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| #1DivineHumilityJul 16, 2011 10:12:43 | This feat is designed to give greater use and longevity to 0 and 1st level spells. It may seem a bit overpowered immediately but it balances out quickly and keeps your first tier spells still useful and exciting. Let me know what you think! If you want to see it in action tune in to our recorded game sessions: Monday Night Gaming.
Enhanced Spellcasting
New Feat for Casters at Level 3 This feat changes the following spells in the following ways:
Bard 0 Level Daze: Affects 1 additional target/Level (Max 5) Flare: In addition to normal effects does 1 Fire Damage/Round for Level duration (Max 10) Lullaby: For each round spent concentrating after the first the Will save penalty is increased by 2 to a maximum of -10. Prestidigitation: Now more effective!
1st Level Inspire Courage: Can be combined with the following spells to enhance effects. The spell is consumed while the song is performed and the additional effect is applied: Inspire Courage + Cure Light Wounds: Cure affects all those affected by Inspire. Inspire Courage + Cause Fear: Fear affects all enemies of proper HD in hearing range. Inspire Courage + Expeditious Retreat: Expeditious Retreat affects all those affected by Inspire.
Cleric 0 Level Cure Minor Wounds: Cures 1 damage/round for Level duration. (Max 10) Flare: In addition to normal effects does 1 Fire Damage/Round for Level duration. (Max 10) Guidance: Lasts 1 round/Level (Max 5) Virtue: Gain +1 A.C. for the duration
1st Level Command: One cast grants you 3 uses of the spell which must be used in the next 3 rounds, as a Free Action on the last 2. Cure/Inflict Light Wounds: Gains range of 30ft and ½ of the damage is applied again for each round for a number of rounds/caster level. (Max 5) Sanctuary: Heals guarded target for 1d4 HP/round/level. (Max 5 Rounds) Shield of Faith: Negates Magic Missiles cast on the target.
Druid
0 Level Cure Minor Wounds: Cures 1 damage/round for Level duration. (Max 10) Flare: In addition to normal effects does 1 Fire Damage/Round for Level duration. (Max 10) Guidance: Lasts 1 round/Level (Max 5) Virtue: Gain +1 A.C. for the duration
1st Level Cure Light Wounds: Gains range of 30ft and ½ of the heal is applied again for each round for a number of rounds/caster level. Entangle: Spread- Deals 1d4 damage/round on failed save and slows as normal. Focus- Deals 1d8 damage/round to a single target on a failed save and slows as normal. Goodberry: If 1 hour is spent in ritual a Goodberry Bush is created offering the same effect/berry but contains 5d100 berries. Magic Stone: After 1 round spent enchanting the stones they will fire at enemy targets designated by the caster. An additional stone is added every two caster levels.
Sorcerer/Wizard 0 Level Acid Splash/Flare/Ray of Frost: Becomes Ray of the Elements, applying all effects on hit. Touch of Fatigue: Gains a 30ft range.
1st Level Chill touch: 30ft range and lowers the target’s movement speed by 5ft for 1d4 rounds. Identify: When use on an already identified item increases the effectiveness of the next use of that item. (Effect may vary. For example: may not use a charge/may expend 2 charges with 1 use/may double the effect of the use) Magic Missile: Can add an additional energy type to the spell and can alternate between energy and this type. (fire and energy, frost and energy, etc.) True Strike: Can used as a Free Action or Effect can Last for 3 hits. |
| #2Cohen95Jul 16, 2011 13:08:10 | Do you not read what the point of the various boards are? This is the "What's a player to do?" forum, it's for players to come and seek advice about, of all things, what to do in a situation they may find either themselves, their character, or their group/party. Since I've seen you post this on other forums, I've reported the posts as spamming and asked them to be moved to the appropriate forum, and closed. You'll get far more positive responses from people if you pay attention to the purposes of the boards you're posting in. |