| Post/Author/DateTime | Post |
|---|---|
| #1divinedragoonkainNov 03, 2008 6:43:02 | Let's say there's a theoretical situation where two characters in the party are working for the same goal, but they just don't get along. Maybe one's Good and another Evil, or there's a religious dispute or the Rogue pooped in the Cleric's apple pie or something. Does anyone think that the characters should be able to duke it out to settle disputes (keeping in mind the players have no trouble with each other)? Or should disputes be solely left to the realm of roleplaying? If PVP battles are allowed, do they need retooling? This is a player to DM question, here, interested to know what others think. |
| #2ElectricbeeNov 03, 2008 6:58:42 | In general, i'd say no. Its rarely a combat, its more often creates a long period of escalating hostility than it allows for meaningful RP. |
| #3black_kittenNov 03, 2008 7:04:48 | It depends. I have had players in my game forcefully knock another out to get their way. The other player, agreeing with it, dueled (OOC) the character until either he prevented the knock-out or got knocked out. These kinds of things can happen is both players agree. Never to really solve an OOC problem, or a critical problem within a group. In such cases, one of the PCs should turn NPC. |
| #4mynameforevermoreNov 03, 2008 10:22:10 | PVP combat is completely acceptable, as long as both players know that the risk of losing their characters is there and obvious. The root problem in most of these situations, however, is that one of the players has opted to play a character that likes to cause trouble. They like their character to have an advantage over the other characters and feel that they're more important. In the case of the rogue who steals from the pot to be "in character," a story we've all heard before, the rogue's player is just being a thorn in the party's side, placing his importance over the other players'. It is important to remember that the rogue is not stealing from the party because it's the only option to stay true to the character, in fact, the action is only "in character" because the antagonist player decides it is. The characters may not know that the rogue is stealing, but the players do. It creates animosity at the table, and opens the doors for metagaming as the other players want their rightful loot. There SHOULDN'T be any conflict that can't be resolved through roleplaying unless both players and the DM have talked about the conflict as a plot point beforehand. If the rogue ***** in a cleric's pie, the cleric could simply withold healing from the rogue for a while and ask him to say he's sorry, or a simply backhand or non-lethal beating of a mace could be very effective. Role-playing situations that have no mechanical benefit or drawback should be resolved with similar role-playing. The rogue *****, the cleric informs everyone in a dwarven bar that the rogue "Really hates those beardies." However, if that same rogue steals from the pot, sells separate loot, and still takes their "fair share" from the rest of the loot, then it's something that the DM should step in and take care of, before it escalates to character death and hurt feelings. D&D is a game, and though the rogue who spits in a paladin's drink adds flavor and conflict to a game, the warlock that attempts to kill the same paladin is a game-ruiner. |
| #5MirtekNov 03, 2008 10:34:50 | One of the main problem of PvP in D&D is that there is no class balance. I wouldn't want to be the controller designed for moderate damage against multiple foes having to face the striker who is designed for massive damage against a single target. Being able to deal 1[W] to each of five foes doesn't help in a 1on1 against someone able to deal 5[W] to a single target. |
| #6drmorganesNov 03, 2008 12:29:37 | Black Kitten and MyNameForevermore have it right: PvP combat is fine as long as BOTH players are in agreement, the combat is in-character reasons, AND isn't an attempt to resolve an out-of-character issue. Mirtek's note about class balance in a 4E game is definitely something to keep in mind. However, there is a balancing feature already built into the game: the Melee Basic Attack. Strength vs AC, 1[W]+StrMod damage. Melee Basic Attacks carry no special damage provisions, and have no secondary effects. If you leave actual weapons out of the equation (i.e., use fists) or have both parties use the same weapon (just about everyone is proficient with a quarterstaff), it levels the playing field quite a bit. In fact, it's possible that this situation may give an advantage to someone you may not expect. Consider the following: PC 1: Staff Mastery Wizard with a Str of 10 and an Int of 18. Base AC is 14. PC 2: A fighter with a Str of 18 and Int/Dex of 10 each. His base AC is 10. The two decide to settle a disagreement by whacking each other with staffs (think Robin Hood vs Little John). Since the combat is non-lethal, armor is not worn. The wizard's AC actually goes up to 15 thanks to his Staff Mastery, while the fighter's AC is pretty miserable at 10. The wizard gets +2 to his attacks and hits the fighter on an 8 or better. The fighter gets +6 to his attacks, but needs a 9 or better to hit the wizard. The wizard has a slightly higher chance to hit, but the fighter has the advantage of both higher HP and doing 3 more points of damage on a hit. The two could fight to first one bloodied or until one is knocked out. I'll leave it to the statistics buffs to decide who has the better chance to win in each case. From a fluff perspective, the fighter is holding back (and not using his Fighter Powers) because he knows it's barely a fair fight when he pulls his punches, and the wizard is going all-out without actually resorting to spell use. |
