| Post/Author/DateTime | Post |
|---|---|
| #1ChronosCrowSep 20, 2010 4:06:31 | Hey gang, got a 1st for me. Spent all my gold on great magic item loot and I've still got excess. What do I spend it on now? LvL 9 character, LvL 16 item cap 300,000 gp Think creative and quirky Ex: Already bought a lackey to follow me around, laugh at my jokes, do my general bidding, be blamed for farts ect... |
| #2kenlarSep 20, 2010 6:06:26 | Somethings you could buy (if you don't want to spend it on another weapon, more adventurer's gear and stuff): The Blacksmith's store (Money-making potential) The Blacksmith's supplier's store (Constand money-making) The local Tavern (Constant stream of money) A Cleric from the local Temple (a competent one, that is. Preferably with Raise Dead) A ladder (AKA PMBS (Portable Makeshift Bridge and Staircase) (Our own alternate name for ladders)). A pair of scissors ('cause it's really hard to cut paper with a Fullblade) A spellbook (use it as a notebook to keep track of everything, especially for bards) A farm (free food) An army of mercenaries (Always nice to have) A Dragon's services (Promise to give the dragon a sizable amount of food and gold every now and then, in exchange for it fighting alongside you) Just some things you can consider buying (or you could save the money for later) |
| #3skiman84Sep 20, 2010 8:53:33 | This is just the type of situation I dread in any game: where you have more money than pretty much everyone in the campaign world (except for an ancient dragon of course). What would you do with that kind of money? Why continue adventuring when you, your children, and your children's children can live in luxury for the rest of thier days and not have to worry about going broke? That being said, you could probably use those remaining funds to build yourself a small keep and buy a small frontier town (be sure its near a major trading route so the town can generate income). With all the money you have, you could effectively eliminate taxes in your town. Other things to consider:
I can go on all day with stuff like this, but I figured I'd stop before I start getting out of hand ![]() |
| #4zmortisSep 20, 2010 12:06:05 | This is too easy. Build a luxury inn on the edges of civilization which caters to high level adventurers. It would be a delux inn with restaurant, bar, elven style rooms in the trees above, and dwarven style rooms in the in the stone below. It would have an underground aquifer which fed into the irrigation system for the gardens including a water feature like a fountain and a controled brook which rolled down the hill. There would be grape arbors for the winery, and grain fields in back for the brewery. There would be a library with various historical and magic tomes to impress any wizard along with a resident sage/librarian to maintain and expand the collection. There would be an armor shop, a weapon shop, and a magical wares shop. My character Mica Lichan would be willing to get you started on one of his Reading Dragon Inn franchises for the reasonable downpayment of 300k gold. It comes complete with a master chef trained under the tutelage of Yuki Lichan who specializes in the fusion of elven - eastern quisines. Look for more soon in my forthcomming series "Tales from the Reading Dragon Inn". I hope this helps. p.s. sorry about the shameless plug for my upcomming books, hehe. |
| #5therion666Sep 20, 2010 13:46:06 | Hey gang, got a 1st for me. Spent all my gold on great magic item loot and I've still got excess. What do I spend it on now? A bit more info needed really but there are a couple of questions which could tell you what you can spend your( and your groups) cash on. Questions: 1) Does your character have long term aspirations like building a business, town,city or impressive structure for personal\group use. 2)Does the group have a long term aspiration like....see above. |
| #6ChronosCrowSep 20, 2010 18:56:22 | A bit more info needed really but there are a couple of questions which could tell you what you can spend your( and your groups) cash on. Evil campaign, but a close knit party that's fairly trusting of each other if a little rough socially. My guy is a secretive changeling shadowy assassin type, tailor. Quirky most of the time and has a terribly messed up childhood. FR campaign in the far Southeast of the main continent (4e). We do have some outstretching plans to gain power, but this sudden windfall of GP kinda changes our ability to affect that so I think our plans and motivations are now up in the air some. Classic conquer an area is certainly on our mind. We do have a mountain that we're building a fortress into, we've kept seperate GP account for that from our normal GP accounts. |
