sorcerer's bag out of the half-orc barbarian's hands to keep him from stealing the sorcerer's stuff. Of course, due to the Random Numbe God, I actually managed to do it.

In a similar instance, various events led to the sorcerer's player making the following statement; "So, the sorcerer and the druid, being the most inteligent members of the party, are going into the woods in the early morning without telling anybody about it."
#7

gekkostate88

Aug 05, 2008 12:16:44
Hi HBG,
I think it was very noble that your character acted so heroically. Apparently, your PC acted instinctively. The good part is, your PC acted instinctively to do the "right thing" and help someone.

In hindsight, I think your PC's intuition felt something was wrong. But, instinct drove him forward to help. We all make mistakes. Think of this as a great memory your PC can hold onto and regail others with.

And, think of this a learning experience. Your PC has learned to be a bit more careful in the future. Like Kouk said, go with the magic-missile or something ranged next time, since you're PC's a wizard.

We all make mistakes in life and in D&D.

Heck, I thought my fighter could trip a giant. I know. I was nieve and foolish. Suffice it to say, my PC was unnsucessful. Well, I learned not to make trip attempts on giants, lol.

Focus on the fun. As much as it sometimes hurts to lose a PC, one can always create a new PC.

~Excelsior
#8

doomsought

Aug 05, 2008 13:27:51
You're brave and caring.

Personally, I would have gone with something like Magic Missile, but to each their own.

I would be thinking more along the lines of sleep.
Then try to make sense of it, or just take all their wallets.
#9

james_gaines_dup

Aug 05, 2008 14:30:11
While fighting a roc, I decided to ignore the giant harpoon guns and decided that I'd hit the rock with my chain (I was a chain fighter) when it flew over. This didn't work out too well. So I decided that instead of damage, I'd try a trip attack to try to keep it from flying.

About two minutes later I was 200 ft in the air, the rest of the party (who were smarter than I) were firing harpoons everywhere, and I was trying to climb up from the roc's outermost wing feather to it's head (I still had the idea that I could kill the darn thing).

Yeah... character did not survive that session.
#10

danielinthewolvesden

Aug 05, 2008 21:05:14
Why was your DM running you into monsters way out of your level?
#11

jenrock

Aug 05, 2008 21:49:47
In one unforgettable 3.0 session, my 5th level bard took on an Umberhulk by himself. He actually won, but not for a lack of effort on the DM's part ;) .
#12

mufflon

Aug 06, 2008 13:50:14
I was a lvl 3 half elf wisard. Do you think i won the Grapple check?

Since it was a grappling check I'm guessing you're playing 3.X, and playing a half-elf in 3.X is actually pretty dumb.
#13

mufflon

Aug 06, 2008 13:55:10
Why was your DM running you into monsters way out of your level?

I suggest you look at the Vampire Spawn entry in the Monster Manual, because once you have done so you will realize that you are, in fact, wrong.
#14

Enlightened1

Aug 06, 2008 23:15:06
My own 'epic fail' story:
A non-D&D fantasy game; my character had a teleport spell. We were attacking a castle, and our artillery mage was sweeping the place with meteor fire. I decided to play the spearhead and teleport into one of the rooms through an open window (hey, we didn't *see* any defenders standing aorund!). Fzzt! I'm there. The GM (my brother) gave me a funny look, then proceede to describe what I saw: about thirty heavily-armed soldiers and officers, who were taking shelter in that room from the overhead fire, preparing to fight off the assault when it came. I had teleported right into the enemy muster point!
Well, after the mutual surprise round, some of them gained initiative before me, and they shot/stabbed/clubbed/zapped me, but I managed to not get taken down, and stayed conscious just long enough to teleport out. Back in our lines, I collapsed and, to put it politely, 'explored the death and dying rules.' I came within a single saving throw of character death (in a campaign with no raise dead!).
To this day that formerly handsome, vain wizard is a mass of scar tissue, and much more cautious than he was in his youth.

So no, you're not the only player who's done something that turned out very badly...
#15

renizar

Aug 07, 2008 0:04:21
Since it was a grappling check I'm guessing you're playing 3.X, and playing a half-elf in 3.X is actually pretty dumb.

