| Post/Author/DateTime | Post |
|---|---|
| #1lordtygerMay 10, 2009 8:52:01 | So, hopefully I don't get flogged or have this post instantly deleted, as Pathfinder is a separate beast from D&D.. but their forums are not being kind to me, and I have questions. >.> So, here goes. As a wizard of the Enchantment school, at 8th level, I get a power called Aura of Despair. I was simply wondering if the enemies that are affected by it get a saving throw against it or not... it doesn't say clearly one way or another in the book. -.- |
| #2dmrannnMay 10, 2009 14:45:20 | Prepare flame cannons! --Naw, just kidding. Seriously, though. I'll check and answer as quickly as I can, since I'm a fan of multiple tabletop games... Be back with you in a second... |
| #3dmrannnMay 10, 2009 14:51:56 | You can emit a 30-foot radius of despair a number of rounds equal to your caster level. No save, just rounds per level. |
| #4lordtygerMay 10, 2009 15:22:35 | Much obliged! I thought that was the case, but it wouldn't be the first time a rule or corebook has been vague, so I wanted to doublecheck. Thanks for the assist! |
| #5dmrannnMay 10, 2009 17:56:16 | My pleasure. Now, come play D&D 4e with the cool kids. ;) |
| #6mesinockMay 13, 2009 18:03:42 | My pleasure. Now, come play D&D 4e with the cool kids. ;) LOL On to the OP The wizard’s level is used when determining the caster level of these effects. The DC for any save is equal to 10 + the spell’s level + the caster’s Charisma modifier. Arcane school powers that mimic spells are spell-like abilities, while the others are supernatural. This would seem to imply that all the special abilities which would normally grant a saving throw as a regular spell, also grant a saving throw when used as it's Specialization granted ability. |