Tricky rogue things to do in a campaign?

Post/Author/DateTimePost
#1

iad

Nov 23, 2010 20:48:25
After a few years of being out of the DnD scene, a few of my buddies came back from college and we're starting back up again. I've rolled a rogue this time around, and I'm thinking of keeping him shrouded in secrecy from the rest of the PC's. I'm also trying to think of various tricky things I can have him do.

So far I've begun the following:

-He knows more languages than anyone else in the party, but hasn't told them. 2 players speak draconic to each other, he fully understands them but feigns ignorance. Also has Knowledge Arcana, but never lets on when it's relevant.

-Lasso'd a harpy and handed the other end of the rope to the group barbarian

-Gives out different names to different groups (the party thought his name was Millard Fillmore for awhile, and he's known as James Monroe at a local gambling casino)

-keeps a journal of false information. It was found once, and now conflicting information of him circulates about the party. So far, nobody's willing to admit they have knowledge of the journal.

Anyway, I'm trying to think up of more ideas. I'm not trying to cause harm to the other PC's in the game, mostly what goes on is harmless. If you all have any other ideas or have seen similar things happen in other campaigns, I'd love to hear it!

Thanks!

~Also, if this is the wrong forum for this, I apologize! I was overwhelmed with the number of forums here, and this seemed like the most appropriate one.~
#2

durendal_mn

Nov 24, 2010 1:08:16


One idea is to invest in local infrasturcture if you have a base city etc...

Buy shares in the local inn tavern, have the same inn keeper keep it going. Your party memebers pay the same room and board, you stay for free and collect their payment.

back local money changers and adjust rates prior to the party returning with a big horde, extra cash for you.

Subcontract a second adventuring party for doing your light work, collecting your shares from the tavern etc..






#3

Cohen95

Nov 24, 2010 11:42:28

Begin picking at a lute or other instrument when the group breaks for camp. After a level or two of this, when you are in cities, tell stories of a mysterious anti-hero who steals the unstealable. Continually increase the dramatic factor of the tales, so that everyone will know the exploits of this great thief. Then, overnight, commit dramatic capers, and add the stories to your repertoire.

#4

RyndarLocke

Nov 24, 2010 16:14:01
Open the locks and disable the raps you and the party encounter.

Flank the enemies your parties defender has locked down.

Don't be a self centered douche. 
#5

iad

Nov 24, 2010 17:46:32
Open the locks and disable the raps you and the party encounter.

Flank the enemies your parties defender has locked down.

Don't be a self centered douche. 



No need to take it personal! XD

I do work with them as a team, but the character himself is true neutral. Keeping himself shrouded in mystery and conflicting information is necessary. He's wanted by a number of different groups, so if no two people (friends included) can tell the same description of him it makes him more difficult to track down.

...

He's a half elf, and everyone thinks he's a human. So far that's been pretty easy to maintain. ;)
#6

liberality

Nov 29, 2010 4:45:23
I must say that I like the ideas that you have put forth so far.

I am doing a similar thing with an essentials theif, 'he' is actually a she who has run away from her inheritance (she'd be a dutchess).

I'm going to have to take what Durendal said to my DM, and see if he could give me a fiefdom to want to stay away from, or visit if I have a friend there.

I was tricked into stealing from a dragon last session, should be fun to see if I can pin it on the wizard who currently has the item. :P


@ Ryndar:

D&D, to me at least, is more about thinking out of the box and having fun while doing it. Only doing a class' main skills is kind of boring. I mean, who wants to play a character that is only there to do two specific things.
#7

iad

Dec 02, 2010 1:53:23
I must say that I like the ideas that you have put forth so far.

I am doing a similar thing with an essentials theif, 'he' is actually a she who has run away from her inheritance (she'd be a dutchess).

I'm going to have to take what Durendal said to my DM, and see if he could give me a fiefdom to want to stay away from, or visit if I have a friend there.

I was tricked into stealing from a dragon last session, should be fun to see if I can pin it on the wizard who currently has the item. :P




Hah! I hope you succeed.

My rogue also has something of a gender ambiguity going on, but it's somewhat reversed. He's a  half elf whose very slender from being malnourished. Moreover, his attire generally has fabric gathered on his shoulders and hips, obscuring the points of articulation and making the hip to shoulder ratio difficult to discern.
#8

ruelaroup

Mar 09, 2011 15:53:21
A bit late to the party, but if you ever want to figure out what a rogue should be up to in a given situation, just ask yourself,

"What would Raz the rogue-mage do right now?"

Once you've figured that out, you're good to go. You've almost certainly found the most effective, most awesome and most mind-bendingly cool action to take.

Don't know who Raz is? Now is the perfect time to make up for that failing. Google Rickiel, Raz and rogue-mage, and start reading stories.
#9

DontEatRawHagis

Mar 09, 2011 22:21:18
My friend is currently playing a halfling rogue and has done the following:
*Hidden Under the table during a fight
*Hidden in a doorway during a fight
*Hidden in a hallway during a fight
*Stole from the Paladin in the group
*Proceeded to return the money + interest to the paladin to stop them from cutting of his/her head.

Basically our Thief's philosophy is "You guys die before me," his/her other philosophy, "Leave no room searched and no chest full."

As far as stealing random loot though she knows when its trapped or not, then again cliches of a statue holding a giant ruby are notorious for traps.
#10

theapokalypseshovel

Mar 10, 2011 1:45:12
Have official documents/letters of note/certifications/licenses hidden away in secret pockets of your garb, preferably in extradimensional space. Make a list of potential documents that you might want and ask your DM about how easy they are to acquire/if you could have already acquired them. If you can, have them actually be legitimate instead of forgeries. Sometimes but not always, use these to get through checkpoints and get out of trouble for the whole party. Profit
 
Buy formal wear for the entire party, but don't tell them. Bust it out if you need to go to a ball or something. Distribute theives tools, weapons and random supplies throughout the outfits in case **** needs to go down. Profit

When the party goes to sell magic items for 50% of their value or whatever it is, claim that you are going to go see your contacts to fence the item for a little bit more than what they could get otherwise. Pay the party out of pocket, hold onto the item until you can sell it or trade it for full price to lower level adventurers as a kindly old shopkeeper. Profit *Requires DM approval

Potions and consumables out the wazooo. Not boring stuff like healing either. Profit.

Buy a title of lesser nobility. Introduce yourself as a representative of this noble (yourself). Profit.

If your party ever needs something mundane, you should inexplicably have it. Sell it to them. Profit

If you can pull it off, kill someone and dispose of their body in such a way that it will be completely gone/unrecognizable. Adopt new identity. Moonlight as goon for BBEG. Profit

Disguise your character as NPC you suspect the party is going to meet. Let the party get a good look at you and know it's you. Be conviently absent when the party actually meets the NPC. Profit.

Befriend the barkeep and offer to start working for him. Play it straight, working to increase his profits (no free drinks for your friends). Collect rumors from the townsfolk and adventurers. Get letter of recommendation from Barkeep to bars in other towns. Repeat. Then start spreading rumors. Profit

Stash thieves kits on sleeping bums and maybe give them a little makeup and disguise them so that they sort of resemble you. Encourage criminal behavior. Bums get arrested, rumors of criminals that look like you are getting caught start circulating and groups that are after you come to check it out. Confusion ensues. Profit.