New DM + New Players= No Fun For Me?

Post/Author/DateTimePost
#1

fenrisrolfe

Nov 02, 2008 12:59:33
First, let me give you all a little background.

In July my 3.5 group broke up when three of my five players left. Two finally graduated college and moved back to their home states, and the other made some bad decisions and ended up in jail. I guess I had a good run, though. I was DM for the past three years. Even though I was sad to see things come to an end, I decided to look at it as finally having time to really get into 4E, where finally I got to be a player again, rather than a DM.

At the end of August the group I was playing 4E with broke up when the DM had an unexpected death in the family which made it necessary to move out of state. Since his wife and son were two of our four players, there wasn't really any way to keep things going.

No D&D for me for 3 weeks!

I was talking to a work friend and mentioned that I was looking for a game. Imagine my surprise when he told me that his next door neighbors play, and were always on the lookout for new members.

The first night, before I had even had a chance to be introduced, the DM had to leave for a personal emergency. The other players insisted that I stay, since why waste the chance to get acquainted. The motley crew consisted of Grandma, her grandson, and the grandson's boyfriend. All of them are new to the game and don't have much experience with it, so I asked if I could see their character sheets. They seemed puzzled, so I pulled out one of mine and showed it to them.

"Oh, we don't have these. We just each have a spiral notebook and write all our stuff down in it. But where did you get it? It looks so organized!"

I was somewhat taken aback, but I pointed out that it was just a photocopy of the one from the back of the Player's Guide. It turns out that the only one who had a copy of the Player's Guide was the DM. Okay. Not everyone can drop the cash on the book. Fine. So since I had some extra copies of the sheet, I offered them around. As I helped them fill out their shiny new character sheets, I began to notice some problems. Like, for example, Grandma's eladrin wizard seemed to have close to 90 hp. At level 5. Grandson's tiefling rogue had the same problem. Boyfriend's human warlock did too, in addition to a nonproficiency penalty (!) for his rapier. It turns out that they'd been adding their Constitution score to their hp at every level, because (surprise!) that's the way the DM showed them to do it.

After helping them fill out their character sheets, we spent an enjoyable couple hours while we played question and answer, and I let them go through my Player's Guide and my copy of Adventurers' Vault.

Fast forward a week to Episode Two: The Phantom DM.
The DM ended up being about an hour late. No big deal. Stuff happens. We ended up just hanging out and discussing what type of character I should play. When the DM finally got there, I started off asking him about his experience as a DM. He admitted that this group was his first time, but told me that he had played a lot of 3.5, and 4E 'just wasn't that different.' I took the opportunity to gently point out some of the errors and misconceptions that had shown up, and he seemed to genuinely appreciate the help. Especially when it turned out that he wasn't even using any of the errata for the books!

After about a half hour, the DM gets a phone call. Personal emergency! See you next week!

Well, I certainly wasn't ready to go home yet- Grandma makes the best homemade brownies I have ever tasted and there were still some left- so I offered to run a timefiller minigame oneshot that my previous DM had introduced me to. Everyone jumped on the idea, but it soon became apparent that no one was really any good at combat. No one seemed to understand initiative, or minor/move/standard actions. They kept trying to use healing surges at random. Everyone kept making melee basic and basic attacks, rather than using their at wills. When I asked about it, Grandma told me that they were saving their at wills. "Um, saving them for what?" I asked. "You all do realize that your at wills are AT WILL, right? They don't run out!" Looked like the DM didn't really understand combat, either.

Fast forward to Episode Three: The DM Strikes Back
So finally we get to yesterday. Third time with this group and finally the DM is on time. He watched me make up a new character (elven cleric, because these guys look like they need all the healing they can get), and FINALLY I get to play. I decided that I would just deal with any problems as they arose, and arise they did. Things started off just fine. The DM was pleasantly surprised at how much smoother combat was going, until someone mentioned that I had given them some pointers and run a one shot for them. After that, things just went downhill. Every time someone made a roll, or attempted a skill check, or used a power, the DM would glare at me and make snide comments such as "Are we doing it right?" or "Let's ask the D&D expert"

After a short and very uncomfortable session, I took the opportunity to talk with the DM. The problem seems to be that he thinks I am trying to take over his game. He seemed to believe me when I denied it, but sternly warned me that if I kept disrupting his game that I wouldn't be welcome anymore.

Does anyone have any advice on how to deal with this situation? The group is tons of fun to be around, and I don't mind helping new players learn the game (or even a new DM). I just don't know whether or not it's going to be worth dealing with this DM, just for the sake of playing.

Thanks for putting up with my ranting!
#2

eazy_e

Nov 02, 2008 13:27:24
Hmm, well, if you don't want to DM, just explain that you are only trying to help. I know how awkward a new DM feels (that's me!) If the DM cant DM and doesn't want to give up the reigns quit.

