| Post/Author/DateTime | Post |
|---|---|
| #1shade_bloodmoonSep 20, 2010 11:43:34 | OK, here is what happened. Nobody is mad at me, but they blame shade and her husband silent for causing this fight. We are playing in a modern setting. We were at the house of a missing agent gathering clues. 1 of the party members cast detect evil and finds an evilness emminating from the soccer mom that just pulled in next door with her kids. We go over to speak to her. The kids are fine, we realize that the necklace she is wearing has an evil curse on it that will kill her. We try to pursuade her to give us the necklace to inspect it. She states that it is a gift from her husband and she will not let us see it. we tried for over an hour to convince this woman to let us inspect this necklace and anything else we could think of, to no avail!! My rogue succesfully uses slight of hand to get the necklace and begins to tell the group to give up and lets go. Our paladin realizes the evilness has gone from the mom to me. IN FRONT OF EVERYONE!! he says " ok shade, give me the necklace. I know you have it!" The mom flips out. I give the necklace to my husband silent who is standing next to me to give to the paladin or whatever. out in the open it becomes obvious that the curse is that of a death worm. They all yell "drop it!" to silent. He drops it. when it hits the concrete, the gem breaks thus releasing the 150ft death worm we had to kill. This is not my fault or silents fault!! if the pally ( my real life son) had just kept his mouth shut then none of this would have happened, or if the party hadn't yelled drop it to silent he would not have dropped it!! I am tired of everyone blaming us for this when we were both victim of circumstance. Does anyone agree with me??? They say my fault because i took the necklace in the first place and his for dropping it. What do you think?? |
| #2FlashbackJonSep 20, 2010 12:04:55 | I'm confused. Obviously from a metagame standpoint, the intent was to fight the death worm, and you fought the death worm, so there's no OOC blame being passed around (as you stated). This is an entirely in-game conflict, right? Why don't you just resolve it in-game? Are you just looking for ideas on how your character can convince the other characters? If the players are just having their characters blame you for amusement purposes, then just roll with it, but I can't imagine that's the case. |
| #3silverdragonnSep 20, 2010 12:05:55 | Seriously? It's a game. Why does it matter whether the other characters are annoyed with your character? Shrug it off and move on. |
| #4shade_bloodmoonSep 20, 2010 12:13:43 | no, its not really in game conflict. we are all really good friends and see each other on a daily basis for the most part. Their characters don't really argue with us about it, but will drop a referance to it once in awhile, but in real life they are talking about it constantly and driving me crazy. |
| #5zmortisSep 20, 2010 12:15:04 | Seriously, why do you pallys always travel with rogues if it offends your tender sensitivities so much. You entered our party knowing what the deal was, so sit down and keep your sanctimonious mouth shut, or we'll replace you with a fighter who doesn't raise an objection every time we are doing our job. The rest of you don't even think to blame us for his lack of tact or unwanted attention to minor infractions of his ethics over the point of the big picture. Big picture, we discovered an evil item, and we dealt with it effectively as a team. Now don't mention it again. (You were thinking of something like that perhaps?) |
| #6FlashbackJonSep 20, 2010 12:18:14 | "Hey guys, this was cute before but now it's really annoying. Cut it out, please?" |
| #7shade_bloodmoonSep 20, 2010 12:24:11 | tried that, one of them who is a really good friend although we are usually very sarcastic to each other, thinks its funny that i get so frustrated when she starts up on this. Zmortis. I like your advice I think I will try that next time it comes up. Hopefully it will work. Thank you so much. |
| #8therion666Sep 20, 2010 13:55:44 | I'd say that stealing the necklace because it was cursed\evil but maybe you might want to discreetly discuss it with the group before doing it so they can choose whether they agree with your actions thus preventing accusations and 'blame' you. I think I see what you mean, to explain..your characters are always used as the scapegoat for any 'wrongdoings' and it's starting to bug you 'in game'. If this is the case I'd have a short chat out of game stating maybe " Look guys, you find it fun to have a go at my characters but I'm getting really bored of it and it's ruining my enjoyment....can you knock it off a bit?". Hopefully if you confront the rest of the group then they may realise it's ruining your game, it may just be they don't really realise the effect. Just my understanding. |
| #9justariusSep 21, 2010 8:51:29 | I actually think stealthily stealing the necklace off the womans neck was superb work. The others should've said their goodbyes and you would have had the opportunity to deal with the thing without putting anyone else at risk. In character, I'd blame the Paladin for letting it fall to the floor (although it might have been great roleplaying from the Paladin's player). Out of game, if it's really starting to bother you, I'd try to tell them that it's starting to get to you. If they don't stop, tell them again and if they still keep on blaming you (did anything bad happen actually? Did you defeat the monster or did it result in several deaths?), miss out a session or two and jump in again later. Whatever you do, the joke will grow stale after a while, so put on that "Armor of repel jokes +2" and sit it out... |
