Trouble with alignments

Post/Author/DateTimePost
#1

dgc

Apr 10, 2009 10:30:57
Im now Playing a LN monk and My DM changed my alignment to TN because i was always a bit Neutral instead of Lawful.

I Find dificult for me to roleplay the Lawful alignment... because i am a neutral person myself, and have a bit of trouble speaking (not writing) my mind... but i'm getting better though...

Can someone post some tips? plz? help me with this freaking alignment

Our campaign it's like: We are people working for someone or something we don't know what it is. they are some entities that hold our soul and we make some works for them in exchange for points to trade for different kinds of stuff and if we get to 1k points we can choose to set free our soul and be free in the world again. Seems easy right? but it aint..
#2

WolfStar76

Apr 10, 2009 12:08:34
Im now Playing a LN monk and My DM changed my alignment to TN because i was always a bit Neutral instead of Lawful.

I Find dificult for me to roleplay the Lawful alignment... because i am a neutral person myself, and have a bit of trouble speaking (not writing) my mind... but i'm getting better though...

Can someone post some tips? plz? help me with this freaking alignment

Our campaign it's like: We are people working for someone or something we don't know what it is. they are some entities that hold our soul and we make some works for them in exchange for points to trade for different kinds of stuff and if we get to 1k points we can choose to set free our soul and be free in the world again. Seems easy right? but it aint..

I'm going to have this moved to the "What's a Player to do" forum.

The RPGA General forum is about games run by WotC's Role Playing Gamer's Association - featuring things like Living Forgotten Realms - a shared campaign based on 4th Edition (where LN is no more, "TN" is "Unalaigned," and alignment plays a much reduced role).

Hopefully someone in the new forum will be better able to assist you.
#3

kuonji

Apr 10, 2009 13:47:40
Your best bet would be to ask your DM what his idea of Lawful behavior is. I, and anyone else here, can tell you what we think Lawful alignment behavior is and we could also start quoting the PHB or DMG definitions, but honestly the only opinions that matter are yours, your group's, and your DM's.
#4

daidojitaidoru

Apr 10, 2009 14:23:24
First I'm going to tell you a little secret. No one actually knows what Lawful means now that they added the Good Evil axis. The 3rd ED Law Chaos definitions aren't even mutually exclusive so you're just kinda boned. Your only hope is to ask the GM to give you his version of what Lawful is. See if he thinks one of these is correct and try to follow it. (The Law Chaos section is halfway through the morality post and is fairly comprehensive.) If he disagrees with all of them ask for his definition, in writing. If he can't give you that ask for something like a Phylactery of Faithfulness so he can tell you how you're roleplaying wrong.

None of these would be as good as scrapping the alignment rules for Monks entirely and allowing you to play your character as you see fit. But the fact that your GM is enforcing the alignment rules bodes poorly for the best solution.
#5

Tovec

Apr 10, 2009 19:44:43
Quick little tricks.

One of my players once had this problem and I gave him the following suggestions.

Take an Oath or Vow. Not necessarily the ruled ones from books.
But you said you have a hard time talking in games? Take a Vow of Silence. It adds to your LN cred and gives you an excuse not to talk. Say its only for a certain duration and then take another. Tell your DM what you want to do in your off time. Ie. While the wizard is preparing spells, practice your combat styles. Take time while your chaotic players are being so chaotic that only through discipline they can become more powerful. Yadda Yadda, Blah Blah.
#6

Ka_D-Argo

Apr 13, 2009 16:57:37
Simply put...

Lawful Neutral

Lawful neutral is called the "Judge" or "Disciplined" alignment. A lawful neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A lawful neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Examples of lawful neutral characters might include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, a disciplined monk, or a cowardly commoner.

Characters of this alignment are neutral with regard to good and evil. This does not mean that lawful neutral characters are amoral or immoral, or do not have a moral compass; but simply that their moral considerations come a distant second to what their code, tradition or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil.

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There can be multiple interpretations of Alignments. The above is an official definition with a few examples. From my experience being LAWFUL should mean that your character has a respect for Laws, Contracts, and in general a person's word if given.

If a LN person walks into a new Kingdom, they will most likely obey the laws of the nation. Even if they "seem" to be unjust. It doesn't stop them from helping people affected by those laws if it goes against their own personal morals. But unlike a Lawful Good person, they may take a moment to consider their actions.

At least thats how I've seen it
#7

doomsought

Apr 13, 2009 19:28:58
Wright up a bunch of rules that your character believes in. Run him by those.
Should be around ten, more or less.
#8

Ka_D-Argo

Apr 15, 2009 11:08:35
Was browsing the web and came across ALIGNMENTS which from what I've read so far has some pretty good ideas and break downs on what a person of a given aligment would or would not do.
#9

Kerrus

Apr 15, 2009 11:44:43
A guy I know on another board made this up a while ago- I think it'd make for a more varied alignment system.

I had a new vision of alignment. Literally, this came to me in a dream, and then I fleshed it out once I woke up. It bears some similarity to the wheel in Heroes of Might and Magic 4, which is where I think my subconscious got the idea. Basically, a character's alignment, instead of some vague ethics, is now about what's most important in their motivation. Sorry for the ghetto-ness of the graphic.

IMAGE(http://img172.imageshack.us/img172/170/alignmentwheel.jpg)

In order to be a Paladin under this system, a character would have to be True _______.

True Neutral Paladin = Emissary
True Life Paladin = Defender
True Good Paladin = Crusader
True Law Paladin = Inquisitor
True Control Paladin = Manipulator
True Death Paladin = Executioner
True Evil Paladin = Marauder
True Chaos Paladin = Anarchist
True Nature Paladin = Preserver

And the Paladin's abilities would change depending on which motivation they served, with the Crusader (True Good Paladin) being closest to the standard Paladin.

To be a Druid, one would have to be partly Nature, and the Druid's abilities would change to reflect whether they were Nature-Life (healing), True Nature (standard druid) or Chaotic Nature (something like Malar; i.e., the savagery of nature).

Also, Clerical Domains for Control, Nature and Life are pretty straight-forward, Control having Charm and Hold spells, Nature having spells related to animals and plants, and Life maybe replacing the Healing domain.

And so on and so forth.

#10

unsocialentity

Apr 16, 2009 0:32:20
I think you should just have a long chat with your DM about what he considers lawful, since it may differ from what you/others consider lawful. Maybe you could even write up a code of conduct for your monk.

On a side note, I recognize that plot. Does your DM watch a lot of anime, or read manga? Hehe.