Requesting help to deal with homebrew

Post/Author/DateTimePost
#1

aliendude777

Jan 25, 2014 15:38:33

I am using a homebrew race (Aeroforged) with the racial paragon path "Aerolord". One ability gives me one extra square of reach when I use a melee in midair. My DM is annoyed because I can hover over melee fighters and hit them when they can't hit me. Any suggestions? All I can come up with is to either have the enemies use weapons with reach, or always have thunder/lightning attacks in the encounter. Any other other possibilities?

#2

Mad_Jack

Jan 25, 2014 19:02:49

 

 In order to help you, you're going to have to post the writeup of the race and paragon path so we can see exactly what we're dealing with. Also, what class is the character going to be?

Just from what you've said, that ability is overpowered, since if you have an actual flight speed you won't need to touch the ground ever and thus always have an extra square of reach - which for a lot of melee-based classes can be seriously abused with the right combinations of weapons and feats.

 

 Are these things (race and paragon path) something that you found online? Did you run them past the DM before you started playing?

 

 Just as a side note, the only official race in 4E that flies, the pixie, has an altitude limit of 1, meaning that they can be no higher than one square off the ground at the end of their turn or they fall. This means that whenever it's not their turn, they're hovering in the square directly over another medium-sized creature's head, where those creatures can most certainly reach up and hit them.

Like this:

                                                           Pixie

           Ground______Creature____

 

 

 

#3

Forehead

Jan 26, 2014 4:10:31

Lower the ceiling.

 

If outdoors, attack another party member. If you make yourself untargetable, that just shifts the burden to all your allies, while you're up in the air providing no cover, no flanking, and no opportunity attacks. If the enemies manage to kill the rest of the party, then they should move indoors or flee.

 

That said, if this really bothers your DM, you should probably just not do it.

#4

baldhermit

Jan 26, 2014 5:35:39

Our suggestions will depend heavily on the exact wording, but as Mad_Jack has already suggested, the pixie should provide a decent guide of what could be more or less balanced. Please note pixies are one of the better races available as they can ignore most terrain features.

 

Combining that with melee reach 2 which is only available through a very short list of options sounds like this character is already overpowered compared to standard available options. Do the other characters in this group also have such options available to them?

 

As far as the DM goes, there are lots of options available to him, most of which you possible would consider 'cheating':

- monsters as an off-turn free action could pull any attacker adjacent on a hit

- flying monsters that no one else could attack but you  (not in favor of this option since it makes your PC even more special than the other players PCs)

- low ceilings

- lots of ranged attackers with status effects 

- monsters with threatening reach (this also negatively impacts your defenders if they need to hit to make their stuff work, as in non-paladins/shielding swordmages)

#5

Krusk

Jan 26, 2014 7:26:32

Google found this

 

http://www.dandwiki.com/wiki/Aeroforged_(4e_Race)

http://www.dandwiki.com/wiki/Aerolord_(4e_Paragon_Path)

 

Reach and flight like that is pretty great in 4e. That seems really good for a 10th level at will, and I might have made it a daily before allowing it though.

 

Really its a homebrew, so your DM should tell you its not allowed, change it, or deal with it. 

 

If they want to deal with it, give people reach, bows, or ranged powers. Stop making everything a "Enemies stand next to PCs and we punch each other" fight. Those are boring anyway. 

 

#6

Mad_Jack

Jan 27, 2014 18:06:36

 

 One thing that doesn't really make sense is that their racial power is almost useless until they can get a flight speed - even in the case of being tossed off a cliff or something, it's says "you shift your speed and land.", which implies some sort of flight ability the aeroforged don't innately have.