| #10vellisSep 21, 2010 10:56:40 | So the item was going to kill the woman, you saved her life, and the paladin called you out on it? I think he's confused, you performed a good act =p /boggle |
| #11dionnecuratSep 21, 2010 11:03:56 | Vellis actually makes a good point. |
| #12FlashbackJonSep 21, 2010 12:05:55 | tried that, one of them who is a really good friend although we are usually very sarcastic to each other, thinks its funny that i get so frustrated when she starts up on this. This is definitely the bigger issue than the in-character one. ![]() |
| #13homicidal_squirrelSep 21, 2010 22:49:01 | html_removedtried that, one of them who is a really good friend although we are usually very sarcastic to each other, thinks its funny that i get so frustrated when she starts up on this. This is why they do it. The more frustrated you get, the more fun they have, the more likely they will continue. Stop getting frustrated. It's a game. Once they see that you aren't reacting to their comments they will stop. |
| #14justariusSep 22, 2010 2:07:20 | Strange kind of relationship though, if your friend is getting so much out of seeing you getting frustrated - but who am I to judge, especially when I don't know the people involved... |
| #15lysianderSep 22, 2010 6:58:48 | If your friends get their enjoyment out of your frustration and won't cut it out once you ask them like regular adults, they are not acting like your friends. A friend stops going there once you tell him something honestly bugs you. On the roleplaying Issue, two points: 1. Not actions but intentions factor into alignment. Stealing, Lying even killing are not evil acts per definition (at least according to the alignment system, RL opinions may vary) but the intention behind them are. Stealing for your own profit with utter disregard to the plight of your victims is evil, stealing in order to save someone with no victim at all is not. 2. You should be having words with the paladin about what exactly good and lawful mean. You took a risk for the sake of the party and instead of that risk being honored, he stabbed you in the back. Pointing out the theft, if he wants to consider removing a cursed necklace from a clueless victim that, may be right, doing it then and there was not. Bottomline, solve the RL issue with the players first, then kick the paladin to the curb socially for betraying your trust and endangering the party in game. |
| #16yehlankroszOct 05, 2010 0:02:10 | Plain and simple the paladin is at fault if the paladin is righteous enough to point out you stealing a cursed item in order to destroy it then he will have issue whenever you guys invade an evil villains home and loot any treasure as he would consider that theft as well since taking from someone evil is irrelevent as taking from anyone is still theft. The paladin if he was thinking beyond the typical "Im a paladin so i need to be anti rogue at all time" would have considered that a cursed item owned by a person who is refusing to give it up may be being controlled in some way by the item in order for the item to use its victom to defend itself from being destroyed. The fact your husband dropped it is just great roleplaying and if the person who told him to drop it is considered an expert or more knowledgable about magic or cursed items so it defered to in those circumstances then why wouldnt your husband listen to him. Its like why the party defers to a rogue when dealing with traps is because the rogue knows best so even if the rogue finds no traps when there is one nobody else is the party checks for traps behind them they trust the rogues skills. So in the end there was just alot of mistakes by pretty much everyone mentioned. You taking the the necklace was in response to nothing else working and was actually a great idea under the circumstances. The paladin calling you on it was irresponsible from a RP, character and alignment point of view for the following reasons. - Paladins are not rogue haters, they do not have an issue with the open locks/doors skill nor the stealth or move silently skills and even pick pockets. Infact a paladin may not only wish to train those skills but actively use them. Paladins are against the use of those skills being used to break the law. A paladin may wish to use open locks to open a locked chest or get into a building rather than break the door down especially when the person or object hes pursuing has nothing directly to do with the owner of the door itself. A paladin may use stealth or move silently to sneak past innocent guards or even evil monsters if getting to where hes going is more important then confronting those hes avoiding especially if it could endanger the mission. A paladin may even use pick pockets to steal a cursed necklace or other evil item in order to avoid conflict with an innocent but naive person who owns it. - Him confronting you over taking the necklace could actually be looked at as maybe not an evil act but an act against good and I as a DM would actually take note of this and if it happened too often would give the character a warning that his connecting with his god feels to be fading and he might want to find a way to commune with his diety or a representative to find out why. The reason is by pointing it out when and how he did he put yourself and the women in danger as by outing you she may physically attack you and put you into a position of needing to defend yourself and therefore someone could get hurt or killed. As well if the necklace was in any way controlling her or changing her perception of the world she could go into a blind rage and in the end force you or someone else to kill her. She herself though