Problem with plain characters

Post/Author/DateTimePost
#1

aramil369

Aug 23, 2008 0:06:35
Im having a problem, but im hoping to get some advice to make this not a problem. my problem is, whenever i play (3.5) with my friends the first thing out of their mouths to me is "Players handbook only" now given i do have more books than them, but i took the time to read them and come up with sweet character concepts... but i digress. so i have no choice if i wanna play, i have to be basic, ok fine i accept it, but i always seem so underpowered does anyone have any basic feat combo's or any thing else that could help me?
(and it doesnt help that my DM's NPC's would be quite comfortable in an epic setting. For example, an old, blind elf who has different arrows [copper, silver gold] depending on which you buy determines how good he is, but even when we buy copper, he rarely gets hit and does a suspicious amount of criticals, but again i digress and that would be a rant for another time)
#2

Cohen95

Aug 23, 2008 0:42:56
I don't feel like PHB only is plain. Yes, it's obviously a limited pool to pull from, but there's, what? 11 classes in the PHB? What's plain about that? There's only 8 in the 4e PHB, and six of those are 3.X PHB1 natives. I think the problem is you feel limited because you can't play some overpowered combo you've derived from another sourcebook, and that's okay. 3.X is great for overpowered combos, which allows the DM to quite literally throw the book at you guys, and you'll be just fine.

The character's aren't plain. There's plenty of interesting race/class combos that are anything but plain. Play a sorcerer who focuses on Illusion spells and tries to play himself off as a bard. Play a rogue who's a catburglar who poses as a minstrel, going from town to town singing songs about the various exploits of his alter-ego by day, then at night pulls off some great caper in that town, and moves on to the next, with a new story to tell. Check out the, "Converting your character" excerpts in the Archives, and that should give you some good ideas, if you're still drawing a blank.

Don't let mechanics limit flavor. Ever.
#3

dirtyfrank

Aug 23, 2008 1:09:03
Use rapiers to dual wield. They are considered a light weapon even though they are not in the light weapon section. Be a human fighter with dual weapon wield and weapon focus and specialization. The penalty for fighting with an off hand weapon is -2/-2. You have weapons with a high crit range and as a fighter you should be able to confirm crits often.
#4

ElfenLied

Aug 23, 2008 5:58:50
They are considered a light weapon even though they are not in the light weapon section.

IMAGE(http://i74.photobucket.com/albums/i245/mgorinev/NObear.jpg)

Rapiers are medium weapons. They only considered a "light weapon" in terms of Weapon Finesse. You still take the full penalty for wielding a larger than light offhand weapon if you dualwield rapiers.
#5

kuonji

Aug 23, 2008 6:03:45
Druid, natural spell, done.

On a side note, your DM and other players might be more inclined to include splat books if they also were able to read and pull material from those books. Sharing is fun.

Also, just tell DMPCs to go away. You can't trust those guys, they're always stealing your xps and golds.
#6

aramil369

Aug 23, 2008 9:39:06
Thanks for suggestions everyone, the duel-wielding rapiers sounded good in theory, unfortunately it wouldn't work.

Cohen95 i feel I've mis-communicated (and after reading my post i know i did) i don't want to play an overpowered character, far from it. i want to play something exotic, something new. THAT'S how i feel limited. i guess saying "plain" was a bad choice of words. Thanks for helping me realize that.

Also i've given them every opportunity to read my books. it seems like the only thing they want to read up on is WoW.

i might try the cat burgler thing, that sounds fun.
#7

shinkirou

Aug 23, 2008 11:39:42
Thanks for suggestions everyone, the duel-wielding rapiers sounded good in theory, unfortunately it wouldn't work.

Cohen95 i feel I've mis-communicated (and after reading my post i know i did) i don't want to play an overpowered character, far from it. i want to play something exotic, something new. THAT'S how i feel limited. i guess saying "plain" was a bad choice of words. Thanks for helping me realize that.

Also i've given them every opportunity to read my books. it seems like the only thing they want to read up on is WoW.

i might try the cat burgler thing, that sounds fun.

How about you DM and you allow more than just the PhB. If they make exotic characters and take a liking to them then theres a much higher chance that they'll allow them in a game where you're not DM'ing.
#8

Cohen95

Aug 23, 2008 11:44:09
Exotic ideas? Okay...

...how about a half-elven Rogue, built like a Pirate? Suave, debonaire, a capable combatant, and an overly skilled gentleman?

Again, there's a plethora of things you can do to spice up the usual suspects. It's just flavor, season to taste!
#9

rburch

Aug 23, 2008 12:48:57
What you need to do is come up with a weird character build and use that. One of my friends used a Half-Elf with multiple personalities once.

I have details about it here:
http://forums.gleemax.com/showthread.php?t=1078689

I'd suggest using that, but not sure the others would let you do it.

