| Post/Author/DateTime | Post |
|---|---|
| #1gorditobanditoAug 13, 2008 23:33:08 | This is a thread where people can post fundamental tips and tricks they have found in any turn-based: strategy, RPG, tactics or other game that have an overarching link to all games they may play in the future. hopefully enough people add on to my list that it can become pretty useful. if you are hazy about one of them ask and I will clarify, inversely if you like my tips, throw me a thumbs up, I'm a creature of vanity in a boss fight ALWAYS eliminate his henchmen first if you are planning on killing a target with your upcoming attack target a creature that has yet to act this round never divide and conquer--focused fire is your friend. your healing surge value is always going to be the same so don't hesitate to second wind early in the battle if you have to that also goes for you encounter powers. unless you are afraid you won't have a rest in the near future, don't be afraid to hit the ground running ALWAYS HASTE YOURSELF FIRST (not yet applicable to 4e but the general principle is that the person casting haste on the rest of the party can accomplish this goal quicker if he himself is hastened). but the idea has its place in 4evfor instance... a healer cannot heal if he's dead, you are the top priority for heals this is another rule that doesn't come up in DnD very much but in games where both attacker and defender get a chance to strike in every round of combat sometimes attacking is a bad move. if you are filling your role as tank without engaging then don't, it makes healing more manageable dragons are harder than their level would suggest status effects are much better than they look on paper. for instance dazed doesn't seem to great when the target doesn't need to move to strike but remember that they will unconditionally grant combat advantage until they are no longer dazed on the note of combat advantage attacks and defenses are scaled to level now. that means that +1 to attacks/defenses may seem inconsequential but it is always helpful. variable damage is not your friend. consider how much damage you can get for sure and factor your dice rolls in as more of a tie breaker. attacks like hellish rebuke or sly flourish may have small rolls but you are better off in the long run because you are applying multiple modifiers to the attack. d12 is not as good as 2d6. aside the fact that 2d6 cannot roll a 1 also remember that you are dealing with probability when you roll a dice. you have an equal chance of getting a 1-12 on a d12, means your mean damage will be 6. 2d6 has a mean roll of 7 and a better chance of getting 5s and 8s as well reliability means predictability. sure your dps may suffer slightly but you have a higher tactical advantage because you can more aptly plan your combat sequences and anticipate your opponents move stack effects. watch out for different effects that apply similar bonuses that are capable of stacking. before you know it you will have a pretty powerful attribute (not necessarily your actual attributes) |
| #2ShiftkittyAug 14, 2008 14:15:47 | never divide and conquer--focused fire is your friend. Wondering if you could explain this? While you want to keep minions in a group so you can take them out quickly with an area effect, many enemies do better in a group (hobgoblin Phalanx). You want to divide these guys quickly so they're easier to take out, IMO. |
| #3lord_varosAug 14, 2008 14:29:24 | Wondering if you could explain this? While you want to keep minions in a group so you can take them out quickly with an area effect, many enemies do better in a group (hobgoblin Phalanx). You want to divide these guys quickly so they're easier to take out, IMO. I think he means it more like, "All other factors aside, it's better to focus fire on one opponent than divide attacks/damage among multiple opponents." This is a fine rule, but it can't take into account special tactics like those you list. Though it doesn't pretend to. |
| #4Lord_VentnorAug 14, 2008 14:30:13 | If you're facing two or three elites, generally the focused fire rule is the only non-TPK rule to follow. |
| #5gorditobanditoAug 14, 2008 16:36:08 | the general concept is that two half dead opponents will deal more damage than one opponent at full health, his partner in the corner bleeding out his ******. [EDIT bleeding out his innards. i cannot believe they censored an internal organ, that is just silly] in the way that you described divide and conquer (i admit, literally speaking, this was a poor phrase to use on my part) it is still focus fire: separate a large group and burn each one down individually. |
| #6pigknightAug 14, 2008 17:19:43 | A 1 in a million chance is going to happen 100% of the time. |
| #7traeplien777Aug 14, 2008 18:06:28 | A 1 in a million chance is going to happen 100% of the time. Someone read the new OotS comic ![]() On topic: If it seems too good to be true, odds are good it is. When someone warns you that a place is dangerous, it probably has really good treasure. Shadowy figures should not be trusted until they have maimed or killed an enemy of yours. Being a hero doesn't mean you can go around doing and saying whatever you like. That noble you just spit on? His 12 level 6 guards are gonna kick your sorry level 2 butt. Edit: Seducing the Barmaid can be a surefire way to reveal the Big Bad for what he/she/it truly is. Never expect your party to back you up when you make a blatantly stupid decision, fully aware that there will be consequences. Jail often provides an excellent way to advance the plot. Especially if there is escape involved. If it looks friendly, acts friendly, and smells good, but is otherwise mysterious or completely out of place, DO NOT TRUST IT. I think this is in a book somewhere. Do not ignore the minions. It is in no way heroic to kill the BBEG and then get trounced by his 3 goblin servants with 1 hp each. Maybe more later. |
| #8zaydracheAug 14, 2008 20:28:43 | Talk to everyone you never know where your next mission will come from. Stock up on equipment before leaving town you never know when you will be back. Wagons are your friend. Take everything not nailed down....then get out the prybar for the rest. Money makes the world go round and gets you the shiny new equipment. DM says no means find a better story reason. Boxes, barrels, chests, bags, second thought any container can have stuff search it all. Don't attack guards.....no seriously don't do it. All i have for now. |
| #9yamishinobiAug 15, 2008 0:32:02 | do not slaughter acolytes at the local temple, the high priestess will punish you herself next time you come to her church for sanctuary, especially if she worships ST. Cuthbert. Always take 20 when searching for traps, disabling traps, or picking locks, and search every square, leave no square unchecked, for the dm may have a hidden switch leading to the doom of the carefree PC who stole his mountain dew. if you want a miracle to save your character in a dire situation, tribute home baked cookies and mountain dew to the dm, if you do this enough, he will turn one critical hit against you into a critical fumble for the attacker. if you have no cookies or mountain dew, see if your big bag of doritos and your bottle of cola is enough of tribute. never bribe with water all bribes must feature, sugar, caffine, carbonation, high fructose corn syrup and mass amounts of calories. trans fat is a bonus. |
| #10lord_varosAug 15, 2008 0:48:46 | Any kind, helpful NPC that travels with you for an extended period of time will always either betray you or die horribly. No exceptions. |
| #11pigknightAug 15, 2008 1:22:34 | If a paladin is acting Lawful retarded kill him, his god will thank you. If you ever encounter that 1 liar and 1 truth teller riddle stab one and see which one freaks out. That's the truth teller. You are not allowed to metagame, even around the metagaming bard NPC. If your ally stabs you, he's trying to kill you. Even if it was an "accident." Your loved ones will die. Your an adventurer, it's easier to kill your lvl 1 commoner mother than it is to kill you. If you see a giant pig, use fire. Pigs can't sweat, hence he will die from hyperthermia. |