| Post/Author/DateTime | Post |
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| #1scandyNov 22, 2010 8:30:31 | Hi. My monk recently died and I am in the midst of creating a new character for an ongoing campaign. I have already chosen 'Genasi' as the race and am still deciding on the class. Normally, this shouldn't be any issue but the thing is that one of the players have been a tad too annoying (and confrontational, in-game) towards me. He's playing a wizard in that campaign. This started when my Star Wars PC tried to toss frag grenades in a ship our characters were in, which did not have enough fuel to take us to the nearest planet with necessary supplies - his character attacked and killed my PC, and his PC was killed by another player's PC. That campaign ended and the DM started a new DND one. Ever since, he's been bugging me, in-game....mostly. I've told him to "get over it" (what happened in the SW campaign) but obviously, he's not. Other than be rash and quit playing, I'm planning to create a character that's annoying to him (and his wizard) - I know it's childish. Any suggestions on the best class that can go against a wizard? |
| #2zmortisNov 22, 2010 10:07:53 | That really depends on the type of wizard, but ideally you want something which has it's strengths just where he has his weaknesses. That means something with both mobility, and high defenses. If building an "anti-wizard" build you'll have to avoid his either high DPS, or lots of controling manuvers. You don't really need super high damage/to hit since most wizards are glass cannons anyway. That means a defender with high defenses, good saves, and elemental resistance (nice a gensai) which maps to his favorite damage type. I'd also keep it up close and personal since most wizards tend to excel at ranged work. That being said I also wouldn't design any character as a "revenge" character for what a player has done in the past. This is a situation where I would build a character who can seriously hurt his character if he tried something again, but I would never initiate any problems with him in game or meta-game. I'd only be prepared to respond with furious determination if he did pick a fight. I think a better choice if you have a problem fellow player who can't be trusted to keep personal issues out of game time, is to play especially nice yourself while actively undermining his "agressive" actions by painting them as threatening the whole party and not just your character. That way if he decides to pick a fight, it turns out to be with the whole group, and not just you. This means your character concept has to be the most cooperative and concilatory personality possible for you. If this guy takes a personal grudge out against that kind of character, then the rest of the players will be very likely to jump to your defense. Especially if your character is very helpful and non-threatening. For that type something in the leader class tends to excel. I hope this helps. |
| #3zmortisNov 22, 2010 12:03:56 | While I think Yarium has good advice for any "mature" player, the OP has admitted to not being a "mature" player. Neither does this other player seem particularly mature if he is taking events which hapened in a Star Wars campaign into a D&D campaign. If I recall back to the ages of antiquity when I was playing back in high school and college, then the op's behavior does not seem very out of place for that average low maturity level group. So besides "grow up" the best advice I can give is learn how to make the other guy seem like the bad guy. To do so you have to overtly always play nice, and make your undermining of their agressive behaivor seem more like "in character" concern for the party's well being instead of a smear campaign. I also think the no player killing is out the window with their DM since it appears he has willingly allowed it in the past and will presumably do so in the future. A lot of players have no problem in a game like this as long as the default "meta-game" condition is that player killing is expected behaivor. I think after a few more years of shortened ruined games, and new characters both of these people might learn to grow up a little. It's just a part of the process Yarium and in many cases can't be rushed by the DM putting a ban in place. The players have to not want to fight each other for it to work. I hope this helps. |
| #4DaBugbearNov 22, 2010 22:25:30 | You can go with a Warden. The save at the beginning AND end of your turns can help you shrug off some of those controller effects that end on a save. Depending on your level, anything you can use to get your NAD up as high as possible is good. |
| #5Pashalik_MonsNov 22, 2010 22:35:30 | I'd go Warlord. It plays to Genasi strengths, and you can endear the rest of the party to you fairly easily. Keep your NADs high and match your manifestation to his favorite element to get some resistance. |