My main advise is if the group won't let you use game mechanics to make an exotic character, then use fluff.

For example if you really want to play a Minotaur, choose a Human or a Half-orc and set their back story where they lived as a child around Minotaurs, and learned to fight from them.

You won't have horns for the gore attack, but you could still charge and use bull rushes. It's not perfect, but that's what I came up with in a few seconds.
#10

calronmoonflower

Aug 23, 2008 14:14:05
Try to keep in mind that you can reflavor classes. Each class can represent a wide (but not infinite) number of concepts.

For example the rogue can be a thief, bounty hunter, ninja, pirate, detective, swashbuckler, or assassin.
#11

lord_karsus

Aug 23, 2008 15:01:15
-I recently got a lot of the 3e books I never had, and have been creating NPCs, so I have all kinds of new spells/feats/classes/PrCs to work with. A campaign that might begin, I made up a character for it, and was limited only to the PHB and DMG. I'll admit, after getting a little bit of freedom, it did feel a little constraining, especially with feats and PrCs.

-The core of a character, though, is his/her story. Write an interesting story, and you'll have an interesting character no matter what the class.
#12

aramil369

Aug 23, 2008 19:16:42
Thank you everyone you have actually helped me. and im glad to see someone knows where im coming from, thanks Lord Karsus. my next game im going to try a very charming elf fighter, but he also believes without a shadow of a doubt that elfs are THE superior race. that might be fun.
#13

grxxl

Aug 26, 2008 9:07:44
I don't feel like PHB only is plain. Yes, it's obviously a limited pool to pull from, but there's, what? 11 classes in the PHB? What's plain about that? There's only 8 in the 4e PHB, and six of those are 3.X PHB1 natives. I think the problem is you feel limited because you can't play some overpowered combo you've derived from another sourcebook, and that's okay. 3.X is great for overpowered combos, which allows the DM to quite literally throw the book at you guys, and you'll be just fine.

The character's aren't plain. There's plenty of interesting race/class combos that are anything but plain. Play a sorcerer who focuses on Illusion spells and tries to play himself off as a bard. Play a rogue who's a catburglar who poses as a minstrel, going from town to town singing songs about the various exploits of his alter-ego by day, then at night pulls off some great caper in that town, and moves on to the next, with a new story to tell. Check out the, "Converting your character" excerpts in the Archives, and that should give you some good ideas, if you're still drawing a blank.

Don't let mechanics limit flavor. Ever.

Aramil369 i feel your pain there is always some PHB purist out there who insists that "reflavoring" is the way to go and all those other books are only out there to "over power a DM". 3.5 has been out for years now and I have played in enough games that I have addressed all the angles I ever care to using PHB, flexible or not it eventually becomes boring. I would advise talking to your DM on the side and explaning your situation. Its possible once he understands that the basic concepts have grown old and boring for you and that you are not seeking some uber-powered combo that he will back off and let you use something else.

How about you DM and you allow more than just the PhB. If they make exotic characters and take a liking to them then theres a much higher chance that they'll allow them in a game where you're not DM'ing.

Someone always suggests this angle too... This is great but sometimes you actually want to play the game as a player instead of a DM. I personally play in a smaller group that only has 2 people who are willing to run a game. Me and another friend who insists on only using the PHB.

I have no problems with players using whatever books they bring to the table provided I get to read through it first and agree with it. I think I have only shot down one combo ever. If they choose Uber-combos then they meet uber NPC's most of my players are very clever and very willing to help each other on design so I seldom have a player who lags behind the rest of the party.

The other DM on the otherhand is deeply afraid of anything outside the PHB... dont get me wrong I am glad my source books get used but it would be nice if I could actually reap some benefits from there as well.
#14

daknit_bard_of_tarot

Aug 28, 2008 22:12:37
try characters that are Basic and exotic. Here's some ideas.

--A Half-orc bararian/Bard (I would not suggest heckle-ing this guy)
--A Half-orc monk with a weight issue
--Gnome barbarian
--Ranger with duel whips
--Lycanthroped Characters (story hook? It's an STD from your last "adventure")
--Arcane character with dead famillers (they insist, that no matter what, they are alive and well)
-- A nudist monk (they don't need much anyways.)
-- play yourself. (transported into this realm and stuck here to make the best of it.
-- Start off as a level 1 pesant or warrior.

