Swindles, Scams & Schemes

Post/Author/DateTimePost
#1

fishfinger

Dec 16, 2007 7:41:10
hi all i'm in a bit of a sticky Dilema my character is a bard and has a fairly low intelligence and wisdom, also a charisma of 10 (which if you read up on bards to cast level 1 spells your need a cha of 11 level 2 spells = 12 etc so forth)

there was a particuly intresting scheme i saw on order of the stick but i was wondering if there was any other way to do something like that ok fair enough i'm only level 1 but i was thinking of speaking to a sorc or a wizard (at some stage providing i survive long enough) and offer to pay triple the cost of exp in gold aka 30 exp would be 90 gold and so forth, on a permancy spell, then all i would have to do is mearly grab some potions and drink them and have him/her cast permancy, how ever the chances are things will come up and i will have to spend my gold on other things along the way, thus why i started this thread if anyone has any ideas of how to con people of money in D&D please let me know (ok i know its what rogues do but right now i'm going to need all the help i can get XD)


thanks for reading


heres the scam i was telling you about

http://www.giantitp.com/comics/oots0129.html
#2

wizarddog

Dec 16, 2007 15:26:41
A con is only as good as the DM allows. :P

As a Bard, who is to say you can't pose yourself as a wizard or Cleric and use your crap magic to impress?
Put a magic aura on a spoon and sell it to a Bartender telling him it turns water into ale. Take a glass of ale and cast presitigidation to bland the taste then change it back as you stir. Normally you would not part with this fine magic spoon but times are hard and you letting him have it for a steal.

The real trick is to sell something to someone who can see the potential if not the value.

AND You may have a low CHR but next level you can put 5 ranks in Bluff and get a synergyy bonus on diplomacy, disguise, and Acting. ;)
#3

enigmis

Dec 16, 2007 15:31:14
why are you a bard with only 10 charisma?
#4

fastspawn

Dec 16, 2007 22:40:03
hi all i'm in a bit of a sticky Dilema my character is a bard and has a fairly low intelligence and wisdom, also a charisma of 10 (which if you read up on bards to cast level 1 spells your need a cha of 11 level 2 spells = 12 etc so forth)

there was a particuly intresting scheme i saw on order of the stick but i was wondering if there was any other way to do something like that ok fair enough i'm only level 1 but i was thinking of speaking to a sorc or a wizard (at some stage providing i survive long enough) and offer to pay triple the cost of exp in gold aka 30 exp would be 90 gold and so forth, on a permancy spell, then all i would have to do is mearly grab some potions and drink them and have him/her cast permancy, how ever the chances are things will come up and i will have to spend my gold on other things along the way, thus why i started this thread if anyone has any ideas of how to con people of money in D&D please let me know (ok i know its what rogues do but right now i'm going to need all the help i can get XD)


thanks for reading


heres the scam i was telling you about

http://www.giantitp.com/comics/oots0129.html

dude, permanency doesn't work like that. and no wizard is going to do it for such a pittance.
#5

metalmayhem80110

Dec 17, 2007 3:56:39
I'm going to ask the important question that was asked earlier...

Why is your charisma score a 10... If you tell me it was to get a high strength, dexterity, and constitution, I will have to beat you down with a players handbook :P
#6

magicbutterfly

Dec 17, 2007 11:46:11
That's a great bard build. He's like a star of action movies. All brawn and zero charisma. Hope you have a good agent!
#7

toucanbuzz

Dec 17, 2007 15:29:01
A bard with a 10 charisma is like a fighter too weak to lift a sword or a wizard who can't read.

The potion scam won't work. First, potions effects cannot be made permanent. Second, permanancy takes a crapload of XP from the caster, so they aren't going to do it cheaply even if it were possible.

Your bard is probably dejected right now because no one likes his music and he is forced to con folks to make money rather than entertain them like a proper bard. If this was just poor choice, beg your DM to let you reassign an ability. If this was poor rolls, the dice gawds hate you. If this was informed choice, may the gawds have mercy on your gaming soul.
#8

icuall

Dec 17, 2007 17:22:39
There is a great show called Hustle from the UK. It used to show on BBC America and I think it now runs on AMC. In D&D terms, it is about a party of rogues and cons they run each episode, very clever and written well. They lie, steal, cheat, wear disguises, and have multiple identities.

They find marks, have a puller (word?), have an inside man to keep the mark interested, run the con, and trying make sure they are never caught. They have a tag line "you can never con an honest man". Basically, they look for marks which are greedy people who want something for nothing or are willing to cheat themselves. Anyway, if you look for the show, it is worth watching and could give you some good ideas.
#9

weasel2007

Dec 18, 2007 1:03:36
Problem with thinking up good cons is that a character with low mental stats can't think of any and doesn't have the charisma to pull them off
#10

etarnon

Dec 18, 2007 7:57:58
You have won the Gygax Milionth post Lottery!

Dear Sir/Madam.

I am writing to Ewe with a most seriest attmp to influence you to the confirmation that you are winning have won with the TICKET NUMBER #34385968434859690430, the Millionth Tick to be Issued.

