| Post/Author/DateTime | Post |
|---|---|
| #1linkthehero74Feb 21, 2009 22:31:54 | So i play in a homebrew campaign and today was one of the sadest (and really funny) fights I've ever had. In the campaign we are trying to get to some ruins when we come across these merchants camping on the side of the road, well it is getting late so we decide to camp with them. Well one of the guards has a ferret. Well they leave early but we eventually meet them again and one of us decides to arcana the ferret and its magical (it was only a minor suprise, we had met a magic goose earlier that desentigrated some bad guys but he left). We decide to ask the guard about it and the guard was very rude so we start getting rude back. Finally he leaves. Well we decide to follow him back to the main road (mainly to see where he goes and go along on our way) when the ferret conjures a young white dragon from the ground and teleports him and the guard away. Well this is where it gets funny. We fought this dragon and no one got hurt. We actually gained Hp instead of losing it (the warlock and the paladin got temp hp). The DM couldn't roll above a 6. When it did its frightful presence, it just the ranger. Its breath weapon missed everybody. And the claw attacks kept missing. The funny part is when we all started to mock it, the DM decided that the dragon was going to run away now. Well it tried to run but my brother who plays a fighter got an opperitunity attack against it and stopped it from moving. Poor dragon. Of course, the next time we fight a solo, we will either not be able to roll above and 8, or he will just throw the hardest solo at us he possibly can. P.S. Everyone can just post their funniest fights where the DM got really bad luck. Of course, by posting you might be throwing your karma off. |
| #2NovacatFeb 21, 2009 22:45:23 | If the dragon really wanted to get away, it could have. Move once, get hit by the fighter, cancel movement. Move again, fighter can't attack again, so it gets away. Once it's in the air, it's as good as gone. |
| #3serphetFeb 21, 2009 23:33:05 | I lost a grey dragon in similar conditions, it was more of a hail of AP's and dailys leading to WTFBBQ!!! damage. Most unnexciting... also aegis of assult swordmage teleporting about and marking :/ |
| #4kaius_markadesFeb 22, 2009 0:10:39 | If the dragon really wanted to get away, it could have. Move once, get hit by the fighter, cancel movement. Move again, fighter can't attack again, so it gets away. Once it's in the air, it's as good as gone. Unless, of course, it was killed by the Fighter's AOO. I had a group of assassins sent out to kill the PCs once. They all rolled terribly, and despite being of equal level to the PCs (Meant to be a Boss-type encounter) they failed next to everything they did. The last one alive tried to escape through the sewers, but ended up slipping and cracking his skull open on the wall. We couldn't stop laughing. |
| #5kyros_tachyusFeb 22, 2009 2:02:13 | ... Ok I have a dragon story from 3.5. I bought the Colossal Red Dragon for the campaign setting I was in. It was one of the 5 Final Bosses for the campaign... One player had built his character around Luck feats from Complete Scoundrel. First roll comes up... Rolls a 20. Second roll comes up. Rolls a 5, decideds to reroll as per his feats. Rolls a 20. THEN he rolls a natural 1... and using one of the feats therein it treats a natural 1 as a natural 20. 20, 20, 20... Instakill on the Colossal Red Dragon that I wasn't about to dispute... I spent 90 bucks on it... haven't used it since. |
| #6ff6shadowFeb 22, 2009 16:06:38 | Guess that character really was lucky. . . :D |
| #7linkthehero74Feb 23, 2009 5:20:10 | If the dragon really wanted to get away, it could have. Move once, get hit by the fighter, cancel movement. Move again, fighter can't attack again, so it gets away. Once it's in the air, it's as good as gone. I don't think the DM thought about that. I can't exactly remember though if the dragon had already attacked that turn. |
| #8lord_karsusFeb 23, 2009 10:54:00 | -I've killed the BBEG Lich with one hit using a vorpal scimitar (that, in the heat of the moment, neither I nor the DM didn't realize that the Undead immunity to critical attacks should have been mentioned), giving the party plenty of time to find it's phylactery and kill it for good. Sometimes, these things happen. |
