| Post/Author/DateTime | Post |
|---|---|
| #1akaddkJul 12, 2013 5:19:47 | Wasn't really sure where to put this so hope this is the right place. I was wondering if I could get feedback on this custom Rogue Scheme. Is it too powerful or would you approve it? Spy Isolated Strike: Once on your turn when you make an attack, you can give yourself advantage on that attack roll if there are no creatures hostile to your target within 5 feet of it. Skills: You gain the bluff and gather rumours skills. Bonus Feats: You gain the Open Locks, Hide in Shadows and Superior Skill Training (Listen, Spot) feats as bonus feats. Spy Mastery: When you make a Charisma check to bluff or a Dexterity check to sneak, roll an extra d6 and add the number rolled to the check. |
| #2CentauriJul 12, 2013 15:53:51 | I think it should also have the Ride Horse feat. Otherwise, how will you know whether the character falls off his horse? Other than that, you'll probably get more of a response on sub-forums dedicated to D&D Next discussion. |
| #3ghost007Jul 12, 2013 16:28:00 | Spy: You exist in a world of shadow and intrigue. Your primary occupation is deception in an effort to gain information on your enemies, either as a representative of a nation or organisation, or for a fee. You prefer to talk your way out of a fight but if necessary will use subversive tactics to escape and fight another day. This is alright & cool. Isolated Strike: Once on your turn when you make an attack, you can give yourself advantage on that attack roll if there are no creatures hostile to your target within 5 feet of it. Hm. I donno bout this one. Skills: You gain the bluff and persuade skills. This is cool. Bonus Feats: You gain the Charming Presence, Open Locks, and Hide in Shadows feats as bonus feats. Spy Mastery: When you make a Charisma check to bluff or a Dexterity check to sneak, roll an extra d6 and add the number rolled to the check. |