| Post/Author/DateTime | Post |
|---|---|
| #1Omnirahk_half-RahkshiSep 21, 2011 7:13:18 | So, I'm going to be joining a play by post game on another forum (my first play by post, so tips there would be appreciated too). Here's my main concern: I've got a character I'm excited to roleplay, but it's different from my usual type. This character could use an attitude adjustment. You know - the tough as nails street rat character with real issues with authority. And I know that type of character can easily cross a line between rubbing other characters the wrong way and actually rubbing the players the wrong way. Does anyone have any advice on how to not cross that line? FYI: This is not a D&D game. It's a CthulhuTech Tager game. For those who don't know what that means: Lovecraftian horror meets anime action. Tager means we're all playing "superheroes" who gain their power by bonding with an eldritch horror, which tends to amplify certain personality traits. In my character's case, pride and sadism. So now add that on top of the existing attitude problems. |
| #2pluisjenSep 21, 2011 7:19:24 | If you fear getting in trouble with the players then I'd consider being honest upfront. Tell them your character is a giant douche and that it's nothing personal. Also tell that if at any time they're uncomfortable with something you said they should let you know so you can tone it down. Also ask them for things they would rather not read beforehand. Basically there's nothing you can do to know where the line is, other then asking the people you play with. The line is different for each player. |
| #3Drecon84Sep 21, 2011 7:22:59 | The thing is, you want to get infights with the NPC's not with you're mates. Just think of the other players as your gang. Even douches have friends, and they're usually loyal to them to the end. |
| #4yronimoswSep 21, 2011 8:25:06 | What the folks above said:
These types of characters can be fun for everyone involved, but it's a bit trickier to play them successfully, and a bit trickier for other PCs to play with them, so expect to put a little extra hard work, sacrifice, responsibility, and communication into playing the character. But, when things work out well, they can be very rewarding characters to play. Good luck, and have fun ![]() |
| #5ToeSamaSep 21, 2011 9:55:48 | Oooh! CthulhuTech is great stuff. Tagers are always fun to play. Nothing like undercover Guyver story archetypes XD As for your concerns, the Ta'ge symbiots enhance a characters personality, but to control the Ta'ge requires a bit of personal discipline. Maybe in his normal form he's got a bit more of a handel on his attitude to the point that he's at least civil enough to speak to without wanting to punch him in the face. You can be sarcastic and edgy without going the whole douche package and still make the character work, and it makes the Ta'ge symbiot more memorable if you save the juciest jerk moments for after transformation. Nothing like a giant monster barreling down the enemies throats for scuffing his shoes prior to the change after all XD To that end, it may make for interesting roleplay and character building to take appropriate flaws in order to justify the behavior at the table without everyone flying off at the handel about it. "Mean" and "Short Fuse" are great flaws in the primary book that give you the opportunity to roleplay your character in such a way that it fits both flavor wise as well as mechanically. Hope that helps. Happy Gaming ![]() (BTW: Which Ta'ge is your character bonded to? I had a Spectre I flavored as a sniper that was pretty awesome when I played for a while ) |
| #6Omnirahk_half-RahkshiSep 21, 2011 20:52:43 | Hi everyone. Thanks for the feedback. In response to comments and in answer to questions, here's a few tidbits of information. My character is your typical orphan streetrat. His mother was killed in a race riot, and after that his dad went a little off the deep end. Became racist and started training his children as soldiers. Dad then went off to the enemy and got killed rather than accepted as Benedict Arnold. My character had to grow up on the streets, taking care of his little sister. He's very overprotective of her - she's all the family's he's got, and let's face it: she needs all the protection she can get. Bad luck and eldritch horrors are drawn to her like moths to a flame (system wise, that means the Shadow Walker flaw, for those in the know). After she got kidnapped by cultists, my character committed his fair share of attrocities to get her back. So when I say he's got a bad attitude, I don't mean general douche. I mean he's used to the rougher side of society, and he doesn't like to rely on others. Maybe not outright rude, but too damn proud to accept help when he needs it, and too stubborn to apologize when he knows he's in the wrong. The type who needs to put up a tough guy act to feel safe, but does have a gentler side - if you can make him trust you enough. And ToeSama, glad to see you know and love CthulhuTech too. I'm playing a Vampire. Game is aiming for Metamorphosis, and my higher level start means I get three prerequisites crossed off and 70 xp to spend. As for flaws, I've already bought Dark Secret and Duty 1 (sister). His dark secret? He's already betrayed the Eldritch Society by sharing their secret with his sister. Well, less share so much as rush in and rip a few Deep Ones apart when they messed with family. For me, I think that's a more representative flaw: for all his tough guy attitude, there are some things he cares about very passionately. |
| #7sirkaikillahSep 22, 2011 23:50:47 | Woosh! Dropping In! If this isn't the place just tell me to beat it. But I thought it redundant to start another thread. So how do you play a bully and not piss off other players. I wanted to play, Shamash, a dragonborn blackguard with the vice of domination. He is large, prideful and domineering. But he knows his strength and weaknesses. He is also a team player, wants to help his friends thrive and succede. But who better to be team captain and help his friends to succede than Shamash. Yeah he refers to himself in the third person, "Shamash will lead you to victory! Follow Shamash!" I think I will play him loud and always will give his opinion, if its requested or not. He will yield to those he believes know better than him. As a team player he will yield to the wishes of the party, but sulks if he doesn't ger his way. But I want him to be pushy when he is right. I also see him picking and berrating those he feels falls short. |