You can play with me! You just have to move to Lewiston, ID.
#3

arturius1

Nov 02, 2008 13:43:20
Ask him what game it is you're supposedly trying to take over. From what I read, you've played one game after three meetings. What did he expect you to do during the times he was absent, knit sweaters? Ask him why he's giving you crap for talking shop and playing another game while he's absent.
#4

fenrisrolfe

Nov 02, 2008 13:47:26
Hmm, well, if you don't want to DM, just explain that you are only trying to help. I know how awkward a new DM feels (that's me!) If the DM cant DM and doesn't want to give up the reigns quit.

You can play with me! You just have to move to Lewiston, ID.

It wasn't that long ago that I was a newbie DM, and I can still remember how it felt. That's why I tried to go out of my way not to be a jerk when I corrected him, and not to nitpick. I just don't feel like he really understands the game.

And, actually, all the other players have asked me if I wanted to take over as DM, since this one has a punctuality problem.

And thanks for the offer, but maybe it would be better if you moved to Boise to play with me!
#5

eazy_e

Nov 02, 2008 14:02:45
And thanks for the offer, but maybe it would be better if you moved to Boise to play with me!

See, that's the problem right there. You are playing with city boys. :P Well, maybe if your still down there when I go to college I can play with you. Mind if I add you as a buddy so I can keep in contact with you?
#6

shinydice

Nov 02, 2008 23:31:38
What a great story! I had many laughs reading it. Unfortunately I can't actually provide any good advice since I have never been in that situation.

Maybe, it will have fixed itself when by the next session or maybe if it hasn't and there is another 'personal emergency' then you could talk to the others and tell them that the DM wasn't too happy with you even though you don't want to DM and were just trying to help. However, this could go either way. If they start defending you to him then he could get angry because now there all on your side even more or he could realise that you were just helping. It all depends on what kind of guy he is and what he's going through at the moment and what his relationship with the other people playing is like. Proceed with caution =)

It's hard to believe they got it so wrong, why will he not let the others read the PHB. It's obvious he doesn't have much time to spend so surely he would want the others to learn themselves rather than having to teach them everything.

Good luck.
#7

dirtyfrank

Nov 03, 2008 1:28:41
I would suggest for you to try and stick with the group for at least a while. The next time the DM is late or must leave early you should pull out a premade encounter for someone else to run. Everyone can redrobin the one shot games so that everyone has a chance to play and also they can gain some DM experience/appreciation. Also with the other playing as DM it shouldn't look as if you're trying to take over.

If this group doesn't work out the good thing is that there are at least a few more people playing dnd.
#8

kobolds_like_koffee

Nov 04, 2008 12:44:59
...and the other made some bad decisions and ended up in jail. ...!

Whoa... That comment alone freaked me out. I hope the guy gets his life back on track.


The only advice I can give is this DM seems like a semi-control freak. And within three or four weeks he sees a new guy show up and threaten everything.

To me this group of yours is about 92% social and 8% D&D. I'd not fight it and I'd try not to snatch the group away.

BUT if this guy is being a PUNK, you might have to did deep and deal... Always be the nice guy and maybe this guy will mess up so much that the group will send him on his way.
#9

tegwen

Nov 04, 2008 16:40:50
Wow, I love D&D, but I don't know if I could put up with that kind of crap for too long before I cut my losses and got the hell out of dodge.

Seems like the players are nice enough, albeit a little ignorant, but that's not really their fault. DM just probably feels like the players are going to start looking to you for answers rather than him. He may also be a little insecure - which he apparently should be since he's been teaching them things all wrong.

If you're willing to put up with all this and roll with the punches, it may work out - and you may get a few more killer brownies to sweeten the deal.
#10

mycroftb

Nov 04, 2008 19:24:02
Wow. I mean, there's learning to DM, and then there's learning the game. Balancing RP and combat, adjusting encounter difficulty, all that's really got to be learned by trial and error, with lots of error. But learning the basics of the game, that's expected.

I recently moved, and attended a Meetup to try to hook up with players in my area, to rejoin a group. The one guy who volunteered to DM seemed very anti-4e. Which was cool, I guess, I've still got my 3.5 stuff, and could whip out a character pretty quick, especially at level 1.

It started off really fast and loose compared to the structured play I'd been used to, but I try to be adaptable. As we got involved in a combat, it became apparent that they weren't too up on the rules. I had downed a weakling enemy, and went to threaten another one. "Wait, you can't attack and move!" he and the other players protested, and wouldn't let me do it. We had similar disagreements over simple skill checks, feats, and spells. And I was using PHB core-only too. No wonder they didn't like 4e, 4e has rules, and they don't seem to like learning and following rules.
#11

tequila_sunrise

Nov 04, 2008 19:51:01
The motley crew consisted of Grandma, her grandson, and the grandson's boyfriend.