not evil may not be good and could infact have a way of hiding her evil from the paladin and put all of you in danger. In the end he created the circumstances for someone to get hurt and that would go against his ethics so would actually leave with you confront you out of ear shot of the person and if he still felt after you defended your actions that what you did was not appropriate he may choose to take the item from you and inform the victim of what you did but impress again the situation to the women and do his best to assure her that it is in her best interest to not possess the item and if possible gladly return the necklace after the curse has been lifted if at all possible but even he would not return the item in its current state nomatter how he came to possess it due to the damage it could do if not dealt with. I could even accept a paladin forcefully taking the necklace from the women in order to cleanse it because in the end the greater good is what matters and the women keeping the necklace would be a far greater evil than taking it, he would then proceed to a church of his faith and attone for the act not because it was evil but because he did something he felt was necessary for the greater good but in the process negatively affected an innocent. Your husband as i said dropping it was possibly good RPing but at the same time if he is known for being unflinching in danger and rarely startled or surprised then him dropping it unless again he did so because he took the drop it statement as a command from a more knowledgable person he may be responsible for the issue due to the fact a person not normally startled wouldnt drop something without a good reason or explanation just because someone said it in a shocked tone. Same goes for the person who made the statement as unless he knew what the curse was and knew it negatively affected anyone who held the object wouldnt tell someone else to drop it especially after seeing the women not negatively affected while wearing it, you having it in your possession and not negatively affected by it and no immediete sign of affect when your husband took possession of it. As well if the DM's ultimate goal was for your to confront the curse like you did then its nobodys fault as at some point it was going to happen anyways and would have happened nomatter who had it in the possession. In the end youd know best if that whole scenario conflicted with how the players normally played there characters and if it did then it wasnt an RP incident it was a RL incident due to someone or everyones personality leaking into there character at that moment which does happen. To deal with them simply just turn the tables. Tell the paladin he needs to attone for not being more pro-active about protecting the world and ridding it of evil by not doing what was necessary to protect the women from the evil of the necklace even if it meant taking it from her without hurting her because unless he had a better idea it would have been worse to let her keep it. Tell whoever who told your husband to drop the necklace to quit being a coward and getting so jumpy around jewelry even if it is cursed when it was obvious touching it wasnt going to kill you and maybe he should reconsider the life of an adventurer if he is so jumpy. Tell your husband to not be so jumpy and maybe invest in glue if hes going to be so clumsy when holding dangerous and fragile items. And if the DM is giving you a hard time tell him he created the scenario and didnt allow for an obvious alternatives to the solution and in the end if he created less fragile cursed items this would never have happened in the first place. I appologize for this being so wordy but ive played in many games myself where conflict has happened due to a player choosing to play an evil character who is destructive to the party, someone constantly rushing into rooms and combat and ultimately causeing party wipes or near wipes solely due to there action or just generally causing a conflict because they cant see past the letters and numbers on there character sheet. As well even DM's who create scenario's with only a single solution but not making sure the characters are even capable of doing what is required or not the type of players to consider the solution at all. Ultimately if they still feel its necessary to give you a hard time and its creating hostility enough to reduce your enjoyment of not only the game but there presence let them know what its doing and inform them if they choose to continue making you feel bad for solving a problem none of them could then there putting there relationship with you and possibly even your husband at risk because they cant be mature enough to stop harassing you and all thats doing is telling you they dont appreciate you and ultimately dont want you around anyways. |
| #17mock26Oct 07, 2010 22:18:41 | OK, here is what happened. Nobody is mad at me, but they blame shade and her husband silent for causing this fight. Actually, I would say that it is your fault, maybe not completely, but you share at least half of the blame. You stole the item in front of the paladin, whom you know had a detect evil up and going! You might have forgotten that he had it up, but that does not matter. You had to have known what would have happened if the paladin discovered that you had the necklace in your possession. To expect the paladin to metagame and keep his mouth shut when it would have gone against the nature of the character is simply wrong. And no offense intended, but it is also more than a bit childish. And in regards to your second to last paragraph (This is not my fault or silents fault!! if the pally ( my real life son) had just kept his mouth shut then none of this would have happened, or if the party hadn't yelled drop it to silent he would not have dropped it!!), remember that if you had not stolen the necklace in the first place none of this would have happened. Again, no offense intended, but you are quick to place the blame on others but you are refusing to accept that you, too, were at fault. |