Please respend to Dr. Sam Wilson, Esq, London England, with

1 Character Name
2 Campaign Name
3 Dungeon Name
3.5 Latest Book You've Purchased Name
4 Familiar Name
5 Sword Name
6 Alignment
7 Sword Alignment
8 Lords Leaping Names

Sincerely, Dr. Edmund Wilson, PhD, DM, D6
#11

fishfinger

Jan 06, 2008 10:59:48
why do i have a char of 10 because i actully happen to roll 16 10 10 10 9 and 8 and i figured having an AC might be more critical in the right place with some basic spells rather then hoping to god i level up because my character isn't the brightest one in the bunch
#12

linusmundane

Jan 06, 2008 11:04:26
the point was you chose your class poorly with those rolls, you effectively can't even really be a bard, at least not until you gain some pluses to scores due to leveling.
#13

biggus

Jan 06, 2008 12:58:20
and offer to pay triple the cost of exp in gold aka 30 exp would be 90 gold and so forth, on a permancy spell,

The going rate is 5GP per 1XP. DMG, p.283.

heres the scam i was telling you about

http://www.giantitp.com/comics/oots0129.html

This link doesn't seem to work.
#14

MrCustomer

Jan 06, 2008 18:22:51
Wisdom and Inteligence raised in this manner, by potions, items etc, will not give you more bonus spells.

I would suggest you ask your DM to allow you to reroll, as your total Modifiers are only +1 (-1, -1 and +3)
#15

metalmayhem80110

Jan 06, 2008 19:46:38
Hehe, this is morally wrong on so many levels... But our group has made a nifty little sort of scam that makes money...

We decided why not open up a, well, I don't know quite how to say it without it getting blocked on the boards. Lets just say it's a place lonely men go for services given by women, ok? But wait, we will need women for that....

We decided that we could find a few choice employees, kill them and bring them back as zombies. Well, normally people arn't into zombies...

Permanent illusion spells can be fun. We have an almost 100% free running buisness now, we don't have to pay employees or anything. Our necromancer just sits in the building and has fun.
#16

axiomatic_vampire

Jan 07, 2008 1:30:26
That bard is, barring a commoner campaign, unplayable.
#17

fishfinger

Jan 07, 2008 11:12:45
the order of the stick link works fine for me just go to google and search: order of the stick (it shiould be the first to third link there) then when it loads up you have something like this

<< < O (scroll pic) > >>


(click on the scroll pic and go to episode 129 i think it was)


the place for lonely men yeah i thought othat aswell using programmed imaged twice and maybe that mirage spell that changes the enviroment to make the outside look nice a bunch of times and your set but i mean low level stuff a rogue or bard can do heres one i did i got 800 gold for it


walked into a high rollers club in a city 100 gold entry fee i have like 1.4k or something like that so this brough me down to 1.3k i found a table with just 4 people on it and said to them "i want to play a game with this card" show them the card and put it on the table then put your wager agenst them ontop of it so it can't be moved "200gp per head means you throw in 800 gold they throw in a total of 800 aswell" now the card should be burried now shuffle the pack and mess it up and take the bottom card and thats the card from under the money moved the money show them the card its diffrent


(how this trick works is that you would use a magic trick called "the snap change" where it looks like you hold one card but are holding two the snap change changes them around within a second if done properly so the card you showed them is now hidden the secondary card is now hidden by your hand place that card on top of the deck then shuffle the pack, the way the pack is shuffled is also vital basicly from the top you move the whole pack besides the top card and shuffle it you can do this 3 times is you like so it goes from top, bottom,top,bottom, just make sure your controling that card when you shuffle your eyes are never taken off of it throw the pack on the table mix them up and BAM theres the card very good trick to do IRL) (its best if a bard does this trick as part of a "ACT" that way he can Fascinate the people there, they must first make will saves before attempting to make a spot check)


(how this works DC: Perform check for will saves
DC perform check Vs Spot checks if they succeed on both they catch you out, if they pass the will save and fail the spot you still win the money if they fail thier will save they do not get a spot check as it fascinates them and then annoys them as you walk off with thier cash)
you walk out 700gp richer (remember you lost 100gp from the entry fee so you only make 700 bakc + your money back so you make 800 but earn 700 :p )

have run with that all your Rogues and Bards out there
#18

old_dm

Jan 07, 2008 14:34:57
That bard is, barring a commoner campaign, unplayable.

Agreed.

We experimented once with taking what rolls of 3d6, putting those numbers in order as they were rolled, and then selecting class/race at random. (I suspect alot of people have tried it at one time or another) The longest lived character of that bunch was a drowish cleric with a wisdom of 10, but he only made it three levels, and he turned cannibal before the end. Your bard reminds me of that particularly inept clergyman.

Forget this madness of an untalented, unappealing, unintelligent minstrel and roll a new character. I promise you, no one will complain.
#19

zombie_babies

Jan 07, 2008 14:46:33
why do i have a char of 10 because i actully happen to roll 16 10 10 10 9 and 8 and i figured having an AC might be more critical in the right place with some basic spells rather then hoping to god i level up because my character isn't the brightest one in the bunch

Bold mine.

You do realize that you cannot cast any spells at all, right?
#20

biggus

Jan 07, 2008 17:45:29
Well, he can cast cantrips (woo hoo!)

