Taking down a wall in one shot

Post/Author/DateTimePost
#1

mr_virus

Sep 17, 2012 19:46:48
Ok, so I need to be able to 
A) Knock down a normal wall 2 or 3 squares long, in one round from a distance
or
B) Stealthily cut open a roof, 1 square, and insert a stealthy character into a location. Will need a way to flying on a roof 13+ squares high.

Up to level up powers and rituals. Yes this is for lair assult. If A works, we might be able to divide the Dogs from the Apprentice. If B works, we might be able to dodge the whole first encounter. 
 
#2

mellored

Sep 18, 2012 8:32:05
A pixie can double run 1+6+2+6+2 = 17 squares up.  Though it's hard to stealth run even as a cunning rogue.  An ally can add some movement too (shielding shove for example), since you only drop at the end of your turn.  Thus a double move might suffice.

Alchemist theme gives +5 to breaking things.
#3

Sir_Joseph_the_Crowe

Oct 03, 2012 11:39:40
A pixie can double run 1+6+2+6+2 = 17 squares up.  Though it's hard to stealth run even as a cunning rogue.  An ally can add some movement too (shielding shove for example), since you only drop at the end of your turn.  Thus a double move might suffice.

Alchemist theme gives +5 to breaking things.

Or use a catapult?
#4

SpacyRicochet

Oct 06, 2012 9:12:31
Dividing the apprentice from the dogs can be accomplished rather effectively. Just corner her in one room and nail the door shut with a Nail of Sealing. Then keep her away from the door. A party I DMed did this and it made the first encounter very doable. They still died in the second encounter though.

The second options seems like it's a good idea, but don't forget that the portal to the dungeon stays open for five minutes. Unless you manage to get the key without the apprentice ever noticing, she's going to bring her two pups along with her in pursuit. You do not want to add that on your plate in the second encounter.