| #18yehlankroszOct 07, 2010 23:46:08 | OK, here is what happened. Nobody is mad at me, but they blame shade and her husband silent for causing this fight. First off read before you speak i guess should be the moral of this story. The reading required would be page 218 of the players handbook 3.5 and study up on the detect evil spells. Just incase you dont here is essentially what detect evil does, you get to see the aura's of evil beings or items. This does not mean you get to detect when a rogue steals something or any other action it doesnt tell you why there evil or any of there evil acts either in the past or currently going on. Therefore the paladins detect evil would have done nothing in regards to seeing the item being stolen. Now the detect evil would allow him to know if the item has changed location but from her description the paladin was actively trying to RP the necklace from the women with the rest of the party and since detect evil requires concentration he would have stopped its use once he got the information he needed from its use. Now as for the paladin ratting her out, that is not a requirement of being a paladin or a LG character. The paladin unless always roleplayed that way rather than just taking an opportunity to rat out the rogue. A paladin would have little issue with the rogues theft as taking the evil cursed item from the unwary women who refuses to give it up is by no means an evil act. Though the paladin would probably have prefered it went willingly and would probably make every attempt to return the necklace if it survived its disenchantment or at least attempt to repay the women its monitary value when after the deed is done would not otherwise mind the fact they managed to take the necklace without harming the women especially if the paladin at any point thought her refusal to give up the necklace may be caused by the necklace itself. A paladin who rats out a rogue for an inherently good act is also the type of paladin who will not allow a party to collect dungeon treasure as even though they are in there to destroy evil unless he has proof that any of the items were stolen would ere on the side of caution and refrane from becoming a thief himself. And honestly how many players actually play a paladin like that? So rather than claim the paladin did what a paladin should do yet has no issue being a hypocrite when it suits his treasure horde people need to learn what the alignments actually mean and that there is always wiggle room and exceptions to every rule as sometimes the ends do justify the means even if it means an atonement spells later for skirting the edge. |
| #19mock26Oct 08, 2010 17:21:47 |
First off, read before You speak! If you read my post you will see that I never said that the paladin detected the rogue actually stealing the necklace. Additionally, the rules actually support what I said. The paladin had detect evil up and saw that the necklace on the woman was evil (i.e. detected the evil aura on the necklace that was on the woman). Then, at some point not too long after the evil necklace was suddenly in the hands of the rogue. Considering that the woman refused to give up the necklace it is safe to say that the only way the rogue could have gotten it was to have stolen it! She is, after all, a thief. Also, do the rules preclude talking with someone while concentrating on detect evil? Now as for the paladin ratting her out, that is not a requirement of being a paladin or a LG character. The paladin unless always roleplayed that way rather than just taking an opportunity to rat out the rogue. A paladin would have little issue with the rogues theft as taking the evil cursed item from the unwary women who refuses to give it up is by no means an evil act. Though the paladin would probably have prefered it went willingly and would probably make every attempt to return the necklace if it survived its disenchantment or at least attempt to repay the women its monitary value when after the deed is done would not otherwise mind the fact they managed to take the necklace without harming the women especially if the paladin at any point thought her refusal to give up the necklace may be caused by the necklace itself. A paladin who rats out a rogue for an inherently good act is also the type of paladin who will not allow a party to collect dungeon treasure as even though they are in there to destroy evil unless he has proof that any of the items were stolen would ere on the side of caution and refrane from becoming a thief himself. And honestly how many players actually play a paladin like that? So rather than claim the paladin did what a paladin should do yet has no issue being a hypocrite when it suits his treasure horde people need to learn what the alignments actually mean and that there is always wiggle room and exceptions to every rule as sometimes the ends do justify the means even if it means an atonement spells later for skirting the edge. I never said that ratting her out was a Lawful Good requirement for the Paladin. But neither is such an act forbidden! As for what a paladin would and would not do if they ratted out the rogue, that is your opinion. That is it. Your opinion. There is no single Right or Wrong way to play a paladin. This particular paladin could conceivably see theft in this case as being wrong but