| Post/Author/DateTime | Post |
|---|---|
| #1syn_of_edinMay 02, 2009 5:33:23 | Our party's recently gone into a dungeon to find a PC's brother. We ended up betting our warlock in a card game against Rathos Bloodghost (Dragon 366) to find out more information about said brother...and then lost the card game. One of the PCs has decided to dispute the outcome of the game, pointy-end first, and so now we're up against: Rathos Bloodghost (Lvl 10 elite controller) Jarmaag Fireseer (Lvl 8 artillery) 2X Bloodghost hunters (Lvl 8 soldiers) 3X Bugbear Stranglers (Lvl 6 lurkers) We are: Str-Based Gnoll Cleric (Lvl 5) Human Assault Swordmage (Lvl 5) Human Fighter (Lvl 5) Dark Pact Drow Warlock (Lvl 5) Artful Dodger Half-Elf Rogue (Lvl 3) Fortunately we just got to Level 5 at the end of the session, so we can do some retraining and of course we have options on extra new dailies. So, short of rigged dice or amenable deities, do we have any chance of surviving this encounter? |
| #2sallaMay 02, 2009 6:25:32 | You would have to get INSANELY lucky, otherwise you have no chance to survive make your time. That L10 Elite is going to be nearly unhittable, and it'll hardly ever miss you. |
| #3s-marrowMay 02, 2009 7:30:49 | Geez, yeah...is running an option? I would definitely run. Otherwise, I think you might just have to get down on your knees and try and beg, flatter, bribe, and otherwise supplicate just to get away. But running is probably safer. I don't exactly know what kind of abilities Rathos has, so maybe that's impossible. Tough luck, then. |
| #4green_girlMay 02, 2009 8:00:31 | Better Run. There's a reason why "veteran" sounds a lot like "better run". |
| #5s-marrowMay 02, 2009 8:12:19 | I think that might be quote worthy. I'll stash it away in my receptacle of sayings. So, yeah. Luckily the adventurer's in dungeons and dragons can run full-out for at least a few hours without fainting. I find that people tend to forget how useful that ability is. |
| #6bronski113May 02, 2009 9:07:33 | I'd run if you can. Otherwise find better ground to fight on. If you have to find i'd suggest finding a hallway that is only 2 squares wide that opens into a room. Put the swordmage and fighter in front of the door and block the two squares adjacent to the door with the Cleric and rogue. Still looks like your best bet is to run. Nail them with ranged attacks when possible. |
| #7green_girlMay 02, 2009 9:17:12 | I think that might be quote worthy. I'll stash it away in my receptacle of sayings. Got that "saying" from my dad. His own version of "the one who runs away gets to fight another day." And yeah, he's an ex-soldier-now-a-colonel-sort-of-cop. |
| #8positronicaMay 04, 2009 20:00:14 | You might be able to win, especially if its the only encounter you're going to have for the day. Its basically a level 10 encounter. The DMG lists an encounter that's 4 levels above the players has "hard". A level 10 encounter would be 5 levels above where you're at, however a lot of people think that the balance has slightly been shifted more in the players favor as more books have came out for 4e, and I would tend to agree. The fight won't be easy, but if your characters are all put together well, and if you group knows how to fight right, I think you could pull it off. Your biggest obstacle is going to be to have the stamina to make it through the fight. Since it sounds like you get to retrain, I would make sure any party member that can pick up some healing does so. Once the combat starts, I would target Jaarmaag first. He has the lowest AC and the lowest hit points. Jaarmaag's area attacks, and his ability to slow targets put him in the position to dish out the most damage early on. Ideally you'll be able to drop Jaarmaag in the first round, though you may have to spend an action point to do it. If your fighter can get Jaarmaag based and mark him, then the only attack Jaarmaag will be able to make without risking getting smacked is his piddly little dagger attack. Once Jaarmaag is gone, Rathos's recharging stun attack is going to be the most taxing thing on the group. The problem is that Rathos's AC is high enough that you'll probably only be hitting him 25% of the time, and that's with combat advantage. Plus, Rathos has the ability to deal damage every time you miss him, which will be happening a lot. My suggestion would be to have the player with the highest reflex try to get himself between Rathos and the rest of the party. Also, if you've got any easy ways to slow or immobilize Rathos, that will buy you some time as well. If you're able to keep Rathos occupied or at bay, then I would focus on the bloodghost hunters. They'll be the ones that will be wearing down your hitpoints the most. They have a good to-hit, and deal decent damage. Have everyone in the party focus on one, and once it drops, switch to the other. If you're all still up at that point, you should be able to handle the rest of the stuff. If you're running low on healing, have your ranged attackers focus on Rathos, so that he doesn't get his free attack on a melee miss, and have the melee characters focus on the stranglers. And let us know how it turns out. |
