| Post/Author/DateTime | Post |
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| #1LanxMar 16, 2010 14:10:36 | Alrighty, as stated in another thread in my campaign we kinda accidently opened a rift to the astral plane, the rift ended up closing but not before a few baddies got out, one of which was a Nightmare, we managed to defeat everything else that came out of the rift but the Nightmare managed to gallop off into a forest, later while our Paladin was creating magical items for us (its a 2 party group, I'm playing that Inevitable Half Elf Rogue MC Bard Daggermaster build in the char op board) the Nightmare returned, saw me, and engaged. We previously did a knowledge check on it and determined that it would submit to a would be master rather than death, so I used my first turn to bluff for combat advantage, got it, through the use of that build, the level were at and the abilities I have access too, I was able to beat the thing into submission before it got in an attack (Snap Shot (minor), Sly Flourish + sneak attack, action point, stunning strike, its turn, stunned, my turn again, low strike (minor / slowed), standard sly flourish + sneak attack (crit with bloodiron daggers, Critical Opportunity (another crit) and this thing basically submitted to me right then and there and let me approach it.... anyway thats besides the point and perhaps a little bragging :P ANYWAY, so now I have this Nightmare for a mount which is an evil creature by nature, though now under my control (I'm Chaotic Neutral)... should or will this cause alignment issues with our Lawful Good Paladin? |
| #2nikitadarkstarMar 16, 2010 15:11:19 | erdana, Arial, Helvetica, sans-serif">Aslong as your character don't change aligment then I'd say no. The paladin probably wouldn't trust the nightmare, would advice against letting it live. (possibly try to kill it by himself) and generally not want the thing around, but unless your character starts to slip towards evil I don't see why there would be a conflict between the rogue and paladin, since I assume they've known eachother for some time and such. NPC's however might react abit badly to it ofcourse. :p |
| #3KruskMar 16, 2010 18:04:03 | Sounds a lot like 4e to me, but if it's not ignore me. In 4e, a paladin can totally travel with evil PCs and allies. Back in 3.X he could not. I'd say provided you vouch for the nightmare, and explain "Hey, it does what I say, and nothing more. We can use this evil beast to fight evil. Heck it will even reduce the risk to a good aligned horse or whatever mount I would typically take." That said it completely depends on how your paladin is playing his LG. Is he playing evil is evil, and evil needs to be killed? If so you have your answer there. Is he playing shades of gray? Can evil things be reformed? Can an evil thing ever do a good thing? |
| #4sallaMar 16, 2010 19:08:34 | I'm not sure if it's 3rd or 4th ... he mentions several obvious 4e mechanics, then says he's 'chaotic neutral', which doesn't exist in 4th. |
| #5LanxMar 16, 2010 19:44:57 | Sorry, its 4th Edition, and yes I'm chaotic neutral, the DM has implemented some aspects from older version into the including the alignments to add a few more story / character building options. It's a homebrew campaign, not really following any module's, the DM also uses some magic items to add flavour and monsters that suit the story from 3.5 that don't have a 4E version yet and uses a monster building template to make it balanced. |
| #6humanmindMar 17, 2010 17:14:10 | I think the majority of this issue lies with how the DM presents the Nightmare to the party. If it is simply a beast that you have tamed then there should be little to no problem. If the DM continues to play it as a Nightmare then you may have a problem. It may obey your commands but it may also have a different interpretation of those commands. It is very much still evil, and I doubt you could turn an astral being against its alignment. You might find it viciously killing innocent people all because you asked the Nightmare to teach them a lesson (not that I'm assuming your foolish enough to give such an order). The DM would be well within his rights to do his best to screw you over with the mounts evil acts, because the Nightmare would most likely be trying to turn you towards evil. I'd be very careful if I were you. Hope this helps. |
| #7koukMar 17, 2010 20:51:24 | In the first place they only ally with Evil creatures, by the book, so submitting to your character even to save its life is a bit unusual. Ask the DM how he/she views the Nightmare. Is it an animal who just likes the taste of human babies when available, or does it make little schemes to injure and kill other entities for fun? Although, it did come back just to attack you so ... If the Paladin thinks it's OK for an evil beast of burden, that's up to the Paladin to tell you. If he wants to kill it immediately, he should make that clear. I assume a lot is based on how the DM describes it as being aside from just the alignment descriptor. Although I certainly wouldn't want to leave it alone with the inn's stablehand ... |
| #8LanxMar 17, 2010 22:08:37 | When I asked the DM initially if I tamed it, would it mean it just would submit to me and continue evil ways, and the DM responded... well, its an evil creature by nature so you wont really know until its put to the test... tho so far since I tamed the Nightmare it hasn't really acted out, I've rested/slept without tieing it down and it stayed, I left it outside a temple of Pelor with LOTS of people around without tieing it up and it didn't go anywhere or do anything, the Paladin said as long as it stay's in line he won't, perhaps I gave it such a beat down that its afraid to go against me? thinking about itI believe the DM gave us the opportunity to tame it for a couple reasons A) to see if the Paladin would try it (he likes to test our Paladin's righteousness / alignment from time to time) and B) were very likely to encounter a couple red dragons in our current path to the BBEG and the rider of the Nightmare gains a significant fire resist. |
| #9uglyvanMar 18, 2010 2:24:31 | just to say your Nightmare has a free will; for it is a very potent creature he shall lead your group to good encounters; but beware of his high morale (if you ever played Ad&d you know what morale deals with); from Ad&d 2.0 DMG: Morale |
| #10uglyvanMar 18, 2010 2:34:26 | MORALE is a general rating of how likely the monster is to persevere in the face of adversity or armed opposition. This guideline can be adjusted for individual circumstances. Morale ratings correspond to the following range: |
| #11fugacityfixyoursiteMar 18, 2010 17:31:05 | With an INT of 5, how evil could he be? Seems like that alignment just means in the wild he'd tear around burning villages and stomping people to death. But if you've broken him he should be tame-r, I'd think. |
| #12uglyvanMar 19, 2010 4:29:56 | here a description of the Nightmare (from Ad&d 2.0 Monstrous Manual): Nightmare |
| #13MrCustomerMar 19, 2010 12:31:19 | ANYWAY, so now I have this Nightmare for a mount which is an evil creature by nature, though now under my control (I'm Chaotic Neutral)... should or will this cause alignment issues with our Lawful Good Paladin? The rules in 3.5 is very specific, a Paladin cannot knowingly employ, or associate with an evil alligned creature. RAW, the Paladin could not abide by the Knightmare's presense. Also as there is no absolute guarantee on the knightmare's behavior, or the possibility of it escaping, the Paladin would be right in putting it down. That doesn't totally illiminate the Nightmare as a mount however, you could as an alternative, have a Cleric cast Atonement on the mount, or use a magical item that changes it's allignment. With an INT of 5, how evil could he be? Seems like that alignment just means in the wild he'd tear around burning villages and stomping people to death. But if you've broken him he should be tame-r, I'd think. Evil enough, even as a mount it could do some grievious evil. Leave it in the stables and it could trample the stableboy to death, or riding through town and a woman with child walks into the road and the horse isn't at all interested in stopping, the evil allignment makes this a dangerous mount to be using. And it is evil, just because it chooses to submit at the moment, doesn't mean that it won't suddenly turn on the party should they show a sign of weakness. |
| #14KruskMar 20, 2010 11:45:43 |
We have determined it is 4e. That is not a bad idea, and maybe something similar could be researched as a custom ritual for this game? Ask the DM about it, I think it would be pretty neat. This is also neat, and probably true. I guess it would be a risk your character would have to weigh. |