| Post/Author/DateTime | Post |
|---|---|
| #1Kilsek_of_SheverashMar 02, 2011 18:35:10 | Hey guys, I asked the DMs this over in What's a DM to Do, and I know you guys have some valuable input here too. I'm trying to get a sense of which roles are usually missing in your parties. I'm putting some ideas together based on this simple poll question on Leonine Roar, my D&D blog, and I would love your help. For us, it's usually Controllers though I might be playing in a game soon without a Defender, so we might be on the lookout for an NPC party ally Fighter, Paladin or something else, depending how things go. In the games I DM, I enjoy roleplaying NPC party allies or companion characters while the players switch off running them in combat. Win-win! As for controllers not being as well represented in our parties, I guess my friends assume hordes of minions won't be a problem! But that's not always true, is it? What about you guys? Which role and why? Thanks! |
| #2vampire_batMar 02, 2011 20:14:20 | Lately its been sneaky-rogue or bashy-barbarian (or both- half orc barbarian/rogue). But 3.x mostly. |
| #3sallaMar 03, 2011 0:11:38 | We have a group size total of 5 (4+DM), and typically wind up with 1 of everything by design; we typically have to roll dice to see who has to make the first choice, as everybody asks everybody else 'what do you want to do'. The entire group basically wants everybody else to pick a class so they can fill in the holes. |
| #4Kilsek_of_SheverashMar 03, 2011 10:14:06 | @Vampire_Bat: Ah, so you're saying the rogue or big brute type is the one mostly missing in your 3.x games? I've noticed the inclusion and danger of locks and traps varies greatly in 4e to the point where the rogue's trademark skills aren't viewed to be as essential. Of course, you don't have to be trained anymore in Thievery for most locks and traps, which helps broaden who can fill that niche in some way. As for the big brute type, 4e's got a few good ones in that style, so we usually fill that role easily. @Salla: Sounds like you do what I do a lot with that 4th and/or 5th party member and go with an NPC party ally. I found some old 2e and 3e session notes this past weekend doing some housecleaning, and I was amazed at the number of party allies I used to include in our games. I just believe they add so much to the atmosphere of the game by interacting with the PCs in all kinds of situations, whether combat, social or whatever else. I also really like how you choose who does what. Good informal and fun way to build a balanced party. We'll have to try that, thanks for the idea ![]() |
| #5vampire_batMar 03, 2011 22:00:03 | Really what the type allows me to do more than both disarm traps..and trigger them. Lockpick doors..or just knock them down- its more than that. A half orc rogue/barbarian with a 20 str and a 18 dex. And a 8 wisdom. And a 9 int. What was ultimately added was beyond the class skills, but a willing buttmonkey of jokes and comic relief. Every party needs someone to distract them from the horrors and scars of adventuring, be it a bard or just someone to make them laugh. |
| #6sallaMar 03, 2011 22:30:42 |
Heh. I'll be honest, I hate it. I'd rather everybody play a character they want than feeling obligated to pick a role just because they feel it's necessary (because it isn't). |
| #7Kilsek_of_SheverashMar 03, 2011 23:41:33 | @Vampire_Bat: Haha, definitely need some comic relief or a bit of crazy in every group! Makes it a lot more fun. Just tonight in our new Shadowfell campaign, our rogue was this sort of crazy, tumblesaulting, ruthless killer - who was always going down and bleeding out in spectacular ways. The burning building that exploded with him at 1 hit point and already bleeding from an acid orb wound on the roof was just classic! @Salla: It's definitely funny how we never really talked about classes in terms of their roles before, but we naturally filled every role anyway quite often. Now that it's defined and encouraged, rather than any mention of "all rogue campaigns" or something similar in older class sourcebooks, everyone kind of feels like it's extremely important. Or rather, for some, required. You can easily still do thematic campaigns that encourage only a few classes (like that all rogue campaign) in 4e, it's just you have to make some adjustments in your choices and playstyle as the game goes on... just like any edition before it! So, nothing's actually changed much, which is what's funny. Maybe it's the emphasis on tactical encounters and how they're richer and longer, meaning a well-balanced party actually has a bigger upper hand than in prior editions? But how much bigger? What do you think? By the way guys, thanks for checking out my blog and my poll on this role question, I do appreciate your help as my little research quest continues... |
| #8vampire_batMar 04, 2011 16:22:51 | Added you to favorites. A late comment to your first blog post. I lplay to have fun, along with others. Some times its comic relief, other times its this: www.cold-moon.com/images/Motivators/GMs/... |
| #9sallaMar 04, 2011 20:06:43 |
I don't like the idea that any class, role, or skill is required. I think the DM should tailor his encounters and challenges to the capabilities of the PCs so that they're challenges and neither cakewalks nor curbstomps. I am very against the idea that a DM should pull stunts like 'The door's locked ... you can't reach the DC? Not my fault none of you trained in Thievery' or the like. |