| #9syn_of_edinMay 05, 2009 0:47:02 | Thank you for all the input, I think I have a pretty good grasp of what to do. Since we just came from a room with a very tight hallway, I'm thinking we'll pin down their artillery and then make a calculated retreat to the hall. I'll let everyone know how it goes on thursday evening. |
| #10positronicaMay 05, 2009 1:05:03 | Also, if you haven't chosen your level 5 powers yet, here's some suggestions... The Fighter should take Rain of Steel, and he should activate it as soon as the encounter starts. In a long encounter like the one you're going into, the Rain of Steel damage is really going to add up by the end. As for retraining, if the fighter doesn't already have Comeback Strike as a level 1 daily, then he should retrain to that. Its Reliable, and gives him a way to self heal. The strength based Cleric should take Weapon of the Gods. The power is a minor to activate, and the effect lasts the entire encounter, which means you'll have a lot of chances for the bonus damage to add up, plus the -2 penalty to the target's AC everytime the cleric hits will help a lot against the high AC targets. If the Cleric has a heavy thrown weapon that he's good with, he might want to consider putting the power on that weapon, so that he can plug away at Rathos from at range. As for retraining, the cleric should make sure he has Cure Light Wounds as his level 2 utility. Another retraining option is to make sure he has Healing Strike as his level 1 encounter. (Just make sure that he uses it against a target that he has a very good chance to hit, so that the healing potential of it isn't wasted.) For the Swordmage, Lingering Lightning is probably his best level 5 option... one because its a ranged attack, two because it lets him attack up to three targets, three is does ongoing damage, and four it targets reflex. As for retraining, there's a few decent options in Arcane Power. Ward of Brilliance as a level 2 utility would give the Swordmage a chance to negate one of Rathos's stun attacks. Or there's Unseen Gauntlet as a level 3 encounter which would give you a chance to immobilize Rathos for a turn. As for the Warlock, if he absolutely wants a dark pact power for his 5th level daily, then Twilight of the Soul is the best bet, due to it being reliable. Hunger of Hadar might be a tad more useful, though, especially if the party has any means to immobilize a target, or to push, slide, or pull a target. As for retraining, Otherwind Stride in combo with an action point and Hunger of Hadar can deal out a decent amount of damage is you can get a lot of enemies trapped in the burst. The Warlock should also save his racial cloud of darkness power as a means to protect a comrade that is hurt bad and hit by Rathos's stun attack (which is bound to happen at some point.) As for the Rogue, it looks like he's only level 3. I'd have him pick up Low Slash as his level 3 encounter. It targets Reflex, which will give him a better chance to hit, and it lets him slide a target. Ideally he'll use it in conjunction with the Warlock's Hunger of Hadar zone. As for retraining, Sneak in the Attack as a level 2 daily might come in handy, or Blinding Barrage as a level 1 daily. If the Rogue's to-hit is low, though, Precise Incision might be better as a level 1 daily, since it targets reflex and is a 3[W] power. Also, not everyone is aware of it, but you can make a DC 10 Heal check as a standard action to trigger another adjacent character's second wind. You can do this even for a player that's below 0 hit points. Once the cleric runs out of healing, if one of your main damage dealers, or key defenders goes down, and he hasn't used his second wind yet, it might be worth having another player try to trigger it, even at the cost of a standard action. |
| #11sinjeiMay 05, 2009 1:44:12 | Failing not getting out of it in any non-fighting way, i would look for some sort of bottle neck on the combat map and use it like crazy. Make sure the Warlock takes Hunger of Hadar and drops it in front of the bottleneck, then keep him back and sustaining it and either place fighter & swordmage next to the darkness, if you want to slow things down, reduce hits on you and them (due to total concealment, and being effectively invisible), or a further space away to let only a few enemies come through and wail on them. Good thing of hunger of Hadar is that its effect every turn autohits, so itsa good. It might slow to a chuggy halt, but you could win it.. |