Grappel is in 4e, just alot harder to do [Str vs. AC]

Also, Half Elf's wernt that bad, considering a few strong points they had.
My own 'epic fail' story:
A non-D&D fantasy game; my character had a teleport spell. We were attacking a castle, and our artillery mage was sweeping the place with meteor fire. I decided to play the spearhead and teleport into one of the rooms through an open window (hey, we didn't *see* any defenders standing aorund!). Fzzt! I'm there. The GM (my brother) gave me a funny look, then proceede to describe what I saw: about thirty heavily-armed soldiers and officers, who were taking shelter in that room from the overhead fire, preparing to fight off the assault when it came. I had teleported right into the enemy muster point!
Well, after the mutual surprise round, some of them gained initiative before me, and they shot/stabbed/clubbed/zapped me, but I managed to not get taken down, and stayed conscious just long enough to teleport out. Back in our lines, I collapsed and, to put it politely, 'explored the death and dying rules.' I came within a single saving throw of character death (in a campaign with no raise dead!).
To this day that formerly handsome, vain wizard is a mass of scar tissue, and much more cautious than he was in his youth.

Looking at the before post, I just Laughed my A$$ off, that is kinda sad. So, was it 3.x or 4e? Considerin Meteor only does a fraction of what it did back then.
#16

pigknight

Aug 07, 2008 19:29:20
Once in 3.5 I was playing a gesalt "death knight" (negative cleric/fighter).

I prepared speak with dead. We needed to speak with a skeleton to find vital information. I cast speak with dead. I get one question. I break the ice with saying, "How are you doing?" I smack head into table.
#17

RPJesus

Aug 07, 2008 22:28:26
Once in 3.5 I was playing a gesalt "death knight" (negative cleric/fighter).

I prepared speak with dead. We needed to speak with a skeleton to find vital information. I cast speak with dead. I get one question. I break the ice with saying, "How are you doing?" I smack head into table.

Did you at least get a witty retort? Something along the lines of "I've been better."? :D
#18

neechen

Aug 08, 2008 8:19:01
In a 2nd edition game, many years ago, I was playing my Half-Elven Wizard/Druid named Neechen. Well, Neechen wore a cloak of displacement and was very proud of it because back in the day any 1st attack would automatically miss the cloak wearer.

As we faced a horrible foe who aimed a bow right at Neechen's chest (I forgot exaclty what it was), Neechen taunted the foe (and angered the DM). Before Neechen stopped his taunting, the DM said that the arrow by passed the cloak's magic and struck a wounding blow. Right after, the DM asked Neechen to make a saving throw. Neechen rolled a 1, and then he found out that the arrow he was hit with was an arrow of wizard slaying. Ouch.

Cheers.
#19

bobbarder

Aug 08, 2008 11:09:27
during a low level game (about 2 or 3 can't remember)
we decide to dig pits and put sharpened poles in them...
then we stand behind them and wait for the monsters.

unfortunately out fighter decided to charge to the monsters... and fell into his own pit trap
#20

renizar

Aug 08, 2008 23:05:56
putting 2 bag of olding into one anouther.... everything in them went bye bye do to the to dimentional tares meating each other and sucking them inside one anouther, and disipearing through space and time.
#21

mooncalf

Aug 09, 2008 11:25:50
This takes me back... we were in Sigil to aid a cleric who was in trouble with some people in the Athar faction (you know, the ones who don't believe in gods). A githyanki warrior shows up at the temple (basically a tent on a rooftop) and informs us and the cleric that he'll be back tonight, and if we choose to remain to aid the cleric, he'll kill us too. So the fighter and the ranger decides to settle in for a siege. We lay down barbed wire, build blockades, stock up bottles of alchemy fire (the half-orc fighter really liked those), get torches, even make flaming arrows, and then settle in to wait for the enemy.

He shows up on a red dragon.

...

Yeah.

We actually manage to kill the dragon and send the gith into retreat with only one casualty. So we flay the dragon and receive payment, and head home to my place.

Later that evening, the gith sneaks in for revenge. Acid-melts the door lock, then sneaks down the hallway to slit our throats in our sleep. At which point the druid, up for a late snack, steps out of the kitchen behind an utterly not-noticing-anything gith, shrugs, and caves his head in with his club.

