The Funniest, Most creative use of your class skills.

Post/Author/DateTimePost
#1

jakonen

Feb 23, 2009 2:05:31
In my time as a DM and a player. Ive come across of some funny and damn briliant uses of class skills. id like for you to share yours with the community.
My use was back when i first played a monk in 3.5.
The party was in the middle of an airship battle, and we needed to down or at least board the enemy flagship. I had just leveled up Seth (my monk). and my Ki Strike abililty upgraded to adimantine.
I asked the party fighter to load me onto a balista and aim for the flag ship. He was confused but did it anyway.
I set a ready action to attack the ship with an unarmed strike once i was in range.
Ladies and Gentlemen I became the world's first armor piercing monk.
If you have any stories like this feel free to share them.
#2

Samthere

Feb 23, 2009 2:17:33
In the very first session of a campaign I'm in, we found the corpse of a leader of one of our party's faction, and his teleport scroll to return home. The scroll, however, required the owner to mutter something in their voice in order to activate. As a pretty nice cleric, I decided to try to honour the dude by sending his body back, so I made a deal with the DM for my heal check to analyse vocal chords: a natural 20 and I can, with some difficulty, discern his voice medically. Any other roll and I mash up the vocal chords beyond repair. A glorious moment followed as I described the man's voice to the wizard so that she could use ghost sound, and we managed, just about, to get his body back to his people.
#3

cole_caecus

Feb 23, 2009 2:45:42
I got an OK one i can think of just the top of my head, we were playing 3.5, and we came across a vilage that was trying to prepare for and attack from an orc army, so we helped them. we had 7 days to prepare, and we needed to help them make a palisade. I was playing a Barbarian, and i had a greataxe, so i decided to start cutting down trees for the palisade. I start to cut trees down, and i wasnt getting very far. So i spoke to my dm, and he determined that axe would bypass hardness of wooden objects, picks would bypass rocks hardness, and so on. So i started to cut down trees, but it still wasnt going very fast, each attack took at least 3-4 hits to take the tree down. So i raged, and i was fairly high level, and started to cut the trees once again, and i was taking them down with each swing of my axe. At the end of the day, i had cut down all the trees in a 200 ft radius around the town. and we ended up with 2 tiems as many trees as we needed, so we made a double palisade, one first, then 30 ft back another one. It was fun. I have others and will post them when i remember.
#4

lulzapalooza

Feb 23, 2009 14:06:21
Back when I played Star Wars, I had a Jedi character who jumped from a space-ship being chased by star-cruisers, through space, and landed on it's hull. I then cut myself through the hull of the ship, and totally laid waste on the Empire Lackies within.

Later that same campaign a star-fighter was chasing my party, so my character turned around and deflected the fighter's attack back to the ship, which I rolled a critical on, and blew it up.
#5

shinikama

Feb 23, 2009 14:26:36
Anyone remember the d6 Star Wars? I had a jedi that was pretty good at control. We had an Eclipse-class star destroyer (bigger that the Death Star) on out tails, and our hyperdrive was broken. I try to stall for time while the bounty hunter fixes it, so I roll Alter to slow the SD a bit. There was this thing called the Wild Die. If it rolled a six, you got to re-roll it and keep adding points as long as it hit six again. I rolled my 4 die, wild came up six. Reroll: Six. My final score was over 150 (my average was 25). I turned the thing and sent it into a star. Destroy THAT.
#6

lulzapalooza

Feb 23, 2009 14:33:54
Anyone remember the d6 Star Wars? I had a jedi that was pretty good at control. We had an Eclipse-class star destroyer (bigger that the Death Star) on out tails, and our hyperdrive was broken. I try to stall for time while the bounty hunter fixes it, so I roll Alter to slow the SD a bit. There was this thing called the Wild Die. If it rolled a six, you got to re-roll it and keep adding points as long as it hit six again. I rolled my 4 die, wild came up six. Reroll: Six. My final score was over 150 (my average was 25). I turned the thing and sent it into a star. Destroy THAT.

Whoa. I think that might've been more powerful than Darth Vader's aprentice.
#7

jakonen

Feb 23, 2009 15:32:09
Anyone remember the d6 Star Wars? I had a jedi that was pretty good at control. We had an Eclipse-class star destroyer (bigger that the Death Star) on out tails, and our hyperdrive was broken. I try to stall for time while the bounty hunter fixes it, so I roll Alter to slow the SD a bit. There was this thing called the Wild Die. If it rolled a six, you got to re-roll it and keep adding points as long as it hit six again. I rolled my 4 die, wild came up six. Reroll: Six. My final score was over 150 (my average was 25). I turned the thing and sent it into a star. Destroy THAT.

my good friend you just made me s*** bricks.
#8

umcorian

Feb 23, 2009 15:42:25
In my time as a DM and a player. Ive come across of some funny and damn briliant uses of class skills. id like for you to share yours with the community.
My use was back when i first played a monk in 3.5.
The party was in the middle of an airship battle, and we needed to down or at least board the enemy flagship. I had just leveled up Seth (my monk). and my Ki Strike abililty upgraded to adimantine.
I asked the party fighter to load me onto a balista and aim for the flag ship. He was confused but did it anyway.
I set a ready action to attack the ship with an unarmed strike once i was in range.
Ladies and Gentlemen I became the world's first armor piercing monk.
If you have any stories like this feel free to share them.

Probably my shining moment in gaming history. I'm playing my goblin wizard, and we have a dwarven warrior who, in his full plate, weighs 300 pounds. The BBEG wizard was watching from atop a hill as his minions ran into our group, cutting us up.

I grabbed the Dwarven Warrior, the dimension doored 200 feet above the BBEG. I dropped the warrior, and Feather Falled - the Warrior lands on the BBEG's head, after all the way down screaming: "RUHHHH BAHHH BAAH BAAAH BAAH!!!!" (the player got really into it... I think we all laughed for like 5 minutes straight)

DM was like: Um... roll a touch attack.

Dwarf rolls 20.

DM was like: "uhhhh... threat, I guess?"

Dwarf rolls another hit.

He dealt 40d6 damage to the BBEG, snapping his neck instantly. The dwarf took 20d6 and survived with like 5 hps left.

To this day, my gaming group calls a ripping fart a "Dwarf Bomb."
#9

Kerrus

Feb 23, 2009 15:46:38
Level 11th Monk. Immune to poison. Had all sorts of fun with that- but basically involved, as he was LN, engaging in a meal with a guy he didn't like (evil warlock, whatever) and poisoning the food every which way. Monk is immune... evil warlock notsomuch.
#10

Lone_Wolf_02

Feb 23, 2009 18:56:41
Was playing a shifter druid in an Eberron campaign being run by my FLGS owner. Character wasn't really optimized but he was fun to play and I enjoyed the games we ran with him. Anyway, our DM was using the Critical Hit/Critical Miss tables from the back of the Dragon Compendium. I personally didn't care for the system, but went with it anyway.

During one battle we were in, I happened to roll a 1 on one of my attacks, and after confirming the fumble, rolled to see what bad stuff would happen. Got the twisted ankle result, "half speed for 10 minutes, DC 20 Dexterity check each round or fall prone." Blew my Dex check and fell prone. Next round, attempted another Dex check to try and stand back up, blew that one, tried to attack from a prone position with my scimitar, missed. Next round, attempted Dex check to stand, failed, tried attacking from prone, failed. (Can't you just tell how much the dice loved me that session?)

So after that, I sit there and scan over my character sheet, looking for some way to negate or remove the damn penalty that's effectively taken me out of combat (I didn't want to risk casting a spell while prone and unable to stand) while the rest of the group continued the battle. I had a few healing spells, but I was pretty sure the DM wouldn't allow spells that restored hit points to negate the penalty, so I didn't bother asking. And then I notice the wild shape ability and think, "Maybe I could turn into a bird? Nah, I'd still need to make a check to remain standing when not in flight, and I still wouldn't be able to contribute effectively in melee." I didn't have the feat that lets you cast spells while wild shaped because I was taking shifter feats to boost my racial shifting ability, so that option was out, too. Regardless, I continued looking through the animals section of the MM until I saw the answer to my dilemma (thankfully right before my next turn came up).

My turn rolls around, the DM looks at me and asks, "What are you doing?" To which I respond, "I wild shape into a medium constrictor snake." The logic being that snakes don't have ankles, thus I wouldn't suffer any penalty while in that form. Further, due to the way snakes move, I technically wouldn't be prone just from lying on the ground. The rest of the party concluded that this was a great workaround for the problem and even the DM agreed that the logic was sound, though he did mention that if I reverted to normal before the duration of the sprained ankle effect expired, I'd still be subject to the penalty. My response was that was fine, as the wild shape would last at least an hour, and that we'd likely be out of combat by then anyway.

I did manage to contribute a bit more to helping finish off the fight. Not as much as I would have liked, but more than I would have at the rate I was going attempting to stand back up. Ended up using the same trick again for the same reason again in a later fight, though that attempt didn't go so well... stupid giant, nigh-invisible wormlike horror from Xorriat...
#11

masteraaron

Feb 23, 2009 20:48:45
A recent amusing one from one of the campaigns I'm in. This was a friend of mine, not me, but it was cool enough that I think he'll forgive me.

My friend plays a wizard, a generally feeble mute who speaks using a special modification of Ghost Sound. (It's a sweet character.) We'd just gotten accidentally transported to the Shadowfell - at 5th level, so we really didn't want to stick around. We knew roughly how to get back, but we had to get there. So we make this overland trek, carefully avoiding anything that might attract the various nastiness that inhabits your average Shadowfell plain. Finally, just as we're nearly to our destination, we come across a stretch of absolutely blasted and twisted landscape. Canyons and hills and chasms scattered at random, certain to be a difficult crossing. And behind us, just now making an appearance, is a vast army of the undead controlled by the hell-scarred aberration that was all that was left of the guy who sent us here. And they're charging us.

Clearly, a very dramatic scene - the DM did an amazing job of ratcheting up the tension. We're left to try to find a way across this hellscape and to safety before these guys catch us and tear us to pieces. Going through this thing quickly is essential, and likely to be very difficult for anyone who isn't terribly physically capable - like, say, the wizard. He was stumbling and falling, I (minotaur barbarian) even ended up carrying him at a couple points. Finally, we hit a point where we have a very short breather while some of the slower members catch up.

My friend's been pondering the PHB very closely. At this interlude, he turns to the DM and asks if a daily power actually has to deal damage. DM houserules on the spot and says no, you can start it so that it never deals damage, but it can't ever deal damage if you do that. Friend says, no problem, and casts Bigby's Icy Grasp on himself. He's now being carried by this giant translucent hand of force, which he can sustain as a minor action and move 6 squares as a move (we allow vertical movement, but no falling damage cheese). Basically, he turned his daily power into limited-utility flight. He ended up going through it more easily than anyone else. Go figure.

I, meanwhile, got through the chase with some amazing Endurance checks and some character across my back at any given point. Usually the warlock, also physically feeble, but who did a nice job of slowing the BBEG down. The BBEG was ridiculously huge (60 ft tall), and could walk down some of the cliffs that we had to climb, or across chasms that we scaled. He also had one move that could pull someone close to him, which almost killed our swordmage. We barely made it, and it was sweet.
#12

lulzapalooza

Feb 23, 2009 23:00:32
I play a wizard in my 4ed game. We were in a tower in the underdark fighting this demonic drow lady. A high level solo just wailing on us. We were losing, despite a well laid plan to kill her. My friends were dropping like flies.