| #7CCSNov 03, 2008 17:08:28 | As either a DM or a player, I have no problems with PvP as a means of settling in-character issues. Some people can talk things through. Sometimes though it works out that they beat the hell out of one another.... And PvP doesn't HAVE to end in death you know. Though I'm fine with that outcome as well depending upon the chaacters/story involved. As to changing it? To what? Why would you need to add additional game rules? Just let the players set any limits they like - such as dueling to first blood, bloodied, unconcious, 10 rounds, etc etc etc. |
| #8doomsoughtNov 03, 2008 17:36:44 | If it is in character for the character to do that, but you have to handle it carefully. Only go ahead if you can work it so you will look back and laugh. For the most part don't go for anything more than a nasty beating(subdual damage). But if they go at it, you have to work it up wit ha dilauge(sp?). |
| #91red13Nov 03, 2008 19:00:00 | I think a lot of times players agree to pvp but are not necessarily prepared for how invested a player becomes in their character. Even when people agree to pvp, bitterness caused by pc combat or conflict can quickly become personal. Players often aren't prepared for what level their fellow pcs will take the pvp. Most especially against players who eagerly anticipate pvp and have spent time thinking of what they are goin to do to other players. I would say in my experience its usually not a very good road to go down. |
| #10argentosNov 25, 2008 2:45:32 | If the players themselves don't like each other, I'd say no... it will only prove unproductive, as many have already said. If the players DO like each other and the conflict is ENTIRELY in-character, then why not? I like DrMorganes' method of fighting unarmed or with very basic (blunt) weapons. Stopping when bloodied is a good idea. In the campaign I'm PCing a dwarf in right now, it's in the Eberron setting. Dwarves don't like goblins. The goblin, of course, is a friend of mine that goes back, what, 8 years now? Out of character, we spend a lot of time actually coming up with more ways for our characters to hate each other until they finally set aside their differences. The dwarf wants the goblin (rogue) to stop stealing, often following him around with the warhammer drawn and at the ready. We've made a bit of a meme out of something that actually happened in a combat against NPCs once and it carries over into our roleplay and non-combat encounters as well. During one session, he commented "oh, reflex saves? I can beat all of their reflex saves!" while looking into a room with four undead soldiers in it. So, my dwarf (strength cleric) decided that it would be a brilliant idea to test this theory. I rolled an athletics check against his acrobatics as defense... and successfully picked him up and then threw him three squares into the middle of the room. It didn't bode well for his hit points, but it was hilarious. Out of character, the party and I all agreed that it probably wasn't wise to do that in NPC fights any more without proper planning (e.g., the rogue readies an action to swing at the enemy while passing overhead; the cleric throws the rogue as an improvised weapon, dealing 1d4 + STR mod upon impact + the rogue's attack). The dwarf now finds all opportunities to pick up the goblin and throw him. It's a fun way of resolving in-character conflict without a fight. I'll probably bring up the PvP combat to our DM though and see if he likes it. I like the idea of unarmed combat until bloodied... it would just suck if a real encounter happened to immediately follow it up! ^^; |
| #11eldiranNov 25, 2008 4:36:24 | I once had two players duel, the one an Eladrin rogue and the other a Dragonborn fighter. (The fighter won hands down.) It caused no problems whatsoever. That said, they did do this duel while I was making a visit to the restroom, and it was over 5 gold pieces. So, the duel was 100% not serious at all, and the two are good friends. It's actually a terrible example of actual IC conflict. In actuality I would discourage character to character conflict, since it is usually counterproductive. (In fact, I have a house rule that PCs cannot affect eachother with any kind of roll, attack or otherwise, unless the other allows it...) |