| #12YrucMay 05, 2009 2:07:25 | This guy Rathos Bloodghost (Lvl 10 elite controller) is serious going to rock your world. Try a diplomatic approach and look for a non combative way out of the predicament. If you can't find one just make sure you're not the last one in initiative and that you can outrun at least 1 party member ![]() |
| #13_jayne_cobb_May 05, 2009 10:26:32 | You basically have 4 options: 1) Fight & die 2) Run and maybe die 3) Stand back and let the dumbass PC take the fall 4) Let the dumbass PC take the fall while the rest of you run |
| #14syn_of_edinMay 05, 2009 15:30:54 | Out of those I have definately considered the last two options, but I guess that is easy for me to do cause it means I just need to take the fall for the party. I don't think they're going to let me though, all that valor, comaradie, and all such things that keep them from abandoning me to the wolves. |
| #15shylockeMay 05, 2009 15:51:48 | Double or nothing? :P |
| #16evil_warlockMay 05, 2009 15:53:48 | You should start with the soft targets (Bugbear Stranglers, Jarmaag Fireseer), focus on them and use delay tactics on the elite although hitting him will definitely be a serious problem. Try finding his weak defense. Don't even consider fighting in the large room with the rest of the enemies. Withdraw and think about trying something like this with the rogue and warlock in the back striking key targets. The DM on this situation will probably come at you with the soldiers in the front trying to breach and exploit with the lurkers with support from the artillery. You need perfect teamwork because your defense line will break at some point, probably on the cleric's side due to soldier and lurker pressure or the fighter's side due to the controller and the rogue and warlock will have to contain the breach fast because if they get around you it will escalate pretty fast. Anyway it's not sure it will work, a couple of bad rolls and you'll be pushing up daisies. ------attackers ----------| -------|| \/ -------||##|| -------||##|| _____||##||_______ #####F#S ######C#R #####W Good Luck :fight!: PS Finally I got the diagram right |
| #17volcanon2May 05, 2009 16:14:10 | Rathos Bloodghost (Lvl 10 elite controller) You should be able to do fine, tho I would be unhappy if I was the half-elf since being underleveled is lame. Find a bottleneck, stick the fighter and swordmage there. Preferably in a way that monsters can only attack from the front. Proceed to kill the weaker monsters. They won't miss much. Focus-fire them. Don't just attack what's in front of you. You'd be surprised how many PCs I have had as a DM who play worse than the AI in the first Warcraft. Conserve dailies and APs for the big bosses. Focus-fire them. Don't burn everything on one turn or you won't have enough for later, if one guy doesn't look like he has much HP left (mentally keeping track of at what point he became bloodied helps) then use an at-will. I've thrown worse encounters vs PCs and they have survived. I had a double-attacking double-power flesh golem vs level 11s with a dozen or so level 11 spectres and nobody died. |
| #18october_darknessMay 05, 2009 16:29:59 | Granted with the situation on hand, your rogue is not going to be able to do as much. Having your striker in the back? Not good. See if he can get around somewhere to use his stealth, and sneak attack abilities. At least use him to distract the others, and run away. Hit and run tactics. Is the rogue equipped with range weapons (i.e. bow)? I like how 4th ed. disabled friendly fire. The swordmage and fighter duo have already been assigned. The cleric, and the warlock are there for support, but since the cleric is strength-based... I'm assuming he's a battle cleric. It's obvious. This will be a very tough battle regardless of the outcome, but hope you have things figured out before your next session. One more thing, does your cleric and warlock have enough healing spells? For the first ten rounds at the least, you guys are going to be punching bags. |