| #10Kilsek_of_SheverashMar 05, 2011 16:12:36 | @Salla: Yep, I understand. Those all-rogue or all-class X campaigns are still not only possible, but entertaining and unique to play and DM. A few adjustments by both players and DMs goes a long way to keeping it plenty playable, challenging and enjoyable. However, I still believe it's important to have a a tailored vs. status quo encounter feel to the world, even if the encounters don't necessarily always reflect that. I think that sense of believability and much bigger dangers being out there needs to exist in D&D, like it always has, and putting it on display a few times, at least in through narrative tools like a cinematic vignette or roleplay encounter is important. The same idea and presentation applies for threats that have become inconsequential to them over time - brief storytelling-only mention of how they return home many years later and help stomp out a new tribe of marauding orcs is simple, cool to narrate, and even cooler for the players to hear. How much value do you personally place on this sort of mood-setting idea? |
| #11Kilsek_of_SheverashMar 05, 2011 16:23:36 | @Vampire_Bat: ROFL! That is awesome, I love that! I gotta show all my friends that poster. Maybe it really is that simple? Nice. Thanks for that man |
| #12mookie37Mar 07, 2011 18:55:07 | I've found that controllers and/or strikers are the rolls that get left unfilled the most. Controllers seem the least necessary, especially to those that see them as mainly minion sweepers or area efftect characters and strikers are, IMHO and that of most of my group, kinda boring after a bit.For us, it's usually Controllers though I might be playing in a game soon without a Defender, so we might be on the lookout for an NPC party ally Fighter, Paladin or something else, depending how things go. I gotta say, to this, avoid having a dm controlled defender of any kind. Either the monsters ignore the defender and thus their turns take longer cause the dm has to have the character respond to his own attacks or the monsters attack the defender and its just the DM playing with himself, no pun intended. I tried it once in a delve I ran where no one wanted to play a defender. I ran a 2h fighter and it just didnt work out. Maybe playing a paladin like that would work since the mark punishment is automatic, but I still dont think its a good idea. |
| #13Kilsek_of_SheverashMar 07, 2011 23:20:08 | @Mookie37: I almost always run companion characters using the rules out of DMG2 when I DM, meaning I'll roleplay them as DM but tactically, for combat encounters, one of the players run them, and they usually rotate who does it every week. Companion characters work a lot like summoned monsters from figurines, but they're obviously more "permanent" since they're real people or creatures the party has befriended or allied with on the way. RP-wise, they're there to liven things up banter-wise, not drive the story or decisions. In that Shadowfell campaign I mentioned my brother DMs, we're lacking a controller right now, but like you said, we're managing. It does seem like controller is easiest to go without - though there will always be fights you wish you had a wizard, druid, invoker, seeker or psion with you. |
| #14thespaceinvaderMar 08, 2011 12:00:20 | As a general rule, controller is the most expendable role by a long way, partly because you often manage without one, partly because it's a role that many if not most classes have a secondary in. Pick a solid controlling Leader, Defender and/or Striker for your 3-person party, and you'll be fine. Beyond that, it gets a bit tougher, but I'd say Defender is the next role to consider removing. Various Leaders and Strikers can fill in adequately as off-tanks. Leader is a very necessary role, particularly in terms of healing, but you can reasonably easily fill in for it by multiclassing - shaman gets you an encounter heal. Team Striker is probably the most common unbalanced party, and it can be very effective, but equally it's very swingy. Yopu'll often find that you either absolutely macerate the encounter, or the encounter absolutely macerates you - if you can kill Team Monster faster than they can knock you down, you win. If they can't, you lose. And you find yourselves very vulnerable to conditions and status effects if you're not adequately prepared. Striker is the least-commonly-missing role in my experience. Most people want to do big damage. I've gotten used to filling in the less-common roles these days, because I'm too nice... |
| #15Kilsek_of_SheverashMar 08, 2011 12:40:45 | Striker is the least-commonly-missing role in my experience. Most people want to do big damage. I've gotten used to filling in the less-common roles these days, because I'm too nice... Hah, yeah, I totally understand - been there! In fact, I'd been there so much in the past on the rare occassions I did get to play and not DM, that lately, since our total playgroup size has changed, I've changed my tastes. Now that we have around 10 total players and 3 different DMs and several campaigns - almost like our growing little friend network of D&D where someone knows somebody even if they haven't sat next to every player yet for a game - I now lean towards strikers these days myself. I use to always play the leader/healer types myself, to help fill that niche. My last was a dragonborn bard in a Realms campaign. Now I very much do enjoy them, don't get me wrong. The bard's versatility is simply awesome, I love it. Though it's also just nice to finally take a bit of a break, especially as a mostly-DM, whip out my half-orc ranger or monk or revenant avenger and just, well... kick ass! |