But I agree with the consensus, this character is a dead duck. Make a new one if you possibly can. And if you're playing a character with spellcasting from level 1, make sure you have more than 10 in your casting stat!
#21

ObscureInfo

Jan 07, 2008 18:26:56
I agree. Roll up a new one. Play a rogue if you don't like magic. Or is it the bardic music you like, but don't like the inferior magic. Then just ignore it. Play him like Elan from The Order of the Stick (www.giantitp.com) He has a high Cha but low wis or int (maybe average int, it is hard to tell). The point is, he has basically one spell that he uses very infrequently. Minor Image. So don't use the magic and check the splatbooks to see if there is an option for non-casting bards. But a low-Cha Bard is a commoner with a lute.
#22

enmarnacu

Jan 08, 2008 0:04:16
Player's handbook, page 8, rerolling. Although I think I could post some of that here, I'll just give a summary:

Reroll your terrible fluke of funny shaped dice. Your scores are too low.
#23

fishfinger

Mar 13, 2008 20:45:11
god sake you bunch of get off the topic of my rolls and get back to the main point i'm trying to find out how i can swindle people for anything, magic casting, items, money. so pull your fingers out and do something creative i don't care about that character in fact i was just a junk character so get on with it, check out that order of the stick episode 126 and see for yourself what i mean
#24

pmurray%40bigpond.com

Mar 13, 2008 23:00:54
why do i have a char of 10 because i actully happen to roll 16 10 10 10 9 and 8 and i figured having an AC might be more critical in the right place with some basic spells rather then hoping to god i level up because my character isn't the brightest one in the bunch

Those rolls - damn. They only juuust beat the "too sucky to play" rules: 14 point equivalent (?), +1 total bonus, and one score over 16.

Putting 16 into dex was a bad choice. Whatever class you play, you need to put that stat into the primary stat.

I'd suggest going fighter, 16 Str, and armoured like a tank since you get no dex bonus to AC anyway. You could make a playable wizard or sorcerer out of that, too. Go Dwarf, take a -2 on charisma.

Or - go fighter and get yourself killed. Fighter because you can believably be in the front line.
#25

cryosilver

Mar 13, 2008 23:11:33
god sake you bunch of get off the topic of my rolls and get back to the main point i'm trying to find out how i can swindle people for anything, magic casting, items, money. so pull your fingers out and do something creative i don't care about that character in fact i was just a junk character so get on with it, check out that order of the stick episode 126 and see for yourself what i mean

The thing you are looking for is Bluff, as in the skill. Your Bluff check can be used to convince someone that they're better off helping you, giving you a discount, believing something is worth more than it actually is, etc.

Your Bluff is opposed by the other guy's Sense Motive, subject to modifiers for the situation. Most things involving more than just a few gold are going to fall under the "significant risk" heading, giving your opponent a +10 on his roll to smell your Bluff.
#26

elsydeon

Mar 13, 2008 23:40:05
How to be a thief:

The rule of thumb is that you have to convince your mark that they're getting a good deal. But, as demonstrated in the OOTS frames you linked to, it's even better if you can convince them that they've actually outsmarted you while you outsmart them.

Your characters stats don't work for that at all. So unless you're starting at a decent level you're pretty much stuck. If you are going to start with a few levels you'll want to focus on maxing out appraise & sense motive (to spot opportunities both help, and to avoid getting scammed yourself sense motive is crucial), bluff (to trick your marks), and diplomacy (to negotiate less shady deals in order to maintain an honorable image so that you can get away with those big scams later). Unfortunately you as a player will have to be cunning, and that's not something that can be taught. Limitation of the game, a smart character controlled by a dumb player will be a dumb character.

Basically the answer is (for an average group) be smarter than your DM, but don't abuse that so much that he gets mad and punishes you. If you have a more mature DM be smarter than his NPCs and don't try to outsmart your DM... or he will boot you for being a jerk.

Individual scams are unimportant. If you as a player aren't cunning enough to make use of your characters abilities for profit then there's no reccomendation we can give you that will help. Even giving detailed plans won't help you, because your character has to sell the scam while you the player sell it during play - to the group - so nobody sees it coming. And if you're cunning enough to pull this kind of thing off then you're cunning enough to not need the reccomendations in the first place.

On a side note, I hate political correctness, so I won't jump on the automatic knee-jerk hatred of you for using a racial slur. Just be careful of public perception. I don't know if you are or aren't, but even if you aren't at all racist people will not help you if they think you have such disgusting views.
#27

cryosilver

Mar 14, 2008 1:06:42
It's not about the racial slur; it's about lack of manners. A simple "Could we please get back on topic, thanks" would have sufficed rather than a crude insult.
#28

elsydeon

Mar 14, 2008 3:11:44
Different strokes for different folks. Some people throw harsh words around more freely than others and mean no harm by them. My friends and I will spend hours insulting and making fun of each other in a way that makes us look like we hate each other (to a random observer). It's just how we get our kicks. Though we don't use racial slurs in any of that. So I don't assume he meant to be rude. Sometimes the way I act with my friends can bleed into conversations with other people and I have to explain myself. I held back from jumping on him in the hope that a bleed effect is all it was.
#29

fishfinger

Mar 14, 2008 3:28:25
well to be honest it was ment and it wasn't but the number of times i've been flames for no reason is ******** and the fact people couldn't get on topic in the first place is kinda irritating, if you start a post called

i dunno "undead construct help" and you specifically say you don't know how to make monsters and you are looking for help and you don't undeadstand the creating monsters section of the monster manual and someone comes along and says
"making a construct is bad you should just summon an undead it would be so much quicker" then everyone agrees with him and starts talking about the types of undead you should animate or summon or w/e its not the point
#30

elsydeon

Mar 14, 2008 3:42:23
It was meant and it wasn't?