I kept my head though; I opened an arcane gate, spent an action point, and thunderblasted the drow mistress through it! I know that there's some question as to whether or not it's legal, but our DM allowed it. The real joke is that I opened the gate up outside the tower. We added the distance fallen + distance moved to decide that she took 126d10 falling damage, in addition to my 1d6 +9 damage from thunderblast.

Not surprisingly, that wasn't enough to kill her! I had to jump from the window and feather fall down to her to finish her off. It was an awesome battle, and even though she was horribly damaged to begin with (I ended up having to do over 120 damage to her in addition to the 126d10 falling damage before she finally bit the dust!) she nearly dusted me off.
#13

shinikama

Feb 24, 2009 11:34:38
I play a wizard in my 4ed game. We were in a tower in the underdark fighting this demonic drow lady. A high level solo just wailing on us. We were losing, despite a well laid plan to kill her. My friends were dropping like flies.

I kept my head though; I opened an arcane gate, spent an action point, and thunderblasted the drow mistress through it! I know that there's some question as to whether or not it's legal, but our DM allowed it. The real joke is that I opened the gate up outside the tower. We added the distance fallen + distance moved to decide that she took 126d10 falling damage, in addition to my 1d6 +9 damage from thunderblast.

Not surprisingly, that wasn't enough to kill her! I had to jump from the window and feather fall down to her to finish her off. It was an awesome battle, and even though she was horribly damaged to begin with (I ended up having to do over 120 damage to her in addition to the 126d10 falling damage before she finally bit the dust!) she nearly dusted me off.

Um... you know that the most falling damage anything can take is 20d10, right? After reaching terminal velocity, an object can't fall any faster.
Just saying.
#14

voska66

Feb 24, 2009 11:35:14
Probably not all the creative but it was kind of funny.

My character was mercenary fighter/rogue that made quite few enemies. He was on the run and price was on his head. So stopping at tavern one night he is up at the bar. The other party members are at a table near the door. The bounty hunter introduces himself and tells me that there is 20 men in the crowd ready to take me down. I say "Let me finish my drink and I'll come along peacefully" as put short sword in front of the bounty hunter. The DM is surprised as he expected a fight to start. As I go to pay for my drink with sack of pouch of 200 GP I fired the gold into the crowd and kicked the stool out from under the bounty hunter a brawl for the gold in sues. Using jump I high jump up on the bar while kicking the short sword into the air. I catch the short sword make a short dash down the bar pulling my grappling hook and line out. I fling it over the rafters as it's a very high ceiling open to the upper floor. I then swing over the crowd that has turned into brawl over the 200 GPs I dumped. I made every roll to do this with 18-19 then as swing out the door I roll a 1 on my acrobatics. I catch my face right in the top of the door frame knocking myself out cold. Luckily the other players were near that door and drag me out.
#15

Samthere

Feb 24, 2009 12:59:43
Probably not all the creative but it was kind of funny.

My character was mercenary fighter/rogue that made quite few enemies. He was on the run and price was on his head. So stopping at tavern one night he is up at the bar. The other party members are at a table near the door. The bounty hunter introduces himself and tells me that there is 20 men in the crowd ready to take me down. I say "Let me finish my drink and I'll come along peacefully" as put short sword in front of the bounty hunter. The DM is surprised as he expected a fight to start. As I go to pay for my drink with sack of pouch of 200 GP I fired the gold into the crowd and kicked the stool out from under the bounty hunter a brawl for the gold in sues. Using jump I high jump up on the bar while kicking the short sword into the air. I catch the short sword make a short dash down the bar pulling my grappling hook and line out. I fling it over the rafters as it's a very high ceiling open to the upper floor. I then swing over the crowd that has turned into brawl over the 200 GPs I dumped. I made every roll to do this with 18-19 then as swing out the door I roll a 1 on my acrobatics. I catch my face right in the top of the door frame knocking myself out cold. Luckily the other players were near that door and drag me out.

A simultaneously disappointing and epic finish.

As my dwarf cleric, I set up an explosive tar barrel (left over without exploding from a previous fight) on a tenser's floating disk and rode it into the next battle room. I was going to have the disk fly into a wall of fire and blast the wizard behind it, but a fireball was launched by the enemy halfway through its movement, and it completed a chain of explosive barrels that immediately brought down a member of my party :P

At a later point in the same campaign, we were fighting orcs. I spend two turns trying to climb a tree and failing, and so was healing the party from a little bit away. On my third try I succeeded. After spending two turns facing the tree and basically flailing my arms and legs, I managed to effectively run vertically up the tree. I ran along a branch and immediately jumped down onto an unsuspecting orc below (I was only about 10' up), for which my DM allowed me a vertical charge bonus to my healing strike. The near-dead rogue got the benefit of the healing strike and an additional healing word, and the orc didn't last to make another action. To this day, my massive healing is referred to as the übercharge, and leads to inevitable cries of 'I am fully charged!'

Prestidigitation is amazing. Myself and another party member have recently acquired Hedge Wizard's gloves, and we use them to do 'mage bumps' (mage hand fist bumps, with added prestidigitation effects) and magical rainbows of imagination at every possible social encounter. Finally, in another campaign I'm involved in I play a wizard. To cut a long story short, in order to distract some guards, I focussed fully on prestidigitation and replayed a magical 'hologram' of our adventures so far.
This same wizard combines his Mantle of the Seventh Wind and an immovable shaft in order to reach all sorts of odd places. :D
#16

koradzi

Feb 25, 2009 6:00:15
Was in a campaign a while back with a cross-class Rogue/Fighter; not really optimized, but fun to play for RP reasons. Needless to say, I got more than a few funny looks from around the table for rolling a melee warrior with Int as his high stat.

To make a long story short: the DM ran us through an underwater adventure. As part of it, we rented fantasy-esque armored scuba gear from a nearby shop. These came with several canisters of super-pressurized air - spheres of force about the size of a baseball, each containing a day's supply of oxygen.

Needless to say, I got more funny looks when I bought a dozen extra containers of oxygen to take on the road with me at the end of the adventure in question.

To recap: this character had an 18 in Intelligence and training in Alchemy - and, as such, knew what would happen if you mixed hyper-concentrated oxygen with a flammable liquid, such as Alchemist's Fire.

When the party next encountered the BBEG, he was surprised to discover that the Int-heavy Fighter had invented rocket fuel.
#17

luzeke

Feb 25, 2009 7:52:33
I'm having tons of fun with my current character, a wizard (my first ever spellcaster character btw).

Two sessions back we interogated a hobgoblin. I used prestigidation together with bluff to pull out a fake document stating some horrible things we were allowed to do to the hobgoblin if he didn't talk. I rolled a total of 27 or similar on the check and fooled the bejeezus out of the hobgoblin. Good times.

Prestigidation and cantrips are awesome. I've come up with some clever uses for them (and constantly try to come up with new ones). One thing in particular I've been using alot, finding it very useful, is using ghost sound to communicate with my teammates silently without speaking. Usually freaks out characters that aren't used to it :D
#18

trei

Feb 25, 2009 8:43:35
Was playing in a campaign once that involved the players assisting with many of the battles. Two notable characters were a crafty artificer and a chaotic stupid halfling fighter (terrible player). Not wanting to be hindered by the useless tactics of the halfling, the artificer would usually build some sort of wacky device whose sole purpose was launching the halfling across the battlefield.

The halfling, suddenly aware that it had been separated, would slash, kick, and bite its way back to the group. Reload, repeat.


(Ok not as great as some of yalls', but I gotta say there's something about launching an awful character behind enemy lines and earning XP for it.)
#19

lulzapalooza

Feb 25, 2009 12:12:35
Um... you know that the most falling damage anything can take is 20d10, right? After reaching terminal velocity, an object can't fall any faster.
Just saying.

Psysics shmysics. Besides, where is that rule in the DMG? I've never seen it.
#20

the_black_hand

Feb 25, 2009 12:16:43
Psysics shmysics. Besides, where is that rule in the DMG? I've never seen it.

Not sure about the 4e dmg , However in 3.5 its in DMG II. They both cap it is 20 dice (d6 in 3.5 and d10 in 4e)
#21

Kerrus

Feb 26, 2009 22:59:56
Monk 20

Tounge of the Sun and the Moon (RAW: You can speak with any living creature)

Now, most people read this as permanent tounges, but a more refined reading, and a bit of bribing the DM resulted in this situation:

We're in the Underdark for this one, the party's been captured and locked in some special dungeon made out of Adamantine or something, so we can't get out. Or rather, can't get out until the Cleric's spells recharge around high noon, about a day or so away, gametime)

DM: So anyways, the guards sneer at you through the bars, and otherwise do the usual evil drow stuff. And while you've all searched for a way to escape, there's nothing you discover that'll help you.

Paladin: *third person roleplaying* My character remains calm, for surely the divine light of Pelor shall grant us the means to escape this cage.

Cleric: *Biggest. Cynic. Ever* "Oh? They're going to kill us. They took our gear, the wizard's spellbook, and my holy implement. And last I checked, Kun (Me) can't break through Adamantine."

Me: "Yeah, were that a viable route of escape I'd try... wait. Orcus (the Cleric) what was the name of that Solar you rescued during the siege on Castle Abnator?"

*Cleric looks at his sheet, frowns*

Cleric: *recites some long complex name that I don't actually recall* "Anielophariutelel. Why?"

Me: "Doesn't he still owe you a couple favours?"

Cleric: "Unfortunately invoking his blessing won't work down here- and I've got no way to summon him."

Me, smirking: (OOC: Alright DM, I'd like to speak with Anielophariutelel)

DM: Wait, what?

Me: (OOC: Tounge of the Sun and the Moon specifies that I can speak with any living creature. I want to speak with Anielophariutelel. Ring him up)

DM: Hangon, lemme see that *grabs the PHB, reads TotSatM* Huh... Interesting. Alright, so you channel the mystical energies that course through your soul, and establish a dialogue with Anielophariutelel.

Anielophariutelel: "Who dares intrude upon my most private of sanctums?"

Me: "Greetings, oh mighty Anielophariutelel, it is I, Kun, companion of Orcus. I have intiated this contact with you because Orcus and I- and the rest of our party find ourselves in the most dire of straights. A dark sorceror of the Drow has captured us, and imprisoned us away from our implements. We have tried all our means and methods, and no path to escape has presented itself, save one. You."

Anielophariutelel: "You would invoke me, summon me to fight in your stead? The underdark is far from my home, and far from the plights that even now I champion.... how soon do you need my presence?"

Me: "We are well prepared for a fight, it is merely the cage we find ourselves in that prevents us from triumphing over this dark foe. We would not call you away from your battle, only ask that you invoke the power of miracles within yourself to expedite our swift escape."

DM: Roll a diplomacy check.

Me: *I roll, get a fabulously high score*

Anielophariutelel: The hour grows late, and my time short. Nevertheless, your words have shown me the way- I will aid you if you promise to eliminate the evil that you find there, casting it into the abyss and removing that scourge from the realm."

Me: "But of course- it is our solemn duty to hunt evil in all of its forms."

Anielophariutelel: "Very well. I know not how long it will take for the magic to take effect, but know that I wish you well."

DM: You've got to be the most inventive monk I've ever seen. Let's hope that your impossible escape turns out to be a boon. The Solar's wish-as-a-spell-like-ability takes effect almost immediately, and you appear outside of the cage. Your weapons are nearby, and the guards are conveniently on coffee break.
#22

entropy_judge

Feb 26, 2009 23:16:08
Not me, and I'm trying to find the thread (I think it's been archived ... ), but a party (3.5, IIRC) did end up beating a Big Bad by bludgeoning it to death with a LG character because another character had an effect that let him treat his weapons as magic, allowing him to use the character as an improvised weapon that bypassed the Magic/Alignment DR of the creature they were fighting ....

