Traveling back in time to stop a relationship

Post/Author/DateTimePost
#1

jadebrain

Aug 27, 2011 14:37:33
Okay... So the situation is, the Phantom Brigade has been marching all around the Nentir Vale, and the leader, Salazar Vladistone, has been destroying everything in a mad and fruitless attempt to be reunited with his wife. Just when all hope seems lost, our party finds a way to travel back in time, and the unanimous decision is to stop Salazar from ever meeting the woman he would marry, hopefully without killing said woman.

I personally believe that our party is well-equipped to do this skill-wise. After all, we have a goblin rogue multiclass cleric, a gnome scout, a human taclord, and myself, a dragonborn hexblade, along with whatever other people show up randomly. The problem is, player-wise (as opposed to character-wise), we're all a bit dimwitted (myself included). That is, despite our knowledge, we have a hard time planning things effectively, thinking fast, and socializing. As such, we'll need the help of someone with a positive wisdom modifier (i.e., hopefully, you guys) to effectively utilize our skills.

Also of note: my character is mechanically a dragonborn, but I flavored him as half-dragnoborn, half-tiefling, and his tiefling heritage is the source of his Infernal-Pact Hexblade powers. While he seeks to prove to the world that he's not evil, having people react to his presence in the past, before any recorded such hybrids existed, might be a problem, as my character is, to a degree, the party face (best score in Bluff, Intimidate, and Streetwise out of the whole party). It's hard enough playing the party face when the player has Asperger's syndrome; when everyone distrusts your character, it's even harder.

Another thing possibly worth mentioning is that my character's Tiefling father is an epic hero from the past who wanted to overthrow Asmodeus and make the Nine Hells a nice place; Asmodeus later stole all his (my character's father) party's epic power (thus making them level one) and sent them forward in time, when no one would remember them. Depending on how far back we go, the party might end up running into an epic-tier Tiefling paladin. Any ideas on how to deal with my character meeting his father without causing any time paradoxes?
#2

DontEatRawHagis

Aug 27, 2011 19:22:45
Okay... So the situation is, the Phantom Brigade has been marching all around the Nentir Vale, and the leader, Salazar Vladistone, has been destroying everything in a mad and fruitless attempt to be reunited with his wife. Just when all hope seems lost, our party finds a way to travel back in time, and the unanimous decision is to stop Salazar from ever meeting the woman he would marry, hopefully without killing said woman.

...

Another thing possibly worth mentioning is that my character's Tiefling father is an epic hero from the past who wanted to overthrow Asmodeus and make the Nine Hells a nice place; Asmodeus later stole all his (my character's father) party's epic power (thus making them level one) and sent them forward in time, when no one would remember them. Depending on how far back we go, the party might end up running into an epic-tier Tiefling paladin. Any ideas on how to deal with my character meeting his father without causing any time paradoxes?



First, I'm guessing you guys are going to create a time paradox of taking the wife back to the present with you... 

I doubt you'll run into him, but if you do, do not  mention your heritage or that your from the future. Play your character as much as possible. Avoidance is the best idea imo. However if your character's father is curious greet him if he confronts you, your SoL.
#3

CorrinAvatan

Aug 29, 2011 6:43:26
Just impregnate your own mother, and everything will be okay.
#4

miniaturegeek

Aug 30, 2011 21:29:37
Why don't you just go back in time and kill him?
#5

jadebrain

Sep 01, 2011 12:02:38
Just impregnate your own mother, and everything will be okay.



Lol. By the way, we're travelling back potentially hundreds of years; my character's mother wasn't alive back then, though my character's father perhaps was, considering he's from the past.

Why don't you just go back in time and kill him?



We could, perhaps, do that... I'll have to ask our party taclord to make a history check to see what the repercussions of that would be.



I have been thinking, though... My character has a nice bluff check; if he could convince Salazar's would-be wife that Salazar was plotting against her, or perhaps convince her that she should travel elsewhere in order to help wherever she should travel, or something...

Basically, I need some good lies.
#6

Mad_Jack

Sep 03, 2011 18:48:07

 If you know the general time and place where they're expected to meet, just make sure the woman never gets there - either by forcibly relocating her somewhere else, convincing her to leave the area (find her a job or something in another city), or by some other means...
If the woman has any sort of skills, have the party hire her as a servant or some sort of henchman, and just wander off to some other city or town with her in tow...

#7

jadebrain

Sep 03, 2011 19:12:43
Okay, so it turns out we scrapped the plan of stopping Salazar's wife from ever meeting him, and instead travelled to Salazar's final battle as a living being, long after his wife's death (which is what drove him mad in the first place). After defeating a big dragon and some duergars, we approached Salazar's dying body and convinced him that his wife would not approve of the new path he had chosen, and would not have him suffer or cause suffering in her name.

Even though I didn't get to apply any of the suggestions given to me, I still thank you all for your help.
#8

robertread3

Sep 11, 2011 13:55:14
isent this 2 seasons ago of encounters? dont you just use the arrow of time artifact to take it out?
#9

jadebrain

Sep 11, 2011 14:20:33
isent this 2 seasons ago of encounters? dont you just use the arrow of time artifact to take it out?



Our DM was using the encounters campaign "March of the Phantom Brigade," yes, but otherwise he modified it to be useable as a regular campaign. And yes, the Arrow of Time was used to travel through time; the problem was deciding what to do once we were in the past.
#10

robertread3

Sep 11, 2011 14:53:07
well if you make it so the guy never died than wouldent the timeline change ?  
#11

jadebrain

Sep 11, 2011 15:03:25
well if you make it so the guy never died than wouldent the timeline change ?  



The timeline changed, but the campaign ended, so it didn't really matter. Also, he did die, but we made it so that he died in peace rather than full of hatred.