I'm assuming you mean you were mad, but you're not a racist. In which case, welcome to the internet. You will be ignored, your forum posts will be hijacked, and people will offer advice on things you didn't ask about. Nature of the game my friend. Don't get so worked up about it, there's nothing you can do except try to earn respect. I don't want to be rude since you don't seem all that mad now, but a good way to start is to make your posts "clean". Capital letters, proper punctuation, no run-on sentences. A lot of us are grammar Nazis because it's so hard to read a post that doesn't pay attention to those things. That may be a big reason the thread got derailed. People will skip your posts, even the first one, because it's so hard to read and just jump into the conversation without knowing exactly what is needed.
#31

kelvinaw273

Mar 14, 2008 9:27:29
There is a great show called Hustle from the UK. It used to show on BBC America and I think it now runs on AMC. In D&D terms, it is about a party of rogues and cons they run each episode, very clever and written well. They lie, steal, cheat, wear disguises, and have multiple identities.

They find marks, have a puller (word?), have an inside man to keep the mark interested, run the con, and trying make sure they are never caught. They have a tag line "you can never con an honest man". Basically, they look for marks which are greedy people who want something for nothing or are willing to cheat themselves. Anyway, if you look for the show, it is worth watching and could give you some good ideas.

Brilliant series for the OP to watch if he can, but as a single character:

god sake you bunch of get off the topic of my rolls and get back to the main point i'm trying to find out how i can swindle people for anything, magic casting, items, money. so pull your fingers out and do something creative i don't care about that character in fact i was just a junk character so get on with it, check out that order of the stick episode 126 and see for yourself what i mean

Nothing wrong with your rolls, just your choice of class - you'd have been better going rogue and running with the same swindler concept.

Now I recommend you read Going Postal by Terry Pratchett which concerns the scams somebody can pull on a smaller scale. You need ranks in Bluff, Sense Motive, Sleight-of-hand, Disguise and Forgery. Average charisma is fine - you become unremarkable save for what you want to be remembered by.

The diamond ring scam is the best: Look dejected and in a hurry, and inquire of wealthy looking passers by for a jewelers; they ask why and you explain that you have a diamond ring you think is worth at least twenty gold you need to sell in a hurry. Somebody will helpfully offer to buy it for thirty (you show them the ring worth a hundred). You make the sale, switching the ring for one of brass and quartz worth five silver of anyone's money. Remove disguise out of sight.

See? No magic even involved!
#32

fishfinger

Mar 14, 2008 10:51:35
now you see thats EXACTLY what i am looking for that is the 100% perfect in everysense of the word, do you know of any more i'll tell you one of mine i can't remember if i posted it or not basicly you get a pack of cards and spend 100 gold on them to give you a extra +2 on slight of hand checks with them now go into a high roller hall lets say you havbe killed a few monsters and just returned to town and are looking to try your luck heres what you do

lets say for example you have 2k

go to the high rollers hall lets say its 200 gold to enter walk to a table of 4 people (this works well if your a bard as here you can use your facisnate ability) walk up to them and ask them if there intrested in making some cash, being a gambling hall who wouldn't so the suitation itself is right to work in your favor, you have 1800 left and say to them "i bet you each 450 gold" that i can make a card teleport, do a trick called the teleporting card trick

how this trick in reality works is you do a double pick of cards meaning you pick 2 card off the top of the deck but it looks like your holding one, show them the bottom card and place the top card on the table
(exact hand movement is bring your hand with both cards back and slip the bottom card away so you place the top card on the top of the table) from there you place the wager on it so it cannot be touched if thet agree they each add 1800 gold between them shuffle the pack using the mechanics grip (you hold the pack on the side and remove all the cards but the top one from there what you do it shuffle the cards on top pick up all the cards again to continue shuffling other then the bottom one, for this is the card everything rides on)

then throw the cards onto the table and say "here it is!" and flip over the bottom card if you get the cards in a line you can flip all the cards over to look impressive (the cards add +2 to the slight of hand check being able to tell your DM how to do it IRL should give some somewhere between +2 - 10 circumstance mod) 1 person makes a will save the others make spot checks, even if they get a nat 20 remember they have to beat your slight of hand check if they don't then you get to walk away with all the cash its unlikely they'll go double or quits but its worth a shot if they do you should be looking at 7200 gold (1800 x 2 = 3600) double or quits (3600 x 2 = 7200) = alot of good shizzle


hope you liked it
#33

MrCustomer

Mar 14, 2008 11:35:26
You probably won't make that card trick work unless you can con your DM.