I really want to find that, though, because I think I messed something up ....
#23

warcolonel

Mar 07, 2009 11:38:31
First, in a high-level party with no actual spell-casters, we were tracking a devil through a forest. The ranger kept rolling terriable on survival, so the monk turns to an oak and says, "Hey, tree. Which why did he go?" We ended up leaving a wake of trees with all their branches facing one direction.

Second, in a SWSE game, I Used the Force to turn an ally's frown upside-down.:D
#24

ace-livion

Mar 07, 2009 18:46:06
well as a drunken master i got the Corkscrew rush...
and the stagger
i use them to charge in a none strait line behind my enemys and bullruss them forward to my party ( now he is flanked )
he also have to make a save agenst being stuned...
and i like to make my charge atk as a touch so i also can grapple him
and dont forget i also can use my breath of flame

so to add it up,
target is flanked, posible stuned, grapplet, and burned... ^^
next turn i start Trip'ing him, and he know his in trupple for when he want to get up i can make a new trip, and the party get a free atk ^^

the drunken masters "drink like a devil" can realy add up some STR bonuses in the 3.5
#25

angelus_obscura

Mar 09, 2009 13:18:10
The BEST success of my gaming career was when my bard/lyric thaumaturge/sublime chord fascinated a blind, gargantuan sandworm by using her Perform (dance) skill. When she found out it was blind, but was attracted to the vibrations of our feet, she was inspired. She started stamping her feet rhythmically and danced. Rolled an 18 on the check, but I had like a +25 to the roll. Poor beastie didn't have a chance. I held back Shai-Hulud, the Old Man of the Desert. Of course, my companions were riding away in MY flying carpet so I was screwed. Luckily, it lost interest and burrowed away after about an hour.

Fun times.
#26

entropy_judge

Mar 09, 2009 14:11:32
Bad Sheana! Bad! Don't yell at Shaitan!
#27

josheva

Mar 09, 2009 18:17:28
I had a halfling sorcerer who had his highest stat in intelligence, and a feat that allowed cross-class skills to be bought at 1 point/rank. Consequently, he had skill ranks leaking out his ears.

One of the skills I had invested in was craft, and since this was a pirate campaign, I figured that I would choose masonry for use on our ship. I ended up creating secret passages/doors all over the place; many that were only large enough for a small character, and some with doors that could only be opened from one side.

Every time we were boarded I retreated to the safety of my maze and emerged every once in a while to blast a group of pirates and dissappear once more: gopher tactics! Every once in a while, when the crew was overtaken, the pirates would chase me below decks, giving birth to a scene reminiscent of the Home Alone series.
#28

entropy_judge

Mar 09, 2009 19:02:56
... How do you use Masonry on a Ship?
#29

angelus_obscura

Mar 09, 2009 19:34:27
Bad Sheana! Bad! Don't yell at Shaitan!

Didn't yell. Just gave him a tap dance, lol. And be glad I didn't throw a bottle of water at him!

... How do you use Masonry on a Ship?

OBVIOUSLY he was on a masonry ship!

But yeah, that ship would have to be made of brick, glass, and/or stone to be able to use masonry on it. Masonry involves the use of mortar. Perhaps the halfling brought bricks and mortar with him unto the boat and built a maze throughout the whole ship. -________-
#30

Darkwolf_Bloodsbane

Mar 10, 2009 9:34:47
OBVIOUSLY he was on a masonry ship!

But yeah, that ship would have to be made of brick, glass, and/or stone to be able to use masonry on it. Masonry involves the use of mortar. Perhaps the halfling brought bricks and mortar with him unto the boat and built a maze throughout the whole ship. -________-

You know, I was going to add to this. But I couldn't think of any way to add without making myself feel rediculous. I'm guessing neither he nor the DM realized this at the time.
#31

josheva

Mar 10, 2009 17:52:46
HAHA, my mistake, I meant to say carpentry! xD

That particular halfling had a variety of craft skills, and I was thinking of another story about him when I wrote that one :P
#32

face_stab

Mar 10, 2009 23:07:00
My players and I never played before 4e, and we're still trying to get used to the freedom of the game. So when they found a creative way to dispatch some goblins, I just had to applaud them.

They came upon a wooden door with grid-like holes in it. Goblins were pestering them with ranged attacks from the other side, and my players were having a terrible time striking back. Finally our dragonborn paladin yells "screw this, dragonbreath the door and light it on fire!" I figured I'd roll with it and just let them take damage when they tried opening it.

The door bursts in to flame, and the round passes to the fighter. He proudly declares (without having conferred with the paladin about any of this) that he's going to shove the flaming door down on a goblin on the other side of it. I tell him to roll, but he'll take fire damage (as if he cares). And wouldn't you know it, he rolls a nat 20 and the flaming door comes crashing down on the surprised goblin.

He was a tough bugger, however. So our archer ranger jumps on top of the door and lets loose with his twin strike. Naturally, he gets an ~18 on both rolls, so I have no choice to so allow his arrows to get through the slots and finish off the poor goblin.

It may not have been the best way to handle things, and certainly not the most creative use of powers, but it was one of those moments were my "roll" players got in to the game and made me proud.
#33

Darkwolf_Bloodsbane

Mar 11, 2009 9:09:30
HAHA, my mistake, I meant to say carpentry! xD

That particular halfling had a variety of craft skills, and I was thinking of another story about him when I wrote that one :P

You DO realize that you need to tell us that one now, right?
#34

The-Mage-King

Mar 11, 2009 11:07:12
When 4.0 came out, I decided to try it once. Only once, mind you. My DM put me in a dungeon that had pressure plates on the floor. Having read throught the 4.0 PH, and being a wizard, I used the "Floating Disk" ritual as a board to get across the room. Inventive, yes. Fun, no. I never played 4.0 again, and I fight against it now.
#35

yrogerg

Mar 11, 2009 13:42:03
When 4.0 came out, I decided to try it once. Only once, mind you. My DM put me in a dungeon that had pressure plates on the floor. Having read throught the 4.0 PH, and being a wizard, I used the "Floating Disk" ritual as a board to get across the room. Inventive, yes. Fun, no. I never played 4.0 again, and I fight against it now.

You do realize that a) Tenser's Floating Disk could be used that way in just about every edition that featured it EVERY EDITION
and b) that Rituals have a pretty heafty price-tag attached to them, for the precise reason that it renders the game un-fun when hazards like this can be so easily circumvented, right? 4e nerfed spells like Tenser's Floating Disk to prevent they problem you're describing.

I mean, come on. This is a thread about fun and inventive applications of class abilities across editions, and AFAICT, you're bending over backwards to introduce edition war here, in a forum that tends to be particularly good about having players of multiple editions coexisting peacably.

P.S. It's not a particularly inventive use of Floating Disk, either.
#36

entropy_judge

Mar 11, 2009 14:04:04
You do realize that a) Tenser's Floating Disk could be used that way in just about every edition that featured it (which includes 2e and 3e, at least),

IIRC, you couldn't use it in AD&D (don't know about 2nd) - I believe it was specifically prohibited in the spell's explanation, that the caster couldn't ride it, even if the Disk could support his weight. I could be wrong, though.
#37

1_ton_ghost

Mar 11, 2009 14:40:39
3.5 ed
Ride (long story, :D )
#38

yrogerg

Mar 11, 2009 15:27:53
IIRC, you couldn't use it in AD&D (don't know about 2nd) - I believe it was specifically prohibited in the spell's explanation, that the caster couldn't ride it, even if the Disk could support his weight. I could be wrong, though.

From the SRD:

Floating Disk
Evocation [Force]

Level: Sor/Wiz 1

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Effect: 3-ft.-diameter disk of force

Duration: 1 hour/level

Saving Throw: None

Spell Resistance: No
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at its center. It can hold 100 pounds of weight per caster level. (If used to transport a liquid, its capacity is 2 gallons.) The disk floats approximately 3 feet above the ground at all times and remains level. It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and you. The disk winks out of existence when the spell duration expires. The disk also winks out if you move beyond range or try to take the disk more than 3 feet away from the surface beneath it. When the disk winks out, whatever it was supporting falls to the surface beneath it.

Material Component: A drop of mercury.

Nothing there says you can't ride it, at your speed, as long as you don't try to fly more than 3 feet up. I don't have books in front of me ATM (work), but I don't recall any language that varies in this particular manner in 2e, either. Haven't looked too closely at the rules for AD&D, but I'm pretty sure my previous comments stand-- being "against 4.0(sic)" due to a legacy feature that was nerfed in that edition for precisely this reason smells a lot like an attempt at sparking a little bit of an edition war over here.

Also, looking at his posting history and linked threads seems to suggest that he's played at least some 3e, meaning he should be aware that this is complete bunk.
#39

entropy_judge

Mar 11, 2009 16:58:48
Er, what do the D&D 3.5 rules have to do with what I said? I said that the AD&D rules, except I didn't remember 2nd Ed, didn't allow you to ride it. Three-point-zero, 3.5, and 4E aren't AD&D, they're D&D. You are right about 2nd, though - the wording is essentially the same.
#40

yrogerg

Mar 11, 2009 21:14:43
Er, what do the D&D 3.5 rules have to do with what I said? I said that the AD&D rules, except I didn't remember 2nd Ed, didn't allow you to ride it. Three-point-zero, 3.5, and 4E aren't AD&D, they're D&D. You are right about 2nd, though - the wording is essentially the same.

I wasn't trying to contradict or argue with you; I was just trying to provide converging evidence with what resources I had access to from work- i.e, not my books. I made an assertion, and I wanted to see fit to back it up with fact, is all.

At any rate, now that I'm home, I have the AD&D PHB in front of me, and nope: nothing about people not being able to stand on it. Though, true to form for AD&D, they do measure the weight the disc can bear in "gp" and use the most excessively didactic language they could muster. "Precipitate," hmph. Heavens forbid they say "drop" or "fall".

::not actually trying for an anti-1e edition war, just noting the major difference from what came after::

But, yeah, the spell's been largely unchanged since AD&D: AFAICT, the biggest changes *did* occur in 4e, but those changes were to a) tie its efficacy to a skill check and b) make it monumentally more costly to use. Kinda takes most of the steam out of The-Mage-King's anti-4e barb, though, doesn't it?
#41

Nerpherder

Mar 11, 2009 21:50:35
We were playing a near future/ now recent past Forgotten Realms game (3.5) set 50 years ago by 4.0 standards. We were 13th level. Our scout had grown up in a Gnomish city and they were on the verge of a Industrial Revolution, they had invented simple firearms, which were the scouts weapon of choice. He carried 2- 4 shot pistols, late one night while our drow was on watch some thing was sneaking up from the opposite side of the camp, the DM called for listen checks from those who were asleep, and our scout rolled a Nat 20 with his modifiers and penalties he beat the baddies move silently by 1. The DM let everyone who made the listen check, the scout and Drow everyone else failed, act on the surprise round, initiative rolls made the scout was up first. He made a tumble check to stand from prone, rolled a 19 with modifiers was penalty to make the DC. Made an attack roll, Nat 20 and with our Home brew crit charts killed the baddie in one attack.
#42

entropy_judge

Mar 11, 2009 23:27:28
Found it!!
When fighting the final BBEG of a campaign we were at our wits ends of how to defeat him. He had DR 30/lawful and none of us had lawful-aligned weapons. In addition our power house (drunken master monk) kept having his weapons disintegrate in his hands due to the skin effect of the monster. We also had a lawful neutral dwarf monk who was a grappler and useless against the collosal BBEG.
Our Drunker Master, seeing no other choice, picked up the only remaining improvised weapon which would work, the dwarf. Seeing that the dwarf was lawful we now had a lawful aligned weapon.
I'll never forget my friend killing the BBEG by flogging it with a screaming dwarf.