see taking "the spoils of war" in the dungeon as fitting in with fighting evil. Nor did I actually say that the paladin "should" have acted that way. I was pointing out that she knew how this particular paladin would have acted. She could have just as easily stolen it when the paladin was not around! Instead, she stole it in front of the paladin. And based on part of her post (This is not my fault or silents fault!! if the pally ( my real life son) had just kept his mouth shut then none of this would have happened) I think that it is pretty safe bet that she knew her son would act this way. It is also probably a safe bet to assume that her son is quite young. That could have a lot to do with why he did what he did. I still stand by what I said. The rogue (or rather, the player of the rogue) is equally responsible for this. Please read and note that I am not blaming her entirely for this. |
| #20yehlankroszOct 08, 2010 17:33:05 | See again the issue im having with your post is your making assumptions neither of us actually know for sure about. As my post stated there are many different scenarios and i listed off several for each event allowing her to pick and choose which ones suited her situation so she could decide if the actions of others was appropriate to how they were playing there character at the time. Though you claim not to fit a paladin in a bubble of expectations i have to disagree as you have once again in this post put another class in a bubble of expectations. A rogue is not a thief, there are many ways of playing a rogue and the ability or interest in stealing is not required to be the class. Again you are assuming the rogue steals on a regular basis therefore the paladin would automatically know who took the necklace based solely on it going missing. That is again an assumption your making based solely on the fact she is playing a rogue and the situation is about her stealing the necklace. For all we know everytime she stole something before she was never caught doing so therefore her party could be oblivious to her thieving skills. The point is we werent there so we dont know the whole story and background. But its a game and the fact of the matter is a person should never be harassed out of game for something they did in character. But if she gets to be harassed for something she did in character then do does everyone else and thats what this whole things boils down to. Because right now there treating what she did in game as something she did therefore she has every right to get on the other players case for what they chose to do in character that screwed the situation up. |
| #21mock26Oct 08, 2010 17:49:05 | See again the issue im having with your post is your making assumptions neither of us actually know for sure about. As my post stated there are many different scenarios and i listed off several for each event allowing her to pick and choose which ones suited her situation so she could decide if the actions of others was appropriate to how they were playing there character at the time. Though you claim not to fit a paladin in a bubble of expectations i have to disagree as you have once again in this post put another class in a bubble of expectations. A rogue is not a thief, there are many ways of playing a rogue and the ability or interest in stealing is not required to be the class. Again you are assuming the rogue steals on a regular basis therefore the paladin would automatically know who took the necklace based solely on it going missing. That is again an assumption your making based solely on the fact she is playing a rogue and the situation is about her stealing the necklace. For all we know everytime she stole something before she was never caught doing so therefore her party could be oblivious to her thieving skills. And you are not making assumptions? As for the rogue not being a thief. In this case the rogue was a thief! She stole the necklace! It matters not if it was for noble intentions. It was still an act of theft. Addtionally, I partially agree that a player should not be harrassed by other players for something that happend in game, but it seems to me that she is also tossing some blame at her son for what his character did. |
| #22zmortisOct 08, 2010 18:14:34 | Let's take the forum poster and potential player personalities out of this discussion for a moment. |
| #23yehlankroszOct 08, 2010 18:51:04 |
Im in complete agreement with you. Hindering the partys goals are rarely if ever acceptable. Id post more but i have to go out so this will be a short post for once. |
| #24pamelaOct 09, 2010 10:27:50 | Sorry, I'm a bit puzzled - how old is your son, Shade? |
| #25shade_bloodmoonOct 09, 2010 10:50:42 | My son is 15 and a gamer. He plays D&D, werewolf, WoW, COD, Halo,..... but he also plays football and soccer and overall a well rounded pretty good kid. He spends more time looking over the pathfinder book checking on his character stuff than i do. usually his character does not comment when Shade or Silent take anything and the group is pretty used to shade & silent taking stuff. Usually when our DM says "you find...." the first words from shade or silent as we write it down is "no you don't.." with a smile. We may be the sneaky little rogues, but we have become party lead together and the party usually goes wherever we say. Though Silent is a bit on the reckless side and will charge in whether we are ready or not. Shade on the other hand thinks about it a little more and usually pulls silent back if its not a good idea to do something. |