Think about it, you go to a gambling place, stand in front of serious card players and make a large bet on a 1-trick pony card trick. It won't work because:

-These people play cards, they are on the lookout for people who mark cards, deal from the bottom, and all the other basic card cheating tricks, they are keeping an eye out for the exact trick you are attempting. They have likely seen such a trick or even have done it themselves.

-You walked up to people who know of these card cheats and stated that you were going to do one, it's like the dealer announcing that he is going to shuffle the cards and put 4 aces in his hand and give everyone else only a single low pair. You just effectively said "Hey look, I'm gonna pull a con, wanna be my mark?" They'll know it's a scam because you told them it was a scam.

-When they loss, they will think they have been scammed, even if you were legit. The person who deals himself 4 aces each and every hand is cheating, they will know he is cheating even without catching him marking the cards or dealing from the bottom or seeing him slip the cards from his sleeve into his hand. The only way you could have switched those cards is by either cheating or by magic, both of which they will be angry about.

If you want to make profit from cheating at cards, then you should sit and play some card games, make bets and use your card tricks to cheat and try not to get caught. You aren't going to get away with announcing that you are going to cheat.
#34

kelvinaw273

Mar 14, 2008 12:39:53
If you want to hustle people, you have to:

1) Offer them something innocuous, something that makes them greedy. Nobody sells a diamond ring for a quarter of it's value but under the right circumstance they might. The important thing is to make the other person feel lucky.

2) Don't bet high stakes. At least, not at first. Start small. People can laugh off small change, but if the stakes are high and they lose, they may take it out of your hide.

3) Be believable. Lose a few rounds at first before you win one, then win slightly more than you lost. Don't fleece people dry, or take more than they can afford. Take a lot, by all means, but never everything unless they really are that foolish.

4) Always have a backup scam. In the series Hustle, a former mark comes looking for revenge at the end of a scam. The crew stage an argument about the case of money he is about to take away - a junior accuses the rest of being idiots: "He'll kill us - this stuff is so bad it wouldn't pass in the local corner shop!" he cries. It's real, but because he's been conned before the gangster assumes that this is another con. Instead he takes the lesser sum in the cash till ... which is also real, but bulked out with newspaper underneath. By the time her realises, the crew have flown.

Here's another one:

The Raffle scam:

New guy comes into town. He has a nice shiny sword/super horse/whatever. It's cool, he's proud of it, but ... he's on hard times. He has to sell up. Thing is nobody in town can afford what he has ... until he suggests raffling it off. Raffle is duly held, he gathins in the cash, picks a name out of the hat and the winner has they shiny ...

... and the stranger meets up with them later, splits the money with them and goes off to the next town with his shiny. No-one expects him to rig the game because he doesn't know anyone, right? Well he picks a mark, suggests the idea and sees if they like it. If they don't, he shrugs and moves on. If they do, it all works according to plan because he picks a mark with no USE for his shiny. When they get asked, they say they took it to the next town and sold it for half it's value ... hey, they don't mind, they are still in pocket!
#35

kelvinaw273

Mar 14, 2008 12:47:37
Just thought of another one - the Witchdoctor Scam (and this one is real):

A witchdoctor prowled the markets of London many years ago, in full traditional regalia. If he saw a pregnant woman he would run his patter and offer to tell them the sex of their unborn child for a small sum. So that they would not be cheated, he would write it down, put it in an envelope they would sign across the seal, and if he was wrong they could find him, they would open the envelope together and if he was wrong he would refund them double their money.

He never lost a penny. He always wrote the opposite sex down and put it in the envelope, so when it was opened ... "No, see, I said it would be a girl, you must have mis-remembered me!"

This follows the rules of:

1) easy mark (if you want to know what your child will be, you want it bad!).

2) Small sums of money.

3) Good offer (double it back if he is wrong) from a foreigner who does not know (apparently) the value of what he offers.
#36

concerro

Mar 14, 2008 12:54:00
bump....
#37

elsydeon

Mar 14, 2008 13:33:51
Witchdoctor scam is unbelievably flawed. When scamming, escape and relative anonymity are key unless the scam is very well designed. Sure, 9/10 people wouldn't open the envelope unless the witch doctor was wrong because it was so cheap. Or they'd just lose the thing. But someone at some point would open it prematurely or right after the bargain was struck. Someone would have it accidentally ripped open. Something. Unless he was very skilled at picking his targets AND happened to be a luckbox he's just asking to get beaten by an angry husband.

If that's a true story the man had to be a master at choosing his marks as well as incredibly lucky.... or he was literally luck incarnate. Good fortune made solid. I can't buy the story.