| #8yronimoswSep 23, 2011 8:11:08 | Just talk to the other players and the DM about it, and see what they think. Bullies tend to surround themselves with like-minded bullies of equivalent strength, and direct their agression together against weaker people. Equivalent strength: stronger bullies are avoided, and weaker people are fair game... this works perfectly for a group of evil adventurers of the same level, with your party beating up nerdy little goblins and taking their lunch money, while avoiding the attention of the strong Hobgoblin paladin NPC who would try to insist that you pick on someone your own size.... If the DM is OK with running that sort of campaign and the other players are OK with being part of a gang of bullies, then it seems like a dynamic that should work smoothly. Plenty of opportunities for all the PCs to brag and throw their weight around, while the rest of the party laughs and pats each other on the back.... |
| #9Omnirahk_half-RahkshiSep 23, 2011 20:31:58 | Whoever said he's a bully? He's hot-headed and doesn't let many people get close, but he's not evil. Twisted, yes, but no more than any other character in this other game system. We're all starting with at least 1 insanity point, where 10 is the point of no return. Mostly, he's just got a lot of rough edges. The kind of guy you hate until you become comrades in arms and he finally opens up. |
| #10yronimoswSep 23, 2011 23:48:01 | Woosh! Dropping In! If this isn't the place just tell me to beat it. But I thought it redundant to start another thread. Whoever said he's a bully? He's hot-headed and doesn't let many people get close, but he's not evil. Twisted, yes, but no more than any other character in this other game system. We're all starting with at least 1 insanity point, where 10 is the point of no return. Mostly, he's just got a lot of rough edges. The kind of guy you hate until you become comrades in arms and he finally opens up. I replied to sirkaikillah's variation on your question. |
| #11Omnirahk_half-RahkshiSep 24, 2011 6:57:17 | Whoever said he's a bully? He's hot-headed and doesn't let many people get close, but he's not evil. Twisted, yes, but no more than any other character in this other game system. We're all starting with at least 1 insanity point, where 10 is the point of no return. Mostly, he's just got a lot of rough edges. The kind of guy you hate until you become comrades in arms and he finally opens up. Ah. My bad. |
| #12sirkaikillahSep 27, 2011 22:00:45 | ... Bullies tend to surround themselves with like-minded bullies of equivalent strength, and direct their agression together against weaker people. Equivalent strength: stronger bullies are avoided, and weaker people are fair game... So that is not the kind of character I want to play. Maybe bully is the wrong word, overbearing maybe a better word to describe the character I want to play. I see Shamash as the kind of character to defend the weak from the classic bully described above, through intimidation and out right confrontation. He is not one to look for weak people to pick on, but uses intimitation and threats to get what he wants from foes and allies alike. I really do not want to represent the classic bully YronimosW describes above. I can play a overbearing intimitating hero but the pick on the weak classic bully is just a villian. |
| #13yronimoswSep 28, 2011 15:14:03 | Are you sure? Villainous PCs seem to be all the rage these days ![]() Whether straightforward bully, or an overbearing blowhard, or just a hero who knows what he wants and has no patience for NPCs or his team mates interfering with his getting it, my experience has been that the biggest obstacle in your way will be the quieter and more timid PCs; the worst case scenario is that such PCs get pushed into the background by a particularly imposing PC. The best way to prevent that and other common problems encountered by any of these PC types is communication: talk to the other players before the campaign starts, let them know what to expect, and encourage them to speak up if they seem to need the encouragement, and I'm sure everything will be just fine. Good luck and have fun - let us know how things work out. |
| #14Omnirahk_half-RahkshiSep 28, 2011 18:42:41 | Well, the game I was talking about just started. (It's a play-by-post). It's going well so far. Most of the other characters aren't exactly nice either. And we're all a far cry from heroic. Heck, the only reason we aren't being called evil is because our enemies are worse yet. So far my character's just throwing a few offhand insults and generally not being a very gracious guest/new recruit. But we'll see how he reacts once he finds out his sister was kidnapped, and his teammates haven't broken the news yet. They've told him someone from the other team is missing. They meant the other team lost his sister. We're all ready to deal with my character overreacting. |
| #15barracusSep 28, 2011 23:09:38 | The biggest thing about playing these types of characters is not being violent towards the other PCs. This is still a team-based game, or at least it should be, the trick is to find your character's niche. Sure, that idea the other dude came up with was stupid by your character's standards, but you're damn sure going to tag along and help out... how else would you mock him when you have to step in and save his ass? Your character's attitude shouldn't create strife amoung your group... attitude doesn't back someone into a corner. Letting your attitude carry over into actual dice rolls against other players... that's when you've crossed the line. That's not role-playing, that's attacking someone with rules. So long as those issues stay seperate, then your ruffian should have a fine home in any role-playing troupe. If another player reacts with violence to your character's attitude, then they're the ones at fault. Dice aren't meant to be used against people at the table, DM excluded. |