| Post/Author/DateTime | Post |
|---|---|
| #1KerrusMar 20, 2009 16:51:05 | I've just completed a campaign arc, gotten rewarded, and now I'm musing over what else to buy. Game is almost expressly Core material, and I've already loaded up on scads of stuff to the point that my Haversack is nearly full. I have 359.592 GP left, and can buy anything listed in the core books at .9 of the listed price (go go town saving discount!) What are good things to buy- and why. THREAD STARTO! |
| #2tryller_dupMar 20, 2009 19:52:20 | you have over 350,000 gold?!! wow .. you must be high level? |
| #3zootsuitMar 20, 2009 21:57:35 | You have that much gold? Hire 3,000 peasants to follow you around and make a peasant rail gun. HOW IT WORKS: Have all 3,000 peasants stand in a line. In any given combat, each of those peasnts will get one standard action in every six-second round. Also, each peasant occupies a 5-foot square. Have all the peasants stand in a line. Give a stone (fist sized or so- size isn't very important) to the peasant at the BACK of the line, and during combat, have each peasant delay his or her action to pass the stone to the next peasant in line. At the end of combat, each peasant has used his or her action to pass the stone to the next peasant, until the stone has reached the end of the line. In theory, the stone has now traveled 15,000 feet (3,000 peasants X a 5-foot square each) in the course of one round (six seconds). That means the stone is traveling 2500 feet per second (FYI: the speed of sound is 1083 feet per second). When the last person in line releases the stone, it'll blast through ANYTHING. And there ya go! ;) Enjoy! |
| #4ciaranMar 20, 2009 22:10:32 | Clothes & wine. And rings. |
| #5KerrusMar 20, 2009 22:30:34 | Uh... that's not a comma. It's a decimal. That's 359 gold, 5 silver, and 9.2 coppers. |
| #6CaericMar 20, 2009 23:02:08 | 3.5 or 4th? If it's 3.5, I'd suggest loading up and obscene amounts of obscure mundane and alchemical items. Shovels, 10-foot poles, alchemist's fire, and everything you can carry in a magic bag. You laugh and see no point, I know, but imagine what sort of use there is in digging a trench in a defensive operation? Shovels are great for digging. Ten-foot poles are great for touching things ten feet away without being there. Edit: Also, if it's 3.5, you could become a firewood entrepeneur. Buy clubs and quarterstaves and sell them as firewood. Clubs and quarterstaves are free, but firewood is 1 cp. I'm sure your town-saving discount could be flipped and turned into a town-saving price increase for your ADVENTURER BRAND firewood. How does this relate to spending your gold? Not at all. But if you get gold from this, you might be able to raise the bar on what you can buy. If it's 4th... I don't have a clue. I don't know what there is to buy in 4th Edition. Magic Items usually cost more, but I think any 1st-level magic item should do. |
| #7KerrusMar 20, 2009 23:09:54 | 3.5 edition. I'm not a big fan of fourth. |
| #8CaericMar 20, 2009 23:12:08 | 3.5 edition. I'm not a big fan of fourth. Fair enough. Maybe buy six potions of cure light wounds? Keep the rest of the money on-hand. Heck, three-hundred and something gold might also be best to just keep on-hand. Bribing NPCs and all that. |
| #9KerrusMar 20, 2009 23:20:55 | True. I've mosted loaded up on mundane items anyways (list will follow) Also, theoretical infinite gold, but our hero town saving discount applies to the buying of trade goods. Stuff I've bought: 1x Wheel of Cheese (Don't ask) 2x Dust of Dryness 1x Signal Whistle 1x Shovel/Spade 1x Fishing Net, 25 ft. 20x Empty Flask 150 ft Rope, Silk 2x Chalk 1x Kettle 2x Cups (For tea) 10x Thunderstones 1x Qual's Feather Token - Tree 1x Waterskin 1x Bedroll 1x Flint and Steel 1x Torch 1x Whetstone 10x Flasks of Oil 1x Mirror, small steel 1x Grappling Hook 1x Silver, 1 pound 1x Bell & Ringer 1x Soap, 1 Pound. EDIT: Not buying a ten foot pole, because I can just craft a size=large quarterstaff. (Which is ten foot, and a pole and wood and free) |
| #10CaericMar 20, 2009 23:33:20 | EDIT: Not buying a ten foot pole, because I can just craft a size=large quarterstaff. (Which is ten foot, and a pole and wood and free) Huh. I never thought about that. You could just bypass splitting ladders in half to sell as ten-foot poles and just sell large quarterstaves as ten-foot poles. Brilliance! The rest of the list looks fairly complete. I had a small compulsion to ask the benefits of a kettle and tea cups, but then again... as I myself said, you never know. It's better to have it and not need it than to need it and not have it, as has been said in the past. And of course, keep the rest of the money. NPCs are much more compliant to interrogations when you serve them tea AND gold. |
| #11KerrusMar 20, 2009 23:37:04 | The kettle/cups/tea was the result of a little RPing that happened during our rescue-town-from-undead bit. I and the cleric ran into a big house full of rich people and had a booze and tea drinking party on the roof. I got a free feat out of that and some other cool stuff. So I'm determined to use it again. If a tea party can get me a free feat, it can get me anything. But yeah, the quarterstave thing was something I figured out a bit ago. It's quite the solution to generating massive amounts of wealth in small amounts of time. |
| #12tryller_dupMar 21, 2009 13:47:47 | Uh... that's not a comma. It's a decimal. 9.2 copper? Can i have the .2 copper? |