Anticlimactic, yes, but it felt very appropriate.
#22

renizar

Aug 09, 2008 13:07:48
This takes me back... we were in Sigil to aid a cleric who was in trouble with some people in the Athar faction (you know, the ones who don't believe in gods). A githyanki warrior shows up at the temple (basically a tent on a rooftop) and informs us and the cleric that he'll be back tonight, and if we choose to remain to aid the cleric, he'll kill us too. So the fighter and the ranger decides to settle in for a siege. We lay down barbed wire, build blockades, stock up bottles of alchemy fire (the half-orc fighter really liked those), get torches, even make flaming arrows, and then settle in to wait for the enemy.

He shows up on a red dragon.

...

Yeah.

We actually manage to kill the dragon and send the gith into retreat with only one casualty. So we flay the dragon and receive payment, and head home to my place.

Later that evening, the gith sneaks in for revenge. Acid-melts the door lock, then sneaks down the hallway to slit our throats in our sleep. At which point the druid, up for a late snack, steps out of the kitchen behind an utterly not-noticing-anything gith, shrugs, and caves his head in with his club.

Anticlimactic, yes, but it felt very appropriate.

Lucky for you you had a druid not sleeping.
#23

hbgplayer

Aug 09, 2008 17:02:42
Since it was a grappling check I'm guessing you're playing 3.X, and playing a half-elf in 3.X is actually pretty dumb.

I was actually playing v 3.5
#24

lord_qzip

Aug 13, 2008 12:04:45
My group subscribes to the "Never give your DM ideas" line of thought. Except me. I find it much more fun when the DM is inspired. If I'm that source of inspiration, so be it. However, it is pretty good advice.

Never attempt to decieve a dragon (my friend learned this the hard way, he rolled a 20 on his bluff check and the dragon still saw through his deception, then burned my friend to a crisp and flavored his meat with ketchup, ok I'm joking about that last bit, but still), especially when you're really terrible at deception.

Never tell very specific information about the monsters being faced. "Oh, yeah, that warg has 16 AC, so you'd hit." Because then the DM may reply, "Not these wargs, they have 20 AC. So, ya don't hit. Jerk..." A sad, but true, story.
#25

holy_beholder

Aug 13, 2008 14:42:28
As the GM, I hate that line of thought. Although considering my last groups antics, I'm thinking that I don't need ideas. I mean if they are going to create a recurring villain for me, what do they expect is going to happen?
#26

Enlightened1

Aug 13, 2008 19:13:43
My group subscribes to the "Never give your DM ideas" line of thought. Except me. I find it much more fun when the DM is inspired. If I'm that source of inspiration, so be it. However, it is pretty good advice.

Our group has a long-standing rule about such things. If you're the one who puts forth an evil suggestion for potential GM use, the GM doesn't get get to use it against you first. The GM can use it, but he has to hit someone esle with it before he can hit you with it - even if it's just a round or two later. Encourages creativity all around.
#27

zaydrache

Aug 14, 2008 21:49:59
Well all in the same campaign a certain crazy pyro dwarf fighter decided to do the following things.

Light a gypsy wagon on fire. It turned out to be full of Yuan Ti.

In the middle of a keep full of undead, captured by undead, being taken to be made undead. He lights the zombies next to him on fire.

At the top of a tower the halfling rogue decides to steal an artifact. The trap set on the artifact causes the tower to start to collapse. Dwarf fighter in plate mail with a tower shield decides it would be a great idea to steal someone elses shield and ride it down the spiral staircase. Somehow he gets down without killing himself just in time for the evil druid priestess to try to kill him with an ethereal arrow.

Last one upon reaching the final battle for the campaign. We found out the BBEG was hold up in a citadel surrounded by undead. Tank Dwarf+sneaking=no fun. So I decide he doesn't need to go in he is going to let his friends sneak in with the death priest robes they stole. Deciding to be helpful he starts rolling flaming trees down a hill in to the army of undead. Then makes rude gestures at the evil demigod BBEG who was watching him. Yeah my undead pony lost its head as the blackguard behind me decided I shouldn't escape. Still don't know how he survived.

By the way this is all in Ravenloft.