One year time laps., advice for a 3.5 camp.

Post/Author/DateTimePost
#1

thekafka

May 02, 2011 17:16:13

My guy is a 19th Level Fighter Undead Gast,  

Here is the situation.

Our dm is giving us a 1 year time laps to do anything we want with our guys, there is a wizard in the party and he will be working on spells and henchmen, the cleric is working at his church, making it bigger, and the rogue is making his thieves guild bigger.

The problem i have is, I have a fighter so for a year there is not alot to do, unlike the other PCs, and i play and undead, who stays in the middle of nowhere bc there really not accepted lol,

So i want to do something extremely productive!! I just don’t know where to start.

Another obstacle is i have a 18th level Death Knight that is bad ass as my npc and there they best friend (i saved him along time go) but he is ECTREMLY (has all the right to be too) arrogant and has a huge ego.  

So any advice on what to do for a 1 year time laps would be very helpful because i am stumped on ideas.  

#2

m4kitsu

May 02, 2011 22:33:54
Smithy? Combat school? Mercenary? Go on Walkabout? Start a cult? Sit there and rot? 

You've (theoretically) played through 19 levels of a rather unusual Fighter and you seriously have no ideas about what the character wants to do? No dangling plot threads? Personal vendettas? Unresolved past events? 

What was he in life? If there anything from back then that might seek or require his attention? Who does he know that might want or need a good sword arm? Anyone from his life that he might want to go see? 

If you really really have no clues, ask your DM. Any man or woman worth the title will have plenty of ideas for you.



Edit:
Also, Protip for you: Taking the time to proofread your posts to make sure your spelling and punctuation are right will go a long way to making sure people actually respond to your questions. Nobody wants to get blasted by a wall of text, and nobody wants to have to decipher a bowl of alphabet soup just to be able to see what the question is. 

So make an editing pass before you click "submit post." It doesn't take but a few seconds and does all of us the courtesy of making your posts easier to understand. 
#3

captpike

May 03, 2011 3:20:52
starting a cult is always fun. when you go adventuring you can have them carry you on a litter, when you are in town they can sing about how awsome you are.

there is always slaying anyone who did you wrong or got too uppity with you.
#4

thekafka

May 03, 2011 10:21:24
hey thanks for the advice, was a couple of thing i can think of but it would not take that long to do, he has not been an undead for long (froumaly 1/2 orc with a very low INT and WIS)
#5

vampire_bat

May 03, 2011 16:51:05
Start an orcish settlement? DM will thank you for plot hooks, and orcs tend to be more accepting of 'monster' races.