Thanks be to snakeman830 for having it in his sig.
#43

cart_man31

Mar 13, 2009 15:27:58
Probably my shining moment in gaming history. I'm playing my goblin wizard, and we have a dwarven warrior who, in his full plate, weighs 300 pounds. The BBEG wizard was watching from atop a hill as his minions ran into our group, cutting us up.

I grabbed the Dwarven Warrior, the dimension doored 200 feet above the BBEG. I dropped the warrior, and Feather Falled - the Warrior lands on the BBEG's head, after all the way down screaming: "RUHHHH BAHHH BAAH BAAAH BAAH!!!!" (the player got really into it... I think we all laughed for like 5 minutes straight)

DM was like: Um... roll a touch attack.

Dwarf rolls 20.

DM was like: "uhhhh... threat, I guess?"

Dwarf rolls another hit.

He dealt 40d6 damage to the BBEG, snapping his neck instantly. The dwarf took 20d6 and survived with like 5 hps left.

To this day, my gaming group calls a ripping fart a "Dwarf Bomb."

I had something like this happen.

It was my first campaign, hell, it was the first campaign for most of the players... We got to the end and we ended up fighting my son and my party-mates daughter that were turned against us by an angsty monk mother that we may or may not have impregnated. They were set up to specifiaclly mess with myself and my friend because we were the strongest in the party. The sorcerer was basically useless and the rogue was only there part of the time. I had managed to get a way to change into a large-sized gold dragon. I had the physical stats of a young adult, I believe. I was a cleric that mauled everything in sight and only healed when it was desperately needed.

Anyway, we were getting beat down so the sorcerer takes of in flight and so does the barbarian, I take of basically at 10hp and avoid 2 AoO, so I got lucky. We were up in the air and remembered that the rogue had no method of flight and saw him get splattered. I ended up healing myself and the others and the barbarian thought that we should just drp me on top of them. I then told the sorcerer to cast invisibility on me so I couldn't be heard or seen.

The DM asked me to "high or low" and I guessed correctly and they were standing next to each other as I hit a rolled to hit and crussed them from diving from a few hundred feet up.

I ended up surviving while bleeding out. I got healed and we rezed the rogue and lived hapily ever after. I my character ended up becoming a god in a different campaign. He was evil there, though...
#44

natural_1

Mar 13, 2009 16:03:06
In our current 3.5 campaign my half orc fighter was voted most BA character, in one fight against 2 Draggonne (not sure on spelling) I attempted a sunder on the dead one with my adamantine greatsword to remove its leg, I then proceeded to beat the other one to death with the leg as an improvised club. later I had the bone coated in mithril and keep it around as a secondary weapon.
#45

plemmons

Mar 14, 2009 0:39:23
In a recent 3.5 game, I was playing as a Dragonfire Adept. For those not familiar with the class, it essentially breathes fire at will, with scaling damage.

Our party was hired to guard a merchant vessel owned by a merchant having pirate issues. On day 3, we see a ship approaching on our 6. After they fired off a few shots with their catapults, the cleric looked at me and grinned. Two rounds later, I find myself tied to the riggings with a very long bit of rope. As the pirates pass by and start swinging aboard, I swing across and start burning their sails. Unfortunately, I didn't start a big enough fire to sink their ship, but apparently I stopped them from pulling a second strafing run.
#46

ciaran

Mar 14, 2009 1:34:46
What a fun thread. I remember being young, not knowing the rules, and doing crazy ****. I suppose we get too serious with the range of possibilities within the game and limit ourselves after a time. Hmm. Sometimes I still get to throw my DM for a loop. :D
#47

The-Mage-King

Mar 14, 2009 9:24:31
I know, but it was the most use I got out of it. I now am a violent opposer of that edition, anyway.
#48

yrogerg

Mar 14, 2009 11:44:25
I know, but it was the most use I got out of it. I now am a violent opposer of that edition, anyway.

Well, congratulations for being on-topic, then


Anyways, to be non-hypocritical by posting on-topic myself:

The funniest moments I've had via class features were with the Elocator's teleport and plane shift abilities, though they were not terribly useful. My character started out as a multiclassed Wilder, so I decided that this meant that he still didn't have complete control over his powers. This was in an Eberron campaign set near the end of the Last War, and his first use of his power was in Sharn ( a city that was built in an area that was "close" to the plane of Air, thus allowing magic skyscrapers to be built). After discussing with the DM, I decided that his attempted first use "mishapped", teleporting him "up", into the the plane of air. This resulted in a full round of panicked falling through endless sky until he teleported to the place he had really intended to go.
#49

plemmons

Mar 14, 2009 11:53:46
The funniest moments I've had via class features were with the Elocator's teleport and plane shift abilities, though they were not terribly useful.

Some of the best moments are the ones where your powers/abilities were lesss useful than they should have been. Most people wouldn't consider flinging around a dwarf monk the most useful choice, but that post made me lol. And your panicked free-fall through the plane of air got a giggle out of me.
#50

yrogerg

Mar 14, 2009 12:28:53
Some of the best moments are the ones where your powers/abilities were lesss useful than they should have been. Most people wouldn't consider flinging around a dwarf monk the most useful choice, but that post made me lol. And your panicked free-fall through the plane of air got a giggle out of me.

Well, the Icing on it all was that Syrania (the plane in question) had the Minor Good-aligned trait (thing of it as a super-austere, remote sort of heaven realm), and my character had just become a Dreaming Dark agent and shifted from N to NE (he went on to become possessed by a Quori, once we figured out how to make that work, and became the Mentor/Big Bad in a spin-off campaign, and was going to have a cameo in another one that got stuck on the drawing board when we all graduated and went our separate ways). So, it was a very panicked free-fall, actually :D

But, yeah, we had a pretty good group dynamic and an excellent DM who would usually let inflict these sorts of mishaps on ourselves in the name of RP without making us suffer too much for it in the long run. Being able to separate player knowledge and character knowledge and motivations helps a bunch, too- when the Mourning happened in the campaign, this character had another teleport mishap, trying to teleport to a central location that I as a player knew didn't exist any more. End result: trying to teleport to a false location sent him to a similar location across the continent, further accentuating the degree to which the party was separated and disoriented by the cataclysm. I (the player) knew that this would happen, and actually urged my DM to allow it, because I thought it would be interesting, as well as characteristic for my PC.
#51

josheva

Mar 16, 2009 12:49:57
You DO realize that you need to tell us that one now, right?

Aye, I suppose I do.

Our party was combating a highly bureaucratic, very widespread enemy organization for whatever reasons, and we ran into troubles with our cut-throat tactics; after successfully assassinating the leader of our local branch of the organization, he was replaced by someone even more competent.

Seeing a need for subtlety, we again assassinated the leader, but this time we followed the messenger carrying news of his death to the organization's headquarters. When he arrived at the HQ, we intercepted him and delivered the message ourselves. In doing so, we learned a fair amount about the organization, including the name of the man who would replace the leader we had just bumped off. While in the HQ, we also filched a blank document and a signet ring so that we could create an official-looking forgery.

At that point, we traveled back to our local branch of the organization and delivered our forgery, which claimed us to be a group of masons sent to prepare the general's quarters for the new replacement (who happened to be of higher class than the last). We then went in and enlarged the general's quarters as promised, but also constructed a small, secret room undearneath it. We then decorated the secret room with personal items, and left.

Later on, when the new leader arrived, we had a perfect place to spy on him from, and due to our decorations, I was able to teleport to and from the room without difficulty.
#52

E._Ravenwood

Mar 16, 2009 13:08:42
The first campaign I ever played in 3.5, I went straight Paladin. We'd gone on a dungeon campaign starting at level 1, and we'd played in it for a while, we were about level 9 or 10. We finally got to the last leg of the our campaign and we were facing off against the BBEG, and our DM suddenly turned into a d.b. He had the dude's AC cranked up so high that the only way anyone could hit him was if they rolled a natural 20, and even then, confirming the crit was a long shot.

After a few rounds, most of the party beaten and ready for retreat, I got the idea that I should use a spell on the guy. I quickly looked over my paladin's spell list and things looked even more bleak. Then I got an idea. I asked our dm if the guy had any spell resistance, he said no. Have him roll a...will save, I guess?

My DM looked at me strangly and rolled. He got a 2. This guy was built for brute, so his will save wound up being about 12 in total.

My DC was 14. I cast create water in the BBEG's lungs, causing him to begin drowning.

My DM
BBEG


My partyclap:

We've since then voted that my little tactic was probably a rule breaker, but my dm let it slide that time, he had to give me props for originality.
Now I've become known as the only guy who's drowned a boss character.
#53

Samthere

Mar 16, 2009 13:30:57
So in a current 4e campaign with my Dwarven cleric, we met the first lich ever. She wasn't totally evil or insane; she came from a nation that raised dead habitually. She was just the daughter of the first guy who managed intelligent dead.

We helped her out, and I carried her phylactery into a focus where she turned the undead on their controller, the evil Duke.

My character has a strong belief that undeath is an abomination, and takes it personally whenever a Nightwing (those of the undead-raising nation) claims to be a cleric. However, over the course of the adventure 'he gradually become more tolerant', and lots of life lessons were learnt. :P

Then, with my speedy input, the name for 'lich' in this world became 'domino', albeit without yet so many negative connotations.
#54

themocaw

Mar 16, 2009 16:48:34
3.5e:

High-level game. We are fighting a kraken underwater, all of us using water breathing, and we're not doing so great. The kraken uses an ink cloud and causes us to all go blind. We're all flailing around like blind men in the dark, trying to hit it, and failing.

Then our wizard says, "I CAST PURIFY FOOD AND DRINK ON THE OCEAN!"

The DM argued that he could purify enough of the water to give our fighter a clear shot for one round. It sufficed.

----

4e:

Low-level heroic game. A horde of goblins is marching towards a village. We manage to evacuate the citizens to Helm's Deep^H^H^H^H^H^H^H^H^H a nearby fortress, which we have about two days to fortify before the horde arrives.

Our strategy was simple: we dug two deep, broad trenches on either side of a ten foot wide approach. The trenches are lined with sharp stakes.

Needless to say, the battle took on a very epic turn, with Thunderwaves, Tides of Iron, and Bull Rushes going all over the place. Goblins being flung into pits screaming. At several points we ourselves nearly went over the edge too: thankfully, our saving throws were good.

Less creative, but devastatingly effective, was the moment when my wizard charged towards the goblins in a seemingly suicidal charge. . . only for the DM to discover that the Tide of Iron I'd asked for from the Fighter had been to give me a clear path straight into the middle of the group so I could fire off a single Ray of Frost. Which triggered my Staff of Winter. Which locked down the entire goblin horde and stopped them from surrounding and killing our ranger. Which turned the tide of the fight.

My GM now makes it a regular point to express his loathing of that staff when in my hands.
#55

vectorman

Mar 16, 2009 21:04:29
In my weekly 4E game yesterday, we were down a player. So one of the players brought in a tiefling ranger to cover the gap while I ran them through the level three delve out of Dungeon Delve. Let me describe this character, first.

Think Robin Hood, but not quite as bright, and with a hell of a lot more flowery speech. Very noble. Very good-aligned. Joined up with the group, we decided, to look for a young ward of his that disappeared from his friend's farm near the city that the regular group just saved from gnolls. So this tiefling convinced the group to go look in an Orc-invaded keep nearby (the delve).

Onto the delve itself. They clear out the keep, defeating the chieftain at the end and finding a note on his body that connected the orcs to the Bloodreavers slavers in Thunderspire Labyrinth. They don't find the boy that Reverence, the tiefling, was looking for.

