| Post/Author/DateTime | Post |
|---|---|
| #1arcana_manMar 31, 2009 6:38:24 | So i was discussing with my DM on if he would be up for me being a villain instead of a member of the party. A nemisis, I would be weaker but i would stalk, and plot against the players and wait for a moment to strike ... i was going for a revenge lay. My idea for the character was a Gnome Bard with spell focus's on illusion and sneaky skills. we are playing 3.5 edition and 5th level, see if i was gonna be a strong power character my dm would probly lower my lvl so i dont go hacking up one of them and then just dieing.My idea was to stalk them and wait for a moment to strike (Example: Nighttime; players sitting by a fire... i jump into action and cast pyrotecnics to turn the fire into black choking smoke then create a glowing humanoid in the distance with dancing lights... then casting hold person on the player in the back while the others (assumingly go to attack) and i coup de grace the helpless one to death then escape via expeitious retreat or invisibility.) Im open to lots of ideas of trickery taking out the players one by one. just want to create a party nemesis that focuses on trickery rather than raw power and without the utility of minions -Villains unite! |
| #2Ka_D-ArgoMar 31, 2009 10:22:06 | Sounds to me like you would fit better as a Co-DM. In my experience, players that create characters for the sole purpose of killing the party don't really work. Sneaking and Illusions I would think would only get you so far. At some point the PC's should become so paranoid that you won't be able to get close to them again. This comes to the point that (whether metagaming or not) the players probably wont trust any involvement that your character has. So, enter the Co-DM where you get to play a multitude of NPC's (good and evil), which will keep the PC's on their toes. Which some could certainly be played as hirelings of your villian, and others should be honest to god helping the PC's. |
| #3NovacatMar 31, 2009 12:31:03 | I've played the turncoat character myself, and it was a ton of fun, but only because we did it right. In the beginning, my Lawful Neutral Cleric of Wee Jas was loyal to his party; more-so than to anything else except his goddess. Over the course of a long campaign, his soul got tainted by Thariz'dun, and he eventually lost his clerical powers after viewing a forbidden, heretical text. Panicked by the sudden power-vacuum, he turned to Thariz'dun's long-standing offer of power. Over time, he secretly became a lich, and awaited the signal to turn on the party. That signal came in the midst of combat, and I personally killed 3 of the 5 other party members. It was a load of fun watching their faces when the moment came, and afterward, explaining to the other players what happened and all the warning signs I had been dropping that they should have realized something was wrong. Anyways, my point is that such a plot twist can be a lot of fun, but only if done right, and with the right group. You'll have to judge for yourself if your group is the kind that can handle this, or if there might be some hurt feelings involved. My advice would be to not force it. Let it come naturally, and I think you'll get much better results. |
| #4umcorianMar 31, 2009 15:01:36 | I've played the turncoat character myself, and it was a ton of fun, but only because we did it right. In the beginning, my Lawful Neutral Cleric of Wee Jas was loyal to his party; more-so than to anything else except his goddess. Over the course of a long campaign, his soul got tainted by Thariz'dun, and he eventually lost his clerical powers after viewing a forbidden, heretical text. Panicked by the sudden power-vacuum, he turned to Thariz'dun's long-standing offer of power. Over time, he secretly became a lich, and awaited the signal to turn on the party. Heh - I don't particularly think slaying 3 out of 5 PCs was much fun for them. It's sounds like a rather self-indulgent character twist that lets you more or less pick the best moment to basically undo everyone's hard work and destroy/disrupt the gaming table. Kinda like the rogue who volunteers to take a solo watch, then slits everyone's throats while they sleep, loots their items, and leaves. I am curious what the aftermath was. |
| #5crazysamaritanMar 31, 2009 16:24:41 | I am curious what the aftermath was. I think that's a campaign-ender. The next time they would play in that world, the lich would be an NPC, not Nova's character. |
| #6NovacatMar 31, 2009 16:37:32 | I think that's a campaign-ender. It wasn't a campaign-ender, actually. One of the PCs escaped and got the rest resurrected. My lich did become an NPC, and I rolled up another character. |
| #7arcana_manMar 31, 2009 17:35:16 | One of the reasons i wanted to make a nemisis was because i have alot more experience at dnd than them. they rely on me to solve puzzles,riddles and lead them and come up with solutions in general... and it was anoying me and my dm... ive tryed rolling stupid characters like orcs with 5 int so i wouldnt offer my help solving problems but with their careless decisions i didnt want my orc getting killed ... but you guys make lots of good points... mayby ill just be a DM assistant or somthing... i mean i could just be a Acsentic rogue/monk and just bail when i know things are going south so i can live to fight another day (i actually kinnda like that idea) |
