| Post/Author/DateTime | Post |
|---|---|
| #1desperado_421Nov 08, 2009 20:12:26 | I'm playing a Warforge Warden, we are level 13 and i'm at 131hp, with 14hs. What i wanted was a Tank that never needs a healer.........ever (as a side note i also wanted to create a Transformer that, when using the daily powers, that he would transform into those creatures, kind like beast wars). My paragon is a Warforged Juggernaut. I feel as if i'm dealing damage like a striker, and I am in no need of a healer. I also have uncanny dodge as a feat denying the +2 for combat advantage. Does this set up break the game or is it legit? 4th Ed Magic items Powers |
| #2tonmeistNov 09, 2009 3:32:26 | Short answer, I'm going with no. If you really want the wall of text long answer with the questionable math then I'll give it to you. |
| #3PsikerlordNov 09, 2009 5:03:44 | looks nice but far from broken. |
| #4RPJesusNov 09, 2009 11:51:50 | I fail to see how one breaks the game by doing what a warden does best. |
| #5birdurshNov 09, 2009 12:03:04 | I don't really feel like reverse-engineering your numbers but I don't see anything leaping out as glaringly off-base. This seems about in line for the warden I play with. If you're finding the game is too easy, that just means the DM needs to start throwing some bigger critters at you. For instance, a tank at your level who doesn't need a healer and does near striker damage should totally be able to solo an adult blue dragon. |