But they DO find, cowering in the corner, a lowly goblin messenger that brought the note. In a fit of incredibly in-character rage, Reverence grabs the goblin and starts screaming at him to lead him to Thunderspire.

The player wants to roll an Intimidate check, even though he only has a +3 (solely his ability modifier and half level). I let him, since it's good role-playing.


He rolled a 20. The goblin peed itself. Needless to say, they're all off to Thunderspire, with a handy goblin guide.
#56

midnitepoison

Mar 16, 2009 21:24:00
well, my friend once used a diplomacy check (he was a lv 12 beguiler) to convert a wraith to the worship of Pelor....
#57

monkeyjammer67

Mar 17, 2009 6:52:35
My first session DMing 4e my PCs we're in a Tavern and there was a dwarf trying to sell a map of some ruins. The party decided on offering the dwarf a drink in hopes of getting the dwarf drunk and lowering the price of the map, so to expediate things they bought pure 100% alcohol and flavored it with prestidigitation to taste like a mimosa. Needless to say he got raving, madly drunk, since he was a dwarf he could still hold his liquor, and such, so our dragonborn in the party screamed, "mimosa!!!" straight up at the ceiling while he was doing a dragonbreath. Which had distracted the dwarf and the rogue stole the map, and off they went.

As an evil side quest tangent session we played once, i had my PCs pillaging and destroying a kobold town, to which one of the dragonborn PCs knocked a remaining kobold woman out.

Dragonborn - All I need is 32 seconds

Me - I'm not going to ask what that means but roll a str check
And if its a nat 1 it breaks off you sicko.

Dragonborn - nat 20

Me - S**t, well....

(graphic details...)

including 1d6 eggs now in the deceased molten lava filled kobold woman and he had to expended his dragonbreath in order for the eggs to stay warm and hatch in the future.
#58

umcorian

Mar 17, 2009 9:40:59
The first campaign I ever played in 3.5, I went straight Paladin. We'd gone on a dungeon campaign starting at level 1, and we'd played in it for a while, we were about level 9 or 10. We finally got to the last leg of the our campaign and we were facing off against the BBEG, and our DM suddenly turned into a d.b. He had the dude's AC cranked up so high that the only way anyone could hit him was if they rolled a natural 20, and even then, confirming the crit was a long shot.

After a few rounds, most of the party beaten and ready for retreat, I got the idea that I should use a spell on the guy. I quickly looked over my paladin's spell list and things looked even more bleak. Then I got an idea. I asked our dm if the guy had any spell resistance, he said no. Have him roll a...will save, I guess?

My DM looked at me strangly and rolled. He got a 2. This guy was built for brute, so his will save wound up being about 12 in total.

My DC was 14. I cast create water in the BBEG's lungs, causing him to begin drowning.

My DM
BBEG


My partyclap:

We've since then voted that my little tactic was probably a rule breaker, but my dm let it slide that time, he had to give me props for originality.
Now I've become known as the only guy who's drowned a boss character.

If I recall correctly, there's was a separate level 6 Druid spell called "Drown" that was introduced in one of the WOTC add-on books that does exactly that.

Perhaps you should pick it up with a feat and make the DM twitch more. ;)
#59

mesinock

Mar 17, 2009 9:44:00
We had an encounter with an Ettin. Party - Fighter, Rogue, Cleric, Sorcerer. We where walking up a narrow mountain trail, and the Ettin was in a small cave in the mountain face. We desided to string up a rope in front of the cave entrance and lure the Ettin out using the Sorcerer (with spider climb) as bait. Well the Sorcerer taunted the Ettin out, but the Ettin steped over the rope when it ran out of its cave. So now the Sorcerer is clinging to the side of the mountain (spider climb) and the Ettin is nealt down try to smash her with its greatclub. I (Rogue), yell at the Fighter and the Cleric to charge the Ettin. They bullrushed the Ettin off the side of the cliff.
#60

Lineov

Mar 17, 2009 10:35:59
Diplomacy

As a DM, the party is trying to negotiate with the town mayor for a draft animal and cart in addition to the payment they originally agreed upon because the townsfolk didn't know that the raids were being conducted by a young dragon which the party killed. As the wizard with the highest diplomacy is making his checks, the fighter, caked in the blood of his enemies and wearing a Jason-esque hockey mask tugs on the wizards robe and says "I wanna help!" (it should be explained that the fighter wanted to take a negative on his charimsa so he has a CHA of 6) so the wizard and the fighter are arguing about him helping or not helping and in reality the two players, good friends I might add are actually fighting over the die. Finally the fighter lets go and it lands on the table and everyone is in shock as it turns up a 20. It was just so funny that I let them get away with it as the fighter throws his hands upward yelling "Imma helper!"
#61

yamatori

Mar 17, 2009 23:23:33
A little new here, long time reader first time writer. (yeah, I know join date was 2 years ago. I simply didnt post at that time)

The character I play is primarily a Sword Sage, and due to backstory RP reasons also has a few levels in Wilder. Out of the entire group, he has the lowest fortitude save (but has the highest reflex and will saves). To counter that, I took the counter manuever "Mind over Body"to allow me to roll concentration inplace of a fortitude save. At the time, we were around lvl 16 or so. I had picked up a 3rd eye concentrate, and had invested tons of skill point into concentration, for a total of a 35 modifier to concentration. Because my character is also psionic, I could easily gain psionic focus (we roll with nat 1 being -10, nat 20 being 30), and then expend it to get an auto 15 on concentration rolls.

So I walk into a bar with my buddies (a dwarf sainted paladin and a human... I forget what classes he has, he uses guns though(not a ranger)), go up to the huge, muscle bound bar-keep (my character is very frail, 5'9'', 150-ish lbs) and decide to order the strongest in the house. Everyone looks at me funny. I then quickly gain psi-focus, expend it, use Mind Over Body, and chug the drink, easily passing the save with a 50 (the dc was 45).

I then challenge the bar to drinking duel, but get reprimanded by our gun slinger who hates lazy use of magic. /sigh...
#62

Undrhil

Mar 18, 2009 0:13:08
3.5e:

I was DMing a homebrew game with a half-orc Fighter, a drow Rogue and two human Fighters. The drow really liked being evil and set about to convert the local village to worshipping him. NOTE: Not his god, but *him*.

The half-orc was slightly smarter than a brick and offered to help convert people but (in character) never understood the dynamics involved in converting someone to a new religion. Consequently, whenever the drow would ask someone if they would convert to worshipping him, the half-orc would run in and smack the person on the head with his warhammer and yell "CONVERT! CONVERT!" Usually, this killed the person.

After a time, the drow ended up raising an undead army ...
#63

paladin-101

Mar 18, 2009 2:02:40
Well may not be too inventive, but I found it to be amusing.

I am playing a half elven bard in my groups present game, and in a party of three I have another elf as a companion, and then a human. Now we are going through woods where there are elves who for some reason are ambushing being and demanding a toll for crossing through, mainly due to having issues with humans. I convinced my DM to let me use diplomacy on the elves demanding our toll since two thirds of our party were elvish, he figured they would at least listen to us. He made me roll four diplomacy checks to be able to talk my way out of being killed, and I managed to ace his high DC each time. So I was able to avoid a very nasty ambush he had planned for us, which of course irritated him.

Course his revenge was in telling us that there were several magical items of loot that I had just made us avoid along with that fight.
#64

emperorgruumm

Mar 18, 2009 13:25:12
This one took place just when 4th edition came out. We only had 3 people in the party, two Paladins and myself- a wizard. I wasn't too worried about being killed.

We were clearing the kobolds out of a silver mine for the town. We had found a room with two mounted crossbows for defense (we got in quickly so the kobolds never had a chance to use them) and by each of them was barrels full of crossbow bolts.

We heard scuffling in the next room and I got an idea. I used Mage Hand to pick up a whole shwack of bolts then went to the door. I told the Paladins to let me in first. I opened the door and held the bolts in front of me with Mage Hand. Then I used Thunderwave shooting all the bolts forward right? The DM and the Paladins seemed impressed and I made a roll.

1...

14 seconds later one of the Paladins was making a heal check...
#65

E._Ravenwood

Mar 18, 2009 13:42:11
I was DM-ing a epic war campaign a few years ago with a group of people who had never played d&d before. This was 3.5 and the party consisted of a Human Sorcerer, a Dwarven Paladin, a Human Warlock, a Half-Orc Fighter, an Elven Range, and my NPC was an Elven Paladin turned Rogue. Everybody was at about level 10 or so I recall.

The Epic War Campaign was set so that our party was like an elite special forces team. The siege had started, and once the wall was breeched, the army poured in to fight the opposing army. Our team's mission was to penetrate deep into the city's core and knock out key posistions that that could be used for resistance (ie; bell tower that had ballasta's placed in them, blind corners that had been fortified by resistance parties, etc)

The going was good until our party hit a batch of Regulars from the Kingdom's army, instead of resistance fighters. The party fled into a ware house that had been stocked with siege engines. A massive battle ensued, but the party wound up trapped in a dead end in the building, the Sorcerer was out of spells, the Warlock was unconscious, our ranger was out of arrows, and the Paladins had already used their lay on hands for the day, and their smite evils.

The Dwarven Paladin, who was kind of the de facto leader of our party, examined the wall, and found that it was wooden with a layer of tin tacked down over it. He looked at our Half Orc fighter, who had and Int. of 5, and said, "Ronin, You and I are going to knock a hole in the wall to escape!"

Ronin, "What Augram say?"
Augram, "We're going to punch a hole in the wall to escape!"
Ronin, "I no get what you say."
Augram, pointing to the wall, "You make hole in wall, with me!"

Ronin's player was a hurler of Orc shotputs, among other thrown weapons. He had also decided to take the throw anything feat if he ever ran out of weapons to throw.

When he heard that command, he picked up the protesting Dwarf by the collar and tail of his armor, and threw him through the wall, making a dwarf sized hole for the party to escape through. It is a story we still joke about to this day.
#66

E._Ravenwood

Mar 18, 2009 14:03:03
Sorry, I just remembered this one and had to share.

I DMed a campaign once that really had no plot, the party just seemed to find adventures (mostly misadventures) that came steadily. I thought of a way to have a random encounter to shake things up.

The party enters a town for some R&R after another botched job, and the party, 4 humans, one a Fighter(NG), a Rogue-Assassin(NE), and a Hexblade(LN), and a Favored Soul(LN) go straight to the tavern and start pounding back drinks.

The other two in the party, an Elven Wizard(Necromancer)(CN) and a Human Bard/Rogue(CG) decide to go to a magic shop to buy some Rings of Protection or Amulets of Natural Armor, their AC was not up to snuff their last adventure, and the Favored Soul didn't let them forget that the whole way to civilization.

They enter the seedy shop, and a gnome comes to the counter. He shows them his wares and names a price, a little more than what the players expected. They just barely don't have enough.
The Gnome tells them they can have the rings for the gold they have if they will run an errand for him. He gives them an envelope sealed with wax, and tells them to give it to Rathgar, in the Dripping Dagger, a tavern off the main drag, and to watch their backs, it just so happens to the HQ of the Thieves Guild.

The two amble on the down the road, talking about how they can't believe their going to get their rings just for delivering a letter.

They enter the bar, and all eyes fall on them, and everyone looks like their packing in this bar. They ask the bartender where Rathgar is, and he points to a corner where a aging rogue of a man sits behind an oak desk counting coins and such. They approach and he asks them what their business is.