| #19syn_of_edinMay 07, 2009 20:12:44 | So. We won. And I hated every minute of it. At the start of the combat, we were facing three bugbear warriors, two bugbear stranglers, Rathos himself, a dragonborn gladiator, and Jarmaag. The battle plan we'd been running simulations against fell apart rather quickly due to placement, but when our human fighter charged Jarmaag and got him in a corner, we figured we had still had a chance. Then our GM had Jarmaag offer a brief battle-truce to gang up on Rathos. None of us fought the idea. I took the offer because it was a better way to get everyone out alive. The warlock's player didn't fight it because OOC she realized that the GM was going to do a kill instead of a capture scenario. The rogue's character wouldn't have fought the idea, and the gnoll's player is not really deep enough into role-playing to have much of an opinion. I was looking forward to playing a new character I'd designed, with nice mechanical crunch and fun plot hooks if he killed my my current PC, which I expected. Or I expected losing, getting captured and then trying a jail break-out, or winning a glorious battle against every criminal there and being able to tell the story as a true hero. Instead we helped one set of criminals backstab another criminal, and then let the betrayers run because the only two people who would care enough to take them out as well were too burned out and upset to really handle more of the situation IC. The warlock's player feels trapped because she was looking forward to role-playing either the consequences of a loss, or the triumph of a true villian-vanquishing. She's multi-classed as a paladin of Pelor, as an in-charater way of trying to fight her inner darkness, and the backstabbing is not something that she can feel proud of. Nor is the outcome really useful as a roleplaying tool, because my character is the only one she can discuss it with, and even then only out of session because otherwise we're wasting the group's time. I shouldn't have accepted Jarmaag's offer. But I don't know what else I could have done, considering that the GM didn't plan ahead and would have only resolved it otherwise by killing us all. It's a hollow victory, and I feel as if all four hours of the session were a waste without any kind of future to build off of. |
| #20nowiwantmydmgMay 08, 2009 10:43:55 | So. We won. Wouldn't Jarmaag and Rathos have gone at it after the offer even if you refused? Rathos would probably have been pretty POed. That would have freed up the group to take out the rest of the gang in the meantime and then hopefully finish off the victor. Thats how I see it anyway. Lots of hooks, obviously your character is dissatisfied with how this played out, so obviously you will be looking to take out Jarmaag and his gang at some point. How are you going to do, what's your plan? What resources can you muster? Can you do it quick enough to catch him before the power transition is complete, while things are still off balance a bit? Lots of stuff to build on. I'd also let your DM know of your complaints though, maybe he doesn't know you and the other players thoughts here. |
| #21syn_of_edinMay 08, 2009 17:25:27 | There are hooks, but our GM might not know how to set them up. And then there's the other half of the party, who either wouldn't care or would consider it a waste of time. My spouse and I are the more character-driven, story intensive players. We've got one other person who's a very good role-player and would go along with it OOC, but his character doesn't have the impetus to get involved, and he didn't have any issue with the session anyway. Essentially, going after Jarmaag is something only my character and my spouse's character would do, and we'd be dragging everyone else (including possibly the GM) every step of the way. It's possible, but having to force the idea is discouraging. The GM knows at this point that my spouse was unhappy, though I'm not sure if he picked up on my discontent. |
| #22collycauseschaosMay 08, 2009 20:25:37 | I think you should bring the discontent to the table, and try to work with it. I understand your feelings, and I've been in those situations before. You wanted to accept one of the two possible outcomes of the event, but a third shows up and it leaves you dissatisfied. Not quite a hero, and not quite a martyr. How does your character feel letting the criminal get away? Maybe it's eating at him, and he actually begins to show it in character. Perhaps he's more serious, or becomes very pessimistic in the event turned out. Maybe he wants to look for a challenge to redeem himself. Your character might take a bite out of a quest too big for him to chew, in a blatant act of self-gratification. Your character might track down the criminals and bring them to a grim and bloody demise. There's a lot here to work with, and you've got to understand that the DM didn't want you guys to die. He tried to ease things up for you, and you didn't want it, but it's here and you guys should try to use it. |
| #23syn_of_edinMay 08, 2009 21:21:23 | I think you should bring the discontent to the table, and try to work with it. |