| #26mock26Oct 09, 2010 15:23:14 | My son is 15 and a gamer. He plays D&D, werewolf, WoW, COD, Halo,..... but he also plays football and soccer and overall a well rounded pretty good kid. He spends more time looking over the pathfinder book checking on his character stuff than i do. "Usually" he does not comment, but was this first time? Or has it happened before? |
| #27pamelaOct 09, 2010 23:59:09 | Are you sure the other players find it so amusing to have you and your husband constantly taking items that are supposed to belong to the group as a whole? Smile or no smile, I know the people I play with wouldn't find it funny for very long. Then there is also a co-leader with a known history of reckless decisions which you aren't able to always rein in. Bearing these in mind, I think it's fair for the players to have expected these leaders to have done something reckless anyway based on past behaviour. The fact that some of them are still harping on it would suggest the possibility of resentment over the past behaviour and this being a last straw for them. |
| #28feyberryOct 10, 2010 4:34:22 | My son is 15 and a gamer. He plays D&D, werewolf, WoW, COD, Halo,..... but he also plays football and soccer and overall a well rounded pretty good kid. He spends more time looking over the pathfinder book checking on his character stuff than i do. I'd kick you and your husband out of the group if you kept trying that crap. |
| #29yehlankroszOct 10, 2010 11:30:30 | Sadly i must say ive been forced to switch sides over this issue. In one of the campaigns i game in ive already had to run off one thief in the party and if the other one isnt careful he knows he will be next. Now im not a paladin or a LG character but anyone i catch stealing from the group (when im good) or from me (when im neutral) has earned there skull being split in 2 since they can expect that treatment in real life. One of the golden rules of D&D is never steal from the group. I understand too many ignore that and feel like they have the right to because there "roleplaying there character" but dont expect to have your character survive if your thievery check doesnt get higher than my perception cause much like the Assassin who rolled a 1 a couple weeks ago in order to get himself 2400g worth of pearls then proceeded to run away as fast as he could when myself the cleric asks the DM "As a revenant hes classified as undead right?" and realized i could drop him in a single round. I admit i caused alot of **** for running the assassin out of the party but its done and over with and now the rogue in the party who has indicated he isnt above doing the same (together we found a bag of gold which the rest of the party dont know about and i dont know its exact contents beyond him telling me there gold in it) though I myself know theres 500g in the bag my character was told somewhere between 100-200g which i have no reason to doubt as the rogue has not been dishonest to me in-game but since the assassin incident happened later that session (which is why i think the assassin did it as he is very new and the DM allowed him to play an evil character in a party with a good cleric and 3 unaligned) But after the session i made it very clear to the party that my character is not above theft but much like anyone i wont tolerate it if its done to me or anyone i know. So dont expect to not be driven from the party if you cant keep your fingers in your own pockets or at the very least out of mine. Too many players who play rogues seen to feel it gives them a licence to steal from the party. All players like that do is kill the fun for the other players especially as the games continue and the rogue has everything they could want while the rest of the party struggles to maintain what they have. Im all for rogues going through taverns and houses and stealing things but the moment one steals from the party they have basically told me there going to be a disruption and everytime they disrupt the game somehow there rogue abilities take a break and they get caught stealing even candy from a baby. |
| #30october_darknessOct 10, 2010 13:21:29 | I've never played a Rogue, I would like to someday. |
| #31RyndarLockeOct 11, 2010 3:02:59 | I need more info to really comment. Are Shade (you) and Silent (him) husband and wife in real life or just in the game? Do Shade and/or Silent take things from other characters in the game? Hide things from other characters in the game? Are you and the other female friend near the same age? Who else plays? Shade (You) Silent, Paladin (15 Year old Son of Shade). Do you and silent talk alot? Make all the in game choices? Roll dice everytime someone else does? |
| #32shade_bloodmoonOct 11, 2010 17:20:01 | ok. the group as a whole consists of our two rogues, the paladin, a wizard with attention deficit & is known to wander off and we have to find/rescue him pretty often, a priest whose god is a traveler. a fallen gale, a nymph fighter, a half demon who wants to be an angel, and a half elf with multiple personalities. 1 thinks its a male elf fighter ( chaotic evil) and the other is a female human bard ( chaotic good) |
| #33RyndarLockeOct 12, 2010 2:55:28 | I'd venture to say the other female may be jealous of you and silent ooc. |
| #34chaosturtleOct 13, 2010 11:58:17 | Good and evil parties can potentially work, albeit with some occassional clashing but as long as neither side plays Lawful Stupid/Chaotic Stupid things should be alright. A paladin and evil party don't mesh, I know one of the requirements of the paladin oath used to be you couldn't even willingly venture with evil people, not sure if that still exists but even still, its just a class that doesn't work well with the opposing alignment, just like a druid and a nature hating lumberjack dedicated to destroying all woods to create giant cities wouldn't go well together. |