Link to proof?
#38

cifer

Mar 14, 2008 13:52:27
@kelvinaw
Ah, a fellow pratchettite - Going Postal and Making Money also made me want to play a conman character. So many cool options right there, though D&D is probably the wrong rpg to use them...
#39

fishfinger

Mar 14, 2008 17:38:04
simple fact about scams and cons in D&D trick your DM into it and the NPC follows for this you have to act it out AKA role play it, so re read the post practice it a few and give it a go i did it and turned 800 gold at 2nd level into 1600, in the end i gave 800 of it to the wizard (also he was the most experianced player in the table besides the DM so it was a logical choice, ALSO i wasn't going to be at the game for a while longer) so get screw you old timer and get creative or are you to old to roleplay

i like the shiny-thing idea problem is you need people in on it kinda like the brothers grim who set it all up for you and you are the main centre of attention but i get what your saying, the witchdoctor scam is ok but that was in reality in D&D all they need to do is do a successful int check to remember where as in reality misdirection was used even still it could give you a bonus to the DC needed for int check to remember maybe they take -5to remember or something but thats still not a bad one.


keep em comming people
#40

theflyingasian

Mar 14, 2008 22:28:15
simple fact about scams and cons in D&D trick your DM into it and the NPC follows for this you have to act it out AKA role play it, so re read the post practice it a few and give it a go i did it and turned 800 gold at 2nd level into 1600, in the end i gave 800 of it to the wizard (also he was the most experianced player in the table besides the DM so it was a logical choice, ALSO i wasn't going to be at the game for a while longer) so get screw you old timer and get creative or are you to old to roleplay

i like the shiny-thing idea problem is you need people in on it kinda like the brothers grim who set it all up for you and you are the main centre of attention but i get what your saying, the witchdoctor scam is ok but that was in reality in D&D all they need to do is do a successful int check to remember where as in reality misdirection was used even still it could give you a bonus to the DC needed for int check to remember maybe they take -5to remember or something but thats still not a bad one.

Punctuation = good.

No punctuation = bad.

keep em comming people

Don't tell me what do do.
#41

fishfinger

Mar 15, 2008 5:00:03
then why are you telling me what to do with my Punctuation Mrcustomer the idea is to scam the DM for the DM is all the NPC's at the table so by scaming one person you scam them all problem solved
#42

kelvinaw273

Mar 15, 2008 5:35:30
Witchdoctor scam is unbelievably flawed. When scamming, escape and relative anonymity are key unless the scam is very well designed. Sure, 9/10 people wouldn't open the envelope unless the witch doctor was wrong because it was so cheap. Or they'd just lose the thing. But someone at some point would open it prematurely or right after the bargain was struck. Someone would have it accidentally ripped open. Something. Unless he was very skilled at picking his targets AND happened to be a luckbox he's just asking to get beaten by an angry husband.

If that's a true story the man had to be a master at choosing his marks as well as incredibly lucky.... or he was literally luck incarnate. Good fortune made solid. I can't buy the story.

Link to proof?

Ah, but HE kept the envelope, so you'd never seek him out again unless he was wrong ... in which case he was right!

then why are you telling me what to do with my Punctuation Mrcustomer the idea is to scam the DM for the DM is all the NPC's at the table so by scaming one person you scam them all problem solved

No, you do NOT scam the DM. This is called cheating. Your character is scamming the NPCs, and there is a huge difference there. The Dm has to know about the scam to judge how it works. I will point out that Going Postal begins with the con-man in jail, awaiting execution because he was caught: it's hard to find a disguise that'll fool a werewolf's nose ...

At low level scams can be valuable, but at higher level they really don't turn enough money ... it's like having skill ranks in Profession (Hustler) - you know how it's done, but it's a world away from conning people out of the bank ...
#43

elsydeon

Mar 15, 2008 6:26:26
In that case my point stands for different reasons. If he has it in his control he could tamper or forge. They're already making a simple mistake by (apparently) not looking at what he wrote. I can believe many people would overlook this. But leaving the proof in his control?

He was either a master at picking his targets or he was luck incarnate.

Do you have a link to something that might prove this true?
#44

kelvinaw273

Mar 15, 2008 7:49:54
In that case my point stands for different reasons. If he has it in his control he could tamper or forge. They're already making a simple mistake by (apparently) not looking at what he wrote. I can believe many people would overlook this. But leaving the proof in his control?

He was either a master at picking his targets or he was luck incarnate.

Do you have a link to something that might prove this true?

I read it in a book some place, I think it may have been one of the Science of Discworld series. And he did pull it off for a long time ... I agree with you, in our cynical times it is hard to believe he pulled it off, but then that's how scams work: afterwards you kick yourself so hard for being taken in by something so obvious ...
#45

fishfinger

Mar 15, 2008 9:02:27
kelvinaw273 this is not cheating as you are doing everything "IN CHARACTER" you are using the most powerful ability to any players arsenal "ROLE-PLAYING" within a split second you can assume the roll of your character by doing that the DM has to respond by assuming the roll of 4 people at the exact same time THIS IS NOT CHEATING if it was the entier D&D and infact all D20 games for that matter are automaticly broken, assume the role of your character perform the trick in person infront of your DM and it works i know i have done it, mainly because if you try to hustle people in D&D the DM will demand you either explain it or act it out so jog on pal get it right in future
#46

kelvinaw273

Mar 15, 2008 9:40:26
kelvinaw273 this is not cheating as you are doing everything "IN CHARACTER" you are using the most powerful ability to any players arsenal "ROLE-PLAYING" within a split second you can assume the roll of your character by doing that the DM has to respond by assuming the roll of 4 people at the exact same time THIS IS NOT CHEATING if it was the entier D&D and infact all D20 games for that matter are automaticly broken, assume the role of your character perform the trick in person infront of your DM and it works i know i have done it, mainly because if you try to hustle people in D&D the DM will demand you either explain it or act it out so jog on pal get it right in future

You said you had to scam the DM. You didn't qualify it, and I took you at face value - that you were in a Player vs DM mindset and that you felt you had to pull the wool over the DM's eyes. You didn't explain yourself at all, but I apologize if I missed the meaning of what you wrote.