| #12liquid150Nov 25, 2008 6:31:50 | Let's say there's a theoretical situation where two characters in the party are working for the same goal, but they just don't get along. Maybe one's Good and another Evil, or there's a religious dispute or the Rogue pooped in the Cleric's apple pie or something. hell yes. if players say "i want to do X" then let them. I don't care if it's stab the cleric in the eye socket, kill your precious NPC, or whatever they can come up with. In real life do DM's tell you who you can and can't fight? No. |
| #13hyperionrisingNov 25, 2008 6:34:31 | I think it's fine, so long as there are consequences in the rp. |
| #14whiteponyNov 25, 2008 6:40:45 | For these reasons i bought a set of 120mm oversized blank d6's. They have been nick named the dueling dice. On the sides i painted on little bits of real combat actions. i make the players use them if they want to fight. these dice are evil and normally result in a pc death. After usng these twice with my group all i have to do is each for them and magicaly the "problem" solves itself. |
| #15sallaNov 25, 2008 21:12:05 | If the PCs are coming to such a colossal train wreck of interactions that they're willing to kill one another, odds are one of the two would have, ICly, said to himself 'frag it' and walked out of the party well in advance of that, or petitioned to have his opposition ejected. Think about it. How many people here have ever been mad enough at someone they hang around with regularly that they've actually said to themselves, "the only solution here is for one of us to die"? Sane people do not think like that. And assuming the combat is lethal, but you survive (he doesn't finish you off), are you *ever* going to want to be near someone who nearly killed you again? Unless your character is absolutely nuts or some kind of fanatic, there should be no reason for PCs to ever settle a dispute violently. |
| #16darotwyn_dupNov 25, 2008 21:26:09 | We have friendly pvp duels all the time to test out new characters. I think pvp is fine as long as there's no risk for one of the characters to be completly killed. I'm all for settling with equal terms (as with the quarterstaff idea), but realistically no fight, outside of professional fighting, is ever completely fair, someone always has the advantage. If I were DMing I'd let it all happen until someone decides to use lethal force, by that time the rest of the party would be forced to interfere and stop the bickering. |
| #17minja_dupNov 27, 2008 9:44:04 | Why wouldn't it be okay? ![]() And, how exactly would you stop two characters if they wanted to go at it? If one player tells the DM that they pull out their sword and swings at another character, what is the DM going to do? Say no? You can't do that, characters can't fight other characters? I have participated in many duels over the years with my characters, some I have won, some lost, sometimes the fight was to first blood, sometimes it was to unconsciousness. It hasn't happened that I have ever fought to the death, but I wouldn't put it out of the realm of possibilities. I think games full of possibilities are best, tension in the party isn't always a bad thing. But having said that, that doesn't mean that all duels have to be to the death. |
| #18Hibiki54Nov 27, 2008 12:17:37 | Two of my PCs had a disagreement in game as to which path (not a road, but an important party altering decision and where they would go next) the party should follow. Same disagreement out of character. In character, one PC challenged the other to see which path they would take. OOC, the other PC was stumped by his challenge but accepted. Because they both had high HP and to hit, I had them arm wrestle OOC (which was funny as hell because they were skinny non-athletic types or similar builds). The winner I described as pointing the sharp point of his sword after successfulling felling him comrade in the combat challenge. |
| #19scipioNov 27, 2008 12:59:47 | \Think about it. How many people here have ever been mad enough at someone they hang around with regularly that they've actually said to themselves, "the only solution here is for one of us to die"? Sane people do not think like that. While this is very true in real life, in real life sane people do not have the job description of "magically enhanced murdering hobo." Adventurers in D&D do. :P Seriously though, if the players have no animosity towards each other in real life, and it's strictly an IC thing, then I have no problem with it. However if it leads to bad blood between the players, I'll step in quickly to try and mediate a resolution to the problem. |
| #20Johnny_AngelNov 27, 2008 13:39:18 | If the PCs are coming to such a colossal train wreck of interactions that they're willing to kill one another, odds are one of the two would have, ICly, said to himself 'frag it' and walked out of the party well in advance of that, or petitioned to have his opposition ejected. Most "sane" people don't kill other people because they don't like the idea of going to jail. I think the quote in my sig covers that very well. You've never been angry enough to want to harm someone? To the OP: Personally, I feel that if two characters want to fight that they should have the option to. If the fight turns lethal and one of them dies, well, it's time to roll up a new character. I don't support that sort of behavior when I DM, but I don't disallow it either. The other characters in the party might decide to break it up, but I would in no way force them to get involved if they didn't want involved in the dispute. In game problems shouldn't be solved by out of game actions by the DM any more than out of game problem should be solved via characters in the game. Just my two cents. |