| #7sallaSep 20, 2010 19:16:28 | This is just the type of situation I dread in any game: where you have more money than pretty much everyone in the campaign world (except for an ancient dragon of course). What would you do with that kind of money? Why continue adventuring when you, your children, and your children's children can live in luxury for the rest of thier days and not have to worry about going broke? The obvious solution is to have a character whose primary motivation for adventuring isn't money. You still have people to protect, glory to seek, wrongs to right, secrets to uncover, unknown regions to explore, and so on and so forth, no matter how much money you have. |
| #8Chrome-GnomeSep 20, 2010 19:26:08 | Flying ships are good, also many lackies. But the best thing I can think of is paying for a spell caster to permenently cast spells on you. Perminent buffs are better than magic items, and if you pay someone to do it, that means no xp loss. Also get the best poisen you can buy and put it on a tiny dagger (Basically a pin) and if all else fails, you kill them with the poisen. If you took the actual assassin class, then you can death attack with it. |
| #9ChronosCrowSep 20, 2010 20:48:40 | But the best thing I can think of is paying for a spell caster to permenently cast spells on you. They have that in 4e? |
| #10sallaSep 20, 2010 21:09:28 | But the best thing I can think of is paying for a spell caster to permenently cast spells on you. No. |
| #11t_stalkerSep 21, 2010 11:02:05 | You're a changeling and an assassin. The answer shoulbe be obvious. Buy yourself a few new identities. All the above realestates fit this purpose. Buy yourself a title and a small keep with some land. (This should give you a decent discount for the other buildings in that town.) Don't limit yourself to one location. Get yourself some safehouses all over the realm. Your party doesn't need to know about all of them, which could make for some nice IC/OoC surprises for everyone. (A job went bad and you need a place to hang low, what do you know, you've got a place nearby.) These can come in cheap too, if you just write them down as "contacts" or "caches / staches". Try to get one in all major cities. |
| #12therion666Sep 21, 2010 13:41:47 | Evil campaign, but a close knit party that's fairly trusting of each other if a little rough socially. My guy is a secretive changeling shadowy assassin type, tailor. Quirky most of the time and has a terribly messed up childhood. That being the case, you gotto go for a lair or mansion with secret passages. Hire some serious henchmen. |
| #13ChronosCrowSep 21, 2010 22:48:17 | You're a changeling and an assassin. The answer shoulbe be obvious. How elegant, can't believe I hadn't thought of that. Buying non-book published stuff is sorta new to me though, with this monteary bump here causing it. Thanks man, very good and I used it all. |
| #14t_stalkerSep 22, 2010 9:15:05 | Yes, well, since there are no known prices for this AFAIK, you'll have to talk to your DM about this. (But that would be the case for all realestate.) Depending on how your group handles the roleplaying aspect, this might not be possible at all. (Since you can't just go out and buy contacts, you either know people or you don't.) A keep can very much vary in price. The cheapest example keep in the (3.0) Stronghold Builders Guide starts off at 75.000 gold. The site www.spanisharmorial.com (which looks crappy, but fairly legit IMHO) offers titles ranging from 4.000 to 130.000 £. For contacts you could perhaps buy membership to a guild. |
| #15ruelaroupSep 22, 2010 17:05:29 | Shopping spree! Two ways I would go: Deus Ex equipment: * Purchase an airship cargo hauler or ferry, and put a loyal minion in charge of the business. Make sure you have a reliable contact-from-anywhere device. * The above-mentioned safehouses * "Front" organizations. Inns, messenger services, armory stalls or general stores, pawnshops, all sorts of ways to make loot appear in a nicely-distant place, or provide you with large bonuses to find oddball items. No profit, because your 'profit' is reflected in convenience or those bonuses. * Another adventuring group, 'on retainer'. As soon as something of yours STOPS broadcasting (which happens the instant it's removed from your body), they're activated. One time deal, 24 hour contract, appropriately-sized fee. * Ditto, for an archmage. Cranky, overpriced and contemptuous? Yep. World-shatteringly powerful? That too. * If you have a month of off-camera time, 'go travelling'. Using the gold as a modifier, create contacts in 1-2 cities per week. More gold, higher difficulty roll, better contact. For appropriately high prices and skill checks, you might be able to become a long-lost cousin of a highly-placed member of a court. Lower checks might get you an 'in' with the town guards, a streetwise innkeeper or members of the local underground. Miss a roll by more than 10? Seriously consider avoiding that city in the future. ...and Deus Ex equipment: Head-turningly awesome stuff. Being effective is expected of a high-level rogue. But being consistently