Perhaps, though, if you could learn the basic rules of sentence structure, punctuation and grammar for written English, misunderstandings may not occur so frequently? It's not actually very hard to do. For example:

Kelvinaw273 this is not cheating as you are doing everything "IN CHARACTER", you are using the most powerful ability to any players arsenal "ROLE-PLAYING". Within a split second you can assume the roll of your character and by doing that the DM has to respond by assuming the roll of four people at the exact same time. THIS IS NOT CHEATING if it was the entire D&D and in fact all D20 games for that matter are automatically broken. Assume the role of your character and perform the trick in person in front of your DM and it works; I know because I have done it, mainly because if you try to hustle people in D&D the DM will demand you either explain it or act it out, so jog on pal get it right in future.

Please note above the Capital Letters (Red), Grammar corrections (Green), spelling corrections (Brown) and punctuation (Blue). See how much easier it is to read? Oh, and if you change subject, start a new paragraph on a new line. If you have problems with spelling (and I used to!) Firefox browser has a built in spell-checker you can download. Most word-processing software has spelling and grammar checkers these days, too. After a little work with the system correcting you you start getting it right ...
#47

elsydeon

Mar 15, 2008 12:32:56
Maybe it is me being naive about the cultural differences of the day. Like I said, I could almost see people not looking at the slip of paper first. I just find him keeping it a stretch. Maybe those were just more innocent times. *shrug* Still, I'm curious if there are missing details in your recollection that make it a better scam.

I will say this thread has got me rolling up a con man rogue. Well, the thread a little, hustling shows a lot. Social engineering + pickpocket = fun. I just wish I could talk one of the other players into getting on board so I'd have a team. Amazing how there are never enough skill points... 12 per level and I still couldn't cover all my bases.

I will say:

Scamming the DM is effective if it works. But it's bad form unless you're a nice guy having a little fun with your friends. Good tactic, bad move.

Punctuation and grammar = important stuff.
#48

sunic_flames

Mar 15, 2008 18:41:14
*rainbow post*

Actually I found it harder to read on the grounds I failed my save and was dazzled for 1d6 rounds. :P
#49

half_dragon_infernal

Mar 15, 2008 19:35:33
The point of the color-coded text was to show the correction types
#50

MrCustomer

Mar 15, 2008 23:59:07
then why are you telling me what to do with my Punctuation Mrcustomer the idea is to scam the DM for the DM is all the NPC's at the table so by scaming one person you scam them all problem solved

I didn't correct your puntcuation.

Though I imagine that if you used correct punctuation and addressed the first half to the person who corrected your punctuation, and then used a "." to end the sentence. After that place your reply to me in a seperate paragraph, it would be easier to understand what you are saying. Punctuation and paragraphs are useful for seperating different ideas and allowing the reader to understand what you are saying I actually had to scroll through the posts looking for where I corrected your puncuation.

Yes, but the problem is you won't knwo ahead of time if your DM is scammed by this or not. If I was the DM I would allow you to do the scam.

And the scam would fail for the reasons I sited, and then you would be facing a table of very angry gamblers, and of course the bouncers of the gambling establishment as well. Not a happy combination.
#51

kelvinaw273

Mar 16, 2008 3:20:07
Actually I found it harder to read on the grounds I failed my save and was dazzled for 1d6 rounds. :P

Hey, I just accidentally invented a spell - Dazzling Runes!

Dazzling Runes
(Illusion)
Level: Wiz/Sor 1, Bard 1
Comp: V, S, M
Casting Time: 1 min
Range: Touch
Target: Book or scroll
Duration: 1 day/level or until discharged
Saving Throw: Will Negates
SR: Yes

The caster creates several lines of multicolored text that, if read, will cause the reader to go cross-eyed and be dazzled with a -4 penalty on any and all visual checks for the next 1d6 rounds. If the caster is above 5th level the target becomes blinded if they fail their save, and dazzled if they succeed - in either case the duration is still 1d6 rounds.
#52

jage

Mar 16, 2008 14:48:12
heres a scam for you i regret that i saw this on criss angle hate that show anyway you run around town in nice digs telling everone how you lost your 10K thingamajig and it was youre fathers you will pay handsome reward to get it back offer 2K for safe return of fathers sword or whatever and when everyone nos you have offered reward disappear and have youre cohort bring a shiny cheep sword "hey i found this does it belong to anyone" but thing is he is in a hurry and cannt wate for you to get back with yourself so he says if someone asks "this thing looks valuable i'm not giving it then they will offer like 500 or 1000 gp witch he will take only because he is in such a hurry and hand over the shiny bauble and leave you come back and say this isnt my fathers sword this is a piece of junk im not giveing you a dime ass but seriously dude youre rolls suck worse than youre posts if you dont not want people to stop focusing on them dont post them start with something like hey how are ways any character can run scam moneyies without reling on skills like a high bluff or perform that way they donot focus on your bad character only your bad lazy postings
#53