"We are delivering a letter on behalf of the Gnome from the Magic Shop."
Rathgar snatches the letter away, and pulls a dagger, cutting the seal, "What does that half-pint little bastard want n..."
A flash of light and a thunderclap sound, and the leader of the thieves guild is not laying on the floor, stone dead, the letter opened shows the Symbol of Death has killed it's intended victim.

Realization flashes across the PC's faces as the entire bar stands as one, and begins to uncover weapons.

Then, the unthinkable unfolds...

Bard/Rogue PC, "I'm going to roll a diplomacy check!" (picks up his dice)
DM (Me): Alright, Joe (the Necromancer) what are you going to do?"
Joe the Necro: ...hmm...I'm going to raise dead on his body!"
Bard/Rogue: ARE YOU F$%&ING INSANE.
Joe the Necro: No, I'm Chaotic Neutral.

Massive fight ensues, long story short, they eventually got their rings, the Gnome was pretty pleased with himself. Yet another story our group still jokes about to this day.
#67

m-bark

Mar 18, 2009 14:20:42
I got on top of some cart and had someone else fling it (and me) over the bulk of the enemy army with his psychic powers, landing in the midst of their camp atop some soldiers, before using my own psychic powers to turn around their super weapon and fire it at their city. To top it all off, there were people inside, helping take out the enemy.

When I told the plan, they just thought it was genius and so awesome we had to do it. Imagine someone airsurfing atop a pre-modern kinda tank whilst people inside it shoot at every enemy in sight.
#68

Darkwolf_Bloodsbane

Mar 18, 2009 14:21:45
Bard/Rogue: ARE YOU F$%&ING INSANE.
Joe the Necro: No, I'm Chaotic Neutral.

That's one of my favorite lines in my Epic Campaign.

Although I tend to use it because the character's JUST this side of Suicidal.

Hi INT, decent Wis, and a lot of apathy.
#69

sir_duckman

Mar 20, 2009 23:44:23
Back in 3.5, I was doing a level 1 campaign with a few friends of mine (I was Cleric), which ended in us killing a seriously nerfed vampire. Anyway, about half-way through, we had to verse some fiendish dire rats. One of them was nearly dead (like, 1 or 2 health), so I decided it was about time I did something.

DM: What do you do?
Me: Hmmm..... I twist the rat's nose.
DM: ...... Right. Roll to hit.
Me: *Rolls* Natural 20
DM: Roll to confirm.....
Me: Natural 20.
DM: You grab the rat by the nose, and fling it with all your might about 2 meters across the floor. It takes 2 damage. It lives.
Me: I DON'T CARE! WORTH IT!

Later in the campaign, when we were killing the vampire, we had to use a wooden stake because the damn thing had DR. We grappled it, and all took turns to miss it with the stake. Until it got to my turn.

DM: Roll to hit.
Me: 20.
DM: Wow. The vampire dies.
Me: WOOT! I JUST WON THE CAMPAIGN!

Those were the only 2 times I attacked during the whole campaign. And they were both crits. :D
#70

oats

Mar 21, 2009 1:28:29
My party was tasked with finding an NPC so that we could exterminate him. We had reached kind of a dead end (as it seemed to us) and we weren't really sure where to go or what to do to find this guy.

I was a goblin druid. And an idea came to mind that seemed, even to myself at the time, a bit dumb. But we didn't have anything else on the table at the time so I just went with it.

I didn't tell my comrades what I was up to, but sent them out to find some sort of bird. One of them found a raven, and I performed on it the Animal Messenger ritual. I whispered to the bird "Hello!" and sent it on its way.

But not before leashing it to my belt and following it all the way to where we needed to go.

My DM was, I take it, displeased.
#71

kelb_havoc

Mar 22, 2009 1:00:31
In a homebrew campaign I played a LG Changeling Rogue, that wanted to be a paladin but was never called by his god. Through skillful use of the diplomacy, bluff, use magic device, and sleight of hand skills, I was able to convince my entire party that I actually was a paladin for almost a dozen sessions :P I called all my sneak attacks smites and whenever I'd use a scroll or wand, I'd use sleight of hand and bluff to make it look like I simply cast the spell myself. I even followed the paladins code..... mostly.

The cleric in our group finally figured it out when a paladin of his god said there's no way I could be smiting evil as often as I seemed to be.

NOTE: our dm discourages us from looking at each others' character sheets to prevent metagaming.
#72

DKase

Mar 23, 2009 2:15:54
During a skill challenge in which the fighter had absolutely no related social skills available, he decided to use endurance to literally hold his breath till he turned blue to get the guy to talk. Didn't fly, but it was funny!
#73

jakonen

Mar 25, 2009 0:37:27
wow, im surprised that my thread got this popular. ok lets see....
i was playing a half-elf rouge/Dragon shaman in a 3.5 game a while back. The only reason my character went on adventures was to pick up chicks. (if he got to kill stuff or get cash, all the better.)

We were commisioned by a Silver dragon to get back her eggs from a Drow city. to help us sneak in the dragon cast a spell on us to make us look and sound like we were drow and gave us head bands of darkvision (via DM's Fiat im sure of it.)
Later we figure out that the eggs are being held in a drow princess's room. being the party rouge i was to sneak in while the others gaurded the door.
the room had a trap on the floor that i spotted. so i used my spider climb special ability to climb over it. the eggs were right next to her bed. i ploped down next to her. problem was, she was in bed and woke up.
Drow: Just who are you? (pulling a crossbow from under the covers.)
Me(OoC) a S**t, think fast Darius(my character)... I roll bluff!
Me: My fair lady, i forget my station for you! I have always wanted you!
I rolled
Me(OoC): natural 20!
DM: Princess's face turns red(as far as you can tell from darkvison) she turns to put away her crossbo-
Me: Sneak attack her with my Sap!
DM: O_o ok attack roll
Me: natural 20 again!!
Dm: roll to confirm
Me: rolled an 18
Dm: your sap smashes into the back of her head. she lands with a thud, out cold.
The party rushes in after the thud to see what happened.
My character looks at them, then at the princess and back again.
Me: what? Unconsious girls cant say no.

We died for a full 10 minutes. I ended up taking her with us, and she became my love interest. Turns out she was one of the few good Drow. I invested in learning undercommon next level up.
#74

josheva

Mar 25, 2009 12:43:31
We were commisioned by a Silver dragon to get back her eggs from a Drow city. to help us sneak in the dragon cast a spell on us to make us look and sound like we were drow.

Was one of you, by any chance, a progeny of Bhaal, the god of Murder? ;)
#75

jakonen

Mar 25, 2009 13:06:57
Was one of you, by any chance, a progeny of Bhaal, the god of Murder? ;)

funny thing is i hadn't played Baludr's gate 2 untill a month after that session, and i was like "you unorigional bastard!"
#76

E._Ravenwood

Mar 25, 2009 15:49:45
Me: what? Unconsious girls cant say no.

It's not ****, it's surprise sex!
#77

eldiran

Mar 25, 2009 20:24:42
funny thing is i hadn't played Baludr's gate 2 untill a month after that session, and i was like "you unorigional bastard!"

Please tell me one of your traveling companions was a berserking ranger :P.
#78

jakonen

Mar 25, 2009 20:49:22
Please tell me one of your traveling companions was a berserking ranger :P.

no but we met one
#79

angelic_demon

Mar 25, 2009 21:11:14
This wasn't in a game, per se, but it was me and a friend discussing interesting ways to play a Bard. My friend wanted to get Weapon Proficiency: Axe (Or whatever the equivalent would be) and fashion a working guitar out of an axe with one of the Craft skills.

The one I thought up (Though I still don't know if it works in either 4e or 3.5) is to mix Wizard with Bard, use some spell to make three copies of myself, and have my musical instrument be my own barbershop quartet.
#80

jakonen

Mar 26, 2009 0:35:55
This wasn't in a game, per se, but it was me and a friend discussing interesting ways to play a Bard. My friend wanted to get Weapon Proficiency: Axe (Or whatever the equivalent would be) and fashion a working guitar out of an axe with one of the Craft skills.

The one I thought up (Though I still don't know if it works in either 4e or 3.5) is to mix Wizard with Bard, use some spell to make three copies of myself, and have my musical instrument be my own barbershop quartet.

i think a mirror image/ghost sound combo would do the trick.
#81

jakonen

Mar 29, 2009 17:45:01
I call upon my powers to bring thee from the depths of beyond!!
#82

w00f

Apr 01, 2009 1:58:07
This isn't so much innovative as it is funny.

A friend of mine was playing a monk named Saiko Panda. He was good in the stats that a monk needed, but, because we rolled and the DM allowed us to lower one stat by two to increase another by one at character creation (we weren't powergamers, so this was done purely for roleplaying purposes usually) he had, I think, something like a 5 int and a 4 charisma. Well there was a camp of bandits somewhere ahead and he, as the scout, went forward to investigate. The player rolled his move silently check and got a great result (considering he had put points into it and all), but he forgot to roll his hide check, and when the DM pointed it out the player determined that his character was just to stupid to have tried it.

So Saiko Panda tiptoed, perfectly silent, right into the middle of the bandit camp. The bandits just stared at him, dumbfounded. To which Saiko Panda put a finger to his lips and said "Shhhh..."
#83

Vahn

Apr 02, 2009 3:23:00
A couple of sessions ago we were on our way to infiltrate a keep to try to kill the bad guy. On the way there we came across a young red dragon. I believe we were level 5 at the time and we dont really have the best group makeup. Through some good rolling on our part, and some bad rolls for the dragon we managed to defeat it. After beating the dragon, I take on of its scales as a trophy.

When we got to the keep we were discussing strategies to get inside to the keep. Our DM tells us to make a perception check(he doesnt like to use passive). We all managed to pass. We look into the sky in the distance and see something flying toward us.....a gargantuan red dragon. It was the mother of the one we had killed earlier, and it wanted some revenge. We managed to hide before it got to us, and in it's anger it started to attack the keep. While it was occupied on the opposite side of the keep, we managed to sneak in.

At this point everyone inside the keep was focused on the dragon so we made it all the way to where the main guy without any fighting. He was inside his chamber because he wasn't foolish enough to go tangle with that dragon. This is where things got fun. I play the wizard of the party and decided to get a little inventive. He was distracted while he was watching the fight outside his window so I used mage hand to move the dragon scale to where it was sticking out of his pouch. After that I used ghost sound to make it sound like one of the guards was yelling that a tower was about to collapse onto where his chamber was. We hid and he quickly ran out of his room to find safety elsewhere. When he got into the open I used ghost sound once more to make it sound like he was taunting the dragon and boasting about killing it's child. This caught the dragon's attention and it spotted the scale. It then promtly decimated the guy and devoured him. it then flew off quite satisfied.

It turns out the guy was quite out of our league and he was supposed to soundly defeat us and lock us away. The DM wasn't even going to put the dragon there, but whenever we kill a dragon he rolls a % to see if its parents find out about it. there is only a 5% chance that they do, and this time he rolled a 100. He was quite pleased that we handled the situation so well though.
#84

ausolion

Apr 02, 2009 5:09:10
My wizards all use ghost sound to create music for themselves. Good personal radio, too
#85

Samthere

Apr 02, 2009 6:42:44
By the way, the Eye of Alarm ritual can be used as an offensive spell; just be careful the right people have immunity.