awesome while you do it? That's Raz the Rogue-Mage material. (If you don't know, Google Rickiel's posts about Raz in the first Best Lines Ever thread. WELL worth the read.) I'm not sure how the 4th ed system works since I've never used anything but 3rd, so I'll use examples from there. WMDs. Sure, by 16th level a wizard can do this. With the right spells, you can shrink down some seriously badass alchemical versions too. Throw a baseball-sized net of 'toy flasks', and what lands on somebody is a tac-nuke of alchemical fire. You can also do it with non-lethal spells to bypass minions and deal with innocent bystanders you'd rather not kill. It's possible to build yourself a freaking lightsaber with enough gold. And the expression on other players' faces is worth every copper piece. Monocles of magic-seeing-type-things. Get yourself a fancy helmet with flip-down attachments. Put them in a pocket dimension if necessary. One blue monocle? Detect magic. Matte black? Blindsense. One golden monocle? +10 to appraise checks. Two mirror-finish dark glass monocles? Bonus to spot checks. Two glowing green monocles? Darkvision, so you can get your Sam Fisher on. Arrows of XYZ slaying. Bane weapons are hideously expensive. Bane arrows, notsomuch. Get a few of everything. Drop a dragon or Evil Bad Guy (human, usually). Make offhanded comment about how they don't make 'em like they used to. Bandoleer of Holding. Cross a Forgotten Realms bandoleer with a Handy Haversack. Pay a little extra gold. Retrieving ANY small-medium item you have is now a free/swift action. "Science fiction" devices. Communicators, repeating crossbows with 200-quarrel pocket dimension magazines, 'instant reality' paint (Draw it, if it's non-magical, it's real. Cost 2000 GP, can't generate more than 1000 GP of stuff in 10x10 area. Note: This includes doorways or holes, and I can't remember where the heck I saw this), underwater breathing masks, Batman-style grappling hook pistols, one-shot Wall of Force or magical spheres (for the Halo fans) Improved Disk or flying items. Magic carpets. Animated Object minions. Everything from a self-maintaining campsite, to non-combatant sidekicks. If you can have sentient weapons, what else might be self-aware? Tessellated armor. It's a 3rd edition set of armor, but the Rule of Cool means it has to work in 3.5 and 4th too. In short, it's sleek, form-fitting full plate that can be command-activated from a little box into armor and back again. Less of a dexterity hit too. Upgrade as appropriate. "skilltoys". Rope of +10 climbing, adding condition-activated Slowfall to your boots (Condition: When 10 feet above the ground, for maximum awesomeness), Masterwork Crafting Knife of +10 Woodworking, Hammer of +10 Smithing, other non-combat and fun skills. I'm sure that the community here could come up with all SORTS of awesome yet practical magic toys. |
| #16crimson_aneurysmSep 22, 2010 23:02:13 | You're an assassin? Start a shadowy organization! You can bleed off a lot of that money building guild houses, fortresses, safe houses, hiring members, bribing politicians for a free hand, etc. If I were your DM, I would love it because it's a plot-generating machine. Assassination contracts are easy mission ideas, and creating your org. could generate adventures - maybe you have to knock out a rival group or three to get set up. In general, using the money for bribes to smooth things over, to accomplish goals easier, etc. could work out nicely. Think like Don Corleone. Some of the most fun I had with a character was as a 3rd edition Shadowdancer who created a theater troupe, using his shadow abilities to create performances. My DM played along and made me feel like a rock star. |
| #17durendal_mnSep 23, 2010 23:14:43 | www.criticalmiss.com/issue9/wolfgangscre... has a decently written article of one of the players building a growing chain of inns throughout their adventuring carreers and then convincing the party to stay at his inns at exhorbanant cost to the party and none to himself. I've always been inspired by it for my devious purchases in games. |
| #18MWSAberSep 24, 2010 10:57:51 | Start building a defensable lair. THAT much gold in one spot is going to attract "attentiion" even if you convert yopu cash to Astral Diamonds (which has its own issues). I'd expect a small Orc horde or band of Giants to "tax" you soon. If they fail, it WILL get worse. Charity (espcially to the upper/lower end of the Pantheon) may help avoid some of these issues |
| #19zmortisSep 24, 2010 12:00:10 | Start building a defensable lair. THAT much gold in one spot is going to attract "attentiion" even if you convert yopu cash to Astral Diamonds (which has its own issues). That's a good point. Does your character have any "black marks" on their record. A bit of "charity" (**cough** bribes **cough, cough**) to the right places could smooth over and prevent any potential future misunderstandings. |