Not getting along with the party

Post/Author/DateTimePost
#1

SirStriped

Jul 05, 2015 21:45:40

Name - Aritea (Given to him at the orphanage)

Race - Halfing

Class - Ranger

Summarized back story - Essentially I am an orphan that ran away from the orphanage and lived on the streets. One month was really bad and couldnt get any food. Was saved by a mouse that brought him cheese. They became the best of friends. He just turned 20 so he is like Yeah I'm an adult! I know what I'm doing but does stupid things. All his stats are luckily 10+. so he isnt stupid or anything. He lived alone a lot of his life but he is a socially awkward to all hell. He knows how to talk and get along with people. However he does really childish things once in awhile because he never learned better. He was taught to use the bow by some rangers that found him in the woods by the town try to get food. They took him in an taught him but he retained his childish behavior over the years he spent with them.

 

Aritea personality is very childish and he likes to gloat about his accomplishments. He tends to mean well but he isn't a badass by anymeans. He is that 18 year old that thinks he rules the world (in real life).

 

So what is the problem? Well since the start of the campaign I have been rolling shitty in parts that really matter. I managed to steal a medal from a war verteran in the party with me (he stole a book I was trying to steal before me. So the guy that stole the book was getting praise for defending the caravan and my guy being childish was like "psssh I killed more then him" then pulled out hte medal to gloat. He manages to run from the veteran party memeber but a guard that was standing there managed to stop Aritea. Aritea has saved this party member a couple times but due to social awkwardness Aritea has grown fond of this party member (rolled to see how much we like eachother after a week apart. I rolled a 20, he rolled a 7). so to him I'm an annoying kid, but he is my idle. We both got invited to this exclusive guild and I followed him on one of the quests he went on with our new party member who is a rogue. Knowing rogues are bad news I followed to make sure he was safe. Well so on and so forth I followed. The encounter went on and I managed to sneakily assist them in combat and follow them without them knowing until the last 1/3rd of the dungeon.

 

After the dungeon I did my usual thing making jokes and this lady that gave us the quest was having none of it. So I threw all the money she gave me right back at her and stormed out.

 

Later I am trying to get more money out of a merchant (who tried to steal from us). I pull out my bow and then it turns back on me and I look like a dick.

 

Earlier in the day in D&D time (forgot to add this in). The memeber in the party that is my idle through my mouse at the wall and so I pulled my bow on him but didnt shoot and put it away. Casted cure wounds on my mouse and was not having anything the whole day. Woke up, say my idle and he through it at the wall. So I was like **** you ALL!!! for the whole day.

So we dont play till thursday and that was last weeks campaign for the most part. How would I go about getting back on good terms by meta gaming but staying in character. Any suggestions? The GM is cool with me just meta gaming it if I want to. However I want to stay in character and not acidently make a habbit of meta gaming the RP since that is my favorite part.

 

In real life everyone likes the story that is being developed but I feel that if Aritea keeps going down the road of badluck with rolls when it matters and people throwing is best friend at the wall. He will need to be killed off. Which this is my first character so I dont really want him to die for a reason like that.

 

 

#2

NONOTBLACKLEAF

Jul 05, 2015 22:32:25

SirStriped wrote:
#3

SirStriped

Jul 05, 2015 23:21:54

NONOTBLACKLEAF wrote:
#4

NONOTBLACKLEAF

Jul 06, 2015 0:56:32

Looks like I got the completely wrong initial impression and you got a good group going on! (That's what too many internet stories of genuinely bad group dynamics do for you.)

 

My players actually also occasionally roll for their interactions in that way. I've learned it works really well.

 

So okay, we have a somewhat childlike character who's idolizing a fellow traveller but keeps messing things up. What I could see happening, although it's a bit "split the party", is that he goes off on his own to do something that will finally win the rest of the party's respect, gets into trouble, but actually achieves something on his own. He goes to retrieve a magic item on his own, gets captured, the rest of the party has to break him free but he's actually managed to snag the item, that sort of thing. With something like that, he may end up realizing, hey, these guys bug me a bit, but they actually worry about me and have my back when it gets down to it (and they may realize, hey, the kid's managed to pull this off, maybe we don't bug him as much).

 

 

#5

SirStriped

Jul 06, 2015 1:22:19

NONOTBLACKLEAF wrote:
#6

NONOTBLACKLEAF

Jul 06, 2015 2:28:40

Oh yes, playing another character while Aritea is off doing his thing is a great idea to avoid the usual solo adventure scenario!

 

If you want to really drive it home, make the thing he's doing on his own something the guy he idolizes would want. Maybe he's overheard him talking about it and decides "I'm gonna get/do that for him as a big surprise!"

#7

BRJN

Jul 08, 2015 14:41:53

Your character is 100% under your control.  If he's making foolish self-destructive decisions - let me rephrase that: If you've been making foolish self-destructive decisions for him - then the answer is to make smarter decisions. 

Even an anti-social orphan can figure out cause-and-effect, and learn from experience. 

 

So next time, instead of throwing a tantrum in front of Miss Patron, say something like "I get all red in the face and look mad - then I storm out of the room."  Pace the halls for a few minutes, then try to sneak back into the room and stand in the back of the group.  (Your group will probably appreciate your role-play of that twilight zone between being a kid and being a grown-up.)

 

I agree that it is worth trying to salvage a character that made bad choices early on.  Do this by working through the consequences, not by running away from them.

 

(Reply to #7)

SirStriped

BRJN wrote:
#9

Zathris

Jul 11, 2015 0:57:52

Acting only takes you as far as your own skill and imagination