| #13KerrusMar 21, 2009 14:29:30 | Maybe. We'll have to see if it gets used up buying things given the 10% discount on everything. I could, theoretically, buy trade goods at .9% then sell them at normal price for an infinite wealth loop, but I won't abuse my DM like that :p I've got more creative ways that won't get me in trouble. |
| #141_ton_ghostMar 21, 2009 15:27:09 | Given that your level, class, and race are unknowns, I can't be completely accurate in an estimation of what you should invest in/buy. *subtle hint* -A good warhorse. Can't miss. Every PC should have one at some point for carrying capacity (you did say your HH Haversack was reaching full), faster Overland Movement, faster Tactical Movement, etc. etc. Military saddle, bags, feed, you coudl spend extra to teach it a trick or 2. -Some Light armor (if you wear heavy/med) normally for when you're camping and sleeping. Otherwise, you need Endurance (feat) to sleep in Medium armor. -Medical: antitox (every PC in group needs 1), 2 cure lights potions, also invest in Cure Light Wand or Lesser Vigor (Spll Cmpdm) wand for max efficiency (party pools money for this), Neutralize Poison potion, etc. Always always always w/ the contingencies. -healer's kit, disguise kit, extra holy symbols, etc. Utilty rarities -a cold iron weapon (slashing), a silver one (bludgeoning), etc. Keep it ecclectic by type and dmg for those weirdo just-in-case moments. |
| #15zootsuitMar 21, 2009 15:39:37 | Okay, peasatn rail gun aside, I think you ought to buy the smallest bag of holding and fill it entirely with water. That much water can create a BIG headache for someone if you come across a burning building, a fire trap, or many other things. It can also prove useful for messing up ships (control water spell). If nothing else, you'll never run out of water! |
| #16KerrusMar 21, 2009 16:03:30 | I'm a level 7 human monk with limited money. Can't get a cure light wand at the moment- but the party has a half used one currently. Anyways, I'm down to 237 gold, as I bought some Adamantine ammo- 20 arrows and 10 bolts. I never actually intend to give them to the ranger or the ranged cleric- they're for use as improvized daggers and crap. We've also got a rather well stocked healing kit and that sort of thing- the party cleric and his cleric cohort (DMNPC of sorts) aren't entirely useless. Also, we're heading down river on a boat, and I'm not exactly horse compatible, so no horse. Other then that, just more arrows-as-improvized-daggers (Cold Irom, Alchemical Silver) Well. It'll be interesting. |
| #17KerrusMar 22, 2009 4:05:07 | Ignore that last post, as I misconstrued the cost of special material ammo. Damn poorly worded rules. Anyways, nearly out of money- I bought some trade goods for future income, and some other stuff, like fishing gear, since nobody else in my party actually bothers to eat. |
| #18Mad_JackMar 22, 2009 4:51:34 | Sunrods, maybe? Always useful even if you have torches or lanterns. You might want to pick up a magic torch or lantern at some point. Other than adding a bag of marbles and a small sack of flour (both ridiculously multi-purpose items, lol) to your list, I can't really think of anything important you're missing. |
| #19KerrusMar 22, 2009 5:27:48 | I'll see about the marbles- should be easy enough to get. And the flour. They're not 'listed' items, so I'll have to buy them IC when we get together on monday. Other then that, I picked up some other stuff. 1x Antitoxin for the next time I get poisoned. A bullseye lantern, a set of masterwork manackles, and block and tackle as mentioned above. I've still got some gold, so I'll be able to buy the flour and the marbles soon enough. Other then that, I think I'm fairly set. |
| #20treiMar 22, 2009 10:00:10 | Asher Slipshade's Adventuring Advice, #43 Buy a big bag o' chickens. Or weasels, or some other stupid little animals. Now you have a multipurpose tool. Use this for: - Trapfinding - Trading with uneducated villagers - Starting a barfight (Can you say XP?) - Food (Say you get 1/8 of an XP point per chicken killed...) - Intimidation (I believe a large sack, leaking blood, obviously containing something dead, adds at least a +2 circumstance bonus...) - Diversions in tight situations Also, collaborate with your group's mage to increase the functionality of your Bag O' Chickens! Imagine the possibilities a little Prestidigitation or Enlarge could unlock! Asher Slipshade says, "I'm an avenging executioner. Every kill I make inflicts Fear within 30' of me. And I get sneak attacks on anyone that has the Fear effect. I don't have to take down an enemy to earn the kill -- I just whip out a chicken and lop it's head off as my first round action!" This has been Asher Slipshade's Adventuring Advice. Stay tuned for more, kids! |
| #21KerrusMar 22, 2009 11:49:12 | Apparently I didn't specify. I'm lawful good. Not a big fan of animal cruelty, and our DM is using an antipowergaming XP system explicityly designed to prevent things like that. Moreover, I'm a monk with no ranks in intimidate. No barfights thank you either, and while I as a player might advocate using the blasted things to set off traps, I as a character would most certainly be against it. That said, I do have a magic item that let's me cast presti at will. |
| #22treiMar 22, 2009 13:40:23 | Monk, eh? In that case, spend it on a few vices, and grab a couple rogue levels. Life's more fun that way. ![]() |