| #8crazysamaritanMar 31, 2009 17:53:03 | They rely on me to solve puzzles,riddles and lead them and come up with solutions in general... and it was anoying me and my dm... Okay, here's why I warn every player at my table I'm an evil DM...Warn the party: "For this campaign here is my assistant, he's going to be playing important NPCs. Some of them will be obstinate bartenders who have necessary information, some of them will be helpful warriors in combat, and others may be villains." Help the party: Jace is a mage specializing in Ice and Status-effect spells. he's often helpful to the party. Bob is a friendly face in town, he always knows who the party needs to talk to. Alexis is an attractive woman who doesn't always help with the plot, but is a re-curring character. Attack the party: If you're not playing Jace (or similar character), you have control of the artillery/solo for the combat. Betray the party: Whoever the group likes the most, Jace/Bob/Alexis, that's the one who was the villain all along. You need step 1 to explain step 2. You need step 2 to have the party trust your characters. You need step 3 to establish that not all of your characters can be trusted. Step 4 is why I'm evil. |
| #9MrCustomerMar 31, 2009 18:01:16 | Something I had a player of mine once do was play a vilain that was after the PCs, The NPC wasn't a member of the party, but rather an NPC who was controled by the PC, who wanted to get revenge on the party. He would come up with various plots and traps that he would try and get the party with, and generally make their life misirable, acting totally outside of my own storyline as a side story of sorts. Worked out nice and he even managed to make a mess out of a couple of my encounters which devolved into messy three way fights with my NPCs, the party and his villain's NPCs, which non of us had planned. |
| #10crazysamaritanMar 31, 2009 18:03:56 | Worked out nice and he even managed to make a mess out of a couple of my encounters which devolved into messy three way fights with my NPCs, the party and his villain's NPCs, which non of us had planned. Team Rocket! (Or maybe Xellos) |
| #11RodimalMar 31, 2009 20:24:43 | I was going to make a long post on why I think this is a very bad idea, but all my arguments have been presented, so I'm gonna go with: If I was a fellow player in your game and you pulled a **** stunt like this, you'd be eating your dice. |
| #12arcana_manApr 01, 2009 3:10:05 | If I was a fellow player in your game and you pulled a **** stunt like this, you'd be eating your dice. All of us are very close friends and dont really get to mad at eachother |
| #13chaosturtleApr 01, 2009 3:22:51 | If you're not doing it with the intention of a tpk, I'd say its fine. |
| #14arcana_manApr 01, 2009 3:45:13 | Im not out to have their trust, then secretly betray them but to be appointed as the party nemesis they would know me as an enemy... but i like the idea of controlling a select few of the dm's ncp's but id still like the players to do more independant desicion making without my character getting endangered.....solution...(scroll of teleportation) |
| #15Ka_D-ArgoApr 01, 2009 10:38:22 | I'm sure there are other shows that have done it. But you might want to look at Farscape and how the character Scorpius was done. Basically starts out as terrible enemy, then becomes part of the party (though no one is really sure if he can be trusted). Often he helped the group but utimately had his own agenda. |
| #16RodimalApr 03, 2009 19:29:56 | All of us are very close friends and dont really get to mad at eachother That part is good at least. See I still would be ticked if someone in my group pulled this on the group without telling said group, but that's just me. You play it however you want. Out |
| #17thaliostApr 03, 2009 23:33:24 | Agree with most of you above. The point is no wipe or even PK. As a bard, using the enchantments to use the other characters for your agenda will be a great idea, which yet needs good reason. As a player, I'd be surprised to see one of my fellows changing his face saying "I'm sorry, but you've fallen into my trap, now you must surrender or die." But only to be angry when someone says "oops" after getting me CDGed. |
| #18arcana_manApr 07, 2009 12:38:49 | yeah i beleive if im going to conitnue with this play i cant just be out to kill the players there has to be some sort of agenda... somthing i want from them... or say join me and my cause or die... one i think 1 of them will have to die to make sure they know i mean bussiness and im a threat not to be reckoned with...i will kil the leader.... ..wait thats me!!! no okay bad plan...lol |
| #19crazysamaritanApr 07, 2009 13:15:38 | yeah i beleive if im going to conitnue with this play i cant just be out to kill the players there has to be some sort of agenda... somthing i want from them... or say join me and my cause or die... one i think 1 of them will have to die to make sure they know i mean bussiness and im a threat not to be reckoned with...i will kil the leader.... ..wait thats me!!! no okay bad plan...lol Work with the DM; make the group a favourite of one kingdom, have them fight the depravities of another kingdom. Then, at some later point, reveal your allegience to the second kingdom, and demand that they turn traitor or die. |
| #20arcana_manApr 07, 2009 13:57:30 | Good idea |