should I expect my DM to put out the fire?

Post/Author/DateTimePost
#1

zillah

Jun 29, 2008 21:15:15
Long story short. The crap is ablaze. And I know I can't put it out. Is it the DM's responsibility to put out the fire between characters so the story can continue? Or is it always the PC's job?
#2

gorditobandito

Jun 29, 2008 22:09:33
that's on you buddy. what depends here is the degree of metagame that this conflict is based off of. are the two characters feuding while the two players are having a good time roleplaying this? if that's the case i'm sure one of you or the DM can find a solution if you have gotten bored or the conflict between your characters is hindering the campaign.

on the other hand if the two players are feuding over something that happened in game where both players feel wronged or cheated my advice is this: provoke a fight and may the best man win. even if you can resolve the issue without killing the characters, its time and energy that nobody wants to deal with, thats why i say resolve it in a way that allows one character to go out in a flash of glory and just move on
#3

nehallenia

Jun 30, 2008 14:13:35
Your post doesn't explain whether the feud extends outside of the roleplay sessions.

If it does: then ask the DM and the players whether you can talk before or after the session; sit around the table and talk it out. If you and party members cant find the stomache to act normally during DnD, or keep real life and rp seperated, you might have to ask yourself whether it's smart to continue with the current party.

If it doesn't: that completely depends on the roleplay situation and ingame relationships between the different characters.
The DM can choose to force the NPC's into situations that force them to roleplay and solve it all, or introduce NPC's that make peace. He can also choose to let the NPC's handle it between them, because it adds a definite edge of realism to the roleplay. If you travel with 3 to 6 other persons closely for a long time, you're simply bound to grow irritated and sometimes have a row.

Since you haven't told anything about the nature of the "fire", it's hard to give specific answers/advice. Just remember that salvation can come from both the Dm and the players. The important thing is for you to stay in character. If you're normally always the silent one, suddenly lash out and yell at them when they start arguing again. If you're the diplomatic one, try to appease them. If you're sarcastic, laugh at them for being foolish.

I've been in many parties where somekind of grudge would develop over time between characters. One character in a party of three felt like she was guilty for the death of a partymember, and lashed out at the newest addition to the team because he forced his way in (and thus, into the spot that used to belong to the fallen character), sometimes refusing to talk to him for (ingame) weeks. Eventually, it resolved itself when they had to save eachothers lives a couple of times and started trusting eachother.

In another case, one of the players recognized a gem the party found as an epic item, which could be dangerous in the wrong hands. He told one of the characters, but kept it from the other two (because they performed arcane magic, and thus in his eyes were power hungry).
In an attempt to preserve it, he ran off with it. The party managed to capture him after a while, and then they had an ingame fight/discussion that lasted 3 outgame hours where all ingame frustrations and distrusts came to light.
#4

danielinthewolvesden

Jul 01, 2008 23:55:50
I suggest you sit down with the Player first, then if that does not work, sit down with the DM. D&D is a GAME, a game is supposed to be FUN... for everyone... all the players,and including the DM.
#5

josheva

Jul 08, 2008 13:42:14
It's the responsibility of your local fire hall if your kitchen table catches fire. It is considered neighbourly to give them a heads-up though.
#6

etarnon

Jul 09, 2008 2:02:44
Sometimes the fire is a forge of friendship, and understanding.

More often the fire is a conflagration that burns all within a certain radius.

Choose.
#7

lincoln_hills

Jul 09, 2008 16:32:16
Long story short. The crap is ablaze. And I know I can't put it out. Is it the DM's responsibility to put out the fire between characters so the story can continue? Or is it always the PC's job?

Unlike most of these folks, I don't think I need any more information than you've given me. Here's your answer:

No, it's not the DM's job. The DM can advise (or be asked to arbitrate by both players involved), but it's really up to the two players to decide how the situation should be handled. Maybe one of the characters needs to jump ship so the player can start with a blank slate and try a little harder to get along. Or maybe one of the players needs to change (his habits, his personality or his gaming group.)
#8

Man_in_the_Funny_Hat

Jul 09, 2008 23:06:43
It is the responsibility of the players to avoid having their characters participate in in-game conflicts that detract from enjoyment of the game by the DM or other players. It is the responsibility of the players to be mature enough to avoid and/or resolve meta-game differences that detract from enjoyment of the game with other players.

It is the responsibility of the DM to step in and forcibly end those conflicts if the players cannot or will not, up to and including arbitrary removal of problem characters entirely from the game as well as arbitrary removal of problem players entirely from further participation.