| #21bone_nagaNov 27, 2008 13:53:25 | The leading cause of death in my campaign seems to be PvP. However, its all been in-character and it hasn't caused any problems with the game or in RL. It usually results from one character deciding to play a mind flayer or a serial killer or something like that, but its all in good fun. Sometimes it becomes a competition between two players, but they still dont do anything unless they get an IC reason for it (which isnt to say they dont find reasons for it, but what do you expect?). I've never had it lead to or stem from any animosity between players, but like others have said, that's when it would be time to step in. Otherwise, as long as everyone's having fun, let them play. It's their game too. |
| #22kalai_eljahnNov 28, 2008 20:23:43 | I found PvP combat very useful when it equaled my party members grappling my character to drag her away from the landslide she was attempting to dig through with bare hands + a short sword. The person she was closest to was buried under there and she was rather mad with grief ... or to restrain her in other situations, because she'd never want to hurt another party member, and is rather overly rash sometimes. Normally we avoid bringing OOC conflict IC, but ... it happens. it's not pretty. >>; But it happens. We try and sort it out... And, our characters are very much not sane ... the blackguard sticks with us because the voice in his head tells him to, the whisper gnome thinks she's an orc (she's chieftain of a tribe even...), the druid muses in terms of abstract logic, the bard prefers to drink the blood of creatures while they're alive... Don't believe anyone's tried to kill anyone yet, though with the whisper gnome and the blackguard death threats are pretty much par for the course. Both are quite committed to the party though -- one by his god and one by her loyalty ... so they aren't going to leave. And, I haven't been able to scare the bard off yet ... though remember, hit on orc chieftains at your own risk ... ;) |
| #23MusicOfCreationNov 28, 2008 20:39:12 | Mutually agreed to duels between the two characters are a fine way of working out issues. Wasn't that the way our congress settled disagreements over issues about 200+ years ago? Solo PvP warfare is a fun and balanced way of playing the game...unless you suck....or are a warlord. |
| #24sillenNov 29, 2008 3:31:28 | Not only do I allow my players to steal, trick, fight and even murder eachother...I'm the little cartoon devil on their shoulder encuraging them to do so ![]() And by that I of course mean their PC's...Not the acctual players. Fortunatly we are all good enough friends to keep it IC at all times. |
| #25cart_man31Nov 30, 2008 15:59:55 | As a player, I would welcome it. It has always been stated that if we begin fighting that the gods would kill our characters, which I feel is crap. There is always one player (and always the same one) that creates vassals of an evil god and they then take that as a cue to mess with the good character, usually me. He'll never outright attack me, mainly because I would always be able to utterly destroy him, but he will find ways to make things difficult and not help in solving them and stealing exp and treasure for it. I hate chaotic stupid people, but its always what their character would do... |
| #26darkwing_bmfDec 12, 2008 14:36:30 | As a DM: I'd let players duel, but not to the death (unconscious or bloodied is ok, but the characters won't actually die). At the end of the day, this is a game and the goal is for everyone to have fun. Sometimes imaginary fighting is a good way to release pent up frustrations. |
| #27crazysamaritanDec 12, 2008 23:27:04 | (keeping in mind the players have no trouble with each other)? IMX, players who want to have their characters fight over an IC issue always have an OOC issue. |
| #281red13Dec 13, 2008 16:38:09 | I think the only problem with pvp is that some ppl can take it and others can't help but take it personally. And you don't know until you try it whether they can take it or not. |
| #29warlawkDec 13, 2008 21:34:54 | IMX, players who want to have their characters fight over an IC issue always have an OOC issue. I've only seen this happen with a few players... and all of them were crappy players. I have seen a few very good players have some fights in character that were completely IC. |
| #30Elemental_ElfDec 13, 2008 21:45:54 | No PvP is the rule, nay law, at my table. It never ends well for either participant and really affects the group as a whole. Solve flavor problems with role playing, not PvP violence. |