| #9narackFeb 23, 2009 11:48:43 | 2 days ago i DM my monthly 12 hrs game at my house. My party of level 6 characters : Warlock Infernal Pack, Wand Wizard, Hammer dual weapon Ranger, Paladin, Priest max heal, Assault Swordmage. I wanted them to go away form a certain graveyard so i placed the vampires outside the mausoleum. the basic vampire lord (level 11 rogue) in the MM and also 11 minions. You know when you want to make sure no one go there you go big. So the master Vampire Lord was talking to the minion about certain plan. My players which are usually "kick in and run on everything" type decided to go stealthy. Lol a Paladin stealthy. Anyway the lowest score on the DICE was 16 and that was the ranger. So their stealth was sky high even for a paladin. Passive perception rom monster not being high enough gave them surprise round. They all roll ini but first thing they did is to move closer. Then i ran 1 on dice for vampire lord for initiative so it gave something like 8 and the vampire spawn had total of 11. the lower initiative of the players was 13 for the priest, anyway on their turn they all delayed to reset their order but in reorder they still all play before monsters. Swordmage used his utility of +2 ac +2 ref until end of encounter, paladin did the + CHA to damage to everyone is radius. Wizard killed 8 minion one shot. priest double move, use Action Point and turn the rest. Ranger move in position and Daze+immobilize the lord with a crit. the paladin marked him and on pain death after, then before the Vampire lord can do anything the mage slowed him in case ???? like it was necessary and then the next turn the ranger got 1 more crit again but on his worst weapon , still he chopped in 4 hits 90 hp++ add the other player damage of average 8 on 2 turn the lord was down with no possibility to even think of defend himself. |
| #10the_black_handFeb 23, 2009 13:19:49 | -I've killed the BBEG Lich with one hit using a vorpal scimitar (that, in the heat of the moment, neither I nor the DM didn't realize that the Undead immunity to critical attacks should have been mentioned), giving the party plenty of time to find it's phylactery and kill it for good. Sometimes, these things happen. From what I understand in 3.0 and 3.5 the vorpal qualities of the sword can still work on undead, but as they are undead this won't kill them. (it does mention vampires as an exception though). |
| #11Chiba_MonkeyFeb 23, 2009 14:07:57 | Not a dragon, but a funny NPC kill: 3.5 game. The level 5 party was in a kobold war camp (no joke, trained, regimented kobolds). Assisting the kobolds with a dire scheme that the players had yhet to uncover, was a drow ambassador (Fighter4/Rogue5) who wielded a spiked chain, had W. Focus, Specialization, Improved Trip and Feint. The drow fighter/rogue was BRUTAL, tripping, feinting, tripping, and sneak attacking all over the place. The fighter used up an entire turn just to get next to her. On the cleric's turn, she casts hold person on the drow. Good luck beating it's spell resistance, right? Wrong. Cleric rolls like a 19 on the dice (was a cleric of the godess of luck, might have something to do with it). I figured, well, drow get a +2 to all saves against spells, and additional +2 against enchantments, I had a pretty good chance of making the save. Wrong again, I roll crappy, and the drow is paralyzed. Fighter is literally next in the initiative order. Dude grins at me, sets down his dice and says, "Coup de grace". That is LITERALLY the only hit that NPC ever took. In 4e, while playing KotS, the party had another "boss kill" Spoiler included, so it'll be in a block. Show Having gained the services of the goblin Splug (whom the party insisted on calling "Slpooge"), they discovered the location of the secret passage into Balgron the Fat's lair. The party rogue snuck in, made his stealth check, and came upon the sleeping goblin leader. Coup de Grace. Knowing there was a guard on the other side of the curtain, I ruled that Balgron cried out and made some noise as he died, alerting the guard. The rogue decides to roll a Bluff check to imitate a goblin voice and tell the guard "It was just a nightmare, leave me alone." Rolls a natural 20. Not one to hose my players on a great roll, the guard said "Okay...fat jerk" and the rogue grabbed Balgron's little treasure chest, searched the body for loot, and snuck back down the secret passage. |
| #12Horus_SungodFeb 23, 2009 16:47:39 | Dude grins at me, sets down his dice and says, "Coup de grace". That is LITERALLY the only hit that NPC ever took. Did he say, with a potato in his mouth: "Couh deh grahh"? When we were still playing that broken edition of D&D, my wizard cast illusory pit, stunning and pronning every monster in the encounter, leaving the non-god party members to finish them off. |