What is the DM's relationship to the players?

TS
#12

m4kitsu

Nov 04, 2008 23:44:10
I've had similar experienced in two cases, but the first is more relevant, as it involved an entire group.

It was the group that got me into the game. This was in the earlier days of 3.0, and while I started knowing nothing about the game at all beyond a peripheral interest in it (though I was not without gaming/hobby experience; I'd been a Warhammer player for some years by that point), I quickly found that I was making more of an attempt to learn the rules than any of the others had. Thus, it came down to a couple of months in, I still with the least experience of the lot but holding a more complete understanding of the game's rules as they existed at the time, that the "newbie" of the group was correcting others and spending more time teaching the game to a group that had supposedly been playing since the middling days of 2nd edition.

I do admit that, upon reflection of the 3.0 PHB, it was a rather poorly written affair, and had not, even to my then-untrained eyes, received enough attention from an editor. It is with that note that it was watching the combat logs in Neverwinter Nights that truly granted me an understanding of the rules in play, not simply a knowledge of them. But I digress.

I started DMing not long after that, on the thought that I could do a better job than the DM I joined under. This was my mistake -I've racked up hundreds of hours of D&D since then, but probably less than a tenth of that as a player.

Whatever the case, sometimes usurping control of the group for the sake of teaching all of them a few things about play isn't a bad thing. If the current DM rails against that, then it might be necessary to simply cut him out of the loop. You said the rest of the players expressed interest -tell them that you're starting up a game, and that they're all (including the current DM) invited. If the current DM doesn't show, that's on him, not you.
#13

fenrisrolfe

Nov 05, 2008 22:40:02
What is the DM's relationship to the players?

He's someone they know from church. Apparently they go to a small church where everyone knows everyone else.
#14

fenrisrolfe

Nov 05, 2008 22:43:02
Whoa... That comment alone freaked me out. I hope the guy gets his life back on track.

Well, I think that he learned one of life's most important lessons. No matter how drunk you are, if you try to grope the female officer that's arresting you it's considered assault and resisting arrest.
#15

drackthor

Nov 05, 2008 23:28:55
Well, I think that he learned one of life's most important lessons. No matter how drunk you are, if you try to grope the female officer that's arresting you it's considered assault and resisting arrest.

#16

Kaldric

Nov 05, 2008 23:46:23
That's not that important of a lesson. Not nearly so important as not groping the male officer.

Anyway.

Your DM seems a bit insecure. Play along, quietly look for another game, try not to get too fat from the brownies.
#17

stormbrand

Nov 06, 2008 7:53:45
How the hell is teaching players D&D disrupting his game?

Frankly, the snide comments are out of line, regardless of what he thinks you are trying to take over. He should know that, the rest of the group should know that.

If the other players asked you to be DM, then you clearly are welcome. I would... accept their offer. Who wants to play under a spiteful douchebag of a DM?
#18

fenrisrolfe

Nov 07, 2008 12:54:10
Well, I got a call this morning from one of the other players. It looks like the Phantom DM isn't interested in continuing as DM. Apparently he 'just can't take all the drama'. Huh. I would think that he, as the person creating most of it, should have no problem dealing with all the drama.

Everyone is still interested in continuing, though, so I've decided to take dirtyfrank's advice and put together some premade encounters so the others can get a feel for what's involved in running the game. And if all else fails, then I have no problem with taking over as DM. And if the Phantom DM decides that he wants to play with us, then of course he's welcome. :P

I just find the whole situation a little pathetic.
#19

dirtyfrank

Nov 07, 2008 22:04:56
FenrisRolfe, I am glad to hear that it is kind of starting to work out for you.

My main reason for the suggesting of the taking turns of DMing is that it helps give people an appreciation for the how hard it can be trying to run a game. It also helps teach a person how to improvise and how to ask for advice from those around the game table. Also it helps people learn the rules of the game sense they are having to manage and keep track of everything.

I am glad to hear that you are using my suggestion. Another thing I may suggest is possibly not have all the encounters be combat encounters. Maybe have one be a skills challenge that includes some role playing.

Well, good luck.
#20

stormbrand

Nov 08, 2008 10:19:18
I second that. Glad it all seems to be working out.