Mmm Bop.
#86

Lardking

Apr 02, 2009 9:15:32
DM; You're in the pit and the wolves want to get out, how do you intend to do that?
ranger; I climb up (succeeds). Right, how do we get the wolves up?
cleric; I'll carry one up (fails badly and falls), ow.
paladin; OK, I'll coerce the wall into falling
DM; Bluff (paladin fails check). The wall is unmoved by your bet.
paladin; plan B "Alright wall! If you don't collapse on yourself I'll cut you into bits! (Rolls intimidate, 20)
DM: ... OK, the wall collapses, bringing the ranger down (rolls d10), you take 10 damage and the wolves run past you back to the elven villiage
Paladin; Wait, that worked?!
DM; Did you know the phrase 'walls have ears' makes sense in the far realm?
Party; No...
DM; It does now.
#87

Darkwolf_Bloodsbane

Apr 06, 2009 11:23:38
I don't know about funniest, but this little bit from Saturday night certainly had me gaping.

3.5
ECL 22
Duskblade - Me
Virgil, the Psion - My friend.
Magic/Psi is at partial transparency.

Several mages attack the two of us inside our keep as we're trying to decide what to do with one of them we'd had captured.

I Slashing Dispell one of them, nearly dropping him. :D And some people say that spell's useless.

I then get Mazed. $#@$. Miss my check by 1.

So, Virgil looks around. Grabs the microcasmed mage, and says, I manifest Plane Shift.

Where to?

Virgil: ATHAS.

Me: (having just read the first three DS novels)

:OMG!

"That. *gasp, wheeze* is, *snicker* PERFECT. You're a Psion, they're arcane."

Now, we needed specific information the guy posessed, and so Virgil came on a bit of an idea.

He ego-wips the guy unconcous in a slum, undoes microcosm, greater Polymorphs into a Greater Doppleganger, and takes the ability that lets him eat the guys brain and gain his memories.

And then plane shifts back and begins writing furiously.

(session ended shortly afterwards. Someone's going to need to go back to Athas for something else. My 33 on Know(Planes) ensures that there's no way in the nine layers of hell and in all the infinite layers of the abyss that I'm going there, being an Arcane caster and all.)

I'm now acting on the information with the Keep flunkies, while Virgil is going somewhere else.

We expect an infux of refugees shortly, also. ><

Thank Fenrir for our Castellan. I don't know what we'd do without her.
#88

Rhovanion

Apr 13, 2009 22:02:39
Had an interesting use of a power this evening. We're not very far into a new campaign, and I'm playing an Avenger. During a fight with a horde of goblins, we noticed that there was a sniper on a rooftop, taking shots at us with his crossbow. So, after taking out my current Oath target, and since everyone else was tied up, I took it upon myself to eliminate the threat.

I ran to the house that the pest was on (move action), and scaled the outer wall directly under the sharp shooter (2nd move action). Just as the DM was saying "Ok, so you're on the roof ..." I cut him off to inform him that I was going to grip tightly to the roof with one hand and declared him my new Oath target (minor action). I then used an action point to attack, and used Overwhelming Strike. I shifted up onto the roof and slid the little bugger off to where I just was, causing him to plummet to the ground. It played out something like this.

***As you rush towards the ramshackle building, you point your weapon at the goblin calmly shooting at your party, feeling safe and sound on her rooftop, and bellow out your anger. Deftly you scale the wall, and grip tightly to the edge of the roof with one hand, swaying back and forth. Sword in hand, you swing back and forth to build up momentum, then suddenly haul yourself up with a grunt of effort, and cleave into the goblin's legs. Your blade trips up the goblin, throwing her off balance as you stand, and with a sudden turn you spin the both of you around, and shove her off the roof to crash into a twitching heap below.***

Next turn I proceeded to leap down upon her and simply landing on top crushed the life out of the goblin.
#89

mondos123

Apr 14, 2009 22:20:55
One campaign had me

6 Half-Elf Ranger (Memory gets hazy here)
6 Human Fighter?
6 Elf Wizard?
6 Dwarf Fighter?
6 Cleric?

Anyway, we had traveled by ship from a city port to this icy village. I think we had to deliver a package to some wizard guy/investigate village. Turns out it was filled with these frost golem things. After beating them down, we eventually started heading out into the tundra, not sure in what direction we were heading in due to the fierce winter winds. After a few encounters with some of the locals. We eventually came upon a dwarf army fighting against these devil/fiends. For some reason we decided to help the dwarf army in their fight while donning some invisibility junk we picked up earlier.

We emerge in the middle of the fighting trying our best to fight the devil/ fiend horde. Eventually their pit fiend leader makes himself known on the battlefield with his hulking figure and flaming whip of uhh doom. At this point I realized that we had little chance of survival and attempted to intimidate (rolled a 3) the fiend with my bare bottom. Unfortunately the pit fiend didn't swing for the other team and promptly whipped me to death after I exclaimed "Logic would dictate that we are f*cked". Sadly the campaign did not continue after that battle.
#90

s-marrow

Apr 14, 2009 23:29:22
Maybe not the funniest, but probably the one I remember best.

My first 4e character was a gnomish rogue, intensive training in stealth. At this point in the campaign we had discovered a mist covered lake at night and we were looking for a mysterious ship that was said to carry off hostages.

I've pinched a paddle boat, swum stealthily to the ship from it and boarded the ship to try and gain information. Two guards are on board with me. I try to listen to see if they have any information, but they just talk about how cold and misty it is.So now I'm a rogue with no party aboard a ship with heavily armed guards and nothing to gain. Great.

But would any self-respecting gnomish rogue go through all that trouble and leave empty-handed? Of course not. Since I can't grab information, I sneak up on a guard and grab him instead.

Add two successful intimidate checks, one successful bluff, a couple more heavily penalized but still successful sneak checks, and I've intimidated the guard to stay silent and let me tie him up with a rope and gag him, drug him through the water back to my paddle boat, and rowed him back to shore for my party to interrogate at leisure.
#91

sciguy

Apr 15, 2009 11:49:27
My friends and I were playing 3.5 and going through the "Red Hand of Doom" adventure.

At one point, we were investigating a ruined keep in the middle of a swamp. The keep had sunk into a lake (or the lake had formed around it), and we were convening with some local wood elves who were offering support, but didn't want to get involved in the actual attack.

We thought that was unfair, since they had these large riding owls, and we were looking at having to cross open water in enemy territory. An aerial assault was much more appealing, but they were adamant about staying out of the fight.

Now, as a player, I have a habit of coming up with off-the-wall plans. As the party sat in the elf's outpost and hashed out our options, I (the wizard) looked over my character sheet to see what might help. I spotted a lowly 1st level spell and started to get a glimmer of an idea. I asked a few questions of the DM, and enjoyed the looks of awe that grew as he and the other players started to catch on:

Me: How high can the owls fly?
DM: I dunno, maybe a thousand feet or so.
Me: So out of range of any ground archers? Maybe even out of sight? Would the elves be willing to fly us *over* the central keep at that height?
DM: Sure.
Me: Well, I've got Feather Fall and enough levels to affect the entire party. If we time the casting right...

We basically created a D&D version of a HALO jump. :D There were some logistics (ropes between the owls to allow us to pull ourselves into the spell radius) and aiming the landing point required some impressive die rolls. But I think the sheer audacity of the plan pushed it from "just crazy enough to work" to "so crazy it has to work".

The final piece came as the DM started his description of the jump and I began humming "The Ballad of the Green Berets": "Fighting soldiers from the sky..."
#92

koradzi

Apr 15, 2009 22:11:50
This was actually a smart/funny move by an enemy NPC, in a campaign that I just wrapped up. You kind of have to know 3.5 spells to be able to appreciate the humor, sadly.

The party (Level 10) is trying to stop the BBEG (a Level 14 Wizard) from abducting a nobleman. Round one: the Wizard casts a Quickened Mirror Image, and is suddenly surrounded by 7 identical copies of herself. She then proceeds to cast a second spell, with no apparent effect; the party Cleric knows that she cast something, but can't tell what, since there were no components and the spell didn't appear to do anything.

The (very melee heavy) party charges in and attacks the images, trying to figure out which is the real Wizard by process of elimination. They start getting a bit annoyed as the number of images dwindles, but they still haven't found her; finally, they've destroyed all of the images, leaving only one possible target as the real enemy. Only when they attack her, she disappears as well.

Turns out that the second spell was a Still Mislead (makes you invisible, and creates an illusionary duplicate in your place). All of the images were fake, the real Wizard is invisible somewhere nearby, it's her turn, and the party has bunched up into a small area in the process of hacking up all of the decoys.

Cue the Forcecage (traps enemies within a small area in a windowless box - no Save); the Wizard makes a smug comment, grabs her target, and Teleports out.

...They were actually supposed to win the fight, but they did kind of walk right into that one.
#93

E._Ravenwood

Apr 16, 2009 2:33:33
I was playing a rogue that I had modified it into a Grenadier type class. He was maxed out in Craft: Alchemy, and created his own grenades, smoke powder charges, alchemical fires, and what not.

Well, this apprently had given my DM a head ache because I argued that my character could deal sneak attack damage with said grenade-type weapons. He believed I was too over powered.

So on our next adventure, my party of LG/LN paladins, clerics, and wizards decided we should join a militia to fight an enemy army from an evil kingdom.
My CN Rogue, who was often the comic relief of the party, was eager to blow some st up. As we sign up, the general of the outfit decided to ramble off the rules of engagement. No one really listened until he got to the rule that state : Explosive, Caustic, Flammable, or other weapons of such, are strictly banned from combat. Their only use is for the destruction and sabotage of enemy goods and equipment.

My party and I were shocked. He had effectively squished my character under rule mongering. I was not going to let this fly, of course.

The first bit of fighting that started took place in an enemy camp, with the General overseeing all.
I scrambled from tent to tent, lobbing bombs, and tossing flasks of alchemical fire at groups of skirmishers. The General rode up to my party after the fight and told me that I was to be arrested for ignoring the rules of war, and that I would be tried as a war criminal.

Me: Why?
General/DM: Why!? I made it perfectly clear that the use of explosives was forbidden in this country.
Me: But you said I could use it to destroy equipment.
General/DM: But you killed enemy soldiers!
Me: Yeah, who just happened to be wearing uniforms, sleeping in tents, on cots, holding weapons, wearing armor, and riding horses, which all happen to be official military equipment. It's not my fault the enemy soldiers were using it when I destroyed it.
General/DM:
#94

iroel_qvasura

Apr 16, 2009 15:35:44
Me: Yeah, who just happened to be wearing uniforms, sleeping in tents, on cots, holding weapons, wearing armor, and riding horses, which all happen to be official military equipment. It's not my fault the enemy soldiers were using it when I destroyed it.
General/DM:

So, your homebrew included Manipulative Bastard as a free bonus feat for rogues? ;)
#95

Darkwolf_Bloodsbane

Apr 16, 2009 16:21:17
The final piece came as the DM started his description of the jump and I began humming "The Ballad of the Green Berets": "Fighting soldiers from the sky..."

*Salutes*
#96

E._Ravenwood

Apr 16, 2009 18:49:51
So, your homebrew included Manipulative Bastard as a free bonus feat for rogues? ;)

Yeah... after that little event, he busted me down to CE, and my Paldin/Cleric party was none too happy. But I immediately multiclassed as an Assassin and masked my alignment. He was none to happy when I started using my bombs in death attacks, but that's another story:D
#97

jakonen

Apr 17, 2009 17:37:50
Yeah... after that little event, he busted me down to CE, and my Paldin/Cleric party was none too happy. But I immediately multiclassed as an Assassin and masked my alignment. He was none to happy when I started using my bombs in death attacks, but that's another story:D

you realize you have to tell that one to us now that you've mentioned it
#98

dementedwombat

Apr 17, 2009 22:40:55
This is an old one.

A player found a sword that had the ability to cast death knell whenever he "made an enemy drop."

This story happens when he was scouting a mine that had been infested by monsters. Long story short, he got detected and was climbing a mine shaft with an elevator full of bad guys in hot pursuit.