| #13serphetFeb 23, 2009 17:45:52 | BTW...anyone notice that 4e dragons no longer have blindsense? ;) you have to get real comfortable with with what "blinded" really means in mechanical terms. |
| #14Chiba_MonkeyFeb 23, 2009 19:56:15 | you have to get real comfortable with with what "blinded" really means in mechanical terms. It means that every creature has total concealment and that you grant combat advantage to every attacker. With a rogue, an infernal lock, and a wand wizard in the party, the dragon was easy pickings. Were this 3.x, blinding a dragon would mean nothing, since they used to have blindsense. |
| #15lormadorFeb 25, 2009 6:40:16 | Oh man, I have seen dragons roll over much easier than that. Once upon a time a long long time ago, one of my fledgling players decided that he wanted to run a game for us. I was thrilled, made an optimized conjurer (he would approve anything) and proceeded to optimize the entire party, consulting with each of the other players in turn. In hindsight I should have had some mercy on the poor newbie DM who offered to run a game for me- but I was high on power. The earth mephit form made me do it, I swear! Around level 12 we decide to go dragon hunting after the DM puts a mysterious draconic-flavored cave near our place. We are myself (the conjurer), a DMM cleric of time (obscene), and a half-fey pouncing charger piloted by the DMs girlfriend. This DM was new, so he did not know how to control chargers with terrain. And anyway, her fly speed was ridiculous. So I made this charger for his girlfriend, and made all the modifiers really easy for her. "Just charge it, attack six times at +50, you deal 150 damage plus your weapon die roll." She was a new player, so I wanted the numbers to be easy. Now for the funny part. These dragons were in a series of fairly large caves, not large enough for them to fly inside of though, and the only entrances or exits were portals too small for the dragons to fit through. Each cave had a mature adult dragon in it. We buffed our bullet with butterfly wings to the sky and went through the portal. She won initiative, charged the dragon and killed it in one round. We went through the next portal, where the second dragon won initiative, dropped a breath on us (we had warded the energy type), and dropped to her charge. By the third dragon the DM is pulling his hair out. We are cackling as our spellcasters saunter their lairs, paying little attention to the dragons and just using total defense while we peruse the treasure piles, slapping the lovely flying death machine (really beautiful wings, too) on the back as we continue to the next chamber. She was not damaged once by the dragons. Five dragons fell in the space of an hour. All individual, without any buffs, unable to fly, who did not attempt to dispel the heroine. Neither the DMM Cleric nor the Conjurer cast a single spell in combat. Outside the cave we are ambushed by two Great Wyrms. I, the conjurer, Stun Rayed one of them; the other died in round 1 to the charger. The second went down in round 3 (she got criticals on them). But this was not a fair adventure: even one properly run Mature Adult would have been an interesting encounter, and two might even have been a challenge. But when the talk turns to easily killed dragons, wow- this takes it. The DM would not play with us after this, and I went back to running games for everyone else. |
| #16Titanium_DragonFeb 26, 2009 3:46:35 | It means that every creature has total concealment and that you grant combat advantage to every attacker. With a rogue, an infernal lock, and a wand wizard in the party, the dragon was easy pickings. Yeah, but their odds of failing their save against it are low, and that not withstanding, they can fly and they have close attacks which are unaffected by being blinded. Close and area attacks are amazing, and some creatures (and PCs) are relatively unaffected by being blinded. |