| #31blazercanadaDec 18, 2008 15:52:13 | the Rogue pooped in the Cleric's apple pie I lol'd hard on that, thanks :D |
| #32wychlorneDec 19, 2008 2:30:55 | I try to avoid having players get into that situation. I do this two ways: 1. Force everyone to have alignments that don't increase the propensity for these scenarios. 2. Not inviting people who play that way regardless of alignment. |
| #33darksaviorDec 22, 2008 6:20:46 | I don't tend to promote pvp for a variety of reasons. 1. Few players are wholly mature enough to not get bent OOC if their character dies. 2. D&D isn't particularly balanced for pvp. 3. Far too often players determine that since they are just playing a game, they can have their characters fight to the death as a first response over stupid petty things instead of attempting to resolve issues using more logical and less lethal measures. This is metagaming. IF a real roleplaying device of 2 characters call for them to resolve a conflict by combat, then fisticuffs are a good (and believable) solution in most cases. I mean when you disagree with a friend or coworker, you don't eviscerate them, even if you wanted to, because of consequences. Its equally unrealistic to think that PC's are so careless as well, or that consequences won't catch them. I am not saying inter party battles never occur or that there won't be a time when players kill off each other's characters. But I am saying that more often than not, and by a huge margin, it harms the game more than any helps it. |
| #34cromagDec 23, 2008 0:53:49 | I think the biggest issue is that people that tend to try to get into PVP conflicts are the same ones that min max, then try to bully the other players around. I make it a rule that other players are not allowed to attack each other, but are allowed to leave the party or vote a party member out. I've had this rule ever since I had a game where the players decided to TPK themselves. It was a huge let down for me as the DM and I did not continue the game after wards (and I still get blamed for not stopping it from happening years later). The other issue is that just because one person wins or loses the PVP match doesn't mean that the conflicts over, it just means that you can never sleep during that players (not necessarily characters) watch again because they may want revenge. |
| #35ketDec 27, 2008 8:55:35 | I let them PVP. What I don't tell them is that the result is that they're both going to die. It either creates a noise that attracts a nearby danger, or I take the other PC out later as a result. So... It's an unspoken reality of any game I ever ran. "Go ahead and kill each other. I'll help." I don't really tolerate that kind of stuff. One exception is if I have two people that have been working hard and closely together to create a tense relationship between their characters on purpose. If they've shown that they are mature enough to handle it, interested in the proposition, that it's agreed upon by both parties all along, and that there is a resolution they've already taken into account... In other words, if they handle it responsibly I let them make their story. If it's not being treated responsibly, I kill them both. "Here, start over. Don't be an idiot this time." Easy peasy. |
| #36jimprofitDec 28, 2008 5:15:27 | I'd say combat solves all disputes. In-game and out. But then I crave the wonderful days of vikings or cowboys. Where we solved our problems with sex, violence, and yelling. Screw peace, equality, and civilization. The strong should not appalogize to the weak! As far as the post above me saying that most often PvP players tend to also be min-maxers. I game with a bunch of powergamers, and they're hardly much for PvP... Maybe I just know exceptions. But generally they don't mess with the other players. A: They're more useful alive then dead. B: They aren't certain they can win. Jeremiah powergames generally by combining several classes, James powergames by using a bunch of splatbooks, I powergame by making **** up as I go along. "I throw my spear at a nearby boulder! That'll cause my foe to have to make a reflex save or take XdY bludgeon damage!" |
| #37ltspeedDec 28, 2008 13:07:27 | I've been wondering about this topic too. My first taste of 4E/LFR was Weekend In The Realms. The general background as I remember it was we were to escort a princess back to her homeland, failure could be the final push into war between the countries. IC and OOC we were all new to each other (members of a mercenary company that put us together for this mission...). We had a wizard, 2 rogues, a warlock, and myself, a Dragonborn defender-fighter (I planned on making a rogue but saw the group layout and switched). OOC we had no issues between us throughout the session. (avoiding spoilers) We end up chasing after the princess. The warlock is convinced she is evil and should be killed. The warlock IC attitude is very neutral-evil (only caring about himself). We catch up to the princess but she needs to be carried. The warlock says he will. I protest but he promises not to hurt her and got to her before I