The D&D group I was once part of used to have a few different campaigns each run by a different DM, and the campaigns would rotate each week. It gave DMs more time to prepare, and lets people take turns as both players and DMs. So I think this will work out very well.
#21

on_the_wings_of_tpk

Nov 10, 2008 21:12:53
It may be easier for them to learn to walk before they run. By that I mean that you're probably better off just DMing for them untill they can get a handle of running their PCs. Then see if theres interets in one of them DMing. Given what you've told us about them, I would also recomend going over the rules for them from scratch. Start with character generation, and run them through combats, and skill challenges. Also if they could do something else more useful, like an at-will, genetly let them know that they have other options aviable. be patient. New players are the best, you can mold them into the perfect group easier then fighting old habits of veterans.
#22

kerym_ammath

Nov 10, 2008 21:22:57
Of course being plied with tasty brownies to DM is a fate worse than death (insert sarcasm)

Nummmmm Browniesssss :D

I would DM if I were you, of course you might put on a couple of pounds.
#23

pentavite

Nov 26, 2008 18:40:00
Cool beans. Hope you have some fun.
#24

galaktia

Nov 27, 2008 3:20:49
Rolfe,

Some people get very defensive when they are dealing with a subject they know nothing about, but are expected to manage.

It sounds like your ex-DM was one of these people. I'd say don't be too harsh on him in your thoughts about him, and give the same advice to everyone else.

It is very un-nerving for some to be in a position of power and be expected to control a completely alien concept. It sounds like they made characters pretty much the same day he got the PHB, and as such he made a few errors that in my opinion if you have only read the PHB once or twice are going to happen.

Even if he acknowledges and knows he made these errors himself he has an elderly lady, and two young men who both expect him to be the man in charge and fair and correct, and to hold up his hands and say "I messed up big time and we need to start again."

With you coming in and using the correct rules, which to me it sounds like he knows but doesn't want to use because thats not how he started it, he sees it as you telling the rest of the group what an idiot he was for making mistakes, and this upsets him.




It is a problem with certain people, and infact with most people at some point in their life if they think about it, I know I am guilty of it at times.


It is good the DM stepped down, he obviously wasn't 'ready' to DM, good luck with the group.
#25

Cohen95

Dec 05, 2008 0:51:48
I very seriously doubt the other DM will want to play with you guys. Further, if he does play, I'll guarantee that he'll be a problem.

He wanted to be DM because he wanted control. The other players didn't have PHBs, and didn't even know what a character sheet was, they were basically taking him at his word on everything, and were being forced to wait on his every beck and call, proven when he bailed twice. He got angry with you not because he felt like you were trying to take over, but because you were, in fact, taking away his power. He wanted to hoard the knowledge, and you shared it with the others, which took from him the ability to have them asking him their questions.

This is classic scenario. If he does join the group, you can be sure he's going to be disruptive in game, especially if you make a mistake, and he'll be gossipy out of game, and will try to win back the other gamers. This will likely lead to ostracism and his involvement will be short lived.

Incidentally, how's the game been running since then?
#26

CelticPaladin

Dec 06, 2008 5:56:26
I would like to know how the group has been going as well! I love reading about evolving groups of newbies to veterans.
#27

fenrisrolfe

Dec 06, 2008 12:04:18
Actually, everything seems to be working out pretty well. I guess that the Phantom DM was pretty butt-hurt, because he seems to have dropped off the face of the earth.

I am now the proud new DM of a group of complete noobs. It's actually pretty good, though, because they're all REALLY into role playing. Sometimes their enthusiasm shames me :P It is, however, really hilarious to watch a 62 year old lady bouncing in her seat shrieking, "Kill it with fire!!" when she makes a successful monster knowledge check. And the lance of faith/magic missile combo is now affectionately known as the Enterprise Gambit. (Phazers firing, photon torpedoes away!)

They're all having tons of fun, and so am I. My other 4e group (I was player, not DM) was so mired in 3e, that sometimes out of combat situations were more about 'Can I do X?' rather than 'I want to...'

The only problem, so far, is that I have an incipient powergamer. Luckily there is always the charop board, so I know what to look out for!
#28

dirtyfrank

Dec 06, 2008 12:26:37
In 4e I don't think that you have to worry about power gamers much. In 4e they are just a little better than the others, which is completely different from 3.5 were a power gamer could have a character that was ungodly much more powerful than the rest of the group. Also with the way that 4e is designed the power gamer will be power gaming to help out the group because of group preservation. This isn't 3.5 where a PC can walk into a room alone and start an encounter that is about 4 EL above that of the group and come out perfectly fine. In 4e a power gamer needs their group to survive.

I'm glad to hear that everything has been going well.
#29

fenrisrolfe

Dec 06, 2008 12:35:38
Yes, well, if I were being uncharitable, I would probably label this guy as a munchkin. However, he is still so new to everything that I choose to believe that he is just a powergamer. Fortunately he is open to correction, and when I have to veto him he just takes it in stride.
#30

CelticPaladin

Dec 06, 2008 16:24:59
I wish my gramma played DnD, hahaha. XD
#31

Cohen95

Dec 07, 2008 8:55:15
I had the powergamer problem when I started playing 4e. While I was building my wizard, I started flipping through the power list and just went ZOMGWTFBBQFTW! I managed to calm down after a few levels, and after seeing the cool stuff everybody else could do, I realized that I wasn't going to be some crazy epic character, and that really tempered me a lot.