| #17joshevaFeb 28, 2009 5:10:01 | I once sent a duo of assassins to kill off the PCs while they were sleeping in an inn. I had each player roll to wake up when the assassins entered the room, but one-by-one, each of them failed. At this point the party druid asked whether his badger companion should also roll. Since he had earlier made a point of having the badger accompany him into the room, I allowed it. Big mistake. Upon waking to the intrustion, the mighty furball immediately flew into a blood-rage. Lunging for the nearest assassin's throat, the badger grabbed hold its helpless victim, brought him to the ground, and tore more than a few vital organs from his gut. The whole party immediately awoke to the screams of the other assassin as he fled from the carnage, and the first thing they saw was the badger basically digging with its hind legs into what remained of the dead assassin's face. It should be known that this was the first and only attack ever made by this badger. Perhaps it was once merely passed off as naught but a role-playing aspect of the game, but since the incident, none dared do anything that might possibly inconvenience the druid's ferocious companion and its terrible powers. The insta-pwn triple 20 rule was actually enjoyed a little more often in my group than one might expect. The results, however, were spectacular every time. |
| #18drake_the_windseekerMar 01, 2009 19:17:01 | The following actually happened at a D&D game earlier TODAY: To explain how three trolls were killed within three combat rounds, I will explain a bit about my character. He was a bard equipped like a diet rogue. One of his key items is a sprayer from the Arms and Equipment manual. This basically a (great) gnomish invention that can make a liquid a fine mist in a 10-square foot line. Now, to my somewhat pyromaniac bard, comes a BRILLIANT idea when he hears that trolls have kidnapped some children. As the bard accompanies a gnome sorcerer and a half-orc fighter, they come across a few bandits and I find how effective fascinating them with a bard is. (Note: I have never played a bard before) So we get to the trolls, and we have a door with a small barred window between us and them as they cackle over the children. To prove how much fire my bard enjoys, he puts one of his ounce-full bottles of oil on a bolt, lights the tail feathers of the bolt on fire and loads said bolt into his heavy crossbow. Despite the penalties from the extra weight, he still hits one of the trolls (as it was flat-footed), and sets it on fire. Now the door is busted in and the half-orc starts melee with two of them as the sorcerer casts Mage Armor on me. This proves unnecessary as in the next round, I again find how easy it is to get the trolls to stare and drool like idiots as the song of bards fascinates them into a stupor. The DM let the sorcerer and I use our rounds simultaneously as I handed her the sprayer and held my torch out in front of the nozzle. The first gnomish flamethrower was born. The DM didn't even bother figuring out damage. They were slow roasted goodness. |
| #19dudeamisgriffMar 02, 2009 6:58:12 | a couple years back I was playing a necromancer with leadership feats, my cohort was The King of Smack, an infamous psionic build. Some blue dragon was causing problems for my diamond mine (had undead working it), so we went to confront it. Instead of going into its lair we invis'd my cohort and had him wait just above the cave opening, we then mocked the dragon until he finally came roaring out looking for a fight. My cohort rolled a crit and preceded to do over a hundred damage forcing the DM to do make a save vs death and rolled a natural one. |
| #20The_StrayMar 02, 2009 12:48:11 | Back in 2nd Ed., I ran an adventure that pitted the party against a dragon who was terrorizing this elvish village. They explored a dungeon once owned by the local mad wizard, and found a few bricks of this magical clay that could be set to explode upon command, essentially magical C4. The dragon attacked the village shortly after this discovery. I had expected them to find some use for the exploding clay, but their solution was unique--they packed it ALL on a single ballista bolt, then aimed for the dragon. None of them were proficient with siege weaponry, so I expected them to be disappointing as they took aim. Nat 20. Ok, then. The ballista hit, doing quite a bit of damage. Then they shouted the command word for the clay. IT was a Red dragon, who is immune to fire--but they argued that the explosion was concussive force, not fire damage. Ok, then. They'll hurt it, and the dragon will be royally ******. And then they proceed to roll one of the best damage rolls on the 10d6 that I have ever seen, dropping the dragon from triple digits to single digits in one swoop. Ouch. I ruled that they nearly knocked it from the sky, and the dragon fled, never to be seen again. They found the Dragon's horde and that was the end of that campaign (we played during school lunch breaks, and it was the end of the school year, so that made a nice end to that game). |