could. We're in a hurry to escape the room which has a swirling vortex spitting out aggressive spirits. The party, minus the warlock and I, escape the room. The warlock is next. As he passes by the vortex he tosses the princess INTO the vortex and hurries out of the room! Through a good roll and DM generosity I'm able to grab her as she spins by and pull her out. We hurry out of the room and catch up to the party, with the warlock still in the back of the main party. IC, I should have then planted my battle axe into the warlock's neck, followed by a coup-de-grace. I gave my word to protect the princess. The warlock just proved his promises were empty and worse off his goal/actions could very well start a war where thousands would suffer/die. Better to kill the one to save thousands. What's an honorable (Good not Lawful Good) dragonborn fighter to do? As it happened,the LGS had already stayed open way late for us to finish up so the issue got bypassed. From then on the princess stayed next to me even when that meant she was on the front line with me, anything to keep away from the warlock. If it had been an ongoing campaign I would have, at the least, later reported the warlock to the mercenary company and the leadership of the region we had come from. |
| #38crazysamaritanDec 28, 2008 15:07:12 | OOC we had no issues between us throughout the session. I'm not talking about "Bob and Jake don't get along". I'm talking about this As he passes by the vortex he tosses the princess INTO the vortex and hurries out of the room! because it is disrupting the game you thought you would play. That's like getting to the end of Keep on the Shadowfell, and then trying to help Kalarael finish the ritual. It isn't an issue with the character, in this case, the player himself is out-of-place. |
| #39talassinorDec 28, 2008 18:39:02 | Typically anytime I have had a PVP in my game (which I have had a few over the years) it was typically because one character was being such a jerk and the rest of the party got tired of their crap. I do allow it. In fourth addition with the ability to just knock somebody out instead of killing them with no disadvantage to the player (or players) who is pulling their punch it is even more acceptable. In twenty five years of role playing it has come up maybe five or six times and since I was the DM in all but one of the instances I have seen I was cool with it. Sometimes it was handled maturely and sometimes players lost it after having their thieving rogue or haughty cavalier hacked down to size. I once had all the members of my group come to me (except for the one player who was being targeted) and say they wanted to hire assassins to attack all of their characters and that the assassins were to attack the obnoxious wizard in a specific way. The player who was playing the wizard had no idea that it was all a set up to get rid of his character since everyone sitting around the table was attacked and barely survived. Well everyone except for the wizard who was no longer with us. Very clever. |
| #40Bill4747Dec 28, 2008 22:33:16 | Some players can happily roleplay 'character conflict' Others can not. Character violence is only ok if both players like the roleplay involved. otherwise its likely the end of the campaign. |
| #41welkin_heathcoteDec 29, 2008 20:31:49 | Many years ago, when I was a young noob Dm in 2ed, playing with an even younger, noobier party, I set a flat rule that there was to be no attacking or stealing from fellow party members. if someone said thats what their charecter was doing,l i simply said it didn't happen. That was mainly because the immaturity of the players meant that they would have an OOC gripe and try to take vengeance by killing the person they were griping with's character. Now that we're all adults playing 3.5, rules like that aren't necessary. My current campaign has had heaps of PvP fighting and its all been lots of fun. It's come about because the party are on a really long quest to stop their world falling into hell (this quest has been going for about 3.5 years real time and about half that game time) and while the party are all committed to this goal, they have divergent alignments and vastly different reasons for it. We've had characters dominated by other PCs to stop them from killing peasants, we've had a PC have their thumbs cut off by other PCs as punishment for what they perceived as stealing from the party (in a magical D&D world that isn't really too great a punishment, but as he was a 2 weapon dagger fighting rouge it really cramped his style til he got them regenerated). We've had characters plot behind other characters backs to fight on a different side in a large battle where there was no obvious right or wrong. We've only had one PvP fight to the death though, and tat was on Ysgard, where you come back to life the next day, but the magnitude of the dispute did cause the victor to leave the party as soon as he had killed the other guy. All of these have been alot of fun and have had big effects on how the characters have developed, so to justified PvP i say huzzah. |