Just a thought.
#15

RPJesus

Sep 01, 2008 16:19:51
Druid. Resist Elements (fire). Wild Shape (bear). Fire. Hilarity ensues.
Or Make a sorcerer who almost exclusively takes touch spells and delivers them via high five (Throwing in a few charm spells to incite your enemies into reciprocating said high fives) :D.
#16

Kurama_Youko

Sep 05, 2008 5:19:32
if you feel plain by being a Druid (epic or otherwise) something is wrong.
Spell Focus Conjuration, Augment Summoning, Natural Spell, Power Attack, Cleave, are pretty much all you need, you might pick up empower and/or maximize metamagic to augment your summonings, then cast animal growth to end the game...
#17

kalanth

Sep 05, 2008 6:06:25
You want exotic? How about a devout paladin who has a love and afinity for magic. Since the paladin was a young child his love for religion was strong, but he also showed a keen ability to open things that were meant to stay closed. The church put those skills to use in the pursuit of evil once the child was old enough.

Then make a Rogue 2 / Paladin 3 / Sorcerer 15 and you can be exotic and have rediculous saving throws the DM wont be able to hit to often, coupled with evasion. Yeah, power gamers way of building it, but at least it has a story and you can work that story constantly. Being a sorcerer, if you do that at level 6, you could say that you have been feeling odd of late and suddenly you realized that the feeling was Arcane energy developing inside of you.
#18

infideli

Sep 05, 2008 11:21:23
Sometimes there's just not a good way to build a character concept.

I had an idea to play a character in the realms who wished to reclaim his familiy lands in the Moonshae Isles from the Northmen invaders. He went to "battle college" and learned tactics and he was to be a leader.

No warrior class gets enough skill points to know anything and no class with skill points can stand up and lead a fight. Don't let me get started with a "warmage" with the wort attack in the game and the worst skill points. A marshal might have worked but the Dm said they were from the miiatures game.

I made a warmage for one level to reflect the training, and then classed into paladin so he could stand in the front lines.

A fighter/rogue could work if I spent all of my skills on knowledge, but it didn't seem quite right.


G
#19

stanks

Sep 05, 2008 19:33:10
Okay, I'm going to tackle this problem from the other side. I am currently building a campaign for my new group. I havent played for a few years because my last group was a bunch of friends who had life happen. Being out of the loop I have not seen most of the splat books, and the group is not wanting to try 4e yet because they have spent a heck of a lot of money on splat books...especially given the price of the things in Australia.

So my campaign is restricted to core books. But if people want to play something more 'exotic' then they can show me the stuff and I will make a judgement. I am doing this on a case by case basis. There might be heaps of stuff out there that rocks, is heaps of fun to rollplay, and that they want to try.

I have also done this because not all members of the party are of the same experience level (in gaming terms). We seem to have 2 power gamers who love rollplaying, one very experienced roleplayer (current DM), and one actor (bards who cant act just confuse me...but thats another problem).

Maybe the DM and players you are playing with read the boards here a bit and are against the splat books for balance purposes. That is very much so the impression I get.

The other thing that might be causing some issues is if you are the sort of player who takes a lot of the limelight outside of combat. If you are the type of player who is quick thinking and roleplays well, then maybe they are afraid that you will then take the spotlight from them in combat as well. I am much this sort of player myself, a combination of actor/competitor who deliberately doesnt build combat fiends. I dont want to take the limelight from all the other players, because that way it stays fun for everyone.

The best option you have (and my players have) is to talk to the DM out of gametime. Give a good explanation of what the character will then be able to do (especially in combat terms). DM's are not always able to envisage what a new ability will do exactly. I know I cant, and usually it takes me a bit to get the hang of a new ability (or spell) before I get the most out of it.

Just my 2g worth.
#20

Arcane_Guyver

Sep 06, 2008 5:59:03
Even after years of playing 3e, I still find little tricks here and there in the core rules that make me want to tinker around and experiment. Try re-examining some things that you think suck or just aren't very good and try to make a decent character out of it.
#21

sally_jones

Sep 06, 2008 22:44:06
paladin 2/ sorcerer ?? cha is your bff.
#22

moonslayer

Sep 07, 2008 15:07:19
I recently started a new game with my long time group in which I kept the character options to Core-only. This was for multiple reasons. First was simple expedience, I had all the books in .pdf format on my laptop, everyone else had hard copies of the PHB and DMG. 4 people digging through a plethora of books to build a character takes long enough, passing around a laptop to do so seemed like it would take even longer. Second was knowing my players. A couple of them are very good at coming up with jacked-up concepts that can overtake most anything I throw at them. And I don't really have the free time or the urge to research everything to the degree that I can out do them. I'd rather put that time and effort into a better thought out game itself. So putting a Core-only limit to them kept the lid on Pandora's Box for the time being. I may start to slowly introduce some wider options as the game progresses, if they want them and I have the chance to get familiar with them.
As far as your situation goes, I would suggest talking to the other players. Why do they take issue with using other sources for character creation? Those issues may be something you can negotiate with them on. Or maybe see if they have seen something in those books that they might be interested in trying themselves, if you give them an assist with the nuts and bolts of it.