half_dragon_infernal

Mar 16, 2008 15:07:59
MY EYES!
#54

sunic_flames

Mar 16, 2008 15:33:40
*dons shades, casts Twinned Prismatic Spray* Stop that.
#55

martel732

Mar 16, 2008 18:23:07
To aid your scams, try to create an aura of trustworthiness or stupidity. I don't know what race your character is but a good choice is a Half-Orc Bard or Rogue. However, carry a great axe on your back (just for show). Don't make it obvious that you are a Bard or Rogue act like a Barbarian in town.
Have the party magic user create a magical aura around a simple ring. Then, walk around wealthy district inquiring to what appears to be rich and greedy individuals where the local jeweler is located. The entire time speak in broken sentences, run-on sentences, and don't clearly differentiate between where one sentence ends and another begins (basically talk as you have been typing).
When someone stops to talk to you say that in a dungeon you found this Ring of Su-stin-ence (Sustenance) that you were told would be worth 500gp. You could elaborate on how this is more money than your tribe has ever seen and would help the tribe greatly. The mark would either feel that his greed is justified by helping an improvised tribe (rather than be scammed more by the cunning shop owner) or that they are keeping a Orc tribe from getting more money, keeping everyone else safe. He buys the ring for 500 and you walk away down one useless ring and a bit richer.

P.S. You don't have to be a half-Orc but I feel that it helps with the illusion. Also remember if you are a con-artist always be in character in an area you a going to scam. If you are going to act like a dumb Barbarian in the city once keep up that persona in town. Nothing will make a scam fall faster than someone having seen the Barbarian negotiating intelligently with a merchant the day before. This means you have to be a player, playing a Rogue, playing a Barbarian.
#56

kelvinaw273

Mar 17, 2008 2:59:59
heres a scam for you i regret that i saw this on criss angle hate that show anyway you run around town in nice digs telling everone how you lost your 10K thingamajig and it was youre fathers you will pay handsome reward to get it back offer 2K for safe return of fathers sword or whatever and when everyone nos you have offered reward disappear and have youre cohort bring a shiny cheep sword "hey i found this does it belong to anyone" but thing is he is in a hurry and cannt wate for you to get back with yourself so he says if someone asks "this thing looks valuable i'm not giving it then they will offer like 500 or 1000 gp witch he will take only because he is in such a hurry and hand over the shiny bauble and leave you come back and say this isnt my fathers sword this is a piece of junk im not giveing you a dime ass but seriously dude youre rolls suck worse than youre posts if you dont not want people to stop focusing on them dont post them start with something like hey how are ways any character can run scam moneyies without reling on skills like a high bluff or perform that way they donot focus on your bad character only your bad lazy postings

You are not, I think, in any position to complain about "bad lazy postings" when you don't even write yours in legible English.
#57

jage

Mar 17, 2008 10:38:22
You are not, I think, in any position to complain about "bad lazy postings" when you don't even write yours in legible English.

Really?

Clearly the King's English wasn't having any effect. I thought I'd give the OP a taste of their own medicine since they don't seem to care for requests to do better themselves.

Plus I thought it was funny.

Here's a cookie for not getting it:
#58

kelvinaw273

Mar 17, 2008 12:06:55
Really?

Clearly the King's English wasn't having any effect. I thought I'd give the OP a taste of their own medicine since they don't seem to care for requests to do better themselves.

Plus I thought it was funny.

Here's a cookie for not getting it:

I understand your point, but I prefer to lead by example. I should point out also that it's the Queen's English, until she dies or abdicates.
#59

toucanbuzz

Mar 17, 2008 16:54:45
This is what happens to folks whose scores are so wrongly apportioned and so low that they cannot survive adventuring. They become con artists, trying to scrap a few coins off honest folks rather than delve into dungeons and be heroic.

How exciting a session when the DM knows yet another fictional NPC is going to lose 5 cp paying for Wild Larry's Fix-All Magical Cure, which is really just diluted urine in a bottle. The local card players won't let the con sit at their "Sembia Hold-Em" table because word spreads fast about a con artist on the prowl after more than one person gets taken. So the con moves on, from lonely town to lonely town, hoping that when the DM rolls for random encounters on the way there, that he doesn't get anything hostile as the con is no real adventurer. He is a parasite on society.

But, so I'm not a complete hack, here's some scams, real ones, that you might find useful:

1. Load some ore into empty mines and convince folks there's gold in them there hills (spray the walls with gold dust, hammer a few nuggets back. Sell them an empty mine. They can't get you for their bad choice.

2. Pig in a Poke. Where meat is rare, sell folks cats/rats in a bag on the premise it is a small pig. Obviously they can't be looking in the bag, but when you're duping peasants who take you at your word, it worked (and hence the term "letting the cat out of the bag").

3. Sell crap and pretend it's "hot" to garner higher prices.