He turned around and cut the elevator rope with the sword, then wanted to cast death knell. The reason, he made an enemy drop...approximately five stories.
#99

E._Ravenwood

Apr 18, 2009 0:59:21
you realize you have to tell that one to us now that you've mentioned it

Well, alright.

After we'd entered this militia, we fought for a while, and another mercenary group on the opposing side became our arch rivals, we even ran into them several times after the war was over. Soon after one of our paladins received a divine message in a dream to start his own church in a hostile city (which happened to have a CE alignment on the fringe of society in the wild frontier, our dm had this thing about running spaghetti western campaigns). Well, my crafting of bombs and thier components had maxed out, and I had taken to making the housing for them with clay tankards instead of glass flasks to save on costs. We had gotten into several bar fights in this town (mostly on my account) when we happened to be in one of the last bars that would actually serve us when we ran into our arch nemisis. There leader was a Warmage who had a massive will save and a very low fort save. I had tried to kill him with a death attack on many accounts, but either failed to land the blow, or my concentration was broken.
When we saw each other across the bar, the piano went silent, people scrambled for the door, or behind the bar, classic show down.

Then I did the unthinkable...

Me: (to the dm) I will approach Gilean (the opposing War mage leader) and offer my hand.
DM(surprised, but weary): Okay, Gilean gives you a disgusted look, and asks "what's this then?"
Me: Come on, gentlemen, there is no reason for this mindless fighting, you've gotten us good, and we've gotten you god, what say we bury the hatchet?
DM/Gilean: The Brotherhood of the Talon bows to no man, or party. We will bury you and your comrades.
Me: I'll make you a deal. Lets have a competition. Whoever loses will leave this country, and never return under consequence of death.
DM/Gilean (inticed): And what do you suggest?
Me: How about whoever can beat the other in a drinking game is the winner. The loser and his comrades will leave and never return.
DM/Gilean: And how will I know you will keep you word?
Me: Lets put a Gease on it.
DM/Gilean: And I suppose you will be the drinker for you party?
Me: But of course.
Rest of the my party: Dude, what are you doing, there's no way you can beat him in a drink off, he's got three time the amount of will save than you do.
Me: Have a little faith guys.
DM: This should be easy. Alright, Gilean buys the first round.
Me: I'll slam mine back (roll) Failed my will save.
Rest of the party: !GROAN!
DM: Gilean slams his back and looks unaffected.
Me: I'll buy the next round. (roll)
DM: What are you rolling for.
Me: I'm switching the tankard I was drinking out of for one of my personal ones, slight of hand, 21 check, does Gilean see it.
DM: (Roll) umm...no...
Me: Alright, I begin to study him.
DM: What are you...
Me: Just getting things ready.
DM: But you have the tankard that...
Me: Please, I sit the drinks down, and toast Gilean, "May the Best man win!"
DM: "May the worst rot in hell!" Gilean states, and shoots his drink, slamming the empty tankard on the table.
Me: "I'll see you there!" I shot back, chugging my drink, and slamming my explosive tankard on the table.

My tankard explodes enveloping us both, thankfully I have Improved Evasion. Gilean fails his fort save, and is blasted across the room, dead on impact.

Both parties:OMG!
Me, to the opposing party: Saddle up boys, its a hell of a long ride to the border. Barkeep, top me off!
DM: ...I...I hate you...
Me: Aw, come on, you don't really mean that:rolleye2:
#100

jakonen

Apr 18, 2009 1:42:55
And For our 100 post mark I write a story about a freind of mine.
I was running a game with my friends. the party had just tracked my BBEG (a Knight named Kalven [go figure]) to canyon. the entire base of the BBEG was carved into the canyon walls. The party was getting there butts served on a platter untill the Fighter was down Cleric was busy healing the Fighter, leaving the Rouge and and a very happless Sorcerer.
Tael(Rouge): hey Veiul! you got a spell to weaken this guy?
Veiul(Sorcerer): Yeah. but its just
Tael: Use it!
Sorcerer casts Ray of enfeeblement. BBEG miracualisly flubs fort save.
Me: You see that after your spell, Kalven is having trouble holding his sword.
Tael: I bull rush him!
Party:
Tael: rolls 19! how far can i push him?
I rolled a one.
Me: 15 feet.
Tael: i push him over the edge!!
Me: your body colides with his, effortlessly he moves back over the edge. roll a reflex save
Tael: 9
Me: you follow him.
Tael:
Me: you have one round untill you hit the ground and die what do you do.
Tael: I pull out my Adamintine Dagger! (has quick draw)
Me:ok still a round to do som-
Tael: i ram my dagger into the wall to stop myself.
Me: R-roll a Climb check.
Tael: 19+10+2(house rule, adamintine weapons can peirce rock, making climbing easier) I got a 31!
Me: you screech to a stop...
Tael:Yes! I live!!
Me: Now how are you going to get back up?
Tael: ... Crap

he had to wait there until the party came back with an endless rope to pull him back up.
Congrats every one on 100 posts! lets go for 200 now!
#101

kenlar

Oct 20, 2009 5:43:49

Can we get this thread up and running again? In any case, I've got one here (it's not my own):


In a battle against an adult purple dragon in 4.0, our cleric decided to try using Solar Wrath against the dragon. Since it automatically takes damage in sunlight, our DM (the cleric's player) stated that it counted as sunlight, and the dragon took 1/4 its max HP extra damage. He was later killed.

#102

brassbaboon

Oct 23, 2009 0:43:17

Once, playing a rogue with lots of skill points, I took ranks in architecture and stone working. My backstory was that I had been studying to be a castle builder under the greatest castle builder in the known world before being framed for a crime I didn't commit.


Years later, as part of a party trying to solve the murder of a local king, we found ourselves in the king's castle. Using architecture skill my character determined that certain walls were unusually wide. Using stone working he determined that some of the stonework was subtly different from the rest of the castle. A search of the king's library turned up the castle's original architectural design, which turned out to have been drawn up by my old mentor. All of this led to the discovery of a maze of secret passages and chambers which led us to the perpetrator.


Yeah, we had all failed our secret doors searches. This was much better.


Another time my archer-specialist druid, with max ranks in "craft-bowmaking" spent her downtime making bows. She studied under a local master bowmaker and as such met many such craftsmen. A local lord had been murdered by a sniper bowman. Using her bowmaking skill check she was able to determine who had made the magic arrow that killed the lord, and we tracked the killer down from there. She was a lot of fun to play, constantly picking up twigs and branches that were perfect for making bows and arrows. Nobody in the party ever had to buy arrows.


A wizard who was also skilled in architecture used his architectural knowledge and stone shape to create a perfect self-supported spiral staircase in his tower. Nobody else cared though, but I thought it was cool

#103

brassbaboon

Oct 28, 2009 21:37:57

My 2e illusionist once singlehandedly took out several enemies with a simple illusion. Walking down a hall we found a pit trap. So my illusionist cast a minor image to make it appear the trap had been sprung ten feet closer to us than the trap actually was, and that some adventurers had fallen in. We then made a lot of racket and backed up. Sure enough a party of evil dudes came racing down the hall to see what they caught, and fell into their own trap. Those that didn't fall in were easy enough to dispose of.

#104

RPJesus

Oct 29, 2009 11:22:21

Well, on the opposite note, my warforged rogue made a total of two stealth checks during his first (and currently only) session. Both times he rolled a 1. So now, whenever a stealth check is called for, Warren the Warforged Warden typically "Takes 'CLANG CLANG CLANG'" on the check.

#105

vectorstar

Oct 29, 2009 12:45:48

Wow, some of these are just absolutely amazing.


 


3.5e, Sunless Citadel. I had ruled that the bard could use his Cantrips, like Ghost Sound and Prestidigitation, at will so as to not make them useless for him.


[Ric scouts ahead, and notices crappy practice dummies set up in the hallway. Goblins, around the corner, are tossing javelins at them. He relays the information to Glenn (the bard) , right behind him.]

Glenn: Let's move out farther.

[They creep out around a corner, unseen. Glenn notices the farthest target dummy. He casts mage hand, makes the dummy levitate eerily. He then casts ghost sound.]

Glenn: (In a booming voice coming from the dummy) FEAR ME! I AM THE SPIRIT OF THE CITADEL!

[The four goblins cower in fear. One throws a javelin reflexively. Glenn manipulates the dummy so it rips the javelin out of its chest]

Dummy: FOOLS! I AM HERE TO WARN YOU THAT THERE IS A TRAITOR IN YOUR MIDST!

[Bluff check. Only one goblin catches the bluff]

Goblin: What are you talking about? There's no traitor!

[Other goblins conclude he's the traitor and promptly slay him]

Dummy: FOLLOW ME AND I WILL GRANT YOU GREAT POWER!

[Goblins bow. "Yes, Master!"]

Dummy: BOW BEFORE ME! FOREHEADS TO THE FLOOR, AND I SHALL GRANT YOU YOUR TITLES! YOU SHALL HEAR MY GHOSTLY HOSTS APPROACHING. IF YOU LOOK UP, YOU SHALL DIE!

[Another successful bluff. The Goblins comply]

Glenn: (to party) Okay, you'll know the signal.

[Ric, Dom, and Alex position themselves in front of each of the three goblins. Tam watches nearby.]

Dummy: I DUB THEE...DEAD.

[Three simultaneous coup de' graces]


 


I couldn't stop him. It was too epic.


 


 

#106

brassbaboon

Oct 29, 2009 13:43:24

My older brother introduced me to D&D. He was probably the best player I ever DM'd. He played for years on a navy ship where there wasn't much else to do, so he was extremely experienced in the game.


This may have been before 2e, I'm not sure. But at one point he was granted a wish. I don't remember what the situation was, this was 27 years ago or so. So I was all set to thwart whatever crazy thing he wished for.


"I wish to be ambidextrous."


"What?"


"I wish to be able to wield weapons with both hands as if they were my main hand."


I thought about that and decided that ambidextrousness was a well known real world phenomenon. Plus it sounded cool. So I said "OK."


So basically my brother invented the two weapon fighting feat. At least for us.

#107

indigospaniard

Oct 30, 2009 10:32:37

    One of the silliest things I've ever done was when I discovered the rules for falling object damage. We were in the middle of the desert and it was rather late in the day so I was mostly out of spells when we were ambushed by a colossal scorpion. I was playing a 15th level druid, and I had a couple of wild shape uses and an Animal Growth left, so I wildshaped into a bird, cast animal growth, and flew 10 feet over the scorpion's reach. When my turn came up, I wild shaped into a whooly mammoth and fell onto the scorpion.


     A whoolly mammoth from frostburn pg 119 weighs 11 tons, or 22000 pounds, and is huge. When animal growthed, the weight is multiplied by 8 (198 BHP), so 88 tons or 176000 pounds. Page 303 of the DMG says that you deal 1d6 per 200 pounds as long as you fall ten feet, which means this attack deals 880d6 (The DMG mentions that there is a restriction to 20d6 additional damage from extra height, but it doesn't mention anything about a restriction on more mass). This is done to the 4x4 area under the gargantuan creature. It requires dropping ten feet, so the user take no damage if making a DC 15 jump check, or 1d6 non-leathal damage if the check is failed or not allowed. Falling objects typically use an attack role or automatically hit, depending on the situation. As far as I could tell, there is no explicit rule for it. For examples, see the falling object traps on page 70-71 of the DMG. In this particular case, the best thing is probably a melee touch attack vs all targets under the druid, dealing an average damage of 880*3.5 or 3080 damage. (just imaging crits)


     I didn't miss on the attack, and the scorpion imploded. The group took to calling it a rawrbomb, and the DM let it fly for this encounter but forbid the tactic from further use.